mirror of
https://github.com/ppy/osu.git
synced 2025-01-13 07:22:54 +08:00
Add SkinnableSound class
Tidy things up, move logic out of SampleInfo.
This commit is contained in:
parent
a312fb365a
commit
768e0a4e2a
@ -2,10 +2,9 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Audio
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{
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@ -14,7 +13,9 @@ namespace osu.Game.Rulesets.Taiko.Audio
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private readonly ControlPointInfo controlPoints;
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private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
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public DrumSampleMapping(ControlPointInfo controlPoints, AudioManager audio)
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public readonly List<SkinnableSound> Drawables = new List<SkinnableSound>();
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public DrumSampleMapping(ControlPointInfo controlPoints)
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{
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this.controlPoints = controlPoints;
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@ -27,20 +28,34 @@ namespace osu.Game.Rulesets.Taiko.Audio
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foreach (var s in samplePoints)
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{
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var centre = s.GetSampleInfo();
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var rim = s.GetSampleInfo(SampleInfo.HIT_CLAP);
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// todo: this is ugly
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centre.Namespace = "taiko";
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rim.Namespace = "taiko";
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mappings[s.Time] = new DrumSample
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{
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Centre = s.GetSampleInfo().GetChannel(audio.Sample.Get, "Taiko"),
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Rim = s.GetSampleInfo(SampleInfo.HIT_CLAP).GetChannel(audio.Sample.Get, "Taiko")
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Centre = addDrawableSound(centre),
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Rim = addDrawableSound(rim)
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};
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}
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}
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private SkinnableSound addDrawableSound(SampleInfo rim)
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{
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var drawable = new SkinnableSound(rim);
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Drawables.Add(drawable);
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return drawable;
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}
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public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
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public class DrumSample
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{
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public SampleChannel Centre;
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public SampleChannel Rim;
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public SkinnableSound Centre;
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public SkinnableSound Rim;
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}
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}
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}
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@ -4,7 +4,6 @@
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using System;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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@ -34,9 +33,9 @@ namespace osu.Game.Rulesets.Taiko.UI
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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private void load()
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{
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var sampleMappings = new DrumSampleMapping(controlPoints, audio);
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var sampleMappings = new DrumSampleMapping(controlPoints);
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Children = new Drawable[]
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{
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@ -63,6 +62,8 @@ namespace osu.Game.Rulesets.Taiko.UI
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CentreAction = TaikoAction.RightCentre
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}
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};
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AddRangeInternal(sampleMappings.Drawables);
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}
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/// <summary>
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@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Audio.Sample;
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namespace osu.Game.Audio
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{
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@ -14,22 +13,10 @@ namespace osu.Game.Audio
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public const string HIT_NORMAL = @"hitnormal";
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public const string HIT_CLAP = @"hitclap";
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public SampleChannel GetChannel(Func<string, SampleChannel> getChannel, string resourceNamespace = null)
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{
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SampleChannel channel = null;
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if (resourceNamespace != null)
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channel = getChannel($"Gameplay/{resourceNamespace}/{Bank}-{Name}");
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// try without namespace as a fallback.
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if (channel == null)
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channel = getChannel($"Gameplay/{Bank}-{Name}");
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if (channel != null)
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channel.Volume.Value = Volume / 100.0;
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return channel;
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}
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/// <summary>
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/// An optional ruleset namespace.
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/// </summary>
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public string Namespace;
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/// <summary>
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/// The bank to load the sample from.
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@ -3,21 +3,19 @@
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Game.Rulesets.Judgements;
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using Container = osu.Framework.Graphics.Containers.Container;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK.Graphics;
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using osu.Game.Audio;
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using System.Linq;
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using osu.Game.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using OpenTK;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Objects.Drawables
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{
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@ -33,8 +31,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
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// Todo: Rulesets should be overriding the resources instead, but we need to figure out where/when to apply overrides first
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protected virtual string SampleNamespace => null;
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protected List<SampleChannel> Samples = new List<SampleChannel>();
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protected virtual IEnumerable<SampleInfo> GetSamples() => HitObject.Samples;
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protected SkinnableSound Samples;
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protected virtual IEnumerable<SampleInfo> GetSamples()
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{
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return HitObject.Samples;
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}
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private List<DrawableHitObject> nestedHitObjects;
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public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects;
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@ -83,41 +85,23 @@ namespace osu.Game.Rulesets.Objects.Drawables
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HitObject = hitObject;
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}
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private readonly Bindable<Skin> skin = new Bindable<Skin>();
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, SkinManager skins)
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private void load()
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{
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var samples = GetSamples();
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var samples = GetSamples().ToArray();
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if (samples.Any())
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{
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if (HitObject.SampleControlPoint == null)
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throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
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+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
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void loadSamples(Skin skin)
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AddInternal(Samples = new SkinnableSound(samples.Select(s => new SampleInfo
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{
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Samples.Clear();
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foreach (SampleInfo s in samples)
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{
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SampleInfo localSampleInfo = new SampleInfo
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{
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Bank = s.Bank ?? HitObject.SampleControlPoint.SampleBank,
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Name = s.Name,
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Volume = s.Volume > 0 ? s.Volume : HitObject.SampleControlPoint.SampleVolume
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};
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SampleChannel channel = localSampleInfo.GetChannel(skin.GetSample, SampleNamespace) ?? localSampleInfo.GetChannel(audio.Sample.Get, SampleNamespace);
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if (channel == null) return;
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Samples.Add(channel);
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}
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}
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skin.ValueChanged += loadSamples;
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skin.BindTo(skins.CurrentSkin);
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Bank = s.Bank ?? HitObject.SampleControlPoint.SampleBank,
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Name = s.Name,
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Volume = s.Volume > 0 ? s.Volume : HitObject.SampleControlPoint.SampleVolume,
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Namespace = SampleNamespace
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}).ToArray()));
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}
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}
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@ -149,7 +133,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// <summary>
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/// Plays all the hitsounds for this <see cref="DrawableHitObject"/>.
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/// </summary>
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public void PlaySamples() => Samples.ForEach(s => s?.Play());
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public void PlaySamples() => Samples?.Play();
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protected override void Update()
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{
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@ -231,10 +215,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
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return false;
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if (NestedHitObjects != null)
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{
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foreach (var d in NestedHitObjects)
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judgementOccurred |= d.UpdateJudgement(userTriggered);
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}
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if (!ProvidesJudgement || judgementFinalized || judgementOccurred)
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return judgementOccurred;
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53
osu.Game/Skinning/SkinReloadableDrawable.cs
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53
osu.Game/Skinning/SkinReloadableDrawable.cs
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@ -0,0 +1,53 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// A drawable which has a callback when the skin changes.
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/// </summary>
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public abstract class SkinReloadableDrawable : CompositeDrawable
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{
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private Bindable<Skin> skin;
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/// <summary>
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/// Whether fallback to default skin should be allowed if the custom skin is missing this resource.
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/// </summary>
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private readonly bool allowDefaultFallback;
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/// <summary>
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/// Create a new
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/// </summary>
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/// <param name="fallback">Whether fallback to default skin should be allowed if the custom skin is missing this resource.</param>
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protected SkinReloadableDrawable(bool fallback = true)
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{
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allowDefaultFallback = fallback;
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}
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[BackgroundDependencyLoader]
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private void load(SkinManager skinManager)
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{
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skin = skinManager.CurrentSkin.GetBoundCopy();
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skin.ValueChanged += skin => SkinChanged(skin, allowDefaultFallback || skin.SkinInfo == SkinInfo.Default);
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}
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protected override void LoadAsyncComplete()
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{
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base.LoadAsyncComplete();
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skin.TriggerChange();
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}
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/// <summary>
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/// Called when a change is made to the skin.
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/// </summary>
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/// <param name="skin">The new skin.</param>
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/// <param name="allowFallback">Whether fallback to default skin should be allowed if the custom skin is missing this resource.</param>
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protected virtual void SkinChanged(Skin skin, bool allowFallback)
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{
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}
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}
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}
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Skinning
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{
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@ -14,40 +11,29 @@ namespace osu.Game.Skinning
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public SkinnableDrawable(string name, Func<string, Drawable> defaultImplementation, bool fallback = true)
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: base(name, defaultImplementation, fallback)
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{
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RelativeSizeAxes = Axes.Both;
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}
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}
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public class SkinnableDrawable<T> : CompositeDrawable
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public class SkinnableDrawable<T> : SkinReloadableDrawable
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where T : Drawable
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{
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private Bindable<Skin> skin;
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protected Func<string, T> CreateDefault;
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private readonly Func<string, T> createDefault;
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public readonly string ComponentName;
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private readonly string componentName;
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public readonly bool DefaultFallback;
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public SkinnableDrawable(string name, Func<string, T> defaultImplementation, bool fallback = true)
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public SkinnableDrawable(string name, Func<string, T> defaultImplementation, bool fallback = true) : base(fallback)
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{
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DefaultFallback = fallback;
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ComponentName = name;
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CreateDefault = defaultImplementation;
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componentName = name;
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createDefault = defaultImplementation;
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(SkinManager skinManager)
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protected override void SkinChanged(Skin skin, bool allowFallback)
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{
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skin = skinManager.CurrentSkin.GetBoundCopy();
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skin.ValueChanged += updateComponent;
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skin.TriggerChange();
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}
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private void updateComponent(Skin skin)
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{
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var drawable = skin.GetDrawableComponent(ComponentName);
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if (drawable == null && (DefaultFallback || skin.SkinInfo == SkinInfo.Default))
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drawable = CreateDefault(ComponentName);
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var drawable = skin.GetDrawableComponent(componentName);
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if (drawable == null && allowFallback)
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drawable = createDefault(componentName);
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if (drawable != null)
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InternalChild = drawable;
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62
osu.Game/Skinning/SkinnableSound.cs
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62
osu.Game/Skinning/SkinnableSound.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Audio;
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namespace osu.Game.Skinning
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{
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public class SkinnableSound : SkinReloadableDrawable
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{
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private readonly SampleInfo[] samples;
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private SampleChannel[] channels;
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private AudioManager audio;
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public SkinnableSound(params SampleInfo[] samples)
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{
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this.samples = samples;
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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this.audio = audio;
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}
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public void Play() => channels?.ForEach(c => c.Play());
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protected override void SkinChanged(Skin skin, bool allowFallback)
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{
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channels = samples.Select(s =>
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{
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var ch = loadChannel(s, skin.GetSample);
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if (ch == null && allowFallback)
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ch = loadChannel(s, audio.Sample.Get);
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return ch;
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}).ToArray();
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}
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private SampleChannel loadChannel(SampleInfo info, Func<string, SampleChannel> getSampleFunction)
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{
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SampleChannel ch = null;
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if (info.Namespace != null)
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ch = getSampleFunction($"Gameplay/{info.Namespace}/{info.Bank}-{info.Name}");
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// try without namespace as a fallback.
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if (ch == null)
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ch = getSampleFunction($"Gameplay/{info.Bank}-{info.Name}");
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if (ch != null)
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ch.Volume.Value = info.Volume / 100.0;
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return ch;
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}
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="14.0">
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<Import Project="..\osu.Game.props" />
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<PropertyGroup>
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@ -861,6 +861,8 @@
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<Compile Include="Skinning\SkinInfo.cs" />
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<Compile Include="Skinning\SkinManager.cs" />
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<Compile Include="Skinning\SkinnableDrawable.cs" />
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<Compile Include="Skinning\SkinnableSound.cs" />
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<Compile Include="Skinning\SkinReloadableDrawable.cs" />
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<Compile Include="Skinning\SkinStore.cs" />
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<Compile Include="Storyboards\CommandLoop.cs" />
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<Compile Include="Storyboards\CommandTimeline.cs" />
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