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Avoid unnecessarily refreshing SliderBodyPiece
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@ -40,16 +40,23 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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body.BorderColour = colours.Yellow;
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}
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private int? lastVersion;
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public override void UpdateFrom(Slider hitObject)
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{
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base.UpdateFrom(hitObject);
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body.PathRadius = hitObject.Scale * OsuHitObject.OBJECT_RADIUS;
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var vertices = new List<Vector2>();
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hitObject.Path.GetPathToProgress(vertices, 0, 1);
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if (lastVersion != hitObject.Path.Version.Value)
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{
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lastVersion = hitObject.Path.Version.Value;
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body.SetVertices(vertices);
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var vertices = new List<Vector2>();
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hitObject.Path.GetPathToProgress(vertices, 0, 1);
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body.SetVertices(vertices);
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}
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Size = body.Size;
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OriginPosition = body.PathOffset;
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