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Fix post-rebase issues
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parent
10543cf1b6
commit
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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchHitObject>
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{
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protected override ScrollAlgorithm ScrollAlgorithm => ScrollAlgorithm.Constant;
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protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
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protected override bool UserScrollSpeedAdjustment => false;
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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{
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public class TaikoRulesetContainer : ScrollingRulesetContainer<TaikoPlayfield, TaikoHitObject>
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{
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protected override ScrollAlgorithm ScrollAlgorithm => ScrollAlgorithm.Overlapping;
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protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
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protected override bool UserScrollSpeedAdjustment => false;
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@ -62,9 +62,9 @@ namespace osu.Game.Tests.Visual
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}
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});
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AddStep("Constant scroll", () => setScrollAlgorithm(ScrollAlgorithm.Constant));
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AddStep("Overlapping scroll", () => setScrollAlgorithm(ScrollAlgorithm.Overlapping));
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AddStep("Sequential scroll", () => setScrollAlgorithm(ScrollAlgorithm.Sequential));
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AddStep("Constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
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AddStep("Overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
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AddStep("Sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
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AddSliderStep("Time range", 100, 10000, 5000, v => scrollContainers.ForEach(c => c.TimeRange = v));
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AddStep("Add control point", () => addControlPoint(Time.Current + 5000));
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@ -136,7 +136,7 @@ namespace osu.Game.Tests.Visual
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}
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}
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private void setScrollAlgorithm(ScrollAlgorithm algorithm) => scrollContainers.ForEach(c => c.ScrollAlgorithm = algorithm);
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private void setScrollAlgorithm(ScrollVisualisationMethod algorithm) => scrollContainers.ForEach(c => c.ScrollAlgorithm = algorithm);
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private class TestPlayfield : ScrollingPlayfield
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{
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@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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MaxValue = time_span_max
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};
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protected virtual ScrollAlgorithm ScrollAlgorithm => ScrollAlgorithm.Sequential;
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protected virtual ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Sequential;
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/// <summary>
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/// Whether the player can change <see cref="VisibleTimeRange"/>.
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@ -87,15 +87,15 @@ namespace osu.Game.Rulesets.UI.Scrolling
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scrollingInfo.Direction.BindTo(Direction);
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scrollingInfo.TimeRange.BindTo(TimeRange);
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switch (ScrollAlgorithm)
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switch (VisualisationMethod)
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{
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case ScrollAlgorithm.Sequential:
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case ScrollVisualisationMethod.Sequential:
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scrollingInfo.Algorithm = new SequentialScrollAlgorithm(controlPoints);
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break;
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case ScrollAlgorithm.Overlapping:
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case ScrollVisualisationMethod.Overlapping:
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scrollingInfo.Algorithm = new OverlappingScrollAlgorithm(controlPoints);
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break;
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case ScrollAlgorithm.Constant:
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case ScrollVisualisationMethod.Constant:
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scrollingInfo.Algorithm = new ConstantScrollAlgorithm();
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break;
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}
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@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual
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{
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public SortedList<MultiplierControlPoint> ControlPoints => scrollingInfo.Algorithm.ControlPoints;
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public ScrollAlgorithm ScrollAlgorithm { set => scrollingInfo.Algorithm.Algorithm = value; }
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public ScrollVisualisationMethod ScrollAlgorithm { set => scrollingInfo.Algorithm.Algorithm = value; }
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public double TimeRange { set => scrollingInfo.TimeRange.Value = value; }
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@ -54,22 +54,22 @@ namespace osu.Game.Tests.Visual
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public TestScrollAlgorithm()
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{
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Algorithm = ScrollAlgorithm.Constant;
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Algorithm = ScrollVisualisationMethod.Constant;
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}
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public ScrollAlgorithm Algorithm
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public ScrollVisualisationMethod Algorithm
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{
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set
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{
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switch (value)
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{
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case ScrollAlgorithm.Constant:
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case ScrollVisualisationMethod.Constant:
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implementation = new ConstantScrollAlgorithm();
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break;
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case ScrollAlgorithm.Overlapping:
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case ScrollVisualisationMethod.Overlapping:
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implementation = new OverlappingScrollAlgorithm(ControlPoints);
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break;
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case ScrollAlgorithm.Sequential:
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case ScrollVisualisationMethod.Sequential:
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implementation = new SequentialScrollAlgorithm(ControlPoints);
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break;
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}
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