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Merge branch 'master' into fix-taiko-rewind

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Dan Balasescu 2018-06-25 16:08:52 +09:00 committed by GitHub
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8
.github/pull_request_template.md vendored Normal file
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@ -0,0 +1,8 @@
Add any details pertaining to developers above the break.
- [ ] Depends on #PR
- Closes #ISSUE
---
Add a sentence or two describing this change in plain english. This will be displayed on the [changelog](https://osu.ppy.sh/home/changelog). A single screenshot or short gif is also welcomed.

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@ -1,12 +1,11 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="VisualTests (netcoreapp2.1)" type="DotNetProject" factoryName=".NET Project">
<configuration default="false" name="VisualTests" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp2.1/osu.Game.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<envs />
<option name="USE_MONO" value="0" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Tests/osu.Game.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />

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@ -1,12 +1,11 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! (netcoreapp2.1)" type="DotNetProject" factoryName=".NET Project">
<configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
<option name="PASS_PARENT_ENVS" value="1" />
<envs />
<option name="USE_MONO" value="0" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Desktop/osu.Desktop.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />

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@ -1,36 +0,0 @@
# Linux
### 1. Requirements:
Mono >= 5.4.0 (>= 5.8.0 recommended)
Please check [here](http://www.mono-project.com/download/) for stable or [here](http://www.mono-project.com/download/alpha/) for an alpha release.
NuGet >= 4.4.0
msbuild
git
### 2. Cloning project
Clone the entire repository with submodules using
```
git clone https://github.com/ppy/osu --recursive
```
Then restore NuGet packages from the repository
```
nuget restore
```
### 3. Compiling
Simply run `msbuild` where `osu.sln` is located, this will create all binaries in `osu/osu.Desktop/bin/Debug`.
### 4. Optimizing
If you want additional performance you can change build type to Release with
```
msbuild -p:Configuration=Release
```
Additionally, mono provides an AOT utility which attempts to precompile binaries. You can utilize that by running
```
mono --aot ./osu\!.exe
```
### 5. Troubleshooting
You may run into trouble with NuGet versioning, as the one in packaging system is almost always out of date. Simply run
```
nuget
sudo nuget update -self
```
**Warning** NuGet creates few config files when it's run for the first time.
Do not run NuGet as root on the first run or you might run into very peculiar issues.

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@ -1,29 +0,0 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [{
"name": "Deploy (Debug)",
"request": "launch",
"type": "mono",
"program": "${workspaceRoot}/bin/Debug/net471/osu.Desktop.Deploy.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "Deploy (Release)",
"request": "launch",
"type": "clr",
"program": "${workspaceRoot}/bin/Release/net471/osu.Desktop.Deploy.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
}
]
}

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@ -1,64 +0,0 @@
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"command": "msbuild",
"type": "shell",
"suppressTaskName": true,
"args": [
"/property:GenerateFullPaths=true",
"/property:DebugType=portable",
"/verbosity:minimal",
"/m" //parallel compiling support.
],
"tasks": [{
"taskName": "Build (Debug)",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$msCompile"
]
},
{
"taskName": "Build (Release)",
"group": "build",
"args": [
"/property:Configuration=Release"
],
"problemMatcher": [
"$msCompile"
]
},
{
"taskName": "Clean (Debug)",
"args": [
"/target:Clean"
],
"problemMatcher": [
"$msCompile"
]
},
{
"taskName": "Clean (Release)",
"args": [
"/target:Clean",
"/property:Configuration=Release"
],
"problemMatcher": [
"$msCompile"
]
},
{
"taskName": "Clean All",
"dependsOn": [
"Clean (Debug)",
"Clean (Release)"
],
"problemMatcher": [
"$msCompile"
]
}
]
}

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@ -73,7 +73,7 @@ namespace osu.Desktop
}
public StableStorage()
: base(string.Empty)
: base(string.Empty, null)
{
}
}

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@ -1,12 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Diagnostics;
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Platform;
using osu.Game;
using osu.Game.Configuration;
using osu.Game.Graphics;
@ -24,16 +25,18 @@ namespace osu.Desktop.Overlays
private OsuConfigManager config;
private OsuGameBase game;
private NotificationOverlay notificationOverlay;
private GameHost host;
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config)
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config, GameHost host)
{
notificationOverlay = notification;
this.config = config;
this.game = game;
this.host = host;
AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomCentre;
@ -106,19 +109,19 @@ namespace osu.Desktop.Overlays
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
if (!string.IsNullOrEmpty(lastVersion))
notificationOverlay.Post(new UpdateCompleteNotification(version));
notificationOverlay.Post(new UpdateCompleteNotification(version, host.OpenUrlExternally));
}
}
private class UpdateCompleteNotification : SimpleNotification
{
public UpdateCompleteNotification(string version)
public UpdateCompleteNotification(string version, Action<string> openUrl = null)
{
Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
Icon = FontAwesome.fa_check_square;
Activated = delegate
{
Process.Start($"https://osu.ppy.sh/home/changelog/{version}");
openUrl?.Invoke($"https://osu.ppy.sh/home/changelog/lazer/{version}");
return true;
};
}

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@ -30,6 +30,7 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.0" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.1" />
<PackageReference Include="squirrel.windows" Version="1.8.0" Condition="'$(TargetFramework)' == 'net471'" />
</ItemGroup>
<ItemGroup Label="Resources">

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@ -1,16 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new CatchRuleset())
{
}
}
}

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@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Catch
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new CatchDifficultyCalculator(beatmap);
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
public override int? LegacyID => 2;

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@ -0,0 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchDifficultyAttributes : DifficultyAttributes
{
public double ApproachRate;
public int MaxCombo;
public CatchDifficultyAttributes(Mod[] mods, double starRating)
: base(mods, starRating)
{
}
}
}

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@ -1,18 +1,146 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchDifficultyCalculator : DifficultyCalculator
{
public CatchDifficultyCalculator(IBeatmap beatmap) : base(beatmap)
/// <summary>
/// In milliseconds. For difficulty calculation we will only look at the highest strain value in each time interval of size STRAIN_STEP.
/// This is to eliminate higher influence of stream over aim by simply having more HitObjects with high strain.
/// The higher this value, the less strains there will be, indirectly giving long beatmaps an advantage.
/// </summary>
private const double strain_step = 750;
/// <summary>
/// The weighting of each strain value decays to this number * it's previous value
/// </summary>
private const double decay_weight = 0.94;
private const double star_scaling_factor = 0.145;
public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null) => 0;
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
if (!beatmap.HitObjects.Any())
return new CatchDifficultyAttributes(mods, 0);
var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty);
float halfCatchWidth = catcher.CatchWidth * 0.5f;
var difficultyHitObjects = new List<CatchDifficultyHitObject>();
foreach (var hitObject in beatmap.HitObjects)
{
// We want to only consider fruits that contribute to the combo. Droplets are addressed as accuracy and spinners are not relevant for "skill" calculations.
if (hitObject is Fruit)
{
difficultyHitObjects.Add(new CatchDifficultyHitObject((CatchHitObject)hitObject, halfCatchWidth));
}
if (hitObject is JuiceStream)
difficultyHitObjects.AddRange(hitObject.NestedHitObjects.OfType<CatchHitObject>().Where(o => !(o is TinyDroplet)).Select(o => new CatchDifficultyHitObject(o, halfCatchWidth)));
}
difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
if (!calculateStrainValues(difficultyHitObjects, timeRate))
return new CatchDifficultyAttributes(mods, 0);
// this is the same as osu!, so there's potential to share the implementation... maybe
double preEmpt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
double starRating = Math.Sqrt(calculateDifficulty(difficultyHitObjects, timeRate)) * star_scaling_factor;
return new CatchDifficultyAttributes(mods, starRating)
{
ApproachRate = preEmpt > 1200.0 ? -(preEmpt - 1800.0) / 120.0 : -(preEmpt - 1200.0) / 150.0 + 5.0,
MaxCombo = difficultyHitObjects.Count
};
}
private bool calculateStrainValues(List<CatchDifficultyHitObject> objects, double timeRate)
{
CatchDifficultyHitObject lastObject = null;
if (!objects.Any()) return false;
// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
foreach (var currentObject in objects)
{
if (lastObject != null)
currentObject.CalculateStrains(lastObject, timeRate);
lastObject = currentObject;
}
return true;
}
private double calculateDifficulty(List<CatchDifficultyHitObject> objects, double timeRate)
{
// The strain step needs to be adjusted for the algorithm to be considered equal with speed changing mods
double actualStrainStep = strain_step * timeRate;
// Find the highest strain value within each strain step
var highestStrains = new List<double>();
double intervalEndTime = actualStrainStep;
double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval
CatchDifficultyHitObject previousHitObject = null;
foreach (CatchDifficultyHitObject hitObject in objects)
{
// While we are beyond the current interval push the currently available maximum to our strain list
while (hitObject.BaseHitObject.StartTime > intervalEndTime)
{
highestStrains.Add(maximumStrain);
// The maximum strain of the next interval is not zero by default! We need to take the last hitObject we encountered, take its strain and apply the decay
// until the beginning of the next interval.
if (previousHitObject == null)
{
maximumStrain = 0;
}
else
{
double decay = Math.Pow(CatchDifficultyHitObject.DECAY_BASE, (intervalEndTime - previousHitObject.BaseHitObject.StartTime) / 1000);
maximumStrain = previousHitObject.Strain * decay;
}
// Go to the next time interval
intervalEndTime += actualStrainStep;
}
// Obtain maximum strain
maximumStrain = Math.Max(hitObject.Strain, maximumStrain);
previousHitObject = hitObject;
}
// Build the weighted sum over the highest strains for each interval
double difficulty = 0;
double weight = 1;
highestStrains.Sort((a, b) => b.CompareTo(a)); // Sort from highest to lowest strain.
foreach (double strain in highestStrains)
{
difficulty += weight * strain;
weight *= decay_weight;
}
return difficulty;
}
}
}

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@ -0,0 +1,130 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using OpenTK;
namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchDifficultyHitObject
{
internal static readonly double DECAY_BASE = 0.20;
private const float normalized_hitobject_radius = 41.0f;
private const float absolute_player_positioning_error = 16f;
private readonly float playerPositioningError;
internal CatchHitObject BaseHitObject;
/// <summary>
/// Measures jump difficulty. CtB doesn't have something like button pressing speed or accuracy
/// </summary>
internal double Strain = 1;
/// <summary>
/// This is required to keep track of lazy player movement (always moving only as far as necessary)
/// Without this quick repeat sliders / weirdly shaped streams might become ridiculously overrated
/// </summary>
internal float PlayerPositionOffset;
internal float LastMovement;
internal float NormalizedPosition;
internal float ActualNormalizedPosition => NormalizedPosition + PlayerPositionOffset;
internal CatchDifficultyHitObject(CatchHitObject baseHitObject, float catcherWidthHalf)
{
BaseHitObject = baseHitObject;
// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
float scalingFactor = normalized_hitobject_radius / catcherWidthHalf;
playerPositioningError = absolute_player_positioning_error; // * scalingFactor;
NormalizedPosition = baseHitObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
}
private const double direction_change_bonus = 12.5;
internal void CalculateStrains(CatchDifficultyHitObject previousHitObject, double timeRate)
{
// Rather simple, but more specialized things are inherently inaccurate due to the big difference playstyles and opinions make.
// See Taiko feedback thread.
double timeElapsed = (BaseHitObject.StartTime - previousHitObject.BaseHitObject.StartTime) / timeRate;
double decay = Math.Pow(DECAY_BASE, timeElapsed / 1000);
// Update new position with lazy movement.
PlayerPositionOffset =
MathHelper.Clamp(
previousHitObject.ActualNormalizedPosition,
NormalizedPosition - (normalized_hitobject_radius - playerPositioningError),
NormalizedPosition + (normalized_hitobject_radius - playerPositioningError)) // Obtain new lazy position, but be stricter by allowing for an error of a certain degree of the player.
- NormalizedPosition; // Subtract HitObject position to obtain offset
LastMovement = DistanceTo(previousHitObject);
double addition = spacingWeight(LastMovement);
if (NormalizedPosition < previousHitObject.NormalizedPosition)
{
LastMovement = -LastMovement;
}
CatchHitObject previousHitCircle = previousHitObject.BaseHitObject;
double additionBonus = 0;
double sqrtTime = Math.Sqrt(Math.Max(timeElapsed, 25));
// Direction changes give an extra point!
if (Math.Abs(LastMovement) > 0.1)
{
if (Math.Abs(previousHitObject.LastMovement) > 0.1 && Math.Sign(LastMovement) != Math.Sign(previousHitObject.LastMovement))
{
double bonus = direction_change_bonus / sqrtTime;
// Weight bonus by how
double bonusFactor = Math.Min(playerPositioningError, Math.Abs(LastMovement)) / playerPositioningError;
// We want time to play a role twice here!
addition += bonus * bonusFactor;
// Bonus for tougher direction switches and "almost" hyperdashes at this point
if (previousHitCircle != null && previousHitCircle.DistanceToHyperDash <= 10.0f / CatchPlayfield.BASE_WIDTH)
{
additionBonus += 0.3 * bonusFactor;
}
}
// Base bonus for every movement, giving some weight to streams.
addition += 7.5 * Math.Min(Math.Abs(LastMovement), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtTime;
}
// Bonus for "almost" hyperdashes at corner points
if (previousHitCircle != null && previousHitCircle.DistanceToHyperDash <= 10.0f / CatchPlayfield.BASE_WIDTH)
{
if (!previousHitCircle.HyperDash)
{
additionBonus += 1.0;
}
else
{
// After a hyperdash we ARE in the correct position. Always!
PlayerPositionOffset = 0;
}
addition *= 1.0 + additionBonus * ((10 - previousHitCircle.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 10);
}
addition *= 850.0 / Math.Max(timeElapsed, 25);
Strain = previousHitObject.Strain * decay + addition;
}
private static double spacingWeight(float distance)
{
return Math.Pow(distance, 1.3) / 500;
}
internal float DistanceTo(CatchDifficultyHitObject other)
{
return Math.Abs(ActualNormalizedPosition - other.ActualNormalizedPosition);
}
}
}

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@ -24,6 +24,11 @@ namespace osu.Game.Rulesets.Catch.Objects
public int ComboIndex { get; set; }
/// <summary>
/// The distance for a fruit to to next hyper if it's not a hyper.
/// </summary>
public float DistanceToHyperDash { get; set; }
/// <summary>
/// The next fruit starts a new combo. Used for explodey.
/// </summary>

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@ -42,6 +42,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public virtual bool CanBePlated => false;
public virtual bool StaysOnPlate => CanBePlated;
protected DrawableCatchHitObject(CatchHitObject hitObject)
: base(hitObject)
{

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@ -13,6 +13,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
private Pulp pulp;
public override bool StaysOnPlate => false;
public DrawableDroplet(Droplet h)
: base(h)
{

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@ -124,6 +124,9 @@ namespace osu.Game.Rulesets.Catch.Objects
X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
});
}
if (NestedHitObjects.LastOrDefault() is IHasComboInformation lastNested)
lastNested.LastInCombo = LastInCombo;
}
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;

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@ -28,9 +28,9 @@ namespace osu.Game.Rulesets.Catch.Replays
}
}
public override List<InputState> GetPendingStates()
public override List<IInput> GetPendingInputs()
{
if (!Position.HasValue) return new List<InputState>();
if (!Position.HasValue) return new List<IInput>();
var actions = new List<CatchAction>();
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Replays
else if (Position.Value < CurrentFrame.Position)
actions.Add(CatchAction.MoveLeft);
return new List<InputState>
return new List<IInput>
{
new CatchReplayState
{

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@ -16,6 +16,7 @@ using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using OpenTK;
using OpenTK.Graphics;
@ -48,6 +49,16 @@ namespace osu.Game.Rulesets.Catch.UI
public void OnJudgement(DrawableCatchHitObject fruit, Judgement judgement)
{
void runAfterLoaded(Action action)
{
// this is required to make this run after the last caught fruit runs UpdateState at least once.
// TODO: find a better alternative
if (lastPlateableFruit.IsLoaded)
action();
else
lastPlateableFruit.OnLoadComplete = _ => action();
}
if (judgement.IsHit && fruit.CanBePlated)
{
var caughtFruit = (DrawableCatchHitObject)GetVisualRepresentation?.Invoke(fruit.HitObject);
@ -63,21 +74,17 @@ namespace osu.Game.Rulesets.Catch.UI
caughtFruit.LifetimeEnd = double.MaxValue;
MovableCatcher.Add(caughtFruit);
lastPlateableFruit = caughtFruit;
if (!fruit.StaysOnPlate)
runAfterLoaded(() => MovableCatcher.Explode(caughtFruit));
}
if (fruit.HitObject.LastInCombo)
{
if (judgement.IsHit)
{
// this is required to make this run after the last caught fruit runs UpdateState at least once.
// TODO: find a better alternative
if (lastPlateableFruit.IsLoaded)
MovableCatcher.Explode();
else
lastPlateableFruit.OnLoadComplete = _ => { MovableCatcher.Explode(); };
}
runAfterLoaded(() => MovableCatcher.Explode());
else
MovableCatcher.Drop();
}
@ -87,7 +94,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
base.UpdateAfterChildren();
var state = GetContainingInputManager().CurrentState as CatchFramedReplayInputHandler.CatchReplayState;
var state = (GetContainingInputManager().CurrentState as RulesetInputManagerInputState<CatchAction>)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState;
if (state?.CatcherX != null)
MovableCatcher.X = state.CatcherX.Value;
@ -99,6 +106,11 @@ namespace osu.Game.Rulesets.Catch.UI
public class Catcher : Container, IKeyBindingHandler<CatchAction>
{
/// <summary>
/// Width of the area that can be used to attempt catches during gameplay.
/// </summary>
internal float CatchWidth => CATCHER_SIZE * Math.Abs(Scale.X);
private Container<DrawableHitObject> caughtFruit;
public Container ExplodingFruitTarget;
@ -226,15 +238,15 @@ namespace osu.Game.Rulesets.Catch.UI
/// <returns>Whether the catch is possible.</returns>
public bool AttemptCatch(CatchHitObject fruit)
{
double halfCatcherWidth = CATCHER_SIZE * Math.Abs(Scale.X) * 0.5f;
float halfCatchWidth = CatchWidth * 0.5f;
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
var validCatch =
catchObjectPosition >= catcherPosition - halfCatcherWidth &&
catchObjectPosition <= catcherPosition + halfCatcherWidth;
catchObjectPosition >= catcherPosition - halfCatchWidth &&
catchObjectPosition <= catcherPosition + halfCatchWidth;
if (validCatch && fruit.HyperDash)
{
@ -378,28 +390,31 @@ namespace osu.Game.Rulesets.Catch.UI
var fruit = caughtFruit.ToArray();
foreach (var f in fruit)
Explode(f);
}
public void Explode(DrawableHitObject fruit)
{
var originalX = fruit.X * Scale.X;
if (ExplodingFruitTarget != null)
{
var originalX = f.X * Scale.X;
fruit.Anchor = Anchor.TopLeft;
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
if (ExplodingFruitTarget != null)
{
f.Anchor = Anchor.TopLeft;
f.Position = caughtFruit.ToSpaceOfOtherDrawable(f.DrawPosition, ExplodingFruitTarget);
caughtFruit.Remove(fruit);
caughtFruit.Remove(f);
ExplodingFruitTarget.Add(f);
}
f.MoveToY(f.Y - 50, 250, Easing.OutSine)
.Then()
.MoveToY(f.Y + 50, 500, Easing.InSine);
f.MoveToX(f.X + originalX * 6, 1000);
f.FadeOut(750);
f.Expire();
ExplodingFruitTarget.Add(fruit);
}
fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine)
.Then()
.MoveToY(fruit.Y + 50, 500, Easing.InSine);
fruit.MoveToX(fruit.X + originalX * 6, 1000);
fruit.FadeOut(750);
fruit.Expire();
}
private class CatcherSprite : Sprite

View File

@ -1,16 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new ManiaRuleset())
{
}
}
}

View File

@ -58,6 +58,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
public override Pattern Generate()
{
if (TotalColumns == 1)
{
var pattern = new Pattern();
addToPattern(pattern, 0, HitObject.StartTime, endTime);
return pattern;
}
if (spanCount > 1)
{
if (segmentDuration <= 90)
@ -322,7 +329,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
break;
}
bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP && sample.Name == SampleInfo.HIT_FINISH;
bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP || sample.Name == SampleInfo.HIT_FINISH;
bool canGenerateTwoNotes = (convertType & PatternType.LowProbability) == 0;
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample);

View File

@ -77,10 +77,25 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
}
else
convertType |= PatternType.LowProbability;
if ((convertType & PatternType.KeepSingle) == 0)
{
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && TotalColumns != 8)
convertType |= PatternType.Mirror;
else
convertType |= PatternType.Gathered;
}
}
public override Pattern Generate()
{
if (TotalColumns == 1)
{
var pattern = new Pattern();
addToPattern(pattern, 0);
return pattern;
}
int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any())
@ -346,7 +361,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
addToCentre = false;
if ((convertType & PatternType.ForceNotStack) > 0)
return getRandomNoteCount(p2 / 2, p2, (p2 + p3) / 2, p3);
return getRandomNoteCount(1 / 2f + p2 / 2, p2, (p2 + p3) / 2, p3);
switch (TotalColumns)
{

View File

@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
{
public class ManiaConfigManager : RulesetConfigManager<ManiaSetting>
{
public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int variant)
public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
: base(settings, ruleset, variant)
{
}

View File

@ -29,47 +29,36 @@ namespace osu.Game.Rulesets.Mania.Difficulty
/// </summary>
private const double decay_weight = 0.9;
/// <summary>
/// HitObjects are stored as a member variable.
/// </summary>
private readonly List<ManiaHitObjectDifficulty> difficultyHitObjects = new List<ManiaHitObjectDifficulty>();
private readonly bool isForCurrentRuleset;
public ManiaDifficultyCalculator(IBeatmap beatmap)
: base(beatmap)
public ManiaDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
}
public ManiaDifficultyCalculator(IBeatmap beatmap, Mod[] mods)
: base(beatmap, mods)
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
}
var difficultyHitObjects = new List<ManiaHitObjectDifficulty>();
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
{
// Fill our custom DifficultyHitObject class, that carries additional information
difficultyHitObjects.Clear();
int columnCount = (Beatmap as ManiaBeatmap)?.TotalColumns ?? 7;
int columnCount = ((ManiaBeatmap)beatmap).TotalColumns;
// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
// Note: Stable sort is done so that the ordering of hitobjects with equal start times doesn't change
difficultyHitObjects.AddRange(Beatmap.HitObjects.Select(h => new ManiaHitObjectDifficulty((ManiaHitObject)h, columnCount)).OrderBy(h => h.BaseHitObject.StartTime));
difficultyHitObjects.AddRange(beatmap.HitObjects.Select(h => new ManiaHitObjectDifficulty((ManiaHitObject)h, columnCount)).OrderBy(h => h.BaseHitObject.StartTime));
if (!calculateStrainValues())
return 0;
if (!calculateStrainValues(difficultyHitObjects, timeRate))
return new DifficultyAttributes(mods, 0);
double starRating = calculateDifficulty() * star_scaling_factor;
double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor;
if (categoryDifficulty != null)
categoryDifficulty["Strain"] = starRating;
return starRating;
return new DifficultyAttributes(mods, starRating);
}
private bool calculateStrainValues()
private bool calculateStrainValues(List<ManiaHitObjectDifficulty> objects, double timeRate)
{
// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
using (List<ManiaHitObjectDifficulty>.Enumerator hitObjectsEnumerator = difficultyHitObjects.GetEnumerator())
using (var hitObjectsEnumerator = objects.GetEnumerator())
{
if (!hitObjectsEnumerator.MoveNext())
return false;
@ -80,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
while (hitObjectsEnumerator.MoveNext())
{
var next = hitObjectsEnumerator.Current;
next?.CalculateStrains(current, TimeRate);
next?.CalculateStrains(current, timeRate);
current = next;
}
@ -88,9 +77,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
}
}
private double calculateDifficulty()
private double calculateDifficulty(List<ManiaHitObjectDifficulty> objects, double timeRate)
{
double actualStrainStep = strain_step * TimeRate;
double actualStrainStep = strain_step * timeRate;
// Find the highest strain value within each strain step
List<double> highestStrains = new List<double>();
@ -98,7 +87,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval
ManiaHitObjectDifficulty previousHitObject = null;
foreach (var hitObject in difficultyHitObjects)
foreach (var hitObject in objects)
{
// While we are beyond the current interval push the currently available maximum to our strain list
while (hitObject.BaseHitObject.StartTime > intervalEndTime)
@ -143,21 +132,35 @@ namespace osu.Game.Rulesets.Mania.Difficulty
return difficulty;
}
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
protected override Mod[] DifficultyAdjustmentMods
{
new ManiaModDoubleTime(),
new ManiaModHalfTime(),
new ManiaModEasy(),
new ManiaModHardRock(),
new ManiaModKey1(),
new ManiaModKey2(),
new ManiaModKey3(),
new ManiaModKey4(),
new ManiaModKey5(),
new ManiaModKey6(),
new ManiaModKey7(),
new ManiaModKey8(),
new ManiaModKey9(),
};
get
{
var mods = new Mod[]
{
new ManiaModDoubleTime(),
new ManiaModHalfTime(),
new ManiaModEasy(),
new ManiaModHardRock(),
};
if (isForCurrentRuleset)
return mods;
// if we are a convert, we can be played in any key mod.
return mods.Concat(new Mod[]
{
new ManiaModKey1(),
new ManiaModKey2(),
new ManiaModKey3(),
new ManiaModKey4(),
new ManiaModKey5(),
new ManiaModKey6(),
new ManiaModKey7(),
new ManiaModKey8(),
new ManiaModKey9(),
}).ToArray();
}
}
}
}

View File

@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
private int countMeh;
private int countMiss;
public ManiaPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
public ManiaPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
: base(ruleset, beatmap, score)
{
}
@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
private double computeStrainValue()
{
// Obtain strain difficulty
double strainValue = Math.Pow(5 * Math.Max(1, Attributes["Strain"] / 0.2) - 4.0, 2.2) / 135.0;
double strainValue = Math.Pow(5 * Math.Max(1, Attributes.StarRating / 0.2) - 4.0, 2.2) / 135.0;
// Longer maps are worth more
strainValue *= 1.0 + 0.1 * Math.Min(1.0, totalHits / 1500.0);

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@ -15,8 +15,11 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Difficulty;
using osu.Game.Rulesets.Scoring;
@ -26,7 +29,7 @@ namespace osu.Game.Rulesets.Mania
{
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new ManiaRulesetContainer(this, beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new ManiaPerformanceCalculator(this, beatmap, score);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, Score score) => new ManiaPerformanceCalculator(this, beatmap, score);
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
{
@ -144,12 +147,14 @@ namespace osu.Game.Rulesets.Mania
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap, mods);
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap);
public override int? LegacyID => 3;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaConfigManager(settings, RulesetInfo);
public ManiaRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{

View File

@ -17,6 +17,6 @@ namespace osu.Game.Rulesets.Mania.Replays
protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
public override List<InputState> GetPendingStates() => new List<InputState> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame.Actions } };
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame.Actions } };
}
}

View File

@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.Mania.UI
{
internal class HitExplosion : CompositeDrawable
{
public override bool RemoveWhenNotAlive => true;
private readonly CircularContainer circle;
public HitExplosion(DrawableHitObject judgedObject)

View File

@ -10,12 +10,9 @@ using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Input.Handlers;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Replays;
@ -103,7 +100,5 @@ namespace osu.Game.Rulesets.Mania.UI
protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f);
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
protected override IRulesetConfigManager CreateConfig(Ruleset ruleset, SettingsStore settings) => new ManiaConfigManager(settings, Ruleset.RulesetInfo, Variant);
}
}

View File

@ -1,16 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new OsuRuleset())
{
}
}
}

View File

@ -0,0 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Osu.Difficulty
{
public class OsuDifficultyAttributes : DifficultyAttributes
{
public double AimStrain;
public double SpeedStrain;
public OsuDifficultyAttributes(Mod[] mods, double starRating)
: base(mods, starRating)
{
}
}
}

View File

@ -2,7 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
@ -18,31 +18,26 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private const int section_length = 400;
private const double difficulty_multiplier = 0.0675;
public OsuDifficultyCalculator(IBeatmap beatmap)
: base(beatmap)
public OsuDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
public OsuDifficultyCalculator(IBeatmap beatmap, Mod[] mods)
: base(beatmap, mods)
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
{
OsuDifficultyBeatmap beatmap = new OsuDifficultyBeatmap((List<OsuHitObject>)Beatmap.HitObjects, TimeRate);
OsuDifficultyBeatmap difficultyBeatmap = new OsuDifficultyBeatmap(beatmap.HitObjects.Cast<OsuHitObject>().ToList(), timeRate);
Skill[] skills =
{
new Aim(),
new Speed()
};
double sectionLength = section_length * TimeRate;
double sectionLength = section_length * timeRate;
// The first object doesn't generate a strain, so we begin with an incremented section end
double currentSectionEnd = 2 * sectionLength;
foreach (OsuDifficultyHitObject h in beatmap)
foreach (OsuDifficultyHitObject h in difficultyBeatmap)
{
while (h.BaseObject.StartTime > currentSectionEnd)
{
@ -61,16 +56,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
if (categoryDifficulty != null)
return new OsuDifficultyAttributes(mods, starRating)
{
categoryDifficulty.Add("Aim", aimRating);
categoryDifficulty.Add("Speed", speedRating);
}
return starRating;
AimStrain = aimRating,
SpeedStrain = speedRating
};
}
protected override Mod[] DifficultyAdjustmentMods => new Mod[]

View File

@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
public class OsuPerformanceCalculator : PerformanceCalculator
{
public new OsuDifficultyAttributes Attributes => (OsuDifficultyAttributes)base.Attributes;
private readonly int countHitCircles;
private readonly int beatmapMaxCombo;
@ -37,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private int countMeh;
private int countMiss;
public OsuPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
public OsuPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
: base(ruleset, beatmap, score)
{
countHitCircles = Beatmap.HitObjects.Count(h => h is HitCircle);
@ -102,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private double computeAimValue()
{
double aimValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes["Aim"] / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
double aimValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes.AimStrain / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
// Longer maps are worth more
double lengthBonus = 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) +
@ -151,7 +153,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private double computeSpeedValue()
{
double speedValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes["Speed"] / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
double speedValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes.SpeedStrain / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
// Longer maps are worth more
speedValue *= 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) +

View File

@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using osu.Game.Graphics;
@ -89,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// find the next vector2 in the curve which is not equal to our current position to infer a rotation.
for (int i = searchStart; i >= 0 && i < curve.Count; i += direction)
{
if (curve[i] == Position)
if (Precision.AlmostEquals(curve[i], Position))
continue;
Rotation = MathHelper.RadiansToDegrees((float)Math.Atan2(curve[i].Y - Position.Y, curve[i].X - Position.X));

View File

@ -139,8 +139,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
var texture = new Texture(textureWidth, 1);
//initialise background
var upload = new TextureUpload(textureWidth * 4);
var bytes = upload.Data;
var raw = new RawTexture(textureWidth, 1);
var bytes = raw.Data;
const float aa_portion = 0.02f;
const float border_portion = 0.128f;
@ -171,7 +171,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
}
texture.SetData(upload);
texture.SetData(new TextureUpload(raw));
path.Texture = texture;
container.ForceRedraw();

View File

@ -120,9 +120,9 @@ namespace osu.Game.Rulesets.Osu
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_osu_o };
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new OsuDifficultyCalculator(beatmap, mods);
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new OsuPerformanceCalculator(this, beatmap, score);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, Score score) => new OsuPerformanceCalculator(this, beatmap, score);
public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);
@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Osu
public override string ShortName => "osu";
public override SettingsSubsection CreateSettings() => new OsuSettings();
public override RulesetSettingsSubsection CreateSettings() => new OsuSettings(this);
public override int? LegacyID => 0;

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@ -30,13 +30,16 @@ namespace osu.Game.Rulesets.Osu.Replays
}
}
public override List<InputState> GetPendingStates()
public override List<IInput> GetPendingInputs()
{
return new List<InputState>
return new List<IInput>
{
new MousePositionAbsoluteInput
{
Position = GamefieldToScreenSpace(Position ?? Vector2.Zero)
},
new ReplayState<OsuAction>
{
Mouse = new ReplayMouseState(GamefieldToScreenSpace(Position ?? Vector2.Zero)),
PressedActions = CurrentFrame.Actions
}
};

View File

@ -161,7 +161,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
};
this.beatmap.BindTo(beatmap);
beatmap.ValueChanged += v => calculateScale();
this.beatmap.ValueChanged += v => calculateScale();
cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
cursorScale.ValueChanged += v => calculateScale();

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@ -18,7 +18,7 @@ using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Osu.UI
{
public class OsuRulesetContainer : RulesetContainer<OsuHitObject>
public class OsuRulesetContainer : RulesetContainer<OsuPlayfield, OsuHitObject>
{
public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)

View File

@ -8,10 +8,15 @@ using osu.Game.Overlays.Settings;
namespace osu.Game.Rulesets.Osu.UI
{
public class OsuSettings : SettingsSubsection
public class OsuSettings : RulesetSettingsSubsection
{
protected override string Header => "osu!";
public OsuSettings(Ruleset ruleset)
: base(ruleset)
{
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{

View File

@ -1,16 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Taiko.Tests
{
[TestFixture]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new TaikoRuleset())
{
}
}
}

View File

@ -27,54 +27,33 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
/// </summary>
private const double decay_weight = 0.9;
/// <summary>
/// HitObjects are stored as a member variable.
/// </summary>
private readonly List<TaikoHitObjectDifficulty> difficultyHitObjects = new List<TaikoHitObjectDifficulty>();
public TaikoDifficultyCalculator(IBeatmap beatmap)
: base(beatmap)
public TaikoDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
public TaikoDifficultyCalculator(IBeatmap beatmap, Mod[] mods)
: base(beatmap, mods)
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
}
var difficultyHitObjects = new List<TaikoHitObjectDifficulty>();
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
{
// Fill our custom DifficultyHitObject class, that carries additional information
difficultyHitObjects.Clear();
foreach (var hitObject in Beatmap.HitObjects)
foreach (var hitObject in beatmap.HitObjects)
difficultyHitObjects.Add(new TaikoHitObjectDifficulty((TaikoHitObject)hitObject));
// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
if (!calculateStrainValues()) return 0;
if (!calculateStrainValues(difficultyHitObjects, timeRate))
return new DifficultyAttributes(mods, 0);
double starRating = calculateDifficulty() * star_scaling_factor;
double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor;
if (categoryDifficulty != null)
categoryDifficulty["Strain"] = starRating;
return starRating;
return new DifficultyAttributes(mods, starRating);
}
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
{
new TaikoModDoubleTime(),
new TaikoModHalfTime(),
new TaikoModEasy(),
new TaikoModHardRock(),
};
private bool calculateStrainValues()
private bool calculateStrainValues(List<TaikoHitObjectDifficulty> objects, double timeRate)
{
// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
using (List<TaikoHitObjectDifficulty>.Enumerator hitObjectsEnumerator = difficultyHitObjects.GetEnumerator())
using (var hitObjectsEnumerator = objects.GetEnumerator())
{
if (!hitObjectsEnumerator.MoveNext()) return false;
@ -84,7 +63,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
while (hitObjectsEnumerator.MoveNext())
{
var next = hitObjectsEnumerator.Current;
next?.CalculateStrains(current, TimeRate);
next?.CalculateStrains(current, timeRate);
current = next;
}
@ -92,9 +71,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
}
}
private double calculateDifficulty()
private double calculateDifficulty(List<TaikoHitObjectDifficulty> objects, double timeRate)
{
double actualStrainStep = strain_step * TimeRate;
double actualStrainStep = strain_step * timeRate;
// Find the highest strain value within each strain step
List<double> highestStrains = new List<double>();
@ -102,7 +81,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval
TaikoHitObjectDifficulty previousHitObject = null;
foreach (var hitObject in difficultyHitObjects)
foreach (var hitObject in objects)
{
// While we are beyond the current interval push the currently available maximum to our strain list
while (hitObject.BaseHitObject.StartTime > intervalEndTime)
@ -144,5 +123,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
return difficulty;
}
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
{
new TaikoModDoubleTime(),
new TaikoModHalfTime(),
new TaikoModEasy(),
new TaikoModHardRock(),
};
}
}

View File

@ -22,10 +22,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
private int countMeh;
private int countMiss;
public TaikoPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
public TaikoPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
: base(ruleset, beatmap, score)
{
beatmapMaxCombo = beatmap.HitObjects.Count(h => h is Hit);
beatmapMaxCombo = Beatmap.HitObjects.Count(h => h is Hit);
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
private double computeStrainValue()
{
double strainValue = Math.Pow(5.0 * Math.Max(1.0, Attributes["Strain"] / 0.0075) - 4.0, 2.0) / 100000.0;
double strainValue = Math.Pow(5.0 * Math.Max(1.0, Attributes.StarRating / 0.0075) - 4.0, 2.0) / 100000.0;
// Longer maps are worth more
double lengthBonus = 1 + 0.1f * Math.Min(1.0, totalHits / 1500.0);

View File

@ -89,6 +89,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
SecondHitAllowed = false;
validKeyPressed = false;
UnproxyContent();
this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
break;
case ArmedState.Miss:
@ -96,6 +97,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
.Expire();
break;
case ArmedState.Hit:
// If we're far enough away from the left stage, we should bring outselves in front of it
if (X >= -0.05f)
ProxyContent();
var flash = circlePiece?.FlashBox;
if (flash != null)
{

View File

@ -19,12 +19,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableSwell : DrawableTaikoHitObject<Swell>
{
/// <summary>
/// Invoked when the swell has reached the hit target, i.e. when CurrentTime >= StartTime.
/// This is only ever invoked once.
/// </summary>
public event Action OnStart;
/// <summary>
/// A judgement is only displayed when the user has complete the swell (either a hit or miss).
/// </summary>
@ -40,6 +34,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private readonly CircularContainer expandingRing;
private bool hasStarted;
private readonly SwellSymbolPiece symbol;
public DrawableSwell(Swell swell)
@ -47,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
FillMode = FillMode.Fit;
AddInternal(bodyContainer = new Container
Content.Add(bodyContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Depth = 1,
@ -171,6 +166,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
switch (state)
{
case ArmedState.Idle:
UnproxyContent();
expandingRing.FadeTo(0);
using (BeginAbsoluteSequence(HitObject.StartTime - preempt, true))
targetRing.ScaleTo(target_ring_scale, preempt * 4, Easing.OutQuint);
@ -195,11 +191,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
X = Math.Max(0, X);
double t = Math.Min(HitObject.StartTime, Time.Current);
if (t == HitObject.StartTime && !hasStarted)
{
OnStart?.Invoke();
hasStarted = true;
}
if (t == HitObject.StartTime)
ProxyContent();
}
private bool? lastWasCentre;

View File

@ -9,10 +9,75 @@ using OpenTK;
using System.Linq;
using osu.Game.Audio;
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableHitObject<TaikoHitObject>, IKeyBindingHandler<TaikoAction>
public abstract class DrawableTaikoHitObject : DrawableHitObject<TaikoHitObject>, IKeyBindingHandler<TaikoAction>
{
protected readonly Container Content;
private readonly Container proxiedContent;
private readonly Container nonProxiedContent;
protected DrawableTaikoHitObject(TaikoHitObject hitObject)
: base(hitObject)
{
InternalChildren = new[]
{
nonProxiedContent = new Container
{
RelativeSizeAxes = Axes.Both,
Child = Content = new Container { RelativeSizeAxes = Axes.Both }
},
proxiedContent = new Container { RelativeSizeAxes = Axes.Both }
};
}
/// <summary>
/// <see cref="proxiedContent"/> is proxied into an upper layer. We don't want to get masked away otherwise <see cref="proxiedContent"/> would too.
/// </summary>
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
private bool isProxied;
/// <summary>
/// Moves <see cref="Content"/> to a layer proxied above the playfield.
/// Does nothing is content is already proxied.
/// </summary>
protected void ProxyContent()
{
if (isProxied) return;
isProxied = true;
nonProxiedContent.Remove(Content);
proxiedContent.Add(Content);
}
/// <summary>
/// Moves <see cref="Content"/> to the normal hitobject layer.
/// Does nothing is content is not currently proxied.
/// </summary>
protected void UnproxyContent()
{
if (!isProxied) return;
isProxied = false;
proxiedContent.Remove(Content);
nonProxiedContent.Add(Content);
}
/// <summary>
/// Creates a proxy for the content of this <see cref="DrawableTaikoHitObject"/>.
/// </summary>
public Drawable CreateProxiedContent() => proxiedContent.CreateProxy();
public abstract bool OnPressed(TaikoAction action);
public virtual bool OnReleased(TaikoAction action) => false;
}
public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableTaikoHitObject
where TaikoHitType : TaikoHitObject
{
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
@ -34,7 +99,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
RelativeSizeAxes = Axes.Both;
Size = BaseSize = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
InternalChild = MainPiece = CreateMainPiece();
Content.Add(MainPiece = CreateMainPiece());
MainPiece.KiaiMode = HitObject.Kiai;
}
@ -44,9 +109,5 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected override string SampleNamespace => "Taiko";
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
public abstract bool OnPressed(TaikoAction action);
public virtual bool OnReleased(TaikoAction action) => false;
}
}

View File

@ -17,6 +17,6 @@ namespace osu.Game.Rulesets.Taiko.Replays
protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any();
public override List<InputState> GetPendingStates() => new List<InputState> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame.Actions } };
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame.Actions } };
}
}

View File

@ -27,14 +27,12 @@ namespace osu.Game.Rulesets.Taiko
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim),
new KeyBinding(InputKey.D, TaikoAction.LeftRim),
new KeyBinding(InputKey.F, TaikoAction.LeftCentre),
new KeyBinding(InputKey.J, TaikoAction.RightCentre),
new KeyBinding(InputKey.K, TaikoAction.RightRim),
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
new KeyBinding(InputKey.MouseLeft, TaikoAction.RightCentre),
new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim),
new KeyBinding(InputKey.MouseRight, TaikoAction.RightRim),
};
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
@ -91,7 +89,7 @@ namespace osu.Game.Rulesets.Taiko
{
new TaikoModHardRock(),
new MultiMod(new TaikoModSuddenDeath(), new TaikoModPerfect()),
new MultiMod(new TaikoModDoubleTime(), new TaikoModDaycore()),
new MultiMod(new TaikoModDoubleTime(), new TaikoModNightcore()),
new TaikoModHidden(),
new TaikoModFlashlight(),
};
@ -114,9 +112,9 @@ namespace osu.Game.Rulesets.Taiko
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap, mods);
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(this, beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new TaikoPerformanceCalculator(this, beatmap, score);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, Score score) => new TaikoPerformanceCalculator(this, beatmap, score);
public override int? LegacyID => 1;

View File

@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary>
internal class HitExplosion : CircularContainer
{
public override bool RemoveWhenNotAlive => true;
public readonly DrawableHitObject JudgedObject;
private readonly Box innerFill;
@ -66,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.UI
this.ScaleTo(3f, 1000, Easing.OutQuint);
this.FadeOut(500);
Expire();
Expire(true);
}
/// <summary>

View File

@ -14,6 +14,8 @@ namespace osu.Game.Rulesets.Taiko.UI
{
public class KiaiHitExplosion : CircularContainer
{
public override bool RemoveWhenNotAlive => true;
public readonly DrawableHitObject JudgedObject;
private readonly bool isRim;
@ -62,7 +64,7 @@ namespace osu.Game.Rulesets.Taiko.UI
this.ScaleTo(new Vector2(1, 3f), 500, Easing.OutQuint);
this.FadeOut(250);
Expire();
Expire(true);
}
}
}

View File

@ -216,10 +216,9 @@ namespace osu.Game.Rulesets.Taiko.UI
if (barline != null)
barlineContainer.Add(barline.CreateProxy());
// Swells should be moved at the very top of the playfield when they reach the hit target
var swell = h as DrawableSwell;
if (swell != null)
swell.OnStart += () => topLevelHitContainer.Add(swell.CreateProxy());
var taikoObject = h as DrawableTaikoHitObject;
if (taikoObject != null)
topLevelHitContainer.Add(taikoObject.CreateProxiedContent());
}
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
@ -244,19 +243,6 @@ namespace osu.Game.Rulesets.Taiko.UI
hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == judgedObject)?.VisualiseSecondHit();
else
{
if (judgedObject.X >= -0.05f && judgedObject is DrawableHit)
{
// If we're far enough away from the left stage, we should bring outselves in front of it
// Todo: The following try-catch is temporary for replay rewinding support
try
{
topLevelHitContainer.Add(judgedObject.CreateProxy());
}
catch
{
}
}
hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));
if (judgedObject.HitObject.Kiai)

View File

@ -86,7 +86,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(string.Empty, metadata.Source);
Assert.AreEqual("MBC7 Unisphere 地球ヤバイEP Chikyu Yabai", metadata.Tags);
Assert.AreEqual(557821, beatmapInfo.OnlineBeatmapID);
Assert.AreEqual(241526, metadata.OnlineBeatmapSetID);
Assert.AreEqual(241526, beatmapInfo.BeatmapSet.OnlineBeatmapSetID);
}
}

View File

@ -28,7 +28,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
{
var beatmap = decodeAsJson(normal);
var meta = beatmap.BeatmapInfo.Metadata;
Assert.AreEqual(241526, meta.OnlineBeatmapSetID);
Assert.AreEqual(241526, beatmap.BeatmapInfo.BeatmapSet.OnlineBeatmapSetID);
Assert.AreEqual("Soleily", meta.Artist);
Assert.AreEqual("Soleily", meta.ArtistUnicode);
Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", meta.AudioFile);

View File

@ -19,7 +19,7 @@ namespace osu.Game.Tests.Beatmaps.IO
[TestFixture]
public class ImportBeatmapTest
{
private const string osz_path = @"../../../../osu-resources/osu.Game.Resources/Beatmaps/241526 Soleily - Renatus.osz";
public const string TEST_OSZ_PATH = @"../../../../osu-resources/osu.Game.Resources/Beatmaps/241526 Soleily - Renatus.osz";
[Test]
public void TestImportWhenClosed()
@ -265,7 +265,7 @@ namespace osu.Game.Tests.Beatmaps.IO
private string createTemporaryBeatmap()
{
var temp = Path.GetTempFileName() + ".osz";
File.Copy(osz_path, temp, true);
File.Copy(TEST_OSZ_PATH, temp, true);
Assert.IsTrue(File.Exists(temp));
return temp;
}

View File

@ -48,11 +48,14 @@ namespace osu.Game.Tests.Beatmaps.IO
{
var reader = new ZipArchiveReader(osz);
BeatmapMetadata meta;
using (var stream = new StreamReader(reader.GetStream("Soleily - Renatus (Deif) [Platter].osu")))
meta = Decoder.GetDecoder<Beatmap>(stream).Decode(stream).Metadata;
Beatmap beatmap;
Assert.AreEqual(241526, meta.OnlineBeatmapSetID);
using (var stream = new StreamReader(reader.GetStream("Soleily - Renatus (Deif) [Platter].osu")))
beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
var meta = beatmap.Metadata;
Assert.AreEqual(241526, beatmap.BeatmapInfo.BeatmapSet.OnlineBeatmapSetID);
Assert.AreEqual("Soleily", meta.Artist);
Assert.AreEqual("Soleily", meta.ArtistUnicode);
Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", meta.AudioFile);

View File

@ -2,8 +2,8 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
@ -139,14 +139,14 @@ namespace osu.Game.Tests.NonVisual
private class TestDifficultyCalculator : DifficultyCalculator
{
public TestDifficultyCalculator(params Mod[] mods)
: base(null)
: base(null, null)
{
DifficultyAdjustmentMods = mods;
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null) => throw new NotImplementedException();
protected override Mod[] DifficultyAdjustmentMods { get; }
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate) => throw new NotImplementedException();
}
}
}

View File

@ -449,7 +449,6 @@ namespace osu.Game.Tests.Visual
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
OnlineBeatmapSetID = id,
// Create random metadata, then we can check if sorting works based on these
Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
Title = $"test set #{id}!",
@ -503,7 +502,6 @@ namespace osu.Game.Tests.Visual
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
OnlineBeatmapSetID = id,
// Create random metadata, then we can check if sorting works based on these
Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
Title = $"test set #{id}!",

View File

@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual
AddStep("remove scores", () => scoresContainer.Scores = null);
AddStep("resize to big", () => container.ResizeWidthTo(1, 300));
AddStep("resize to normal", () => container.ResizeWidthTo(0.8f, 300));
AddStep("online scores", () => scoresContainer.Beatmap = new BeatmapInfo { OnlineBeatmapSetID = 1, OnlineBeatmapID = 75, Ruleset = new OsuRuleset().RulesetInfo });
AddStep("online scores", () => scoresContainer.Beatmap = new BeatmapInfo { OnlineBeatmapID = 75, Ruleset = new OsuRuleset().RulesetInfo });
scores = new[]

View File

@ -4,28 +4,48 @@
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit.Screens.Compose.Timeline;
using OpenTK.Graphics;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseEditorComposeTimeline : OsuTestCase
public class TestCaseEditorComposeTimeline : EditorClockTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(TimelineArea), typeof(Timeline), typeof(TimelineButton) };
public TestCaseEditorComposeTimeline()
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(TimelineArea),
typeof(Timeline),
typeof(TimelineButton),
typeof(CentreMarker)
};
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = new WaveformTestBeatmap();
Children = new Drawable[]
{
new MusicController
new FillFlowContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
State = Visibility.Visible
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5),
Children = new Drawable[]
{
new StartStopButton(),
new AudioVisualiser(),
}
},
new TimelineArea
{
@ -36,5 +56,85 @@ namespace osu.Game.Tests.Visual
}
};
}
private class AudioVisualiser : CompositeDrawable
{
private readonly Drawable marker;
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private IAdjustableClock adjustableClock;
public AudioVisualiser()
{
Size = new Vector2(250, 25);
InternalChildren = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.25f,
},
marker = new Box
{
RelativePositionAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Width = 2,
}
};
}
[BackgroundDependencyLoader]
private void load(IAdjustableClock adjustableClock, IBindableBeatmap beatmap)
{
this.adjustableClock = adjustableClock;
this.beatmap.BindTo(beatmap);
}
protected override void Update()
{
base.Update();
if (beatmap.Value.Track.IsLoaded)
marker.X = (float)(adjustableClock.CurrentTime / beatmap.Value.Track.Length);
}
}
private class StartStopButton : Button
{
private IAdjustableClock adjustableClock;
private bool started;
public StartStopButton()
{
BackgroundColour = Color4.SlateGray;
Size = new Vector2(100, 50);
Text = "Start";
Action = onClick;
}
[BackgroundDependencyLoader]
private void load(IAdjustableClock adjustableClock)
{
this.adjustableClock = adjustableClock;
}
private void onClick()
{
if (started)
{
adjustableClock.Stop();
Text = "Start";
}
else
{
adjustableClock.Start();
Text = "Stop";
}
started = !started;
}
}
}
}

View File

@ -8,6 +8,8 @@ using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Screens;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Multi.Components;
using osu.Game.Screens.Multi.Screens.Lounge;
using osu.Game.Users;
@ -165,6 +167,7 @@ namespace osu.Game.Tests.Visual
AddStep(@"set rooms", () => lounge.Rooms = rooms);
selectAssert(1);
AddStep(@"open room 1", () => clickRoom(1));
AddUntilStep(() => lounge.ChildScreen?.IsCurrentScreen == true, "wait until room current");
AddStep(@"make lounge current", lounge.MakeCurrent);
filterAssert(@"THE FINAL", LoungeTab.Public, 1);
filterAssert(string.Empty, LoungeTab.Public, 2);
@ -198,6 +201,8 @@ namespace osu.Game.Tests.Visual
private class TestLounge : Lounge
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault();
public IEnumerable<DrawableRoom> ChildRooms => RoomsContainer.Children.Where(r => r.MatchingFilter);
public Room SelectedRoom => Inspector.Room;

View File

@ -0,0 +1,142 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Screens.Multi.Screens.Match;
using osu.Game.Users;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseMatch : OsuTestCase
{
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
Room room = new Room
{
Name = { Value = @"One Awesome Room" },
Status = { Value = new RoomStatusOpen() },
Availability = { Value = RoomAvailability.Public },
Type = { Value = new GameTypeTeamVersus() },
Beatmap =
{
Value = new BeatmapInfo
{
StarDifficulty = 5.02,
Ruleset = rulesets.GetRuleset(1),
Metadata = new BeatmapMetadata
{
Title = @"Paradigm Shift",
Artist = @"Morimori Atsushi",
AuthorString = @"eiri-",
},
BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = new BeatmapSetOnlineCovers
{
Cover = @"https://assets.ppy.sh/beatmaps/765055/covers/cover.jpg?1526955337",
},
},
},
},
},
MaxParticipants = { Value = 5 },
Participants =
{
Value = new[]
{
new User
{
Username = @"eiri-",
Id = 3388410,
Country = new Country { FlagName = @"US" },
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/3388410/00a8486a247831e1cc4375db519f611ac970bda8bc0057d78b0f540ea38c3e58.jpeg",
IsSupporter = true,
},
new User
{
Username = @"Nepuri",
Id = 6637817,
Country = new Country { FlagName = @"DE" },
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/6637817/9085fc60248b6b5327a72c1dcdecf2dbedba810ae0ab6bcf7224e46b1339632a.jpeg",
IsSupporter = true,
},
new User
{
Username = @"goheegy",
Id = 8057655,
Country = new Country { FlagName = @"GB" },
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/8057655/21cec27c25a11dc197a4ec6a74253dbabb495949b0e0697113352f12007018c5.jpeg",
},
new User
{
Username = @"Alumetri",
Id = 5371497,
Country = new Country { FlagName = @"RU" },
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/5371497/e023b8c7fbe3613e64bd4856703517ea50fbed8a5805dc9acda9efe9897c67e2.jpeg",
},
}
},
};
Match match = new Match(room);
AddStep(@"show", () => Add(match));
AddStep(@"null beatmap", () => room.Beatmap.Value = null);
AddStep(@"change name", () => room.Name.Value = @"Two Awesome Rooms");
AddStep(@"change status", () => room.Status.Value = new RoomStatusPlaying());
AddStep(@"change availability", () => room.Availability.Value = RoomAvailability.FriendsOnly);
AddStep(@"change type", () => room.Type.Value = new GameTypeTag());
AddStep(@"change beatmap", () => room.Beatmap.Value = new BeatmapInfo
{
StarDifficulty = 4.33,
Ruleset = rulesets.GetRuleset(2),
Metadata = new BeatmapMetadata
{
Title = @"Yasashisa no Riyuu",
Artist = @"ChouCho",
AuthorString = @"celerih",
},
BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = new BeatmapSetOnlineCovers
{
Cover = @"https://assets.ppy.sh/beatmaps/685391/covers/cover.jpg?1524597970",
},
},
},
});
AddStep(@"null max participants", () => room.MaxParticipants.Value = null);
AddStep(@"change participants", () => room.Participants.Value = new[]
{
new User
{
Username = @"Spectator",
Id = 702598,
Country = new Country { FlagName = @"KR" },
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/702598/3bbf4cb8b8d2cf8b03145000a975ff27e191ab99b0920832e7dd67386280e288.jpeg",
IsSupporter = true,
},
new User
{
Username = @"celerih",
Id = 4696296,
Country = new Country { FlagName = @"CA" },
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/4696296/7f8500731d0ac66d5472569d146a7be07d9460273361913f22c038867baddaef.jpeg",
},
});
AddStep(@"exit", match.Exit);
}
}
}

View File

@ -0,0 +1,43 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Screens.Multi.Screens.Match;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseMatchHeader : OsuTestCase
{
public TestCaseMatchHeader()
{
Header header = new Header();
Add(header);
AddStep(@"set beatmap set", () => header.BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = new BeatmapSetOnlineCovers
{
Cover = @"https://assets.ppy.sh/beatmaps/760757/covers/cover.jpg?1526944540",
},
},
});
AddStep(@"change beatmap set", () => header.BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = new BeatmapSetOnlineCovers
{
Cover = @"https://assets.ppy.sh/beatmaps/761883/covers/cover.jpg?1525557400",
},
},
});
AddStep(@"null beatmap set", () => header.BeatmapSet = null);
}
}
}

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@ -0,0 +1,57 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Screens.Multi.Screens.Match;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseMatchInfo : OsuTestCase
{
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
Info info = new Info();
Add(info);
AddStep(@"set name", () => info.Name = @"Room Name?");
AddStep(@"set availability", () => info.Availability = RoomAvailability.FriendsOnly);
AddStep(@"set status", () => info.Status = new RoomStatusPlaying());
AddStep(@"set beatmap", () => info.Beatmap = new BeatmapInfo
{
StarDifficulty = 2.4,
Ruleset = rulesets.GetRuleset(0),
Metadata = new BeatmapMetadata
{
Title = @"My Song",
Artist = @"VisualTests",
AuthorString = @"osu!lazer",
},
});
AddStep(@"set type", () => info.Type = new GameTypeTagTeam());
AddStep(@"change name", () => info.Name = @"Room Name!");
AddStep(@"change availability", () => info.Availability = RoomAvailability.InviteOnly);
AddStep(@"change status", () => info.Status = new RoomStatusOpen());
AddStep(@"null beatmap", () => info.Beatmap = null);
AddStep(@"change type", () => info.Type = new GameTypeTeamVersus());
AddStep(@"change beatmap", () => info.Beatmap = new BeatmapInfo
{
StarDifficulty = 4.2,
Ruleset = rulesets.GetRuleset(3),
Metadata = new BeatmapMetadata
{
Title = @"Your Song",
Artist = @"Tester",
AuthorString = @"Someone",
},
});
}
}
}

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@ -0,0 +1,56 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Screens.Multi.Screens.Match;
using osu.Game.Users;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseMatchParticipants : OsuTestCase
{
public TestCaseMatchParticipants()
{
Participants participants;
Add(participants = new Participants
{
RelativeSizeAxes = Axes.Both,
});
AddStep(@"set max to null", () => participants.Max = null);
AddStep(@"set users", () => participants.Users = new[]
{
new User
{
Username = @"Feppla",
Id = 4271601,
Country = new Country { FlagName = @"SE" },
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c2.jpg",
IsSupporter = true,
},
new User
{
Username = @"Xilver",
Id = 3099689,
Country = new Country { FlagName = @"IL" },
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c2.jpg",
IsSupporter = true,
},
new User
{
Username = @"Wucki",
Id = 5287410,
Country = new Country { FlagName = @"FI" },
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/5287410/5cfeaa9dd41cbce038ecdc9d781396ed4b0108089170bf7f50492ef8eadeb368.jpeg",
IsSupporter = true,
},
});
AddStep(@"set max", () => participants.Max = 10);
AddStep(@"clear users", () => participants.Users = new User[] { });
AddStep(@"set max to null", () => participants.Max = null);
}
}
}

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@ -0,0 +1,26 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics.Containers;
using osu.Game.Screens.Backgrounds;
namespace osu.Game.Tests.Visual
{
public class TestCaseParallaxContainer : OsuTestCase
{
public TestCaseParallaxContainer()
{
ParallaxContainer parallax;
Add(parallax = new ParallaxContainer
{
Child = new BackgroundScreenDefault { Alpha = 0.8f }
});
AddStep("default parallax", () => parallax.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT);
AddStep("high parallax", () => parallax.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * 10);
AddStep("no parallax", () => parallax.ParallaxAmount = 0);
AddStep("negative parallax", () => parallax.ParallaxAmount = -ParallaxContainer.DEFAULT_PARALLAX_AMOUNT);
}
}
}

View File

@ -122,7 +122,6 @@ namespace osu.Game.Tests.Visual
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
OnlineBeatmapSetID = 1234 + i,
// Create random metadata, then we can check if sorting works based on these
Artist = "MONACA " + RNG.Next(0, 9),
Title = "Black Song " + RNG.Next(0, 9),

View File

@ -0,0 +1,127 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Beatmaps;
namespace osu.Game.Tests.Visual
{
public class TestCasePreviewTrackManager : OsuTestCase, IPreviewTrackOwner
{
private readonly PreviewTrackManager trackManager = new TestPreviewTrackManager();
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
dependencies.CacheAs(trackManager);
dependencies.CacheAs<IPreviewTrackOwner>(this);
return dependencies;
}
[BackgroundDependencyLoader]
private void load()
{
AddInternal(trackManager);
}
[Test]
public void TestStartStop()
{
PreviewTrack track = null;
AddStep("get track", () => track = getOwnedTrack());
AddStep("start", () => track.Start());
AddAssert("started", () => track.IsRunning);
AddStep("stop", () => track.Stop());
AddAssert("stopped", () => !track.IsRunning);
}
[Test]
public void TestStartMultipleTracks()
{
PreviewTrack track1 = null;
PreviewTrack track2 = null;
AddStep("get tracks", () =>
{
track1 = getOwnedTrack();
track2 = getOwnedTrack();
});
AddStep("start track 1", () => track1.Start());
AddStep("start track 2", () => track2.Start());
AddAssert("track 1 stopped", () => !track1.IsRunning);
AddAssert("track 2 started", () => track2.IsRunning);
}
[Test]
public void TestCancelFromOwner()
{
PreviewTrack track = null;
AddStep("get track", () => track = getOwnedTrack());
AddStep("start", () => track.Start());
AddStep("stop by owner", () => trackManager.StopAnyPlaying(this));
AddAssert("stopped", () => !track.IsRunning);
}
[Test]
public void TestCancelFromNonOwner()
{
TestTrackOwner owner = null;
PreviewTrack track = null;
AddStep("get track", () => AddInternal(owner = new TestTrackOwner(track = getTrack())));
AddStep("start", () => track.Start());
AddStep("attempt stop", () => trackManager.StopAnyPlaying(this));
AddAssert("not stopped", () => track.IsRunning);
AddStep("stop by true owner", () => trackManager.StopAnyPlaying(owner));
AddAssert("stopped", () => !track.IsRunning);
}
private PreviewTrack getTrack() => trackManager.Get(null);
private PreviewTrack getOwnedTrack()
{
var track = getTrack();
AddInternal(track);
return track;
}
private class TestTrackOwner : CompositeDrawable, IPreviewTrackOwner
{
public TestTrackOwner(PreviewTrack track)
{
AddInternal(track);
}
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
dependencies.CacheAs<IPreviewTrackOwner>(this);
return dependencies;
}
}
private class TestPreviewTrackManager : PreviewTrackManager
{
protected override TrackManagerPreviewTrack CreatePreviewTrack(BeatmapSetInfo beatmapSetInfo, TrackManager trackManager) => new TestPreviewTrack(beatmapSetInfo, trackManager);
protected class TestPreviewTrack : TrackManagerPreviewTrack
{
public TestPreviewTrack(BeatmapSetInfo beatmapSetInfo, TrackManager trackManager)
: base(beatmapSetInfo, trackManager)
{
}
protected override Track GetTrack() => new TrackVirtual { Length = 100000 };
}
}
}
}

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Overlays.Volume;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Tests.Visual
@ -17,13 +18,21 @@ namespace osu.Game.Tests.Visual
{
VolumeMeter meter;
MuteButton mute;
Add(meter = new VolumeMeter("MASTER", 125, Color4.Blue));
Add(meter = new VolumeMeter("MASTER", 125, Color4.Blue) { Position = new Vector2(10) });
AddSliderStep("master volume", 0, 10, 0, i => meter.Bindable.Value = i * 0.1);
Add(new VolumeMeter("BIG", 250, Color4.Red)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Position = new Vector2(10),
});
Add(mute = new MuteButton
{
Margin = new MarginPadding { Top = 200 }
});
AddSliderStep("master volume", 0, 10, 0, i => meter.Bindable.Value = i * 0.1);
AddToggleStep("mute", b => mute.Current.Value = b);
}
}

View File

@ -10,7 +10,6 @@ using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual
{
@ -20,22 +19,14 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = new WaveformTestBeatmap();
FillFlowContainer flow;
Child = flow = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 10),
Children = new Drawable[]
{
new MusicController
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Y = 100,
State = Visibility.Visible
},
}
};
for (int i = 1; i <= 16; i *= 2)
@ -44,10 +35,9 @@ namespace osu.Game.Tests.Visual
{
RelativeSizeAxes = Axes.Both,
Resolution = 1f / i,
Waveform = Beatmap.Value.Waveform,
};
Beatmap.ValueChanged += b => newDisplay.Waveform = b.Waveform;
flow.Add(new Container
{
RelativeSizeAxes = Axes.X,

View File

@ -13,7 +13,6 @@ using osu.Game.Graphics.Cursor;
using osu.Game.Screens.Edit.Screens.Compose.Timeline;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
namespace osu.Game.Tests.Visual
{
@ -66,7 +65,7 @@ namespace osu.Game.Tests.Visual
{
reset();
AddStep("Set zoom = 10", () => scrollContainer.Zoom = 10);
AddAssert("Box at 1/2", () => Precision.AlmostEquals(boxQuad.Centre, scrollQuad.Centre));
AddAssert("Box at 1/2", () => Precision.AlmostEquals(boxQuad.Centre, scrollQuad.Centre, 1));
AddAssert("Box width = 10x", () => Precision.AlmostEquals(boxQuad.Size.X, 10 * scrollQuad.Size.X));
}
@ -77,16 +76,12 @@ namespace osu.Game.Tests.Visual
// Scroll in at 0.25
AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
AddStep("Press ctrl", () => InputManager.PressKey(Key.LControl));
AddStep("Scroll by 3", () => InputManager.ScrollBy(new Vector2(3, 0)));
AddStep("Release ctrl", () => InputManager.ReleaseKey(Key.LControl));
AddStep("Scroll by 3", () => InputManager.ScrollBy(new Vector2(0, 3)));
AddAssert("Box not at 0", () => !Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
AddAssert("Box 1/4 at 1/4", () => Precision.AlmostEquals(boxQuad.TopLeft.X + 0.25f * boxQuad.Size.X, scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X));
// Scroll out at 0.25
AddStep("Press ctrl", () => InputManager.PressKey(Key.LControl));
AddStep("Scroll by -3", () => InputManager.ScrollBy(new Vector2(-3, 0)));
AddStep("Release ctrl", () => InputManager.ReleaseKey(Key.LControl));
AddStep("Scroll by -3", () => InputManager.ScrollBy(new Vector2(0, -3)));
AddAssert("Box at 0", () => Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
AddAssert("Box 1/4 at 1/4", () => Precision.AlmostEquals(boxQuad.TopLeft.X + 0.25f * boxQuad.Size.X, scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X));
}
@ -98,15 +93,11 @@ namespace osu.Game.Tests.Visual
// Scroll in at 0.25
AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
AddStep("Press ctrl", () => InputManager.PressKey(Key.LControl));
AddStep("Scroll by 1", () => InputManager.ScrollBy(new Vector2(1, 0)));
AddStep("Release ctrl", () => InputManager.ReleaseKey(Key.LControl));
AddStep("Scroll by 1", () => InputManager.ScrollBy(new Vector2(0, 1)));
// Scroll in at 0.6
AddStep("Move mouse to 0.75x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.75f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
AddStep("Press ctrl", () => InputManager.PressKey(Key.LControl));
AddStep("Scroll by 1", () => InputManager.ScrollBy(new Vector2(1, 0)));
AddStep("Release ctrl", () => InputManager.ReleaseKey(Key.LControl));
AddStep("Scroll by 1", () => InputManager.ScrollBy(new Vector2(0, 1)));
AddAssert("Box not at 0", () => !Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
// Very hard to determine actual position, so approximate
@ -115,15 +106,11 @@ namespace osu.Game.Tests.Visual
AddAssert("Box at correct position (3)", () => Precision.DefinitelyBigger(boxQuad.TopLeft.X + 0.6f * boxQuad.Size.X, scrollQuad.TopLeft.X + 0.6f * scrollQuad.Size.X));
// Scroll out at 0.6
AddStep("Press ctrl", () => InputManager.PressKey(Key.LControl));
AddStep("Scroll by -1", () => InputManager.ScrollBy(new Vector2(-1, 0)));
AddStep("Release ctrl", () => InputManager.ReleaseKey(Key.LControl));
AddStep("Scroll by -1", () => InputManager.ScrollBy(new Vector2(0, -1)));
// Scroll out at 0.25
AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
AddStep("Press ctrl", () => InputManager.PressKey(Key.LControl));
AddStep("Scroll by -1", () => InputManager.ScrollBy(new Vector2(-1, 0)));
AddStep("Release ctrl", () => InputManager.ReleaseKey(Key.LControl));
AddStep("Scroll by -1", () => InputManager.ScrollBy(new Vector2(0, -1)));
AddAssert("Box at 0", () => Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
}

View File

@ -0,0 +1,55 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.IO;
using System.Linq;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO.Archives;
using osu.Game.Tests.Beatmaps.IO;
namespace osu.Game.Tests
{
/// <summary>
/// A <see cref="WorkingBeatmap"/> that is used for testcases that include waveforms.
/// </summary>
public class WaveformTestBeatmap : WorkingBeatmap
{
private readonly ZipArchiveReader reader;
private readonly FileStream stream;
public WaveformTestBeatmap()
: base(new BeatmapInfo())
{
stream = File.OpenRead(ImportBeatmapTest.TEST_OSZ_PATH);
reader = new ZipArchiveReader(stream);
}
public override void Dispose()
{
base.Dispose();
stream?.Dispose();
reader?.Dispose();
}
protected override IBeatmap GetBeatmap() => createTestBeatmap();
protected override Texture GetBackground() => null;
protected override Waveform GetWaveform() => new Waveform(getAudioStream());
protected override Track GetTrack() => new TrackBass(getAudioStream());
private Stream getAudioStream() => reader.GetStream(reader.Filenames.First(f => f.EndsWith(".mp3")));
private Stream getBeatmapStream() => reader.GetStream(reader.Filenames.First(f => f.EndsWith(".osu")));
private Beatmap createTestBeatmap()
{
using (var beatmapStream = getBeatmapStream())
using (var beatmapReader = new StreamReader(beatmapStream))
return Decoder.GetDecoder<Beatmap>(beatmapReader).Decode(beatmapReader);
}
}
}

View File

@ -0,0 +1,16 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Audio
{
/// <summary>
/// Interface for objects that can own <see cref="IPreviewTrack"/>s.
/// </summary>
/// <remarks>
/// <see cref="IPreviewTrackOwner"/>s can cancel the currently playing <see cref="PreviewTrack"/> through the
/// global <see cref="PreviewTrackManager"/> if they're the owner of the playing <see cref="PreviewTrack"/>.
/// </remarks>
public interface IPreviewTrackOwner
{
}
}

View File

@ -0,0 +1,103 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Framework.Threading;
namespace osu.Game.Audio
{
public abstract class PreviewTrack : Component
{
/// <summary>
/// Invoked when this <see cref="PreviewTrack"/> has stopped playing.
/// </summary>
public event Action Stopped;
/// <summary>
/// Invoked when this <see cref="PreviewTrack"/> has started playing.
/// </summary>
public event Action Started;
private Track track;
private bool hasStarted;
[BackgroundDependencyLoader]
private void load()
{
track = GetTrack();
}
/// <summary>
/// Length of the track.
/// </summary>
public double Length => track?.Length ?? 0;
/// <summary>
/// The current track time.
/// </summary>
public double CurrentTime => track?.CurrentTime ?? 0;
/// <summary>
/// Whether the track is loaded.
/// </summary>
public bool TrackLoaded => track?.IsLoaded ?? false;
/// <summary>
/// Whether the track is playing.
/// </summary>
public bool IsRunning => track?.IsRunning ?? false;
protected override void Update()
{
base.Update();
// Todo: Track currently doesn't signal its completion, so we have to handle it manually
if (hasStarted && track.HasCompleted)
Stop();
}
private ScheduledDelegate startDelegate;
/// <summary>
/// Starts playing this <see cref="PreviewTrack"/>.
/// </summary>
public void Start() => startDelegate = Schedule(() =>
{
if (track == null)
return;
if (hasStarted)
return;
hasStarted = true;
track.Restart();
Started?.Invoke();
});
/// <summary>
/// Stops playing this <see cref="PreviewTrack"/>.
/// </summary>
public void Stop()
{
startDelegate?.Cancel();
if (track == null)
return;
if (!hasStarted)
return;
hasStarted = false;
track.Stop();
Stopped?.Invoke();
}
/// <summary>
/// Retrieves the audio track.
/// </summary>
protected abstract Track GetTrack();
}
}

View File

@ -0,0 +1,107 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.IO.Stores;
using osu.Game.Beatmaps;
namespace osu.Game.Audio
{
/// <summary>
/// A central store for the retrieval of <see cref="PreviewTrack"/>s.
/// </summary>
public class PreviewTrackManager : Component
{
private readonly BindableDouble muteBindable = new BindableDouble();
private AudioManager audio;
private TrackManager trackManager;
private TrackManagerPreviewTrack current;
[BackgroundDependencyLoader]
private void load(AudioManager audio, FrameworkConfigManager config)
{
trackManager = new TrackManager(new OnlineStore());
this.audio = audio;
audio.AddItem(trackManager);
config.BindWith(FrameworkSetting.VolumeMusic, trackManager.Volume);
}
/// <summary>
/// Retrieves a <see cref="PreviewTrack"/> for a <see cref="BeatmapSetInfo"/>.
/// </summary>
/// <param name="beatmapSetInfo">The <see cref="BeatmapSetInfo"/> to retrieve the preview track for.</param>
/// <returns>The playable <see cref="PreviewTrack"/>.</returns>
public PreviewTrack Get(BeatmapSetInfo beatmapSetInfo)
{
var track = CreatePreviewTrack(beatmapSetInfo, trackManager);
track.Started += () =>
{
current?.Stop();
current = track;
audio.Track.AddAdjustment(AdjustableProperty.Volume, muteBindable);
};
track.Stopped += () =>
{
current = null;
audio.Track.RemoveAdjustment(AdjustableProperty.Volume, muteBindable);
};
return track;
}
/// <summary>
/// Stops any currently playing <see cref="PreviewTrack"/>.
/// </summary>
/// <remarks>
/// Only the immediate owner (an object that implements <see cref="IPreviewTrackOwner"/>) of the playing <see cref="PreviewTrack"/>
/// can globally stop the currently playing <see cref="PreviewTrack"/>. The object holding a reference to the <see cref="PreviewTrack"/>
/// can always stop the <see cref="PreviewTrack"/> themselves through <see cref="PreviewTrack.Stop()"/>.
/// </remarks>
/// <param name="source">The <see cref="IPreviewTrackOwner"/> which may be the owner of the <see cref="PreviewTrack"/>.</param>
public void StopAnyPlaying(IPreviewTrackOwner source)
{
if (current == null || current.Owner != source)
return;
current.Stop();
current = null;
}
/// <summary>
/// Creates the <see cref="TrackManagerPreviewTrack"/>.
/// </summary>
protected virtual TrackManagerPreviewTrack CreatePreviewTrack(BeatmapSetInfo beatmapSetInfo, TrackManager trackManager) => new TrackManagerPreviewTrack(beatmapSetInfo, trackManager);
protected class TrackManagerPreviewTrack : PreviewTrack
{
public IPreviewTrackOwner Owner { get; private set; }
private readonly BeatmapSetInfo beatmapSetInfo;
private readonly TrackManager trackManager;
public TrackManagerPreviewTrack(BeatmapSetInfo beatmapSetInfo, TrackManager trackManager)
{
this.beatmapSetInfo = beatmapSetInfo;
this.trackManager = trackManager;
}
[BackgroundDependencyLoader]
private void load(IPreviewTrackOwner owner)
{
Owner = owner;
}
protected override Track GetTrack() => trackManager.Get($"https://b.ppy.sh/preview/{beatmapSetInfo?.OnlineBeatmapSetID}.mp3");
}
}
}

View File

@ -23,7 +23,6 @@ namespace osu.Game.Beatmaps
public int BeatmapVersion;
private int? onlineBeatmapID;
private int? onlineBeatmapSetID;
[JsonProperty("id")]
public int? OnlineBeatmapID
@ -32,19 +31,10 @@ namespace osu.Game.Beatmaps
set { onlineBeatmapID = value > 0 ? value : null; }
}
[JsonProperty("beatmapset_id")]
[NotMapped]
public int? OnlineBeatmapSetID
{
get { return onlineBeatmapSetID; }
set { onlineBeatmapSetID = value > 0 ? value : null; }
}
[JsonIgnore]
public int BeatmapSetInfoID { get; set; }
[Required]
[JsonIgnore]
public BeatmapSetInfo BeatmapSet { get; set; }
public BeatmapMetadata Metadata { get; set; }
@ -141,8 +131,8 @@ namespace osu.Game.Beatmaps
(Metadata ?? BeatmapSet.Metadata).AudioFile == (other.Metadata ?? other.BeatmapSet.Metadata).AudioFile;
public bool BackgroundEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
BeatmapSet.Hash == other.BeatmapSet.Hash &&
(Metadata ?? BeatmapSet.Metadata).BackgroundFile == (other.Metadata ?? other.BeatmapSet.Metadata).BackgroundFile;
BeatmapSet.Hash == other.BeatmapSet.Hash &&
(Metadata ?? BeatmapSet.Metadata).BackgroundFile == (other.Metadata ?? other.BeatmapSet.Metadata).BackgroundFile;
/// <summary>
/// Returns a shallow-clone of this <see cref="BeatmapInfo"/>.

View File

@ -81,12 +81,31 @@ namespace osu.Game.Beatmaps
protected override void Populate(BeatmapSetInfo model, ArchiveReader archive)
{
model.Beatmaps = createBeatmapDifficulties(model, archive);
model.Beatmaps = createBeatmapDifficulties(archive);
// remove metadata from difficulties where it matches the set
foreach (BeatmapInfo b in model.Beatmaps)
{
// remove metadata from difficulties where it matches the set
if (model.Metadata.Equals(b.Metadata))
b.Metadata = null;
// by setting the model here, we can update the noline set id below.
b.BeatmapSet = model;
fetchAndPopulateOnlineIDs(b);
}
// check if a set already exists with the same online id, delete if it does.
if (model.OnlineBeatmapSetID != null)
{
var existingOnlineId = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineBeatmapSetID == model.OnlineBeatmapSetID);
if (existingOnlineId != null)
{
Delete(existingOnlineId);
beatmaps.PurgeDeletable(s => s.ID == existingOnlineId.ID);
Logger.Log($"Found existing beatmap set with same OnlineBeatmapSetID ({model.OnlineBeatmapSetID}). It has been purged.", LoggingTarget.Database);
}
}
}
protected override BeatmapSetInfo CheckForExisting(BeatmapSetInfo model)
@ -99,18 +118,6 @@ namespace osu.Game.Beatmaps
return existingHashMatch;
}
// check if a set already exists with the same online id
if (model.OnlineBeatmapSetID != null)
{
var existingOnlineId = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineBeatmapSetID == model.OnlineBeatmapSetID);
if (existingOnlineId != null)
{
Delete(existingOnlineId);
beatmaps.PurgeDeletable(s => s.ID == existingOnlineId.ID);
Logger.Log($"Found existing beatmap set with same OnlineBeatmapSetID ({model.OnlineBeatmapSetID}). It has been purged.", LoggingTarget.Database);
}
}
return null;
}
@ -306,29 +313,29 @@ namespace osu.Game.Beatmaps
return hashable.ComputeSHA2Hash();
}
protected override BeatmapSetInfo CreateModel(ArchiveReader reader)
protected override BeatmapSetInfo CreateModel(ArchiveReader reader)
{
// let's make sure there are actually .osu files to import.
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
if (string.IsNullOrEmpty(mapName)) throw new InvalidOperationException("No beatmap files found in this beatmap archive.");
BeatmapMetadata metadata;
Beatmap beatmap;
using (var stream = new StreamReader(reader.GetStream(mapName)))
metadata = Decoder.GetDecoder<Beatmap>(stream).Decode(stream).Metadata;
beatmap = Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
return new BeatmapSetInfo
{
OnlineBeatmapSetID = metadata.OnlineBeatmapSetID,
OnlineBeatmapSetID = beatmap.BeatmapInfo.BeatmapSet?.OnlineBeatmapSetID,
Beatmaps = new List<BeatmapInfo>(),
Hash = computeBeatmapSetHash(reader),
Metadata = metadata
Metadata = beatmap.Metadata
};
}
/// <summary>
/// Create all required <see cref="BeatmapInfo"/>s for the provided archive.
/// </summary>
private List<BeatmapInfo> createBeatmapDifficulties(BeatmapSetInfo model, ArchiveReader reader)
private List<BeatmapInfo> createBeatmapDifficulties(ArchiveReader reader)
{
var beatmapInfos = new List<BeatmapInfo>();
@ -348,10 +355,6 @@ namespace osu.Game.Beatmaps
beatmap.BeatmapInfo.Hash = ms.ComputeSHA2Hash();
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
// ensure we have the same online set ID as the set itself.
beatmap.BeatmapInfo.OnlineBeatmapSetID = model.OnlineBeatmapSetID;
beatmap.BeatmapInfo.Metadata.OnlineBeatmapSetID = model.OnlineBeatmapSetID;
// check that no existing beatmap exists that is imported with the same online beatmap ID. if so, give it precedence.
if (beatmap.BeatmapInfo.OnlineBeatmapID.HasValue && QueryBeatmap(b => b.OnlineBeatmapID.Value == beatmap.BeatmapInfo.OnlineBeatmapID.Value) != null)
beatmap.BeatmapInfo.OnlineBeatmapID = null;
@ -363,8 +366,7 @@ namespace osu.Game.Beatmaps
if (ruleset != null)
{
// TODO: this should be done in a better place once we actually need to dynamically update it.
var converted = new DummyConversionBeatmap(beatmap).GetPlayableBeatmap(ruleset);
beatmap.BeatmapInfo.StarDifficulty = ruleset.CreateInstance().CreateDifficultyCalculator(converted).Calculate();
beatmap.BeatmapInfo.StarDifficulty = ruleset.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating;
}
else
beatmap.BeatmapInfo.StarDifficulty = 0;
@ -376,6 +378,43 @@ namespace osu.Game.Beatmaps
return beatmapInfos;
}
/// <summary>
/// Query the API to populate mising OnlineBeatmapID / OnlineBeatmapSetID properties.
/// </summary>
/// <param name="beatmap">The beatmap to populate.</param>
/// <param name="force">Whether to re-query if the provided beatmap already has populated values.</param>
/// <returns>True if population was successful.</returns>
private bool fetchAndPopulateOnlineIDs(BeatmapInfo beatmap, bool force = false)
{
if (!force && beatmap.OnlineBeatmapID != null && beatmap.BeatmapSet.OnlineBeatmapSetID != null)
return true;
if (api.State != APIState.Online)
return false;
Logger.Log("Attempting online lookup for IDs...", LoggingTarget.Database);
try
{
var req = new GetBeatmapRequest(beatmap);
req.Perform(api);
var res = req.Result;
Logger.Log($"Successfully mapped to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.", LoggingTarget.Database);
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
return true;
}
catch (Exception e)
{
Logger.Log($"Failed ({e})", LoggingTarget.Database);
return false;
}
}
/// <summary>
/// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation.
/// </summary>

View File

@ -17,16 +17,6 @@ namespace osu.Game.Beatmaps
[JsonIgnore]
public int ID { get; set; }
private int? onlineBeatmapSetID;
[NotMapped]
[JsonProperty(@"id")]
public int? OnlineBeatmapSetID
{
get { return onlineBeatmapSetID; }
set { onlineBeatmapSetID = value > 0 ? value : null; }
}
public string Title { get; set; }
public string TitleUnicode { get; set; }
public string Artist { get; set; }
@ -82,8 +72,7 @@ namespace osu.Game.Beatmaps
if (other == null)
return false;
return onlineBeatmapSetID == other.onlineBeatmapSetID
&& Title == other.Title
return Title == other.Title
&& TitleUnicode == other.TitleUnicode
&& Artist == other.Artist
&& ArtistUnicode == other.ArtistUnicode

View File

@ -22,18 +22,18 @@ namespace osu.Game.Beatmaps
[NotMapped]
public BeatmapSetOnlineInfo OnlineInfo { get; set; }
public double MaxStarDifficulty => Beatmaps.Max(b => b.StarDifficulty);
public double MaxStarDifficulty => Beatmaps?.Max(b => b.StarDifficulty) ?? 0;
[NotMapped]
public bool DeletePending { get; set; }
public string Hash { get; set; }
public string StoryboardFile => Files.FirstOrDefault(f => f.Filename.EndsWith(".osb"))?.Filename;
public string StoryboardFile => Files?.FirstOrDefault(f => f.Filename.EndsWith(".osb"))?.Filename;
public List<BeatmapSetFileInfo> Files { get; set; }
public override string ToString() => Metadata.ToString();
public override string ToString() => Metadata?.ToString() ?? base.ToString();
public bool Protected { get; set; }
}

View File

@ -62,7 +62,7 @@ namespace osu.Game.Beatmaps
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new DummyBeatmapConverter { Beatmap = beatmap };
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => null;
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => null;
public override string Description => "dummy";

View File

@ -34,7 +34,8 @@ namespace osu.Game.Beatmaps.Formats
private readonly int offset;
public LegacyBeatmapDecoder(int version = LATEST_VERSION) : base(version)
public LegacyBeatmapDecoder(int version = LATEST_VERSION)
: base(version)
{
// BeatmapVersion 4 and lower had an incorrect offset (stable has this set as 24ms off)
offset = FormatVersion < 5 ? 24 : 0;
@ -135,6 +136,7 @@ namespace osu.Game.Beatmaps.Formats
parser = new Rulesets.Objects.Legacy.Mania.ConvertHitObjectParser();
break;
}
break;
case @"LetterboxInBreaks":
beatmap.BeatmapInfo.LetterboxInBreaks = int.Parse(pair.Value) == 1;
@ -207,8 +209,7 @@ namespace osu.Game.Beatmaps.Formats
beatmap.BeatmapInfo.OnlineBeatmapID = int.Parse(pair.Value);
break;
case @"BeatmapSetID":
beatmap.BeatmapInfo.OnlineBeatmapSetID = int.Parse(pair.Value);
metadata.OnlineBeatmapSetID = int.Parse(pair.Value);
beatmap.BeatmapInfo.BeatmapSet = new BeatmapSetInfo { OnlineBeatmapSetID = int.Parse(pair.Value) };
break;
}
}

View File

@ -13,7 +13,6 @@ using osu.Game.Storyboards;
using osu.Framework.IO.File;
using System.IO;
using osu.Game.IO.Serialization;
using System.Diagnostics;
using osu.Game.Rulesets;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
@ -49,12 +48,13 @@ namespace osu.Game.Beatmaps
/// <summary>
/// Saves the <see cref="Beatmaps.Beatmap"/>.
/// </summary>
public void Save()
/// <returns>The absolute path of the output file.</returns>
public string Save()
{
var path = FileSafety.GetTempPath(Guid.NewGuid().ToString().Replace("-", string.Empty) + ".json");
using (var sw = new StreamWriter(path))
sw.WriteLine(Beatmap.Serialize());
Process.Start(path);
return path;
}
protected abstract IBeatmap GetBeatmap();

View File

@ -13,13 +13,13 @@ namespace osu.Game.Configuration
{
private readonly SettingsStore settings;
private readonly int variant;
private readonly int? variant;
private readonly List<DatabasedSetting> databasedSettings;
private readonly RulesetInfo ruleset;
protected DatabasedConfigManager(SettingsStore settings, RulesetInfo ruleset = null, int variant = 0)
protected DatabasedConfigManager(SettingsStore settings, RulesetInfo ruleset = null, int? variant = null)
{
this.settings = settings;
this.ruleset = ruleset;

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@ -181,24 +181,6 @@ namespace osu.Game.Database
}
}
public void Migrate()
{
try
{
Database.Migrate();
}
catch (Exception e)
{
throw new MigrationFailedException(e);
}
}
}
public class MigrationFailedException : Exception
{
public MigrationFailedException(Exception exception)
: base("sqlite-net migration failed", exception)
{
}
public void Migrate() => Database.Migrate();
}
}

View File

@ -3,11 +3,11 @@
using osu.Game.Online.Chat;
using System;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using System.Collections.Generic;
using osu.Framework.Platform;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
@ -25,12 +25,14 @@ namespace osu.Game.Graphics.Containers
private OsuGame game;
private Action showNotImplementedError;
private GameHost host;
[BackgroundDependencyLoader(true)]
private void load(OsuGame game, NotificationOverlay notifications)
private void load(OsuGame game, NotificationOverlay notifications, GameHost host)
{
// will be null in tests
this.game = game;
this.host = host;
showNotImplementedError = () => notifications?.Post(new SimpleNotification
{
@ -88,7 +90,7 @@ namespace osu.Game.Graphics.Containers
showNotImplementedError?.Invoke();
break;
case LinkAction.External:
Process.Start(url);
host.OpenUrlExternally(url);
break;
case LinkAction.OpenUserProfile:
if (long.TryParse(linkArgument, out long userId))

View File

@ -8,20 +8,32 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using OpenTK;
using osu.Framework.Configuration;
using osu.Game.Audio;
using osu.Game.Overlays;
namespace osu.Game.Graphics.Containers
{
public class OsuFocusedOverlayContainer : FocusedOverlayContainer
public class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner
{
private SampleChannel samplePopIn;
private SampleChannel samplePopOut;
private PreviewTrackManager previewTrackManager;
protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
[BackgroundDependencyLoader(true)]
private void load(OsuGame osuGame, AudioManager audio)
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
dependencies.CacheAs<IPreviewTrackOwner>(this);
return dependencies;
}
[BackgroundDependencyLoader(true)]
private void load(OsuGame osuGame, AudioManager audio, PreviewTrackManager previewTrackManager)
{
this.previewTrackManager = previewTrackManager;
if (osuGame != null)
OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
@ -33,7 +45,7 @@ namespace osu.Game.Graphics.Containers
/// <summary>
/// Whether mouse input should be blocked screen-wide while this overlay is visible.
/// Performing mouse actions outside of the valid extents will hide the overlay but pass the events through.
/// Performing mouse actions outside of the valid extents will hide the overlay.
/// </summary>
public virtual bool BlockScreenWideMouse => BlockPassThroughMouse;
@ -66,5 +78,11 @@ namespace osu.Game.Graphics.Containers
break;
}
}
protected override void PopOut()
{
base.PopOut();
previewTrackManager.StopAnyPlaying(this);
}
}
}

View File

@ -16,6 +16,9 @@ namespace osu.Game.Graphics.Containers
{
public const float DEFAULT_PARALLAX_AMOUNT = 0.02f;
/// <summary>
/// The amount of parallax movement. Negative values will reverse the direction of parallax relative to user input.
/// </summary>
public float ParallaxAmount = DEFAULT_PARALLAX_AMOUNT;
private Bindable<bool> parallaxEnabled;
@ -45,7 +48,7 @@ namespace osu.Game.Graphics.Containers
if (!parallaxEnabled)
{
content.MoveTo(Vector2.Zero, firstUpdate ? 0 : 1000, Easing.OutQuint);
content.Scale = new Vector2(1 + ParallaxAmount);
content.Scale = new Vector2(1 + System.Math.Abs(ParallaxAmount));
}
};
}
@ -69,7 +72,7 @@ namespace osu.Game.Graphics.Containers
double elapsed = MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 1000);
content.Position = Interpolation.ValueAt(elapsed, content.Position, offset, 0, 1000, Easing.OutQuint);
content.Scale = Interpolation.ValueAt(elapsed, content.Scale, new Vector2(1 + ParallaxAmount), 0, 1000, Easing.OutQuint);
content.Scale = Interpolation.ValueAt(elapsed, content.Scale, new Vector2(1 + System.Math.Abs(ParallaxAmount)), 0, 1000, Easing.OutQuint);
}
firstUpdate = false;

View File

@ -1,12 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input;
using osu.Framework.Platform;
using OpenTK;
using OpenTK.Graphics;
@ -17,6 +17,7 @@ namespace osu.Game.Graphics.UserInterface
public string Link { get; set; }
private Color4 hoverColour;
private GameHost host;
public ExternalLinkButton(string link = null)
{
@ -30,9 +31,10 @@ namespace osu.Game.Graphics.UserInterface
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OsuColour colours, GameHost host)
{
hoverColour = colours.Yellow;
this.host = host;
}
protected override bool OnHover(InputState state)
@ -50,11 +52,7 @@ namespace osu.Game.Graphics.UserInterface
protected override bool OnClick(InputState state)
{
if(Link != null)
Process.Start(new ProcessStartInfo
{
FileName = Link,
UseShellExecute = true //see https://github.com/dotnet/corefx/issues/10361
});
host.OpenUrlExternally(Link);
return true;
}

View File

@ -32,16 +32,14 @@ namespace osu.Game.Input.Handlers
public override int Priority => 0;
public class ReplayState<T> : InputState
public class ReplayState<T> : IInput
where T : struct
{
public List<T> PressedActions;
public override InputState Clone()
public void Apply(InputState state, IInputStateChangeHandler handler)
{
var clone = (ReplayState<T>)base.Clone();
clone.PressedActions = new List<T>(PressedActions);
return clone;
handler.HandleCustomInput(state, this);
}
}
}

View File

@ -0,0 +1,376 @@
// <auto-generated />
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
using osu.Game.Database;
namespace osu.Game.Migrations
{
[DbContext(typeof(OsuDbContext))]
[Migration("20180621044111_UpdateTaikoDefaultBindings")]
partial class UpdateTaikoDefaultBindings
{
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "2.1.1-rtm-30846");
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<float>("ApproachRate");
b.Property<float>("CircleSize");
b.Property<float>("DrainRate");
b.Property<float>("OverallDifficulty");
b.Property<double>("SliderMultiplier");
b.Property<double>("SliderTickRate");
b.HasKey("ID");
b.ToTable("BeatmapDifficulty");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("AudioLeadIn");
b.Property<int>("BaseDifficultyID");
b.Property<int>("BeatDivisor");
b.Property<int>("BeatmapSetInfoID");
b.Property<bool>("Countdown");
b.Property<double>("DistanceSpacing");
b.Property<int>("GridSize");
b.Property<string>("Hash");
b.Property<bool>("Hidden");
b.Property<bool>("LetterboxInBreaks");
b.Property<string>("MD5Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapID");
b.Property<string>("Path");
b.Property<int>("RulesetID");
b.Property<bool>("SpecialStyle");
b.Property<float>("StackLeniency");
b.Property<double>("StarDifficulty");
b.Property<string>("StoredBookmarks");
b.Property<double>("TimelineZoom");
b.Property<string>("Version");
b.Property<bool>("WidescreenStoryboard");
b.HasKey("ID");
b.HasIndex("BaseDifficultyID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("Hash");
b.HasIndex("MD5Hash");
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapID")
.IsUnique();
b.HasIndex("RulesetID");
b.ToTable("BeatmapInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Artist");
b.Property<string>("ArtistUnicode");
b.Property<string>("AudioFile");
b.Property<string>("AuthorString")
.HasColumnName("Author");
b.Property<string>("BackgroundFile");
b.Property<int>("PreviewTime");
b.Property<string>("Source");
b.Property<string>("Tags");
b.Property<string>("Title");
b.Property<string>("TitleUnicode");
b.HasKey("ID");
b.ToTable("BeatmapMetadata");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("BeatmapSetInfoID");
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.HasKey("ID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("FileInfoID");
b.ToTable("BeatmapSetFileInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapSetID");
b.Property<bool>("Protected");
b.HasKey("ID");
b.HasIndex("DeletePending");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapSetID")
.IsUnique();
b.ToTable("BeatmapSetInfo");
});
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("IntKey")
.HasColumnName("Key");
b.Property<int?>("RulesetID");
b.Property<string>("StringValue")
.HasColumnName("Value");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("RulesetID", "Variant");
b.ToTable("Settings");
});
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("IntAction")
.HasColumnName("Action");
b.Property<string>("KeysString")
.HasColumnName("Keys");
b.Property<int?>("RulesetID");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("IntAction");
b.HasIndex("RulesetID", "Variant");
b.ToTable("KeyBinding");
});
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Hash");
b.Property<int>("ReferenceCount");
b.HasKey("ID");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("ReferenceCount");
b.ToTable("FileInfo");
});
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
{
b.Property<int?>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("Available");
b.Property<string>("InstantiationInfo");
b.Property<string>("Name");
b.Property<string>("ShortName");
b.HasKey("ID");
b.HasIndex("Available");
b.HasIndex("ShortName")
.IsUnique();
b.ToTable("RulesetInfo");
});
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.Property<int>("SkinInfoID");
b.HasKey("ID");
b.HasIndex("FileInfoID");
b.HasIndex("SkinInfoID");
b.ToTable("SkinFileInfo");
});
modelBuilder.Entity("osu.Game.Skinning.SkinInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Creator");
b.Property<bool>("DeletePending");
b.Property<string>("Name");
b.HasKey("ID");
b.ToTable("SkinInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
.WithMany()
.HasForeignKey("BaseDifficultyID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
.WithMany("Beatmaps")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("Beatmaps")
.HasForeignKey("MetadataID");
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
.WithMany()
.HasForeignKey("RulesetID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
.WithMany("Files")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("BeatmapSets")
.HasForeignKey("MetadataID");
});
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
{
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Skinning.SkinInfo")
.WithMany("Files")
.HasForeignKey("SkinInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
#pragma warning restore 612, 618
}
}
}

View File

@ -0,0 +1,19 @@
using Microsoft.EntityFrameworkCore.Migrations;
using osu.Framework.Logging;
namespace osu.Game.Migrations
{
public partial class UpdateTaikoDefaultBindings : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.Sql("DELETE FROM KeyBinding WHERE RulesetID = 1");
Logger.Log("osu!taiko bindings have been reset due to new defaults", LoggingTarget.Runtime, LogLevel.Important);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
// we can't really tell if these should be restored or not, so let's just not do so.
}
}
}

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@ -1,11 +1,9 @@
// <auto-generated />
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
using osu.Game.Database;
using System;
namespace osu.Game.Migrations
{
@ -16,7 +14,7 @@ namespace osu.Game.Migrations
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "2.0.3-rtm-10026");
.HasAnnotation("ProductVersion", "2.1.1-rtm-30846");
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
{

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@ -14,16 +14,19 @@ namespace osu.Game.Online.API
{
protected override WebRequest CreateWebRequest() => new JsonWebRequest<T>(Uri);
public T Result => ((JsonWebRequest<T>)WebRequest).ResponseObject;
protected APIRequest()
{
base.Success += onSuccess;
}
private void onSuccess()
{
Success?.Invoke(((JsonWebRequest<T>)WebRequest).ResponseObject);
}
private void onSuccess() => Success?.Invoke(Result);
/// <summary>
/// Invoked on successful completion of an API request.
/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
/// </summary>
public new event APISuccessHandler<T> Success;
}
@ -52,7 +55,16 @@ namespace osu.Game.Online.API
protected APIAccess API;
protected WebRequest WebRequest;
/// <summary>
/// Invoked on successful completion of an API request.
/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
/// </summary>
public event APISuccessHandler Success;
/// <summary>
/// Invoked on failure to complete an API request.
/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
/// </summary>
public event APIFailureHandler Failure;
private bool cancelled;

View File

@ -10,13 +10,11 @@ namespace osu.Game.Online.API.Requests
{
private readonly BeatmapInfo beatmap;
private string lookupString => beatmap.OnlineBeatmapID > 0 ? beatmap.OnlineBeatmapID.ToString() : $@"lookup?checksum={beatmap.Hash}&filename={System.Uri.EscapeUriString(beatmap.Path)}";
public GetBeatmapDetailsRequest(BeatmapInfo beatmap)
{
this.beatmap = beatmap;
}
protected override string Target => $@"beatmaps/{lookupString}";
protected override string Target => $@"beatmaps/{beatmap.OnlineBeatmapID}";
}
}

View File

@ -0,0 +1,22 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
public class GetBeatmapRequest : APIRequest<APIBeatmap>
{
private readonly BeatmapInfo beatmap;
private string lookupString => beatmap.OnlineBeatmapID > 0 ? beatmap.OnlineBeatmapID.ToString() : $@"lookup?checksum={beatmap.MD5Hash}&filename={System.Uri.EscapeUriString(beatmap.Path)}";
public GetBeatmapRequest(BeatmapInfo beatmap)
{
this.beatmap = beatmap;
}
protected override string Target => $@"beatmaps/{lookupString}";
}
}

View File

@ -10,7 +10,10 @@ namespace osu.Game.Online.API.Requests.Responses
public class APIBeatmap : BeatmapMetadata
{
[JsonProperty(@"id")]
private int onlineBeatmapID { get; set; }
public int OnlineBeatmapID { get; set; }
[JsonProperty(@"beatmapset_id")]
public int OnlineBeatmapSetID { get; set; }
[JsonProperty(@"playcount")]
private int playCount { get; set; }
@ -55,7 +58,11 @@ namespace osu.Game.Online.API.Requests.Responses
Metadata = this,
Ruleset = rulesets.GetRuleset(ruleset),
StarDifficulty = starDifficulty,
OnlineBeatmapID = onlineBeatmapID,
OnlineBeatmapID = OnlineBeatmapID,
BeatmapSet = new BeatmapSetInfo
{
OnlineBeatmapSetID = OnlineBeatmapSetID,
},
Version = version,
BaseDifficulty = new BeatmapDifficulty
{

View File

@ -15,6 +15,15 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty(@"covers")]
private BeatmapSetOnlineCovers covers { get; set; }
private int? onlineBeatmapSetID;
[JsonProperty(@"id")]
public int? OnlineBeatmapSetID
{
get { return onlineBeatmapSetID; }
set { onlineBeatmapSetID = value > 0 ? value : null; }
}
[JsonProperty(@"preview_url")]
private string preview { get; set; }

View File

@ -25,7 +25,6 @@ namespace osu.Game.Online.API.Requests.Responses
{
BeatmapSetInfo setInfo = beatmapSet.ToBeatmapSet(rulesets);
beatmap.BeatmapSet = setInfo;
beatmap.OnlineBeatmapSetID = setInfo.OnlineBeatmapSetID;
beatmap.Metadata = setInfo.Metadata;
return beatmap;
}

View File

@ -101,6 +101,8 @@ namespace osu.Game
public OsuGame(string[] args = null)
{
this.args = args;
forwardLoggedErrorsToNotifications();
}
public void ToggleSettings() => settings.ToggleVisibility();
@ -305,8 +307,6 @@ namespace osu.Game
Depth = -6,
}, overlayContent.Add);
forwardLoggedErrorsToNotifications();
dependencies.Cache(settings);
dependencies.Cache(onscreenDisplay);
dependencies.Cache(social);
@ -394,31 +394,40 @@ namespace osu.Game
private void forwardLoggedErrorsToNotifications()
{
int recentErrorCount = 0;
int recentLogCount = 0;
const double debounce = 5000;
Logger.NewEntry += entry =>
{
if (entry.Level < LogLevel.Error || entry.Target == null) return;
if (entry.Level < LogLevel.Important || entry.Target == null) return;
if (recentErrorCount < 2)
const int short_term_display_limit = 3;
if (recentLogCount < short_term_display_limit)
{
notifications.Post(new SimpleNotification
Schedule(() => notifications.Post(new SimpleNotification
{
Icon = FontAwesome.fa_bomb,
Text = (recentErrorCount == 0 ? entry.Message : "Subsequent errors occurred and have been logged.") + "\nClick to view log files.",
Icon = entry.Level == LogLevel.Important ? FontAwesome.fa_exclamation_circle : FontAwesome.fa_bomb,
Text = entry.Message,
}));
}
else if (recentLogCount == short_term_display_limit)
{
Schedule(() => notifications.Post(new SimpleNotification
{
Icon = FontAwesome.fa_ellipsis_h,
Text = "Subsequent messages have been logged. Click to view log files.",
Activated = () =>
{
Host.Storage.GetStorageForDirectory("logs").OpenInNativeExplorer();
return true;
}
});
}));
}
Interlocked.Increment(ref recentErrorCount);
Scheduler.AddDelayed(() => Interlocked.Decrement(ref recentErrorCount), debounce);
Interlocked.Increment(ref recentLogCount);
Scheduler.AddDelayed(() => Interlocked.Decrement(ref recentLogCount), debounce);
};
}

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@ -21,6 +21,7 @@ using osu.Game.Online.API;
using osu.Framework.Graphics.Performance;
using osu.Framework.Graphics.Textures;
using osu.Framework.Logging;
using osu.Game.Audio;
using osu.Game.Database;
using osu.Game.Graphics.Textures;
using osu.Game.Input;
@ -56,6 +57,8 @@ namespace osu.Game
protected SettingsStore SettingsStore;
protected RulesetConfigCache RulesetConfigCache;
protected MenuCursorContainer MenuCursorContainer;
private Container content;
@ -123,6 +126,7 @@ namespace osu.Game
dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, contextFactory, Host, BeatmapManager, RulesetStore));
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
dependencies.Cache(new OsuColour());
fileImporters.Add(BeatmapManager);
@ -184,6 +188,10 @@ namespace osu.Game
KeyBindingStore.Register(globalBinding);
dependencies.Cache(globalBinding);
PreviewTrackManager previewTrackManager;
dependencies.Cache(previewTrackManager = new PreviewTrackManager());
Add(previewTrackManager);
}
protected override void LoadComplete()

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