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Determine SampleInfo defaults in DrawableHitObject
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@ -12,6 +12,7 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK;
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using osu.Framework.Lists;
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using osu.Framework.Extensions.IEnumerableExtensions;
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namespace osu.Game.Rulesets.Catch.Objects
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{
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@ -29,9 +30,14 @@ namespace osu.Game.Rulesets.Catch.Objects
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public double Velocity;
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public double TickDistance;
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private ControlPointInfo controlPointInfo;
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private BeatmapDifficulty difficulty;
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public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(controlPointInfo, difficulty);
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this.controlPointInfo = controlPointInfo;
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this.difficulty = difficulty;
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
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DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
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@ -124,6 +130,8 @@ namespace osu.Game.Rulesets.Catch.Objects
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});
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}
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ticks.ForEach(t => t.ApplyDefaults(controlPointInfo, difficulty));
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return ticks;
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}
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}
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@ -63,10 +63,16 @@ namespace osu.Game.Rulesets.Mania.Objects
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/// </summary>
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private double tickSpacing = 50;
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private ControlPointInfo controlPointInfo;
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private BeatmapDifficulty difficulty;
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public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(controlPointInfo, difficulty);
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this.controlPointInfo = controlPointInfo;
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this.difficulty = difficulty;
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
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tickSpacing = timingPoint.BeatLength / difficulty.SliderTickRate;
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@ -89,11 +95,15 @@ namespace osu.Game.Rulesets.Mania.Objects
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for (double t = StartTime + tickSpacing; t <= EndTime - tickSpacing; t += tickSpacing)
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{
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ret.Add(new HoldNoteTick
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var tick = new HoldNoteTick
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{
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StartTime = t,
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Column = Column
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});
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};
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tick.ApplyDefaults(controlPointInfo, difficulty);
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ret.Add(tick);
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}
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return ret;
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@ -57,6 +57,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Scale = s.Scale,
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ComboColour = s.ComboColour,
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Samples = s.Samples,
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SoundControlPoint = s.SoundControlPoint
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})
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};
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@ -10,6 +10,7 @@ using System.Linq;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Framework.Extensions.IEnumerableExtensions;
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namespace osu.Game.Rulesets.Osu.Objects
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{
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@ -74,10 +75,16 @@ namespace osu.Game.Rulesets.Osu.Objects
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public double Velocity;
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public double TickDistance;
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private ControlPointInfo controlPointInfo;
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private BeatmapDifficulty difficulty;
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public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(controlPointInfo, difficulty);
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this.controlPointInfo = controlPointInfo;
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this.difficulty = difficulty;
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
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DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
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@ -124,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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var distanceProgress = d / length;
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var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
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yield return new SliderTick
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var ret = new SliderTick
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{
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RepeatIndex = repeat,
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StartTime = repeatStartTime + timeProgress * repeatDuration,
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@ -139,6 +146,10 @@ namespace osu.Game.Rulesets.Osu.Objects
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Volume = s.Volume
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}))
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};
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ret.ApplyDefaults(controlPointInfo, difficulty);
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yield return ret;
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}
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}
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}
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@ -158,7 +169,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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var repeatStartTime = StartTime + repeat * repeatDuration;
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var distanceProgress = d / length;
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yield return new RepeatPoint
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var ret = new RepeatPoint
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{
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RepeatIndex = repeat,
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StartTime = repeatStartTime,
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@ -167,6 +178,10 @@ namespace osu.Game.Rulesets.Osu.Objects
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Scale = Scale,
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ComboColour = ComboColour,
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};
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ret.ApplyDefaults(controlPointInfo, difficulty);
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yield return ret;
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}
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}
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}
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@ -55,9 +55,14 @@ namespace osu.Game.Rulesets.Taiko.Objects
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/// </summary>
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private double tickSpacing = 100;
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private ControlPointInfo controlPointInfo;
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private BeatmapDifficulty difficulty;
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public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(controlPointInfo, difficulty);
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this.controlPointInfo = controlPointInfo;
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this.difficulty = difficulty;
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
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@ -77,7 +82,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
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bool first = true;
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for (double t = StartTime; t < EndTime + tickSpacing / 2; t += tickSpacing)
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{
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ret.Add(new DrumRollTick
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var tick = new DrumRollTick
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{
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FirstTick = first,
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TickSpacing = tickSpacing,
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@ -89,12 +94,15 @@ namespace osu.Game.Rulesets.Taiko.Objects
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Name = @"slidertick",
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Volume = s.Volume
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}))
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});
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};
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tick.ApplyDefaults(controlPointInfo, difficulty);
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ret.Add(tick);
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first = false;
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}
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return ret;
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}
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}
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}
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}
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@ -15,40 +15,19 @@ namespace osu.Game.Audio
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public const string HIT_NORMAL = @"hitnormal";
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public const string HIT_CLAP = @"hitclap";
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/// <summary>
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/// The <see cref="SoundControlPoint"/> that is used for <see cref="Bank"/> and <see cref="Volume"/>
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/// if the values have not already been provided by the hitobject.
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/// </summary>
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[JsonIgnore]
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public SoundControlPoint ControlPoint;
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private string bank;
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/// <summary>
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/// The bank to load the sample from.
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/// </summary>
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public string Bank
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{
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get { return string.IsNullOrEmpty(bank) ? (ControlPoint?.SampleBank ?? "normal") : bank; }
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set { bank = value; }
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}
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public bool ShouldSerializeBank() => Bank != ControlPoint.SampleBank;
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public string Bank;
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/// <summary>
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/// The name of the sample to load.
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/// </summary>
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public string Name { get; set; }
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public string Name;
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private int volume;
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/// <summary>
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/// The sample volume.
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/// </summary>
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public int Volume
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{
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get { return volume == 0 ? (ControlPoint?.SampleVolume ?? 0) : volume; }
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set { volume = value; }
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}
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public bool ShouldSerializeVolume() => Volume != ControlPoint.SampleVolume;
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public int Volume;
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}
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}
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@ -5,14 +5,16 @@ namespace osu.Game.Beatmaps.ControlPoints
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{
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public class SoundControlPoint : ControlPoint
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{
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public const string DEFAULT_BANK = "normal";
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/// <summary>
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/// The default sample bank at this control point.
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/// </summary>
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public string SampleBank;
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public string SampleBank = DEFAULT_BANK;
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/// <summary>
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/// The default sample volume at this control point.
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/// </summary>
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public int SampleVolume;
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}
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}
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}
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@ -86,12 +86,23 @@ namespace osu.Game.Rulesets.Objects.Drawables
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{
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foreach (SampleInfo sample in HitObject.Samples)
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{
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SampleChannel channel = audio.Sample.Get($@"Gameplay/{sample.Bank}-{sample.Name}");
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if (HitObject.SoundControlPoint == null)
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throw new ArgumentNullException(nameof(HitObject.SoundControlPoint), $"{nameof(HitObject)} must always have an attached {nameof(HitObject.SoundControlPoint)}.");
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var bank = sample.Bank;
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if (string.IsNullOrEmpty(bank))
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bank = HitObject.SoundControlPoint.SampleBank;
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int volume = sample.Volume;
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if (volume == 0)
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volume = HitObject.SoundControlPoint.SampleVolume;
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SampleChannel channel = audio.Sample.Get($@"Gameplay/{bank}-{sample.Name}");
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if (channel == null)
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continue;
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channel.Volume.Value = sample.Volume;
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channel.Volume.Value = volume;
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Samples.Add(channel);
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}
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}
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@ -31,6 +31,9 @@ namespace osu.Game.Rulesets.Objects
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/// </summary>
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public SampleInfoList Samples = new SampleInfoList();
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[JsonIgnore]
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public SoundControlPoint SoundControlPoint;
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/// <summary>
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/// Whether this <see cref="HitObject"/> is in Kiai time.
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/// </summary>
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@ -48,13 +51,7 @@ namespace osu.Game.Rulesets.Objects
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EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime);
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Kiai = effectPoint.KiaiMode;
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// Initialize first sample
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Samples.ForEach(s => s.ControlPoint = soundPoint);
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// Initialize any repeat samples
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var repeatData = this as IHasRepeats;
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repeatData?.RepeatSamples?.ForEach(r => r.ForEach(s => s.ControlPoint = soundPoint));
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SoundControlPoint = soundPoint;
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}
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}
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}
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