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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00

Redesign hit explosions.

This commit is contained in:
smoogipooo 2017-05-23 17:57:34 +09:00
parent 25a48d832f
commit ae94e6ea85
2 changed files with 25 additions and 30 deletions

View File

@ -16,23 +16,25 @@ namespace osu.Game.Rulesets.Taiko.UI
/// <summary>
/// A circle explodes from the hit target to indicate a hitobject has been hit.
/// </summary>
internal class HitExplosion : CircularContainer
internal class HitExplosion : Container
{
/// <summary>
/// The judgement this hit explosion visualises.
/// </summary>
public readonly TaikoJudgement Judgement;
private readonly Box innerFill;
public HitExplosion(TaikoJudgement judgement)
private bool isRim;
public HitExplosion(TaikoJudgement judgement, bool isRim)
{
this.isRim = isRim;
Judgement = judgement;
Size = new Vector2(TaikoHitObject.DEFAULT_CIRCLE_DIAMETER);
RelativeSizeAxes = Axes.Y;
Width = TaikoPlayfield.HIT_TARGET_OFFSET + TaikoHitObject.DEFAULT_CIRCLE_DIAMETER;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
RelativePositionAxes = Axes.Both;
@ -54,22 +56,17 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
switch (Judgement.TaikoResult)
{
case TaikoHitResult.Good:
innerFill.Colour = colours.Green;
break;
case TaikoHitResult.Great:
innerFill.Colour = colours.Blue;
break;
}
if (isRim)
innerFill.Colour = colours.BlueDarker;
else
innerFill.Colour = colours.PinkDarker;
}
protected override void LoadComplete()
{
base.LoadComplete();
ScaleTo(5f, 1000, EasingTypes.OutQuint);
ScaleTo(new Vector2(2f, 1), 1000, EasingTypes.OutQuint);
FadeOut(500);
Expire();
@ -80,7 +77,7 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary>
public void VisualiseSecondHit()
{
ResizeTo(Size * TaikoHitObject.STRONG_CIRCLE_DIAMETER_SCALE, 50);
ResizeTo(new Vector2(TaikoPlayfield.HIT_TARGET_OFFSET + TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER, 1), 50);
}
}
}

View File

@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Taiko.UI
/// <summary>
/// The offset from <see cref="left_area_size"/> which the center of the hit target lies at.
/// </summary>
private const float hit_target_offset = TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER / 2f + 40;
public const float HIT_TARGET_OFFSET = TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER / 2f + 40;
/// <summary>
/// The size of the left area of the playfield. This area contains the input drum.
@ -89,21 +89,19 @@ namespace osu.Game.Rulesets.Taiko.UI
Margin = new MarginPadding { Left = left_area_size },
Children = new Drawable[]
{
hitExplosionContainer = new Container<HitExplosion>
{
RelativeSizeAxes = Axes.Y,
BlendingMode = BlendingMode.Additive
},
new Container
{
Name = "Masked elements",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = hit_target_offset },
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
Masking = true,
Children = new Drawable[]
{
hitExplosionContainer = new Container<HitExplosion>
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
BlendingMode = BlendingMode.Additive
},
barLineContainer = new Container<DrawableBarLine>
{
RelativeSizeAxes = Axes.Both,
@ -123,7 +121,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{
Name = "Judgements",
RelativeSizeAxes = Axes.Y,
Margin = new MarginPadding { Left = hit_target_offset },
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
BlendingMode = BlendingMode.Additive
},
}
@ -217,7 +215,7 @@ namespace osu.Game.Rulesets.Taiko.UI
topLevelHitContainer.Add(judgedObject.CreateProxy());
}
hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement));
hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement, judgedObject is DrawableRimHit));
}
else
hitExplosionContainer.Children.FirstOrDefault(e => e.Judgement == judgedObject.Judgement)?.VisualiseSecondHit();