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Re-namespace files
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@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.UI;
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using OpenTK;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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@ -10,6 +9,7 @@ using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Catch.UI
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{
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@ -10,6 +10,7 @@ using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Catch.UI
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{
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@ -12,8 +12,8 @@ using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using System;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.UI
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{
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@ -3,7 +3,6 @@
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.UI;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -17,6 +16,7 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.UI
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{
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@ -22,6 +22,7 @@ using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.UI
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{
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@ -5,7 +5,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.UI;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Rulesets.Taiko.Judgements;
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@ -17,6 +16,7 @@ using System.Linq;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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@ -17,6 +17,7 @@ using osu.Game.Rulesets.Taiko.Replays;
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using OpenTK;
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using System.Linq;
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using osu.Framework.Input;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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@ -12,6 +12,7 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Timing;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using OpenTK.Graphics;
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namespace osu.Game.Tests.Visual
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@ -1,7 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
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namespace osu.Game.Rulesets.UI
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namespace osu.Game.Rulesets.UI.Scrolling
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{
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public enum ScrollingDirection
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{
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@ -6,7 +6,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Lists;
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using osu.Game.Rulesets.Timing;
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namespace osu.Game.Rulesets.UI
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namespace osu.Game.Rulesets.UI.Scrolling
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{
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public class ScrollingHitObjectContainer : Playfield.HitObjectContainer
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{
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using OpenTK.Input;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Input;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK.Input;
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namespace osu.Game.Rulesets.UI
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namespace osu.Game.Rulesets.UI.Scrolling
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{
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/// <summary>
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/// A type of <see cref="Playfield"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
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@ -13,7 +13,7 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Timing;
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namespace osu.Game.Rulesets.UI
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namespace osu.Game.Rulesets.UI.Scrolling
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{
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/// <summary>
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/// A type of <see cref="RulesetContainer{TPlayfield,TObject}"/> that supports a <see cref="ScrollingPlayfield"/>.
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@ -314,8 +314,10 @@
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<Compile Include="Rulesets\Mods\IApplicableFailOverride.cs" />
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<Compile Include="Rulesets\Mods\IApplicableMod.cs" />
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<Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" />
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<Compile Include="Rulesets\UI\ScrollingDirection.cs" />
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<Compile Include="Rulesets\UI\ScrollingHitObjectContainer.cs" />
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<Compile Include="Rulesets\UI\Scrolling\ScrollingDirection.cs" />
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<Compile Include="Rulesets\UI\Scrolling\ScrollingHitObjectContainer.cs" />
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<Compile Include="Rulesets\UI\Scrolling\ScrollingPlayfield.cs" />
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<Compile Include="Rulesets\UI\Scrolling\ScrollingRulesetContainer.cs" />
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<Compile Include="Screens\Select\ImportFromStablePopup.cs" />
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<Compile Include="Overlays\Settings\SettingsButton.cs" />
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<Compile Include="Rulesets\Edit\Layers\Selection\OriginHandle.cs" />
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<Compile Include="Rulesets\UI\Playfield.cs" />
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<Compile Include="Rulesets\UI\RulesetContainer.cs" />
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<Compile Include="Rulesets\UI\RulesetInputManager.cs" />
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<Compile Include="Rulesets\UI\ScrollingPlayfield.cs" />
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<Compile Include="Rulesets\UI\ScrollingRulesetContainer.cs" />
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<Compile Include="Screens\BackgroundScreen.cs" />
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<Compile Include="Screens\Backgrounds\BackgroundScreenBeatmap.cs" />
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<Compile Include="Screens\Backgrounds\BackgroundScreenCustom.cs" />
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