diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs
index a4d5c08b8a..12e5ca0236 100644
--- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs
+++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs
@@ -32,7 +32,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
/// A visualisation of a single in an osu hit object with a path.
///
/// The type of which this visualises.
- public partial class PathControlPointPiece : BlueprintPiece, IHasTooltip where T : OsuHitObject, IHasPath
+ public partial class PathControlPointPiece : BlueprintPiece, IHasTooltip
+ where T : OsuHitObject, IHasPath
{
public Action, MouseButtonEvent> RequestSelection;
diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs
index 0310239052..17d0fc457a 100644
--- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs
+++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs
@@ -29,7 +29,8 @@ using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
- public partial class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler, IHasContextMenu where T : OsuHitObject, IHasPath
+ public partial class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler, IHasContextMenu
+ where T : OsuHitObject, IHasPath
{
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside of the playfield.