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osu-lazer/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs
2017-05-23 17:57:34 +09:00

84 lines
2.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.UI
{
/// <summary>
/// A circle explodes from the hit target to indicate a hitobject has been hit.
/// </summary>
internal class HitExplosion : Container
{
public readonly TaikoJudgement Judgement;
private readonly Box innerFill;
private bool isRim;
public HitExplosion(TaikoJudgement judgement, bool isRim)
{
this.isRim = isRim;
Judgement = judgement;
RelativeSizeAxes = Axes.Y;
Width = TaikoPlayfield.HIT_TARGET_OFFSET + TaikoHitObject.DEFAULT_CIRCLE_DIAMETER;
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
RelativePositionAxes = Axes.Both;
BorderColour = Color4.White;
BorderThickness = 1;
Alpha = 0.15f;
Masking = true;
Children = new[]
{
innerFill = new Box
{
RelativeSizeAxes = Axes.Both,
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (isRim)
innerFill.Colour = colours.BlueDarker;
else
innerFill.Colour = colours.PinkDarker;
}
protected override void LoadComplete()
{
base.LoadComplete();
ScaleTo(new Vector2(2f, 1), 1000, EasingTypes.OutQuint);
FadeOut(500);
Expire();
}
/// <summary>
/// Transforms this hit explosion to visualise a secondary hit.
/// </summary>
public void VisualiseSecondHit()
{
ResizeTo(new Vector2(TaikoPlayfield.HIT_TARGET_OFFSET + TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER, 1), 50);
}
}
}