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Add faint kiai explosion on the hit marker.
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68
osu.Game.Rulesets.Taiko/UI/KiaiHitExplosion.cs
Normal file
68
osu.Game.Rulesets.Taiko/UI/KiaiHitExplosion.cs
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@ -0,0 +1,68 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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public class KiaiHitExplosion : CircularContainer
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{
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public readonly TaikoJudgement Judgement;
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private readonly bool isRim;
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public KiaiHitExplosion(TaikoJudgement judgement, bool isRim)
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{
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this.isRim = isRim;
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Judgement = judgement;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Y;
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Size = new Vector2(TaikoHitObject.DEFAULT_CIRCLE_DIAMETER, 1);
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Masking = true;
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Alpha = 0.15f;
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Colour = isRim ? colours.BlueDarker : colours.PinkDarker,
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Radius = 60,
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ScaleTo(new Vector2(1, 3f), 500, EasingTypes.OutQuint);
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FadeOut(250);
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Expire();
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}
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}
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}
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@ -39,6 +39,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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protected override Container<Drawable> Content => hitObjectContainer;
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private readonly Container<HitExplosion> hitExplosionContainer;
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private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
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private readonly Container<DrawableBarLine> barLineContainer;
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private readonly Container<DrawableTaikoJudgement> judgementContainer;
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@ -117,6 +118,13 @@ namespace osu.Game.Rulesets.Taiko.UI
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},
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}
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},
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kiaiExplosionContainer = new Container<KiaiHitExplosion>
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{
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Name = "Kiai hit explosions",
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RelativeSizeAxes = Axes.Y,
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Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
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BlendingMode = BlendingMode.Additive
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},
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judgementContainer = new Container<DrawableTaikoJudgement>
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{
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Name = "Judgements",
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@ -207,6 +215,8 @@ namespace osu.Game.Rulesets.Taiko.UI
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if (!wasHit)
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return;
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bool isRim = judgedObject.HitObject is RimHit;
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if (!secondHit)
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{
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if (judgedObject.X >= -0.05f && !(judgedObject is DrawableSwell))
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@ -215,7 +225,11 @@ namespace osu.Game.Rulesets.Taiko.UI
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topLevelHitContainer.Add(judgedObject.CreateProxy());
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}
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hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement, judgedObject is DrawableRimHit));
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hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement, isRim));
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if (judgedObject.HitObject.Kiai)
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kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject.Judgement, isRim));
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}
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else
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hitExplosionContainer.Children.FirstOrDefault(e => e.Judgement == judgedObject.Judgement)?.VisualiseSecondHit();
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@ -87,6 +87,7 @@
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<Compile Include="Scoring\TaikoScoreProcessor.cs" />
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<Compile Include="UI\HitTarget.cs" />
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<Compile Include="UI\InputDrum.cs" />
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<Compile Include="UI\KiaiHitExplosion.cs" />
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<Compile Include="UI\DrawableTaikoJudgement.cs" />
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<Compile Include="UI\HitExplosion.cs" />
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<Compile Include="UI\TaikoHitRenderer.cs" />
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