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CI fixes.
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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Mania.Timing
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/// </summary>
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public double TimeSpan { get; set; }
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private readonly List<DrawableControlPoint> drawableControlPoints = new List<DrawableControlPoint>();
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private readonly List<DrawableControlPoint> drawableControlPoints;
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public ControlPointContainer(IEnumerable<TimingChange> timingChanges)
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{
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@ -31,12 +31,12 @@ namespace osu.Game.Rulesets.Taiko.Objects
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public const float DEFAULT_STRONG_CIRCLE_DIAMETER = DEFAULT_CIRCLE_DIAMETER * STRONG_CIRCLE_DIAMETER_SCALE;
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/// <summary>
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/// The time taken from the initial (off-screen) spawn position to the centre of the hit target for a <see cref="ControlPoint.BeatLength"/> of 1000ms.
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/// The time taken from the initial (off-screen) spawn position to the centre of the hit target for a <see cref="TimingControlPoint.BeatLength"/> of 1000ms.
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/// </summary>
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private const double scroll_time = 6000;
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/// <summary>
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/// Our adjusted <see cref="scroll_time"/> taking into consideration local <see cref="ControlPoint.BeatLength"/> and other speed multipliers.
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/// Our adjusted <see cref="scroll_time"/> taking into consideration local <see cref="TimingControlPoint.BeatLength"/> and other speed multipliers.
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/// </summary>
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public double ScrollTime;
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