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Merge branch 'master' into fix-taiko-rewind
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commit
5e6634cd00
@ -98,8 +98,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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break;
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case ArmedState.Hit:
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// If we're far enough away from the left stage, we should bring outselves in front of it
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if (X >= -0.05f)
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ProxyContent();
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ProxyContent();
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var flash = circlePiece?.FlashBox;
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if (flash != null)
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@ -70,8 +70,6 @@ namespace osu.Game.Rulesets.Taiko.UI
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Playfield.Add(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
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double bl = currentPoint.BeatLength;
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if (bl < 800)
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bl *= (int)currentPoint.TimeSignature;
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time += bl;
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currentBeat++;
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