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Set Value instead of BindTo

This commit is contained in:
tgi74000 2018-04-15 20:23:57 +02:00
parent 4c08aa3dfb
commit 3454ec1ca3

View File

@ -196,7 +196,7 @@ namespace osu.Game
}
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(s.Beatmap);
Beatmap.Value.Mods.BindTo(new Bindable<IEnumerable<Mod>>(s.Mods));
Beatmap.Value.Mods.Value = s.Mods;
menu.Push(new PlayerLoader(new ReplayPlayer(s.Replay)));
}