OliBomby
b3d1a9ee2e
Dont snap expected distance while drawing
...
This makes it 10 billion times smoother to draw, very nice
2023-12-03 22:03:51 +01:00
OliBomby
ca55a7b2bf
call builder finish before ending curve
2023-12-03 21:43:37 +01:00
OliBomby
bcf2effae9
Remove the Linear segment simplification because it just makes things harder to edit afterwards if it made some segment linear type when you actually intended there to be some curve
2023-12-03 21:22:04 +01:00
OliBomby
34b5264616
fix the linear segment
2023-12-03 21:13:27 +01:00
OliBomby
ba2cc0243c
update comment
2023-12-03 21:10:01 +01:00
OliBomby
8873824107
fix control points being cleared
2023-12-03 20:53:25 +01:00
OliBomby
4cd6efc8f7
update default parameters
2023-12-03 20:53:05 +01:00
OliBomby
595bc9398a
update to new builder control point signature
2023-12-03 20:14:00 +01:00
Bartłomiej Dach
63481e8e60
Merge pull request #25539 from default0/fix-slider-drawing-with-snap
...
Fix freehand-drawn sliders with distance snap
2023-11-27 11:25:50 +09:00
Bartłomiej Dach
3da8a0cbed
Fix undo being broken when ctrl-click and dragging new point
2023-11-23 14:01:17 +09:00
Bartłomiej Dach
e8d3d26d16
Fix slider length not updating when adding new anchor via ctrl-click
2023-11-23 10:07:40 +09:00
cs
95b12082ae
Update to respect distance snap
...
This will cause freehand drawing to respect distance snap, instead
changing the drawn path to start from the sliders start position
and "snap" in a linear fashion to the cursor position from the
position indicated by distance snap
2023-11-22 10:14:44 +01:00
cs
f7fce1d714
Fix freehand-drawn sliders with distance snap
2023-11-22 09:55:32 +01:00
Dean Herbert
21bf288277
Merge pull request #25520 from peppy/context-menu-spacers
...
Allow context menus to have visible spacers
2023-11-21 16:56:36 +09:00
Bartłomiej Dach
bf972a04ee
Merge pull request #25409 from Tom94/bspline-sliders
...
Add free-hand drawing of sliders to the editor
2023-11-21 16:28:14 +09:00
Bartłomiej Dach
ed38746823
Fix spacer appearing on top of menu
2023-11-21 16:14:41 +09:00
Bartłomiej Dach
d83b2e24e7
Merge pull request #25371 from RatinFX/open-editor-timestamp
...
Implement opening editor timestamp links
2023-11-21 15:48:36 +09:00
Dean Herbert
cc33e12125
Fix dragging after one point already placed incorrectly entering drawing mode
2023-11-21 15:38:12 +09:00
Dean Herbert
a210469956
Reorder methods
2023-11-21 15:38:12 +09:00
Dean Herbert
016de7be6a
Simplify drag handling code in SliderPlacementBlueprint
2023-11-21 15:38:12 +09:00
Dean Herbert
cf6f66b84f
Remove redundant Clear()
call
2023-11-21 15:38:12 +09:00
Dean Herbert
92728ea564
Simplify toolbox initialisation
2023-11-21 15:38:12 +09:00
Dean Herbert
e69e78ad41
Refactor b-spline path conversion code to better handle linear segments
2023-11-21 15:38:12 +09:00
Dean Herbert
0a5444d091
Fix using the incorrect position for the first point
2023-11-21 15:38:12 +09:00
Dean Herbert
314a7bf6f1
Simplify AddOnce
call to avoid self
argument
2023-11-21 15:38:12 +09:00
Dean Herbert
9718a80249
Add visible spacer between "inherit" and other curve types
2023-11-21 14:24:19 +09:00
Dean Herbert
3680024e31
Fix tolerance not being transferred to blueprint in all cases
2023-11-21 11:15:00 +09:00
Dean Herbert
e9f371a581
Refactor slider settings class
2023-11-21 09:59:49 +09:00
Dean Herbert
638c8f1adc
Get rid of weird cruft and non-standard flow
2023-11-21 00:25:23 +09:00
Dean Herbert
6f5c468a83
Rename settings class
2023-11-21 00:21:44 +09:00
Dean Herbert
750bbc8a19
Simplify null checks
2023-11-21 00:18:36 +09:00
Bartłomiej Dach
364a3f75e1
Compile regexes
2023-11-20 22:03:25 +09:00
Bartłomiej Dach
b6215b2809
Rename and document SelectFromTimestamp
2023-11-20 21:57:14 +09:00
Dean Herbert
492fd06c62
Remove unnecessary null override
2023-11-20 19:21:23 +09:00
Bartłomiej Dach
4061417ac8
Decrease default value for slider tolerance
...
Highly subjective change, but at 50 the drawing just did not feel
responsive enough to input.
2023-11-20 15:54:46 +09:00
Bartłomiej Dach
43dbd65708
Show Catmull as a control point type option if selection already contains it
2023-11-20 15:53:25 +09:00
Bartłomiej Dach
5d1bac6d7a
Remove IToolboxAttachment
for now
...
The interface doesn't really do anything useful right now because
it enforces a common contract, but all usages of the contract
go through the concrete implementation, and it inflates
the already-huge diff.
2023-11-20 13:17:43 +09:00
Bartłomiej Dach
affef85f25
Remove ISliderDrawingSettingsProvider
...
Seems like excessive abstraction.
2023-11-20 13:02:51 +09:00
Bartłomiej Dach
831884a64b
Remove unused enum member
2023-11-20 13:00:12 +09:00
Bartłomiej Dach
f46945a294
Avoid one unnecessary path update from B-spline builder
2023-11-20 12:42:16 +09:00
Bartłomiej Dach
518dcc567b
Null-check drawingSettingsProvider
...
As it's annotated as an optional dependency.
2023-11-20 12:41:24 +09:00
Bartłomiej Dach
b6e3e42445
Merge branch 'master' into bspline-sliders
2023-11-20 12:03:29 +09:00
cs
360864fd7b
Hide catmull curve type when possible
2023-11-15 07:45:28 +01:00
cs
520642975b
Fix control point hover text and context menu
2023-11-15 07:45:09 +01:00
cs
ceeaf5b67c
CI fixes and small tweaks
2023-11-15 07:09:33 +01:00
Thomas Müller-Höhne
90ec6895d1
Automatic red control point generation & corner threshold
2023-11-14 16:53:01 +09:00
cs
fa976a5aa0
Fix code style/quality issues
2023-11-13 08:25:27 +01:00
Thomas Müller-Höhne
e6b4dfba36
Fix doubled control point at beginning of drawn slider
2023-11-13 12:49:59 +09:00
Thomas Müller-Höhne
c24b3543ab
Fix OnDragStart on macOS
2023-11-13 12:47:12 +09:00
ratinfx
fab6fc9adb
Updated comments, renamed method
2023-11-12 15:09:15 +01:00
ratinfx
4e7c40f1d7
Do Split and Parse before checking HitObjects
2023-11-12 14:58:46 +01:00
cs
54b8244a18
CI Fixup
2023-11-11 15:02:06 +01:00
ratinfx
4e1e19728c
Refactor HitObject selection in Composer
2023-11-11 14:02:42 +01:00
cs
3f85aa79c5
Add free-hand drawing of sliders to the editor
2023-11-11 13:33:25 +01:00
Thomas Müller-Höhne
926636cc03
Generalize Bezier curves to BSplines of Nth degree
2023-11-11 13:32:53 +01:00
Dean Herbert
35e11c7c63
Rename diagonal scale variable and update xmldoc
2023-11-10 17:55:02 +09:00
Dean Herbert
ec3b6e47fb
Change selection handling to adjust Size
instead of Scale
for edge nodes
2023-11-10 14:22:28 +09:00
ratinfx
aa87e0a44d
HitObject Selection logic and separation for gamemodes
...
+ moved time_regex into EditorTimestampParser
2023-11-07 01:36:58 +01:00
Bartłomiej Dach
dcfd6a0a8a
Remove DistancedHitObjectComposer
inheritance from osu! composer
2023-10-19 11:46:30 +02:00
Bartłomiej Dach
3ab083b696
Split IPositionSnapProvider
from IDistanceSnapProvider
...
In preparation to remove `DistancedHitObjectComposer`, split off
`IPositionSnapProvider` from `IDistanceSnapProvider`.
`DistancedHitObjectComposer` was not touching `IPositionSnapProvider`'s
only interface member at all, it was just forwarding it for subclasses
to override to their own leisure.
2023-10-19 11:45:24 +02:00
Dean Herbert
5341a335a6
Bypass Parent
nullability checks for now
2023-10-17 17:48:45 +09:00
Dean Herbert
81485c548c
Move LegacyLastTickOffset
specification to generation code and stop passing everywhere
2023-09-29 14:32:29 +09:00
Dean Herbert
990c54519b
Merge branch 'master' into limit-gameplay-sprite-dimensions
2023-09-26 16:40:32 +09:00
Dean Herbert
41a8239e49
Remvoe null default for mods which can't be null
2023-09-20 15:27:50 +09:00
Dean Herbert
8e16b1d507
Simplify some maximum size specs
2023-09-20 12:48:15 +09:00
Dean Herbert
1a37543d28
Rename SliderVelocity
to SliderVelocityMultiplier
to distinguish from Velocity
2023-09-06 19:01:08 +09:00
Bartłomiej Dach
3c191ff9ea
Expand allowable rotation range to [-360, 360]
2023-08-19 15:09:59 +02:00
Dean Herbert
63080d049f
Adjust icons slightly
2023-08-17 19:08:18 +09:00
Bartłomiej Dach
19f892687a
Add precise rotation control to osu! editor
2023-08-16 11:37:52 +02:00
Bartłomiej Dach
262f25dce8
Make SelectionRotationHandler
a Component
2023-07-30 20:18:33 +02:00
Bartłomiej Dach
821cd08f34
Merge branch 'master' into selection-operations-refactor
2023-07-30 19:29:06 +02:00
Dean Herbert
eac6271bd0
Add new property to avoid overlapping usages
2023-07-25 18:14:03 +09:00
Dean Herbert
2f7d38d98b
Merge branch 'master' into fix-editor-blueprint-input-extension
2023-07-25 18:14:02 +09:00
Bartłomiej Dach
aec3ca250c
Migrate SelectionHandler
to use SelectionRotationHandler
2023-07-23 20:56:22 +02:00
Bartłomiej Dach
ba904fd77b
Migrate osu! rotation handling to SelectionRotationHandler
2023-07-23 20:56:22 +02:00
Bartłomiej Dach
4622255cc7
Move out helper methods to static class
2023-07-23 18:24:20 +02:00
Dean Herbert
b58354ac64
Fix playfield getting cut off (again) at tall aspect ratios
2023-07-21 15:20:20 +09:00
Dean Herbert
4a6a5b174a
Fix editor blueprints being selectable for too long when hit markers are enabled
...
Addresses https://github.com/ppy/osu/discussions/24163 .
2023-07-19 14:59:22 +09:00
Dean Herbert
dd8774a640
Vertically centre the editor osu! playfield
2023-07-14 13:21:28 +09:00
Dean Herbert
df5b389629
Manual fixes to reduce warnings to zero
2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Dean Herbert
95ad18ed2e
Reduce the radius of note-to-note snapping in osu! editor
...
Stable uses `0.15f`, but for whatever reason that feels too large still.
I've ballparked this.
Addresses https://github.com/ppy/osu/discussions/23806 .
2023-06-08 17:44:33 +09:00
Salman Ahmed
62cb6a98ca
Remove redundant nullable suppression directives
2023-06-07 08:20:41 +03:00
Bartłomiej Dach
e35201cb99
Don't snap non-head slider nodes to distance grid during placement either
...
1cd69220ef
only disabled snapping the
aforementioned nodes to distance grid for already-placed sliders.
`SliderPlacementBlueprint` has its own logic for placement, so the fix
needs to be mirrored there too.
2023-05-26 19:51:20 +02:00
Dean Herbert
1cd69220ef
Fix slider path placement snapping non-head nodes to distanced snapping grid
...
As discussed at https://github.com/ppy/osu/discussions/23531 .
2023-05-25 21:41:43 +09:00
Dean Herbert
804671ca74
Split out grid snapping modes into "relative" and "global" types
2023-05-25 21:41:19 +09:00
Dean Herbert
b58ab28765
Make EditorClock
non-nullable in PlacementBlueprint
2023-05-17 21:40:52 +09:00
Dean Herbert
f443cfb93e
Move blueprint validity conditions to allow more correct external usage of EndPlacement
...
Until now, these were haphazardly enforce inline in blueprint
implementations. The only thing stopping complete breakage is that
`EndPlacement` wasn't called (too much) from outside the blueprint,
leaving them responsible for their own placement.
By moving this conditional out of the provided paramters to
`EndPlacement`, it allows more flexible usage of that method externally.
Coming in a future PR.
2023-05-12 16:02:22 +09:00
Dean Herbert
6b017ac05f
Merge pull request #23308 from OliBomby/sample-control-points
...
Remove SampleControlPoint and DifficultyControlPoint from HitObject
2023-05-03 14:21:51 +09:00
Dean Herbert
67f83f246b
Add more padding around playfield in editor to avoid overlap with tool areas
...
Closes #23130 .
2023-05-02 15:37:02 +09:00
OliBomby
c44f71a737
remove all regular usage of DifficultyControlPoint
2023-04-26 17:55:38 +02:00
OliBomby
9f8d7bccba
fix usings
2023-04-26 17:34:02 +02:00
OliBomby
d97daee96b
remove all non-test usage of SampleControlPoint
2023-04-26 13:55:39 +02:00
Dean Herbert
45e3e3623b
Fix spinners being selectable for too long after they fade in the editor
...
The actual visual extension is only applied to `HitCircle`s (which does include slider
start / end), and should not be applied to spinners in the first place.
Addresses https://github.com/ppy/osu/discussions/22949 .
2023-03-28 18:49:59 +09:00
Bartłomiej Dach
49443f0b55
Inline temporary variable
2023-02-04 14:36:30 +01:00
Bartłomiej Dach
a1343dacc1
Merge branch 'master' into SnapToReverseSlider
2023-02-04 14:14:37 +01:00
Wleter
60f6484073
fix spaces
2023-02-03 16:13:37 +01:00
Wleter
f7f13cb9d9
fix formatting
2023-02-03 16:13:04 +01:00
Wleter
20e220df56
prioritize closest snap position
2023-02-03 16:05:16 +01:00
Wleter
23e9bdd554
check every snap position in blueprint
2023-02-02 14:22:30 +01:00
Dean Herbert
7344d34d5b
Move where
class specs to next line
2023-01-26 17:12:41 +09:00
Dean Herbert
13937cf555
Merge branch 'master' into stream-tool-2
2023-01-26 16:08:20 +09:00
Dean Herbert
73f083a316
Refactor how additional points are provided to avoid confusion
2023-01-23 14:13:46 +09:00
Wleter
f8d8a627b8
change property name
2023-01-18 22:00:39 +01:00
Wleter
ab78dd0436
add collection of selection points.
2023-01-18 21:34:23 +01:00
Dean Herbert
ecb4727aec
Fix formatting issues
2023-01-18 17:33:14 +09:00
Wleter
00f15d19f9
fix double newlines
2023-01-17 21:11:21 +01:00
Wleter
e5863fbaf1
add ScreenSpaceEndPoint field
2023-01-10 21:20:09 +01:00
Wleter
38bb7ac0c7
add fields for path's end location
2023-01-10 21:16:34 +01:00
Dean Herbert
192536643c
Fix some more inspections
2022-12-16 20:21:19 +09:00
OliBomby
d458c3a012
Fix variable which didnt get renamed
2022-12-07 10:13:40 +01:00
OliBomby
10b5900710
made PathControlPointVisualiser generic
2022-12-07 10:13:40 +01:00
Dan Balasescu
ee62f3c0d3
Fix test failure
...
Similar to SliderPlacementBlueprint.
2022-12-02 18:32:43 +09:00
Dean Herbert
45ea183cc3
Fix being able to place zero-length spinners
...
Also always snap a spinner's end time using beat snap (matches stable).
2022-12-02 17:57:15 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
12606122e3
Fix sliders not correctly taking on full available length after changing curve type
2022-11-17 13:59:07 +09:00
Dean Herbert
ada039151b
Add the ability to toggle off hit marker displays in the editor
2022-11-08 18:07:06 +09:00
Dean Herbert
e02c477008
Merge pull request #21017 from andy840119/remove-nullable-disable-in-the-checks
...
Remove nullable disable in the checks.
2022-11-06 18:39:03 +09:00
andy840119
b0673636ca
Remove nullable disable annotation in the osu ruleset.
2022-11-05 16:49:55 +08:00
Bartłomiej Dach
23134aea61
Update outdated comment
2022-11-04 19:48:19 +01:00
Dean Herbert
36c08b69fe
Fix failing tests
2022-11-04 20:47:49 +09:00
Dean Herbert
20021551bb
Fix editor selection behaviour regressions due to new path visualiser optimisation
2022-11-04 19:36:59 +09:00
Dan Balasescu
74f3b9b18d
Merge pull request #20965 from peppy/reduce-slider-blueprint-overhead
...
Only draw path visualiser when hovered or single slider is selected
2022-10-28 16:01:30 +09:00
Dean Herbert
300ffbb500
Don't bother checking for null editorBeatmap
2022-10-28 14:35:55 +09:00
Dean Herbert
10c658e440
Ensure updateVisualDefinition
is called once on load
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-10-28 14:34:24 +09:00
Bartłomiej Dach
d657005ffa
Merge branch 'master' into avoid-unnecessary-path-updates
2022-10-27 20:07:46 +02:00
Dean Herbert
7faf5cd1f6
Fix one more null edge case
2022-10-28 01:20:17 +09:00
Dean Herbert
e582d9d5a8
Remove unused using statements
2022-10-28 01:17:09 +09:00
Dean Herbert
361153f598
Fix nullref in tests due to missing EditorBeatmap
dependency
2022-10-27 19:05:50 +09:00
Dean Herbert
39e0362db1
Reduce size of spinner blueprint to better represent gameplay size
2022-10-27 16:15:22 +09:00
Dean Herbert
0c7672e124
Avoid unnecessarily refreshing SliderBodyPiece
's path
2022-10-27 16:02:04 +09:00
Dean Herbert
2f172b66cf
Block hover if a multi-selection is made to avoid overlapping path visualisers
2022-10-27 14:52:46 +09:00
Dean Herbert
097d310d74
Only draw path visualiser when hovered or single slider is selected
2022-10-27 14:40:14 +09:00
Bartłomiej Dach
4db01fc970
Merge branch 'master' into fix-time-snapping-when-nearby-objects
2022-10-26 23:31:17 +02:00
Bartłomiej Dach
8b8d0c2293
Fix typo in comment
2022-10-26 23:30:14 +02:00
Dean Herbert
d03161ec01
Apply distance snap time component even when nearby object snap kicks in
2022-10-26 14:39:39 +09:00
Dean Herbert
7d59bc6e2f
Merge branch 'grid-momentary-shortcuts' into read-current-distance-snap
2022-10-26 13:28:04 +09:00
Dean Herbert
54ae16badc
Move distance snap toggle button implementation to DistancedHitObjectComposer
2022-10-26 13:27:23 +09:00
Dean Herbert
2f0283e4d4
Simplify logic with new multi-grid snap support
2022-10-25 14:22:30 +09:00
Dean Herbert
2b850694fa
Merge branch 'allow-distance-grid-snap' into grid-momentary-shortcuts
2022-10-25 14:10:45 +09:00
Dean Herbert
02a3f8c17f
Allow both distance snap and grid snap to be applied at the same time
2022-10-25 14:09:22 +09:00
Dean Herbert
645a84b1d6
Display current distance snap and add button to update to use it
2022-10-21 22:58:36 +09:00
Dean Herbert
ca91f9f716
Don't allow two momentary toggles at the same time to avoid edge cases
2022-10-21 17:16:55 +09:00
Dean Herbert
ef990c55ca
Handle distance/grid toggles based on key type, rathern than individual left/right
2022-10-21 16:11:19 +09:00
Dean Herbert
966dd786ae
Don't consume keys when handling momentary snap toggles
2022-10-20 00:00:24 +09:00
Dean Herbert
830b92d3ae
Add momentary shortcuts to toggle grid/distance snap
...
Matching osu!stable. I use these quite a lot while mapping and I'm sure
others do as well.
Hold `Shift` = invert grid snap
Hold `Alt` = invert distance snap
2022-10-19 20:06:41 +09:00
Dean Herbert
6a7f6c76ff
Fix osu! editor padding being applied to toolboxes
...
The result of https://github.com/ppy/osu/pull/20739 and https://github.com/ppy/osu/pull/20738 having unintended side effects when applied together.
2022-10-18 14:32:00 +09:00
OliBomby
b22e201289
Fixed stream convert float precision edge case
2022-10-08 23:43:23 +02:00
B3nn1
112bbe2296
Always use Parent.ToScreenSpace() in PathControlPointVisualiser
2022-09-21 18:56:22 +02:00
B3nn1
5d54354588
Add missing ToScreenSpace() call
2022-09-21 18:53:25 +02:00
B3nn1
368229f324
Remove unnecessary brackets
2022-09-21 01:25:01 +02:00
B3nn1
fe9e8635fc
Fix snapping of already existing slider control points in the editor
2022-09-21 01:04:39 +02:00
B3nn1
b0a3c9152a
Enable snapping for slider control points in the editor
2022-09-19 21:33:38 +02:00
Dean Herbert
4af76b9f48
Apply the same change to HandleFlip
2022-09-15 19:55:18 +09:00
Dean Herbert
c203a030c1
Update osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs
...
Co-authored-by: apollo <83023433+apollo-dw@users.noreply.github.com>
2022-09-15 04:28:07 +09:00
Dean Herbert
87384db872
Fix slider rotation causing thousands of new drawables to be created
2022-09-15 00:51:08 +09:00
Dean Herbert
89e128c0f3
Fix bindable event binds to HitObject
directly
2022-09-12 17:35:56 +09:00
Dean Herbert
f1d9b225a7
Remove probably pointless comment
2022-09-05 16:40:10 +09:00
Dean Herbert
8af8adf22d
Fix incorrect slider length in timeline when non-default velocity is inherited from previous object
2022-09-05 16:17:26 +09:00
Dean Herbert
a15ea71aed
Merge branch 'master' into fix-merge-crash
2022-08-31 13:28:57 +09:00
OliBomby
44916c51d7
Updated canMerge check to be totally accurate
2022-08-30 00:18:55 +02:00
Dean Herbert
2e5770be4e
Move helper method to bottom of class
2022-08-30 02:51:42 +09:00
OliBomby
d50e9caa11
Moved guards to separate canMerge method
2022-08-29 18:58:29 +02:00
OliBomby
a296c1ec81
remove call to changeHandler BeginChange
2022-08-29 16:05:35 +02:00
OliBomby
ff2eac79d1
fix same time merge causing crash
2022-08-27 17:43:32 +02:00
OliBomby
16e0ec2f88
Fixed 0 length merge being allowed
2022-08-27 13:53:50 +02:00
Dean Herbert
69cbc0125b
Merge pull request #19964 from nanashi-1/merge-hitobject-hitsound-fix
...
Fix hitobjects merge feature in editor not adding any hitsounds
2022-08-26 20:05:02 +09:00
Dean Herbert
03dcfed384
Merge branch 'master' into slider-splitter
2022-08-26 19:10:33 +09:00
Dean Herbert
47cb163015
Refactor splitting logic and comments slightly
2022-08-26 19:09:03 +09:00
Dean Herbert
f54047d17b
Move selection clearing to top
2022-08-26 18:55:20 +09:00
nanashi
4fc96f0389
Merge branch 'ppy:master' into merge-hitobject-hitsound-fix
2022-08-25 19:34:05 +08:00
nanashi-1
2d2bfac5e9
used firstHitObject.Samples
as samples for mergedHitObject
2022-08-25 17:49:38 +08:00
Dean Herbert
3ca4bdc087
Add ToArray()
calls to removal iteration for safety
2022-08-25 15:13:38 +09:00
Dean Herbert
091c51e664
Fix SliderPath.Version
bindings not being correctly cleaned up on path changes
2022-08-25 15:00:32 +09:00
OliBomby
631ea9a3ed
added a gap between objects and made it theoretically possible to retain sample control point
2022-08-23 23:29:59 +02:00
OliBomby
1f9cdff013
remove these lines
2022-08-23 22:19:40 +02:00
Dean Herbert
885ea4270b
Reorder context menu items and tidy up surrounding code
2022-08-20 14:03:54 +09:00
Dean Herbert
36e202c70e
Add inline comment explaining necessity to use AddRange
for slider transform operations
2022-08-20 11:38:43 +09:00
OliBomby
65f7ecec83
moving all controlpoints at once for slider
2022-08-20 00:26:04 +02:00
OliBomby
d1519343f6
Improved visual tests for slider splitting
2022-08-19 18:29:01 +02:00
OliBomby
89eb0a4079
Added TestScene for slider splitting
2022-08-19 01:10:54 +02:00
OliBomby
cb6339a20b
added slider splitting option
2022-08-18 01:29:03 +02:00
Dean Herbert
615c5cf6ae
Merge branch 'master' into slider-merger
2022-08-17 13:36:15 +09:00
Dean Herbert
0ff5547b83
Make changeHandler
optional in convertToStream
method to match new implementation
2022-08-17 13:35:44 +09:00
Dean Herbert
ee153a345c
Add a few more overlooked beatmap save states on setup screen modifications
2022-08-16 16:31:56 +09:00
Dean Herbert
0833a6fb9a
Avoid multiple iteration of LINQ query using a local
2022-08-16 15:39:23 +09:00
Dean Herbert
7cc9fdbaa0
Simplify context menu check by using existing mergeable object list
2022-08-16 15:39:23 +09:00
Dean Herbert
ecb9351bab
Remove unnecessary null pre-checks
2022-08-16 15:36:43 +09:00
Dean Herbert
e636fcd9b8
Use DI'd components from parent class rather than fetching locally
2022-08-16 15:35:32 +09:00
OliBomby
3abc333813
added hotkey for merging selection
2022-08-15 17:18:55 +02:00
OliBomby
3525dfb0f1
added merging feature
2022-08-12 01:17:33 +02:00
Dean Herbert
06ae30a7d2
Fix slider velocity not using previous value if slider is not adjacent
2022-07-19 22:54:11 +09:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dan Balasescu
64a371638e
Merge pull request #18236 from peppy/snap-unification
...
Add `enum` to snap method as alternative to multiple nested invocations
2022-05-20 11:35:05 +09:00
Dean Herbert
cf3ead8047
Remove unused local
2022-05-13 22:06:30 +09:00
Dean Herbert
d9782b5ef6
Remove redundant parenthesis
2022-05-13 21:31:49 +09:00
Dean Herbert
38b8baf095
Remove unused border colour
2022-05-13 21:28:50 +09:00
Dean Herbert
1529162318
Remove circle scaling (apparently the fixed scale is required for spacing)
2022-05-13 21:28:45 +09:00
Dean Herbert
0318944b80
Fix incorrect alive criteria causing clicking future objects to be too greedy
2022-05-12 23:37:29 +09:00
Dean Herbert
0c335592b3
Tidy up interpolation and move const
to new home
2022-05-12 19:44:07 +09:00
Dean Herbert
f22ff4e087
Remove editor animation toggling (replaced by overlap markers)
2022-05-12 19:28:56 +09:00
Dean Herbert
be3d4c9bf5
Add circle overlap marker, bringing back stable-like visibility of circles in the past
2022-05-12 19:27:32 +09:00
Dean Herbert
1b2c07e142
Extend lifetime of OsuSelectionBlueprint
to allow for lingering display
2022-05-12 19:25:51 +09:00
Dean Herbert
c0abce918f
Add enum
to snap method as alternative to mutliple nested invocations
2022-05-12 16:19:07 +09:00
Dean Herbert
c7e7aa5962
Don't draw distance snap grid on the start time of the next object
2022-05-06 17:05:52 +09:00
Dean Herbert
19cf9dc20b
Merge branch 'snapping-tidy-distance'
2022-05-05 16:51:32 +09:00
Dean Herbert
977e6d8a80
Add xmldoc for IDistanceSnapProvider
and related properties
2022-05-05 16:25:45 +09:00
Dean Herbert
f6fc926f1a
Add xmldoc and rename methods in IPositionSnapProvider
for legibility
2022-05-05 15:58:21 +09:00
Dean Herbert
bb086800b1
Remove ugly playfield border
2022-05-04 13:41:30 +09:00
Salman Ahmed
835898dd30
Introduce DistancedHitObjectComposer
and supersede OsuToolboxComposite
2022-04-28 06:44:50 +03:00
Salman Ahmed
59cf3ff50f
Move distancing methods from IPositionSnapProvider
to IDistanceSnapProvider
2022-04-28 05:48:45 +03:00
Salman Ahmed
66c730c382
Change distance spacing keybind to Ctrl+Alt
2022-04-27 17:11:23 +03:00
Salman Ahmed
0738cd028f
Give snapping toolbox enough hover delay for interaction with expand button
...
With 0 delay, if the `SettingsToolboxGroup` has been contracted via
button, there's no chance to be able to expand it via button again.
This is temporary at best just to keep things working somewhat, not sure
if the expansion logic will still be required in editor redesign, so
deciding to roll with it for now.
2022-04-24 08:53:11 +03:00
Salman Ahmed
8ed39009fd
Encapsulate distance spacing control handling to a "distance toolbox composite"
...
Encapsulated in a way which can allow further extensibility for the
right-side area of toolboxes.
2022-04-24 08:33:03 +03:00
Salman Ahmed
19ee05c232
Add "distance spacing" multiplier for osu! ruleset
...
While osu!catch also implements a distance snap grid, it doesn't rely on
`GetBeatSnapDistanceAt` (unlike osu!), therefore it can't have the
"distance spacing" multiplier yet.
2022-02-15 02:21:53 +03:00
Susko3
19467e58c1
Remove unused params from BDL methods
2022-01-15 01:06:39 +01:00
Bartłomiej Dach
c09f6ee052
Use slider snapping more liberally to match user expectations
...
Previously the slider path length would be snapped using the current
beat snap setting on *every* change of the slider path. As it turns out
this is unexpected behaviour in some situations (e.g. when reversing a
path, which is expected to preserve the previous duration, even though
the slider may be technically "unsnapped" at that point in time due to a
different beat snap setting being selected afterwards).
2022-01-07 16:02:04 +01:00
Dean Herbert
ee24713002
Fix single sliders not being flippable due to incorrect precondition
2022-01-06 14:37:13 +09:00
Dean Herbert
6779503e57
Refactor logic to avoid TimelineSelectionHandler
having to block base calls
2022-01-05 16:56:54 +09:00
Dean Herbert
866ae3472b
Add global flip hotkeys
2022-01-05 16:48:07 +09:00
Joseph Madamba
7de43e3aba
Fix most open compound words in identifiers being closed
2021-12-27 20:26:28 -08:00
Bartłomiej Dach
c6a5ac1c5f
Fix control point additions without a drag not being undoable
2021-12-23 09:32:52 +01:00
Bartłomiej Dach
cbda637d66
Fix drag after placement moving last placed point sometimes
...
More specifically, if the left mouse button was just pressed without a
drag, `OnDragEnd()` wouldn't fire, and the next drag would start moving
the last placed control point around regardless of where the mouse was.
2021-12-23 09:25:10 +01:00
Dean Herbert
b0df787b1a
Move public method up and add xmldoc to second public method
2021-12-23 14:13:57 +09:00
Bartłomiej Dach
c3fada1926
Replace assertion with soft null check
...
Surrounding `OnDrag{Start,End}` methods did so already.
2021-12-22 10:33:08 +01:00
Bartłomiej Dach
6330fa5dc5
Select newly created control point
2021-12-22 10:33:07 +01:00
Bartłomiej Dach
e22745397d
Fix right click deselecting clicked path piece with control held
2021-12-22 08:55:26 +01:00
Bartłomiej Dach
e715bff535
Fix selections including head not correctly dragging if not started from head
2021-12-21 12:35:48 +01:00
Bartłomiej Dach
5ef4e23335
Fix selecting control points without control not deselecting other selected points
2021-12-20 22:41:24 +01:00
Bartłomiej Dach
bf8c87e9b7
Fix releasing mouse after drag deselecting dragged point
2021-12-20 22:41:23 +01:00
Bartłomiej Dach
d2417beeac
Implement drag operation for multiple path control points
2021-12-20 21:29:57 +01:00
Bartłomiej Dach
a9408485cc
Change control point piece selection logic to allow dragging multiple
2021-12-20 21:18:38 +01:00
Bartłomiej Dach
b0ca82e1e5
Move slider path point drag handling to visualiser
2021-12-20 20:56:06 +01:00
Bartłomiej Dach
8aa04864ce
Add support for converting sliders with repeats to streams
2021-11-11 23:25:49 +01:00
Bartłomiej Dach
0cd3f98598
Ensure samples & sample points are carried over during conversion
2021-11-11 21:43:06 +01:00
Bartłomiej Dach
27707d52ec
Implement slider-to-stream conversion
2021-11-11 21:01:30 +01:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
smoogipoo
901f107b2e
Merge branch 'master' into slider-timeline-velcotiy-adjust-v2
2021-10-14 17:25:51 +09:00
smoogipoo
bc37cb6f43
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-08 18:41:17 +09:00
Dean Herbert
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
Dean Herbert
ac471a0ec1
Merge branch 'no-more-difficulty-control-points-info' into slider-timeline-velcotiy-adjust-v2
2021-10-01 17:46:58 +09:00
Dean Herbert
46bafb6252
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-28 13:53:56 +09:00
Dean Herbert
59d6a718d6
Fix value not being loaded from beatmap in case of most dense grid setting
2021-09-21 20:09:34 +09:00
Bartłomiej Dach
d15bd5a15e
Store grid size back to beatmap on change
2021-09-20 20:39:39 +02:00
Bartłomiej Dach
0d7dac03f4
Start with largest grid size
2021-09-20 20:34:22 +02:00
Bartłomiej Dach
52542374e8
Fix rectangular grid snap being always active
2021-09-20 20:14:28 +02:00
Bartłomiej Dach
b5af01f456
Always show rectangular grid in osu! composer
2021-09-20 20:13:06 +02:00
Dean Herbert
cdef6d0cf5
Add key binding support for grid mode cycle
2021-09-20 16:43:15 +09:00
Bartłomiej Dach
4e094b2127
Implement grid size toggling matching stable
2021-09-19 20:26:02 +02:00
Bartłomiej Dach
e1738025d4
Add basic integration of rectangular grid to osu! composer
2021-09-19 18:07:20 +02:00
smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
Dean Herbert
2114a4729c
Set a sane default for new slider blueprints
2021-09-14 18:28:27 +09:00
Dean Herbert
0500cd578a
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-06 21:06:12 +09:00
Dean Herbert
d4e5a612ea
Update IPositionalSnapProvider
to take a HitObject
as reference, rather than raw time
...
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00
Bartłomiej Dach
a2d2ed2ef6
Add stack leniency setting for osu!
2021-09-02 23:29:14 +02:00
Dean Herbert
17f6efc6fe
Fix missed cases of incorrect .Value
usage
...
Changing from `Bindable` to `Nullable` comes with its issues...
2021-08-26 14:02:57 +09:00
Dean Herbert
6dcd9427ac
Remove bindable usage in PathControlPoint
...
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.
I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
ekrctb
3d88a745cd
Fix osu editor transforms not specified in the absolute time
2021-08-18 14:27:16 +09:00
smoogipoo
fbaa480b3e
Fix out-of-order hits in editor causing exceptions
2021-08-12 10:08:54 +09:00
ekrctb
cc01b9e639
Extract SliderPath
reverse logic to be used in other rulesets
2021-07-22 16:14:43 +09:00
Dean Herbert
adda96ac86
Merge pull request #13962 from ekrctb/platform-action
...
Adapt to framework `PlatformAction` type change
2021-07-21 18:17:38 +09:00
ekrctb
1bac471b49
Adapt to PlatformAction
type change
2021-07-21 16:12:53 +09:00
ekrctb
1bff4373b3
Allow specifying flipping support of selection box different from scaling
2021-07-21 15:59:45 +09:00
Naxess
3a5912e35e
Add new checks to verifiers
2021-07-13 10:53:25 +02:00
Naxess
53c0298b5e
Add too short spinners check and tests
2021-07-13 10:51:40 +02:00
Naxess
fec9448301
Add too short sliders check and tests
2021-07-13 10:50:41 +02:00
Bartłomiej Dach
50c27d2635
Update usages of IHasTooltip
in line with framework localisation changes
2021-06-25 19:10:04 +02:00
Dean Herbert
6c3d2315d0
Merge pull request #13606 from Naxesss/low-diff-checks
...
Add low difficulty spacing checks
2021-06-22 16:29:37 +09:00
Dean Herbert
e9339d6100
Move some inline comments on const
s to xmldoc instead
2021-06-22 15:16:19 +09:00
Naxess
2f3f4f3e4b
Add new checks to verifier
2021-06-21 15:30:45 +02:00
Naxess
fcb918d0e1
Add time distance equality check
2021-06-21 15:30:23 +02:00
Naxess
3eb088f89a
Add low difficulty overlaps check
2021-06-21 15:30:04 +02:00
Bartłomiej Dach
afc89b39d9
Use StateUpdateTime
for transform clearing logic
...
`MainCirclePiece` specifies a state transform starting at
`StateUpdateTime`, which is earlier than the previously-used
`HitStateUpdateTime`. Change the transform clearing logic to use the
former to ensure that exactly all animation transforms are cleared.
2021-06-18 16:04:11 +02:00
Bartłomiej Dach
e94fbd83e2
Ensure editor ruleset animation disable execution order
2021-06-18 16:04:11 +02:00
Bartłomiej Dach
e2a370f602
Add coverage for hit circle fade-out duration
2021-06-18 16:04:11 +02:00
smoogipoo
3db995c778
Fix sliders jumping around the screen on movement
2021-05-24 17:15:57 +09:00
Dean Herbert
bb2fae55ce
Merge branch 'master' into refactor-selection-rotate-logic
2021-05-21 19:19:54 +09:00
Dean Herbert
df5970fab4
Create base implementations of the two most common TernaryStateMenuItem
s
2021-05-20 19:34:53 +09:00
Dean Herbert
27e81d6504
Implement proper rotation algorithm for skin editor
2021-05-20 18:21:16 +09:00
Dean Herbert
a0f67ef3bc
Move scaling logic out of OsuSelectionHandler
for reuse
2021-05-19 17:37:28 +09:00
Dean Herbert
d661e98fa6
Move common functionality out of OsuSelectionHandler
and implement flip support
2021-05-18 18:34:06 +09:00
Dean Herbert
a96603f025
Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
...
Rename hitobject blueprints and tie them to HitObjects
2021-05-18 16:30:58 +09:00
smoogipoo
532c41c82e
Remove nested blueprints from sliders
2021-05-18 14:19:11 +09:00
smoogipoo
e621cfc4ea
Add Apply() method for applying new DHOs
2021-05-18 14:14:10 +09:00
smoogipoo
ffb6135a1b
Rework hitobject blueprints to take in hitobject models
2021-05-13 19:53:32 +09:00
Naxess
19800f5f7f
Move IBeatmap
arg into context
2021-05-13 11:24:22 +02:00
Naxess
b7bc42e0d3
Rename "playableBeatmap" check arg to "beatmap"
...
The working beatmap is now in the context, so it's easier to distinguish beatmap type, hence no need for this prefix.
2021-05-12 02:34:16 +02:00
Naxess
c13b93e6f1
Replace IWorkingBeatmap
arg with BeatmapVerifierContext
in checks
...
This simplifies passing of contextual information by enabling addition without needing to refactor lots of classes.
See next commit for example.
2021-05-12 02:29:18 +02:00
Dean Herbert
01d732bb65
Revert "Refactor SliderSelectionBlueprint
to not reference blueprint pieces for input handling"
...
This reverts commit 54fe10c82a
.
2021-05-08 23:33:03 +09:00
Dean Herbert
63e267a3be
Revert "Trim redundant this
qualifier"
...
This reverts commit df630d9428
.
2021-05-08 23:32:52 +09:00
Bartłomiej Dach
df630d9428
Trim redundant this
qualifier
2021-05-08 14:53:19 +02:00
Dean Herbert
54fe10c82a
Refactor SliderSelectionBlueprint
to not reference blueprint pieces for input handling
2021-05-07 10:36:03 +09:00
Dean Herbert
39067e6926
Fix slider input handling potentially being offset after composer area resize
...
Closes https://github.com/ppy/osu/issues/12671 .
2021-05-06 17:19:19 +09:00
Dean Herbert
9c62c90cfc
Refactor SelectionBlueprint
and MoveSelectionEvent
to work in screen-space coordinates
...
Until now, the implementation of the overrides in `SelectionBlueprint`
have been confusing to the point where I would just implement by
trial-and-error (or copying from an existing implementation). This was
due to a combination of using "object" space coordinates
(ie. the thing the `Blueprint` is operating on) and screen-space coordinates.
This change switches all event related coordinates to screen-space,
which is how we already handle rotation/scale operations. With the
introduction of other editor types where the related objects are
drawables, this also makes a lot more sense.
2021-04-29 16:10:42 +09:00
Dean Herbert
f586bc46e6
Avoid using EditorBeatmap.SelectedHitObjects
2021-04-27 19:01:29 +09:00
Dean Herbert
f2e56bd306
Refactor editor selection/blueprint components to be generic
2021-04-27 19:01:29 +09:00
Dean Herbert
ec1c336b0a
Fix a couple of inspections
2021-04-27 13:23:14 +09:00
Dean Herbert
8795c5f082
Update osu! editor transform logic to allow adjustments to DrawableSliderRepeat
and DrawableSliderTail
2021-04-26 15:27:10 +09:00
Dean Herbert
e8d83f2f99
Rename "EditRuleset" and "EditPlayfield" to use full "Editor" keyword
2021-04-26 14:33:30 +09:00
Dean Herbert
0f70469d1c
Only apply custom editor overrides if hit animations is disabled
2021-04-21 19:44:17 +09:00
Dean Herbert
f2824a222a
Adjust existing fades to close match stable editor
2021-04-21 19:41:15 +09:00
Naxess
8656176ab8
Add the playable beatmap as check argument
...
This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor.
So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`.
This should be preferred over `workingBeatmap.Beatmap`.
2021-04-20 01:31:51 +02:00
Naxess
56bf49c85c
Take IWorkingBeatmap
instead of WorkingBeatmap
...
This makes testing much easier, and allows for checking of any class deriving from that interface, including `WorkingBeatmap`.
2021-04-18 01:21:20 +02:00
Naxess
448574e7e6
Use WorkingBeatmap
instead of IBeatmap
...
This lets us access things like the background, track, etc. which are necessary for quality and filesize checks.
Also improves the structure of the `CheckBackgroundTest` class in the process.
2021-04-17 17:33:53 +02:00
Dean Herbert
401bf368a7
Merge branch 'fix-slider-scale-crash' into fix-slider-zero-length
2021-04-16 16:58:19 +09:00
Dean Herbert
8de68e0ebf
Fix div-by-zero when scaling a 1-dimensional slider
2021-04-16 16:55:26 +09:00
Dean Herbert
ff408b852e
Handle scaling a slider below minimum length
2021-04-16 15:45:24 +09:00
Dean Herbert
89373638be
Handle control point deletion when the resulting slider would be too short to be useful
2021-04-16 15:45:24 +09:00
Dean Herbert
2949a6bbdc
Handle control point drag revert
2021-04-16 15:45:24 +09:00
Dean Herbert
d38e294d96
Centralise length validation function
2021-04-16 15:45:24 +09:00
Dean Herbert
965a1ead36
Disallow zero-length slider blueprint placements
2021-04-16 14:38:30 +09:00
Dean Herbert
5c0ef55691
Rename SliderPlacementState
to make way for more generic version
2021-04-16 14:09:35 +09:00
Dean Herbert
1ff4e2076f
Merge branch 'master' into verify-tab
2021-04-13 23:05:48 +09:00
Dean Herbert
03ba04e8ce
Split out general checks into its own verifier class (and remove static
usage)
2021-04-13 19:50:22 +09:00
Naxess
304fe5cd34
Add CheckBackground
to OsuBeatmapVerifier
2021-04-13 10:41:02 +02:00
Naxess
60c2494b31
Make BeatmapVerifier
an interface
2021-04-13 10:40:56 +02:00
Naxess
c8cb4286f6
Add reference for screen bounding box numbers
2021-04-13 10:35:06 +02:00
Dean Herbert
fbc6fb8fc5
Split out common logic into private method and add inline comment for future visitors
2021-04-13 15:35:57 +09:00
Naxess
6d3f9fa9ce
Use is
class instead of Equals
with template index
...
Ensures ordering of `PossibleTemplates` does not affect tests.
2021-04-13 02:29:25 +02:00
Naxess
d9e3276d0e
Don't update path type once immediately
2021-04-12 19:18:22 +02:00
Naxess
19a154ddf1
Rename checkOrigin
-> check
...
More consistent with `Issue.ctor`'s "template".
2021-04-12 17:28:12 +02:00
Naxess
bb720c23a0
Remove check ctors and locals
2021-04-12 17:12:37 +02:00
Dean Herbert
62c1812282
Remove redundant parameter naming
2021-04-12 23:37:47 +09:00
Dean Herbert
36bd235021
Move nested classes to bottom of file
2021-04-12 23:36:10 +09:00
Naxess
7c4f6d2b62
Rework template usage
...
Includes moving the origin check back to templates, constructing nested template classes in each check, and making parameterized template usage.
2021-04-12 15:47:26 +02:00
Naxess
65ebdd8f7a
Move check origin from IssueTemplate
to Issue
...
As a result we can also make check an interface, and need to provide the check itself when constructing an issue.
2021-04-12 10:08:08 +02:00
Dean Herbert
8bf85d737c
Change Metadata into a get property
2021-04-12 15:52:29 +09:00
Dean Herbert
8c31e96cdf
Change some methods to get properties
2021-04-12 15:52:18 +09:00
Dean Herbert
f78239c7f2
Move enums out of nesting
2021-04-12 15:52:18 +09:00
Dean Herbert
1c553b5d48
Checker -> BeatmapVerifier
2021-04-12 15:29:05 +09:00
Dean Herbert
14bd5bdc77
Merge branch 'master' into verify-tab
2021-04-12 15:14:37 +09:00
Naxess
dac733cced
Fix field name and accessibility
2021-04-10 15:49:57 +02:00
Naxess
3289bb0379
Merge Check
and BeatmapCheck
...
We're probably not going to need GeneralChecks or BeatmapsetChecks.
The verify tab is only available to a single difficulty at a time, and we already have access to the rest of the set through `IBeatmap`.
2021-04-10 14:56:30 +02:00
Naxess
bc4f3351f3
Replace checks with realistic ones
2021-04-10 13:03:16 +02:00
Naxess
d1007ff26a
Move components to more appropriate spot
2021-04-10 13:02:22 +02:00
Naxess
f64b2095bf
Carry over the previous path type
2021-04-09 11:04:00 +02:00
Naxess
9a675a2219
Correct 4+ point perfect curves to Bezier
2021-04-08 12:33:43 +02:00
Naxess
be4520fe33
Fix index out of range possibility
2021-04-08 11:46:00 +02:00
Naxess
0341023d13
Improve UX of selecting PerfectCurve
2021-04-08 09:06:28 +02:00
Naxess
725edfcbf3
Add path type menu change method
2021-04-08 09:05:35 +02:00
Naxess
d6490899e2
Simplify slider path bindings
...
Adds a slight performance overhead, but solves the memory leak and makes the code much easier to follow.
2021-04-08 03:21:56 +02:00
Naxess
d1d56c636a
Convert pathTypes
to local variable
...
Not entirely sure what holds the reference to pathTypes now (the binding to`slider.Path.ControlPoints` maybe?), but this does seem to work still.
2021-04-08 01:43:06 +02:00
Naxess
b8ab1c7682
Track path type changes for PointsInSegment
2021-04-07 17:19:12 +02:00
Naxess
9c4604e3c5
Add example checks
2021-04-07 14:36:53 +02:00
Naxess
0343ef7f14
Add ruleset-specific checker
2021-04-07 14:36:43 +02:00
Naxess
7e47922fb7
Merge branch 'master' into circular-arc-freeze
2021-04-01 17:09:45 +02:00
Naxess
5022a78e80
Check current point instead of start point
...
Since each control point will call this when the path updates, the previous would correct the start segment 3 times instead of just once.
This fixes that.
2021-03-31 20:25:46 +02:00
Naxess
75b8f2535f
Move updatePathTypes to PathControlPointPiece
...
Here we produce a local bound copy of the path version, and bind it to update the path type.
This way, if the path version updates (i.e. any control point changes type or position), we check that all control points have a well-defined path.
Additionally, if the control point piece is disposed of, the GB should also swoop up the subscription because of the local bound copy.
2021-03-31 20:09:56 +02:00
Dean Herbert
b82247aabe
Add inline comments and use Vector2.Zero
2021-03-30 14:13:16 +09:00