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Fixed stream convert float precision edge case
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@ -148,6 +148,37 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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});
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}
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[Test]
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public void TestFloatEdgeCaseConversion()
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{
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Slider slider = null;
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AddStep("select first slider", () =>
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{
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slider = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider);
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EditorClock.Seek(slider.StartTime);
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EditorBeatmap.SelectedHitObjects.Add(slider);
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});
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AddStep("change to these specific circumstances", () =>
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{
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EditorBeatmap.Difficulty.SliderMultiplier = 1;
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var timingPoint = EditorBeatmap.ControlPointInfo.TimingPointAt(slider.StartTime);
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timingPoint.BeatLength = 352.941176470588;
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slider.Path.ControlPoints[^1].Position = new Vector2(-110, 16);
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slider.Path.ExpectedDistance.Value = 100;
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});
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convertToStream();
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AddAssert("stream created", () => streamCreatedFor(slider,
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(time: 0, pathPosition: 0),
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(time: 0.25, pathPosition: 0.25),
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(time: 0.5, pathPosition: 0.5),
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(time: 0.75, pathPosition: 0.75),
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(time: 1, pathPosition: 1)));
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}
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private bool streamCreatedFor(Slider slider, params (double time, double pathPosition)[] expectedCircles)
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{
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if (EditorBeatmap.HitObjects.Contains(slider))
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@ -342,7 +342,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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double positionWithRepeats = (time - HitObject.StartTime) / HitObject.Duration * HitObject.SpanCount();
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double pathPosition = positionWithRepeats - (int)positionWithRepeats;
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// every second span is in the reverse direction - need to reverse the path position.
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if (Precision.AlmostBigger(positionWithRepeats % 2, 1))
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if (positionWithRepeats % 2 >= 1)
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pathPosition = 1 - pathPosition;
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Vector2 position = HitObject.Position + HitObject.Path.PositionAt(pathPosition);
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