mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 07:33:20 +08:00
Introduce DistancedHitObjectComposer
and supersede OsuToolboxComposite
This commit is contained in:
parent
59cf3ff50f
commit
835898dd30
@ -7,7 +7,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
AddStep("seek to first control point", () => EditorClock.Seek(Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.First().Time));
|
||||
AddStep("set distance spacing to 1", () =>
|
||||
{
|
||||
var distanceSpacing = (BindableDouble)Editor.ChildrenOfType<OsuHitObjectComposer>().Single().DistanceSpacingMultiplier;
|
||||
var distanceSpacing = (BindableDouble)Editor.ChildrenOfType<IDistanceSnapProvider>().Single().DistanceSpacingMultiplier;
|
||||
distanceSpacing.Value = 1;
|
||||
});
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
@ -68,7 +69,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
});
|
||||
AddStep("set distance spacing to 1", () =>
|
||||
{
|
||||
var distanceSpacing = (BindableDouble)Editor.ChildrenOfType<OsuHitObjectComposer>().Single().DistanceSpacingMultiplier;
|
||||
var distanceSpacing = (BindableDouble)Editor.ChildrenOfType<IDistanceSnapProvider>().Single().DistanceSpacingMultiplier;
|
||||
distanceSpacing.Value = 1;
|
||||
});
|
||||
}
|
||||
|
@ -24,13 +24,8 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
[Cached(typeof(IDistanceSnapProvider))]
|
||||
public class OsuHitObjectComposer : HitObjectComposer<OsuHitObject>, IDistanceSnapProvider
|
||||
public class OsuHitObjectComposer : DistancedHitObjectComposer<OsuHitObject>
|
||||
{
|
||||
private OsuToolboxComposite osuToolboxComposite;
|
||||
|
||||
public IBindable<double> DistanceSpacingMultiplier => osuToolboxComposite.DistanceSpacing;
|
||||
|
||||
public OsuHitObjectComposer(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
@ -79,8 +74,6 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
}
|
||||
});
|
||||
|
||||
AddInternal(osuToolboxComposite = new OsuToolboxComposite());
|
||||
|
||||
selectedHitObjects = EditorBeatmap.SelectedHitObjects.GetBoundCopy();
|
||||
selectedHitObjects.CollectionChanged += (_, __) => updateDistanceSnapGrid();
|
||||
|
||||
@ -135,9 +128,6 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
}
|
||||
}
|
||||
|
||||
public override float GetBeatSnapDistanceAt(HitObject referenceObject)
|
||||
=> (float)(base.GetBeatSnapDistanceAt(referenceObject) * DistanceSpacingMultiplier.Value);
|
||||
|
||||
public override SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
if (snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
|
||||
|
@ -1,120 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Settings.Sections;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// A toolbox composite for osu!-specific controls.
|
||||
/// </summary>
|
||||
// todo: once catch supports distance spacing, the control here should move out to a base "DistancingRulesetToolboxComposite" class or something better.
|
||||
public class OsuToolboxComposite : CompositeDrawable
|
||||
{
|
||||
private ExpandingToolboxContainer expandingContainer;
|
||||
private ExpandableSlider<double, SizeSlider<double>> distanceSpacingSlider;
|
||||
|
||||
private readonly Bindable<double> distanceSpacing = new BindableDouble(1.0)
|
||||
{
|
||||
MinValue = 0.1,
|
||||
MaxValue = 6.0,
|
||||
Precision = 0.01,
|
||||
};
|
||||
|
||||
public IBindable<double> DistanceSpacing => distanceSpacing;
|
||||
|
||||
private bool distanceSpacingScrollActive;
|
||||
|
||||
[Resolved]
|
||||
private EditorBeatmap editorBeatmap { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = expandingContainer = new ExpandingToolboxContainer
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Child = new EditorToolboxGroup("snapping")
|
||||
{
|
||||
Child = distanceSpacingSlider = new ExpandableSlider<double, SizeSlider<double>>
|
||||
{
|
||||
Current = { BindTarget = distanceSpacing },
|
||||
KeyboardStep = 0.1f,
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
distanceSpacing.Value = editorBeatmap.BeatmapInfo.DistanceSpacing;
|
||||
distanceSpacing.BindValueChanged(v =>
|
||||
{
|
||||
distanceSpacingSlider.ContractedLabelText = $"D. S. ({v.NewValue:0.##x})";
|
||||
distanceSpacingSlider.ExpandedLabelText = $"Distance Spacing ({v.NewValue:0.##x})";
|
||||
editorBeatmap.BeatmapInfo.DistanceSpacing = v.NewValue;
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.ControlPressed && e.AltPressed && !e.Repeat)
|
||||
{
|
||||
expandingContainer.Expanded.Value = true;
|
||||
distanceSpacingScrollActive = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
protected override void OnKeyUp(KeyUpEvent e)
|
||||
{
|
||||
if (distanceSpacingScrollActive && (!e.AltPressed || !e.ControlPressed))
|
||||
{
|
||||
expandingContainer.Expanded.Value = false;
|
||||
distanceSpacingScrollActive = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
{
|
||||
if (distanceSpacingScrollActive)
|
||||
{
|
||||
distanceSpacing.Value += e.ScrollDelta.Y * (e.IsPrecise ? 0.01f : 0.1f);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnScroll(e);
|
||||
}
|
||||
|
||||
private class ExpandingToolboxContainer : ExpandingContainer
|
||||
{
|
||||
protected override double HoverExpansionDelay => 250;
|
||||
|
||||
public ExpandingToolboxContainer()
|
||||
: base(130, 250)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Padding = new MarginPadding { Left = 10 };
|
||||
|
||||
FillFlow.Spacing = new Vector2(10);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
158
osu.Game/Rulesets/Edit/DistancedHitObjectComposer.cs
Normal file
158
osu.Game/Rulesets/Edit/DistancedHitObjectComposer.cs
Normal file
@ -0,0 +1,158 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Settings.Sections;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a <see cref="HitObjectComposer{TObject}"/> for rulesets with the concept of distances between objects.
|
||||
/// </summary>
|
||||
/// <typeparam name="TObject">The base type of supported objects.</typeparam>
|
||||
[Cached(typeof(IDistanceSnapProvider))]
|
||||
public abstract class DistancedHitObjectComposer<TObject> : HitObjectComposer<TObject>, IDistanceSnapProvider
|
||||
where TObject : HitObject
|
||||
{
|
||||
protected Bindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1.0)
|
||||
{
|
||||
MinValue = 0.1,
|
||||
MaxValue = 6.0,
|
||||
Precision = 0.01,
|
||||
};
|
||||
|
||||
IBindable<double> IDistanceSnapProvider.DistanceSpacingMultiplier => DistanceSpacingMultiplier;
|
||||
|
||||
protected ExpandingToolboxContainer RightSideToolboxContainer { get; private set; }
|
||||
|
||||
private ExpandableSlider<double, SizeSlider<double>> distanceSpacingSlider;
|
||||
private bool distanceSpacingScrollActive;
|
||||
|
||||
protected DistancedHitObjectComposer(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddInternal(RightSideToolboxContainer = new ExpandingToolboxContainer
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Child = new EditorToolboxGroup("snapping")
|
||||
{
|
||||
Child = distanceSpacingSlider = new ExpandableSlider<double, SizeSlider<double>>
|
||||
{
|
||||
Current = { BindTarget = DistanceSpacingMultiplier },
|
||||
KeyboardStep = 0.1f,
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
DistanceSpacingMultiplier.Value = EditorBeatmap.BeatmapInfo.DistanceSpacing;
|
||||
DistanceSpacingMultiplier.BindValueChanged(v =>
|
||||
{
|
||||
distanceSpacingSlider.ContractedLabelText = $"D. S. ({v.NewValue:0.##x})";
|
||||
distanceSpacingSlider.ExpandedLabelText = $"Distance Spacing ({v.NewValue:0.##x})";
|
||||
EditorBeatmap.BeatmapInfo.DistanceSpacing = v.NewValue;
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.ControlPressed && e.AltPressed && !e.Repeat)
|
||||
{
|
||||
RightSideToolboxContainer.Expanded.Value = true;
|
||||
distanceSpacingScrollActive = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
protected override void OnKeyUp(KeyUpEvent e)
|
||||
{
|
||||
if (distanceSpacingScrollActive && (!e.AltPressed || !e.ControlPressed))
|
||||
{
|
||||
RightSideToolboxContainer.Expanded.Value = false;
|
||||
distanceSpacingScrollActive = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
{
|
||||
if (distanceSpacingScrollActive)
|
||||
{
|
||||
DistanceSpacingMultiplier.Value += e.ScrollDelta.Y * (e.IsPrecise ? 0.01f : 0.1f);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnScroll(e);
|
||||
}
|
||||
|
||||
public virtual float GetBeatSnapDistanceAt(HitObject referenceObject)
|
||||
{
|
||||
return (float)(100 * EditorBeatmap.Difficulty.SliderMultiplier * referenceObject.DifficultyControlPoint.SliderVelocity * DistanceSpacingMultiplier.Value / BeatSnapProvider.BeatDivisor);
|
||||
}
|
||||
|
||||
public virtual float DurationToDistance(HitObject referenceObject, double duration)
|
||||
{
|
||||
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceObject.StartTime);
|
||||
return (float)(duration / beatLength * GetBeatSnapDistanceAt(referenceObject));
|
||||
}
|
||||
|
||||
public virtual double DistanceToDuration(HitObject referenceObject, float distance)
|
||||
{
|
||||
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceObject.StartTime);
|
||||
return distance / GetBeatSnapDistanceAt(referenceObject) * beatLength;
|
||||
}
|
||||
|
||||
public virtual double GetSnappedDurationFromDistance(HitObject referenceObject, float distance)
|
||||
=> BeatSnapProvider.SnapTime(referenceObject.StartTime + DistanceToDuration(referenceObject, distance), referenceObject.StartTime) - referenceObject.StartTime;
|
||||
|
||||
public virtual float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance)
|
||||
{
|
||||
double startTime = referenceObject.StartTime;
|
||||
|
||||
double actualDuration = startTime + DistanceToDuration(referenceObject, distance);
|
||||
|
||||
double snappedEndTime = BeatSnapProvider.SnapTime(actualDuration, startTime);
|
||||
|
||||
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(startTime);
|
||||
|
||||
// we don't want to exceed the actual duration and snap to a point in the future.
|
||||
// as we are snapping to beat length via SnapTime (which will round-to-nearest), check for snapping in the forward direction and reverse it.
|
||||
if (snappedEndTime > actualDuration + 1)
|
||||
snappedEndTime -= beatLength;
|
||||
|
||||
return DurationToDistance(referenceObject, snappedEndTime - startTime);
|
||||
}
|
||||
|
||||
protected class ExpandingToolboxContainer : ExpandingContainer
|
||||
{
|
||||
protected override double HoverExpansionDelay => 250;
|
||||
|
||||
public ExpandingToolboxContainer()
|
||||
: base(130, 250)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Padding = new MarginPadding { Left = 10 };
|
||||
|
||||
FillFlow.Spacing = new Vector2(10);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -383,44 +383,6 @@ namespace osu.Game.Rulesets.Edit
|
||||
return new SnapResult(screenSpacePosition, targetTime, playfield);
|
||||
}
|
||||
|
||||
public override float GetBeatSnapDistanceAt(HitObject referenceObject)
|
||||
{
|
||||
return (float)(100 * referenceObject.DifficultyControlPoint.SliderVelocity * EditorBeatmap.Difficulty.SliderMultiplier / BeatSnapProvider.BeatDivisor);
|
||||
}
|
||||
|
||||
public override float DurationToDistance(HitObject referenceObject, double duration)
|
||||
{
|
||||
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceObject.StartTime);
|
||||
return (float)(duration / beatLength * GetBeatSnapDistanceAt(referenceObject));
|
||||
}
|
||||
|
||||
public override double DistanceToDuration(HitObject referenceObject, float distance)
|
||||
{
|
||||
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceObject.StartTime);
|
||||
return distance / GetBeatSnapDistanceAt(referenceObject) * beatLength;
|
||||
}
|
||||
|
||||
public override double GetSnappedDurationFromDistance(HitObject referenceObject, float distance)
|
||||
=> BeatSnapProvider.SnapTime(referenceObject.StartTime + DistanceToDuration(referenceObject, distance), referenceObject.StartTime) - referenceObject.StartTime;
|
||||
|
||||
public override float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance)
|
||||
{
|
||||
double startTime = referenceObject.StartTime;
|
||||
|
||||
double actualDuration = startTime + DistanceToDuration(referenceObject, distance);
|
||||
|
||||
double snappedEndTime = BeatSnapProvider.SnapTime(actualDuration, startTime);
|
||||
|
||||
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(startTime);
|
||||
|
||||
// we don't want to exceed the actual duration and snap to a point in the future.
|
||||
// as we are snapping to beat length via SnapTime (which will round-to-nearest), check for snapping in the forward direction and reverse it.
|
||||
if (snappedEndTime > actualDuration + 1)
|
||||
snappedEndTime -= beatLength;
|
||||
|
||||
return DurationToDistance(referenceObject, snappedEndTime - startTime);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private class LeftToolboxFlow : ExpandingButtonContainer
|
||||
@ -473,16 +435,6 @@ namespace osu.Game.Rulesets.Edit
|
||||
public virtual SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) =>
|
||||
new SnapResult(screenSpacePosition, null);
|
||||
|
||||
public abstract float GetBeatSnapDistanceAt(HitObject referenceObject);
|
||||
|
||||
public abstract float DurationToDistance(HitObject referenceObject, double duration);
|
||||
|
||||
public abstract double DistanceToDuration(HitObject referenceObject, float distance);
|
||||
|
||||
public abstract double GetSnappedDurationFromDistance(HitObject referenceObject, float distance);
|
||||
|
||||
public abstract float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance);
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user