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mirror of https://github.com/ppy/osu.git synced 2024-09-21 13:27:25 +08:00
This commit is contained in:
smoogipoo 2018-08-03 16:56:46 +09:00
parent 412e4ff681
commit 38263714a1
12 changed files with 117 additions and 129 deletions

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@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
if (RNG.Next(10) == 0)
{
((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(h, new JudgementResult(new TaikoStrongHitJudgement()) { Type = HitResult.Great });
((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(h, new JudgementResult(new TaikoStrongJudgement()) { Type = HitResult.Great });
}
}

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@ -3,7 +3,7 @@
namespace osu.Game.Rulesets.Taiko.Judgements
{
public class TaikoStrongHitJudgement : TaikoJudgement
public class TaikoStrongJudgement : TaikoJudgement
{
public override bool AffectsCombo => false;
}

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@ -99,6 +99,24 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
protected override DrawableStrongHitObject CreateStrongObject(StrongHitObject hitObject) => new DrawableStrongDrumRoll(hitObject, this);
protected override DrawableStrongHandler CreateStrongHandler(StrongHitObject hitObject) => new StrongHandler(hitObject, this);
private class StrongHandler : DrawableStrongHandler
{
public StrongHandler(StrongHitObject strong, DrawableDrumRoll drumRoll)
: base(strong, drumRoll)
{
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!MainObject.Judged)
return;
ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss);
}
public override bool OnPressed(TaikoAction action) => false;
}
}
}

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@ -51,6 +51,24 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public override bool OnPressed(TaikoAction action) => UpdateJudgement(true);
protected override DrawableStrongHitObject CreateStrongObject(StrongHitObject hitObject) => new DrawableStrongDrumRollTick(hitObject, this);
protected override DrawableStrongHandler CreateStrongHandler(StrongHitObject hitObject) => new StrongHandler(hitObject, this);
private class StrongHandler : DrawableStrongHandler
{
public StrongHandler(StrongHitObject strong, DrawableDrumRollTick tick)
: base(strong, tick)
{
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!MainObject.Judged)
return;
ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss);
}
public override bool OnPressed(TaikoAction action) => false;
}
}
}

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
@ -126,6 +127,64 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
protected override DrawableStrongHitObject CreateStrongObject(StrongHitObject hitObject) => new DrawableStrongHit(hitObject, this);
protected override DrawableStrongHandler CreateStrongHandler(StrongHitObject hitObject) => new StrongHandler(hitObject, this);
private class StrongHandler : DrawableStrongHandler
{
/// <summary>
/// The lenience for the second key press.
/// This does not adjust by map difficulty in ScoreV2 yet.
/// </summary>
private const double second_hit_window = 30;
public new DrawableHit MainObject => (DrawableHit)base.MainObject;
public StrongHandler(StrongHitObject strong, DrawableHit hit)
: base(strong, hit)
{
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!MainObject.Result.HasResult)
{
base.CheckForJudgements(userTriggered, timeOffset);
return;
}
if (!MainObject.Result.IsHit)
{
ApplyResult(r => r.Type = HitResult.Miss);
return;
}
if (!userTriggered)
{
if (timeOffset > second_hit_window)
ApplyResult(r => r.Type = HitResult.Miss);
return;
}
if (Math.Abs(MainObject.Result.TimeOffset - timeOffset) < second_hit_window)
ApplyResult(r => r.Type = HitResult.Great);
}
public override bool OnPressed(TaikoAction action)
{
// Don't process actions until the main hitobject is hit
if (!MainObject.IsHit)
return false;
// Don't process actions if the pressed button was released
if (MainObject.HitAction == null)
return false;
// Don't handle invalid hit action presses
if (!MainObject.HitActions.Contains(action))
return false;
return UpdateJudgement(true);
}
}
}
}

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@ -1,25 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableStrongDrumRoll : DrawableStrongHitObject
{
public DrawableStrongDrumRoll(StrongHitObject strong, DrawableDrumRoll drumRoll)
: base(strong, drumRoll)
{
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!MainObject.Judged)
return;
ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss);
}
public override bool OnPressed(TaikoAction action) => false;
}
}

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@ -1,25 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableStrongDrumRollTick : DrawableStrongHitObject
{
public DrawableStrongDrumRollTick(StrongHitObject strong, DrawableDrumRollTick tick)
: base(strong, tick)
{
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!MainObject.Judged)
return;
ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss);
}
public override bool OnPressed(TaikoAction action) => false;
}
}

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@ -2,16 +2,20 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public abstract class DrawableStrongHitObject : DrawableTaikoHitObject
/// <summary>
/// Used as a nested hitobject to provide <see cref="TaikoStrongJudgement"/>s for <see cref="DrawableTaikoHitObject"/>s.
/// </summary>
public abstract class DrawableStrongHandler : DrawableTaikoHitObject
{
public override bool DisplayJudgement => false;
public readonly DrawableHitObject MainObject;
protected DrawableStrongHitObject(StrongHitObject strong, DrawableHitObject mainObject)
protected DrawableStrongHandler(StrongHitObject strong, DrawableHitObject mainObject)
: base(strong)
{
MainObject = mainObject;

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@ -1,67 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableStrongHit : DrawableStrongHitObject
{
/// <summary>
/// The lenience for the second key press.
/// This does not adjust by map difficulty in ScoreV2 yet.
/// </summary>
private const double second_hit_window = 30;
public DrawableHit MainObject => (DrawableHit)base.MainObject;
public DrawableStrongHit(StrongHitObject strong, DrawableHit hit)
: base(strong, hit)
{
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!MainObject.Result.HasResult)
{
base.CheckForJudgements(userTriggered, timeOffset);
return;
}
if (!MainObject.Result.IsHit)
{
ApplyResult(r => r.Type = HitResult.Miss);
return;
}
if (!userTriggered)
{
if (timeOffset > second_hit_window)
ApplyResult(r => r.Type = HitResult.Miss);
return;
}
if (Math.Abs(MainObject.Result.TimeOffset - timeOffset) < second_hit_window)
ApplyResult(r => r.Type = HitResult.Great);
}
public override bool OnPressed(TaikoAction action)
{
// Don't process actions until the main hitobject is hit
if (!MainObject.IsHit)
return false;
// Don't process actions if the pressed button was released
if (MainObject.HitAction == null)
return false;
// Don't handle invalid hit action presses
if (!MainObject.HitActions.Contains(action))
return false;
return UpdateJudgement(true);
}
}
}

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@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
var strongObject = HitObject.NestedHitObjects.OfType<StrongHitObject>().FirstOrDefault();
if (strongObject != null)
{
var vis = CreateStrongObject(strongObject);
var vis = CreateStrongHandler(strongObject);
if (vis != null)
{
AddNested(vis);
@ -121,6 +121,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
protected virtual DrawableStrongHitObject CreateStrongObject(StrongHitObject hitObject) => null;
/// <summary>
/// Creates the handler for this <see cref="DrawableHitObject"/>'s <see cref="StrongHitObject"/>.
/// This is only invoked if <see cref="TaikoHitObject.IsStrong"/> is true for <see cref="HitObject"/>.
/// </summary>
/// <param name="hitObject">The strong hitobject.</param>
/// <returns>The strong hitobject handler.</returns>
protected virtual DrawableStrongHandler CreateStrongHandler(StrongHitObject hitObject) => null;
}
}

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@ -8,6 +8,6 @@ namespace osu.Game.Rulesets.Taiko.Objects
{
public class StrongHitObject : TaikoHitObject
{
protected override Judgement CreateJudgement() => new TaikoStrongHitJudgement();
protected override Judgement CreateJudgement() => new TaikoStrongJudgement();
}
}

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@ -234,9 +234,9 @@ namespace osu.Game.Rulesets.Taiko.UI
switch (result.Judgement)
{
case TaikoStrongHitJudgement _:
case TaikoStrongJudgement _:
if (result.IsHit)
hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == ((DrawableStrongHitObject)judgedObject).MainObject)?.VisualiseSecondHit();
hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == ((DrawableStrongHandler)judgedObject).MainObject)?.VisualiseSecondHit();
break;
default:
judgementContainer.Add(new DrawableTaikoJudgement(result, judgedObject)