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Fix drumrolls giving GOOD judgements too one tick too late

This commit is contained in:
smoogipoo 2018-03-05 21:17:26 +09:00
parent 30ea3299a9
commit 7ce3e60722

View File

@ -82,8 +82,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return;
int countHit = NestedHitObjects.Count(o => o.IsHit);
if (countHit > HitObject.RequiredGoodHits)
if (countHit >= HitObject.RequiredGoodHits)
{
AddJudgement(new TaikoJudgement { Result = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good });
if (HitObject.IsStrong)