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Fix drumrolls giving GOOD judgements too one tick too late
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@ -82,8 +82,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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return;
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int countHit = NestedHitObjects.Count(o => o.IsHit);
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if (countHit > HitObject.RequiredGoodHits)
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if (countHit >= HitObject.RequiredGoodHits)
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{
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AddJudgement(new TaikoJudgement { Result = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good });
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if (HitObject.IsStrong)
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