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Bring up to date.
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@ -103,16 +103,11 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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if (tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
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{
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var allSamples = new List<List<SampleInfo>>();
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List<List<SampleInfo>> allSamples;
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if (curveData != null)
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{
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allSamples.Add(curveData.HeadSamples);
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allSamples.AddRange(curveData.RepeatSamples);
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allSamples.Add(curveData.TailSamples);
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}
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allSamples = curveData.RepeatSamples;
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else
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allSamples.Add(samples);
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allSamples = new List<List<SampleInfo>> { samples };
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int i = 0;
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for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing)
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