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Review changes
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@ -30,21 +30,20 @@ namespace osu.Game.Rulesets.Catch
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new KeyBinding(InputKey.Shift, CatchAction.Dash),
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};
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public override IEnumerable<Mod> GetLegacyModsFor(LegacyMods mods)
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public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
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{
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if (mods.HasFlag(LegacyMods.NightCore))
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if (mods.HasFlag(LegacyMods.Nightcore))
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yield return new CatchModNightcore();
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else if (mods.HasFlag(LegacyMods.DoubleTime))
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yield return new CatchModDoubleTime();
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if (mods.HasFlag(LegacyMods.AutoPlay))
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if (mods.HasFlag(LegacyMods.Autoplay))
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yield return new CatchModAutoplay();
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if (mods.HasFlag(LegacyMods.Easy))
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yield return new CatchModEasy();
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if (mods.HasFlag(LegacyMods.FlashLight))
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if (mods.HasFlag(LegacyMods.Flashlight))
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yield return new CatchModFlashlight();
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if (mods.HasFlag(LegacyMods.HalfTime))
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@ -22,14 +22,14 @@ namespace osu.Game.Rulesets.Mania
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{
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public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new ManiaRulesetContainer(this, beatmap, isForCurrentRuleset);
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public override IEnumerable<Mod> GetLegacyModsFor(LegacyMods mods)
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public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
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{
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if (mods.HasFlag(LegacyMods.NightCore))
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if (mods.HasFlag(LegacyMods.Nightcore))
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yield return new ManiaModNightcore();
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else if (mods.HasFlag(LegacyMods.DoubleTime))
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yield return new ManiaModDoubleTime();
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if (mods.HasFlag(LegacyMods.AutoPlay))
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if (mods.HasFlag(LegacyMods.Autoplay))
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yield return new ManiaModAutoplay();
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if (mods.HasFlag(LegacyMods.Easy))
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mania
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if (mods.HasFlag(LegacyMods.FadeIn))
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yield return new ManiaModFadeIn();
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if (mods.HasFlag(LegacyMods.FlashLight))
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if (mods.HasFlag(LegacyMods.Flashlight))
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yield return new ManiaModFlashlight();
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if (mods.HasFlag(LegacyMods.HalfTime))
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@ -67,24 +67,23 @@ namespace osu.Game.Rulesets.Osu
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};
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}
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public override IEnumerable<Mod> GetLegacyModsFor(LegacyMods mods)
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public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
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{
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if (mods.HasFlag(LegacyMods.NightCore))
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if (mods.HasFlag(LegacyMods.Nightcore))
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yield return new OsuModNightcore();
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else if (mods.HasFlag(LegacyMods.DoubleTime))
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yield return new OsuModDoubleTime();
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if (mods.HasFlag(LegacyMods.AutoPilot))
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if (mods.HasFlag(LegacyMods.Autopilot))
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yield return new OsuModAutopilot();
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if (mods.HasFlag(LegacyMods.AutoPlay))
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if (mods.HasFlag(LegacyMods.Autoplay))
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yield return new OsuModAutoplay();
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if (mods.HasFlag(LegacyMods.Easy))
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yield return new OsuModEasy();
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if (mods.HasFlag(LegacyMods.FlashLight))
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if (mods.HasFlag(LegacyMods.Flashlight))
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yield return new OsuModFlashlight();
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if (mods.HasFlag(LegacyMods.HalfTime))
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@ -111,7 +110,7 @@ namespace osu.Game.Rulesets.Osu
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if (mods.HasFlag(LegacyMods.SuddenDeath))
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yield return new OsuModSuddenDeath();
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if (mods.HasFlag(LegacyMods.TargetPractice))
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if (mods.HasFlag(LegacyMods.Target))
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yield return new OsuModTarget();
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}
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@ -32,21 +32,20 @@ namespace osu.Game.Rulesets.Taiko
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new KeyBinding(InputKey.MouseRight, TaikoAction.RightRim),
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};
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public override IEnumerable<Mod> GetLegacyModsFor(LegacyMods mods)
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public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
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{
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if (mods.HasFlag(LegacyMods.NightCore))
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if (mods.HasFlag(LegacyMods.Nightcore))
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yield return new TaikoModNightcore();
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else if (mods.HasFlag(LegacyMods.DoubleTime))
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yield return new TaikoModDoubleTime();
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if (mods.HasFlag(LegacyMods.AutoPlay))
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if (mods.HasFlag(LegacyMods.Autoplay))
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yield return new TaikoModAutoplay();
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if (mods.HasFlag(LegacyMods.Easy))
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yield return new TaikoModEasy();
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if (mods.HasFlag(LegacyMods.FlashLight))
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if (mods.HasFlag(LegacyMods.Flashlight))
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yield return new TaikoModFlashlight();
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if (mods.HasFlag(LegacyMods.HalfTime))
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@ -54,8 +54,6 @@ namespace osu.Game.Beatmaps
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{
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public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
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public override IEnumerable<Mod> GetLegacyModsFor(LegacyMods mods) => new Mod[] { };
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public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset)
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{
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throw new NotImplementedException();
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@ -9,35 +9,34 @@ namespace osu.Game.Beatmaps.Legacy
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public enum LegacyMods
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{
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None = 0,
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NoFail = 1,
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Easy = 2,
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TouchDevice = 4,
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Hidden = 8,
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HardRock = 16,
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SuddenDeath = 32,
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DoubleTime = 64,
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Relax = 128,
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HalfTime = 256,
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NightCore = 512,
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FlashLight = 1024,
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AutoPlay = 2048,
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SpunOut = 4096,
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AutoPilot = 8192,
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Perfect = 16384,
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Key4 = 32768,
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Key5 = 65536,
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Key6 = 131072,
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Key7 = 262144,
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Key8 = 524288,
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keyMod = 1015808,// k4+k5+k6+k7+k8
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FadeIn = 1048576,
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Random = 2097152,
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Cinema = 4194304,
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TargetPractice = 8388608,
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Key9 = 16777216,
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Coop = 33554432,
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Key1 = 67108864,
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Key3 = 134217728,
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Key2 = 268435456,
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NoFail = 1 << 0,
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Easy = 1 << 1,
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TouchDevice = 1 << 2,
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Hidden = 1 << 3,
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HardRock = 1 << 4,
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SuddenDeath = 1 << 5,
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DoubleTime = 1 << 6,
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Relax = 1 << 7,
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HalfTime = 1 << 8,
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Nightcore = 1 << 9,
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Flashlight = 1 << 10,
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Autoplay = 1 << 11,
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SpunOut = 1 << 12,
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Autopilot = 1 << 13,
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Perfect = 1 << 14,
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Key4 = 1 << 15,
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Key5 = 1 << 16,
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Key6 = 1 << 17,
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Key7 = 1 << 18,
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Key8 = 1 << 19,
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FadeIn = 1 << 20,
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Random = 1 << 21,
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Cinema = 1 << 22,
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Target = 1 << 23,
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Key9 = 1 << 24,
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KeyCoop = 1 << 25,
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Key1 = 1 << 26,
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Key3 = 1 << 27,
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Key2 = 1 << 28,
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}
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}
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@ -34,7 +34,12 @@ namespace osu.Game.Rulesets
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public abstract IEnumerable<Mod> GetModsFor(ModType type);
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public abstract IEnumerable<Mod> GetLegacyModsFor(LegacyMods mods);
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/// <summary>
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/// Converts mods from legacy enum values. Do not override if you're not a legacy ruleset.
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/// </summary>
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/// <param name="mods">The legacy enum which will be converted</param>
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/// <returns>An enumerable of constructed <see cref="Mod"/>s</returns>
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public virtual IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods) => new Mod[] { };
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public Mod GetAutoplayMod() => GetAllMods().First(mod => mod is ModAutoplay);
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@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Scoring.Legacy
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/* score.Perfect = */
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sr.ReadBoolean();
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/* score.EnabledMods = (Mods)*/
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score.Mods = currentRuleset.GetLegacyModsFor((LegacyMods)sr.ReadInt32()).ToArray();
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score.Mods = currentRuleset.ConvertLegacyMods((LegacyMods)sr.ReadInt32()).ToArray();
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/* score.HpGraphString = */
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sr.ReadString();
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/* score.Date = */
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