From 7344d34d5b59ef6c9517478df3903482a77ad106 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 26 Jan 2023 17:12:41 +0900 Subject: [PATCH] Move `where` class specs to next line --- .../Blueprints/Sliders/Components/PathControlPointPiece.cs | 3 ++- .../Sliders/Components/PathControlPointVisualiser.cs | 3 ++- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs index a4d5c08b8a..12e5ca0236 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs @@ -32,7 +32,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components /// A visualisation of a single in an osu hit object with a path. /// /// The type of which this visualises. - public partial class PathControlPointPiece : BlueprintPiece, IHasTooltip where T : OsuHitObject, IHasPath + public partial class PathControlPointPiece : BlueprintPiece, IHasTooltip + where T : OsuHitObject, IHasPath { public Action, MouseButtonEvent> RequestSelection; diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index 0310239052..17d0fc457a 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -29,7 +29,8 @@ using osuTK.Input; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { - public partial class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler, IHasContextMenu where T : OsuHitObject, IHasPath + public partial class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler, IHasContextMenu + where T : OsuHitObject, IHasPath { public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside of the playfield.