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Inline temporary variable

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Bartłomiej Dach 2023-02-04 14:36:30 +01:00
parent a1343dacc1
commit 49443f0b55
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@ -196,10 +196,8 @@ namespace osu.Game.Rulesets.Osu.Edit
if (Vector2.Distance(closestSnapPosition, screenSpacePosition) < snapRadius)
{
var snap = closestSnapPosition;
// only return distance portion, since time is not really valid
snapResult = new SnapResult(snap, null, playfield);
snapResult = new SnapResult(closestSnapPosition, null, playfield);
return true;
}
}