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Drum roll ticks shouldn't be able to result in miss judgements.
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@ -27,11 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected override void CheckJudgement(bool userTriggered)
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{
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if (!userTriggered)
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{
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if (Judgement.TimeOffset > HitObject.HitWindow)
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Judgement.Result = HitResult.Miss;
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return;
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}
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if (Math.Abs(Judgement.TimeOffset) < HitObject.HitWindow)
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{
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