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Move where
class specs to next line
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@ -32,7 +32,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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/// A visualisation of a single <see cref="PathControlPoint"/> in an osu hit object with a path.
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/// </summary>
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/// <typeparam name="T">The type of <see cref="OsuHitObject"/> which this <see cref="PathControlPointPiece{T}"/> visualises.</typeparam>
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public partial class PathControlPointPiece<T> : BlueprintPiece<T>, IHasTooltip where T : OsuHitObject, IHasPath
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public partial class PathControlPointPiece<T> : BlueprintPiece<T>, IHasTooltip
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where T : OsuHitObject, IHasPath
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{
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public Action<PathControlPointPiece<T>, MouseButtonEvent> RequestSelection;
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@ -29,7 +29,8 @@ using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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public partial class PathControlPointVisualiser<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu where T : OsuHitObject, IHasPath
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public partial class PathControlPointVisualiser<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
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where T : OsuHitObject, IHasPath
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{
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside of the playfield.
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