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Cleanup strong hit construction
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@ -105,12 +105,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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var strongObject = HitObject.NestedHitObjects.OfType<StrongHitObject>().FirstOrDefault();
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if (strongObject != null)
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{
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var vis = CreateStrongHit(strongObject);
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if (vis != null)
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{
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AddNested(vis);
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AddInternal(vis);
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}
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var strongHit = CreateStrongHit(strongObject);
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AddNested(strongHit);
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AddInternal(strongHit);
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}
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}
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