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Don't bother checking for null editorBeatmap

This commit is contained in:
Dean Herbert 2022-10-28 14:35:55 +09:00
parent 10c658e440
commit 300ffbb500

View File

@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
return true;
}
private bool hasSingleObjectSelected => editorBeatmap == null || selectedObjects.Count == 1;
private bool hasSingleObjectSelected => selectedObjects.Count == 1;
protected override void Update()
{