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Adjust sizing to better fit glows within the playfield.
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@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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{
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Type = EdgeEffectType.Glow,
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Colour = AccentColour,
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Radius = KiaiMode ? 50 : 8
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Radius = KiaiMode ? 40 : 8
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};
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}
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}
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@ -13,12 +13,12 @@ namespace osu.Game.Rulesets.Taiko.Objects
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/// <summary>
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/// Diameter of a circle relative to the size of the <see cref="TaikoPlayfield"/>.
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/// </summary>
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public const float PLAYFIELD_RELATIVE_DIAMETER = 0.5f;
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public const float PLAYFIELD_RELATIVE_DIAMETER = 0.45f;
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/// <summary>
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/// Scale multiplier for a strong circle.
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/// </summary>
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public const float STRONG_CIRCLE_DIAMETER_SCALE = 1.5f;
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public const float STRONG_CIRCLE_DIAMETER_SCALE = 1.4f;
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/// <summary>
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/// Default circle diameter.
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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/// <summary>
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/// The default play field height.
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/// </summary>
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public const float DEFAULT_PLAYFIELD_HEIGHT = 168f;
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public const float DEFAULT_PLAYFIELD_HEIGHT = 178f;
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/// <summary>
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/// The offset from <see cref="left_area_size"/> which the center of the hit target lies at.
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@ -221,7 +221,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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/// <summary>
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/// This is a very special type of container. It serves a similar purpose to <see cref="FillMode.Fit"/>, however unlike <see cref="FillMode.Fit"/>,
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/// this will only adjust the scale relative to the height of its parent and will maintain the original width relative to its parent.
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///
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///
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/// <para>
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/// By adjusting the scale relative to the height of its parent, the aspect ratio of this container's children is maintained, however this is undesirable
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/// in the case where the hit object container should not have its width adjusted by scale. To counteract this, another container is nested inside this
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