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Extend lifetime of OsuSelectionBlueprint to allow for lingering display

This commit is contained in:
Dean Herbert 2022-05-12 19:25:51 +09:00
parent 5f2d9bf04c
commit 1b2c07e142

View File

@ -1,19 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Screens.Edit;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
{
public abstract class OsuSelectionBlueprint<T> : HitObjectSelectionBlueprint<T>
where T : OsuHitObject
{
[Resolved]
private EditorClock editorClock { get; set; }
protected new DrawableOsuHitObject DrawableObject => (DrawableOsuHitObject)base.DrawableObject;
protected override bool AlwaysShowWhenSelected => true;
protected override bool ShouldBeAlive => base.ShouldBeAlive || editorClock.CurrentTime - Item.GetEndTime() < DrawableOsuEditorRuleset.EDITOR_HIT_OBJECT_FADE_OUT_EXTENSION;
protected OsuSelectionBlueprint(T hitObject)
: base(hitObject)
{