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Don't bother checking for null editorBeatmap
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@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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return true;
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}
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private bool hasSingleObjectSelected => editorBeatmap == null || selectedObjects.Count == 1;
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private bool hasSingleObjectSelected => selectedObjects.Count == 1;
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protected override void Update()
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{
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