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Fix editor selection behaviour regressions due to new path visualiser optimisation

This commit is contained in:
Dean Herbert 2022-11-04 19:36:59 +09:00
parent d24e10e955
commit 20021551bb

View File

@ -119,10 +119,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
updateVisualDefinition();
// In the case more than a single object is selected, block hover from arriving at sliders behind this one.
// Without doing this, the path visualisers of potentially hundreds of sliders will render, which is not only
// visually noisy but also functionally useless.
return !hasSingleObjectSelected;
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
@ -148,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private void updateVisualDefinition()
{
// To reduce overhead of drawing these blueprints, only add extra detail when hovered or when only this slider is selected.
if (IsSelected && (hasSingleObjectSelected || IsHovered))
if (IsSelected && selectedObjects.Count == 1)
{
if (ControlPointVisualiser == null)
{