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mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:33:30 +08:00

Display current distance snap and add button to update to use it

This commit is contained in:
Dean Herbert 2022-10-21 22:58:36 +09:00
parent bace3df4ca
commit 645a84b1d6
4 changed files with 120 additions and 4 deletions

View File

@ -81,6 +81,12 @@ namespace osu.Game.Rulesets.Catch.Edit
inputManager = GetContainingInputManager();
}
protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
{
// TODO: catch lol
return 1;
}
protected override void Update()
{
base.Update();

View File

@ -112,6 +112,14 @@ namespace osu.Game.Rulesets.Osu.Edit
private RectangularPositionSnapGrid rectangularPositionSnapGrid;
protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
{
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
float actualDistance = Vector2.Distance(((OsuHitObject)before).EndPosition, ((OsuHitObject)after).Position);
return actualDistance / expectedDistance;
}
protected override void Update()
{
base.Update();

View File

@ -3,6 +3,8 @@
#nullable disable
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
@ -13,7 +15,9 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
@ -32,7 +36,7 @@ namespace osu.Game.Rulesets.Edit
{
private const float adjust_step = 0.1f;
public Bindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1.0)
public BindableDouble DistanceSpacingMultiplier { get; } = new BindableDouble(1.0)
{
MinValue = 0.1,
MaxValue = 6.0,
@ -44,6 +48,9 @@ namespace osu.Game.Rulesets.Edit
protected ExpandingToolboxContainer RightSideToolboxContainer { get; private set; }
private ExpandableSlider<double, SizeSlider<double>> distanceSpacingSlider;
private ExpandableButton readCurrentButton;
private OsuSpriteText currentDistanceSpacingDisplay;
[Resolved(canBeNull: true)]
private OnScreenDisplay onScreenDisplay { get; set; }
@ -74,10 +81,29 @@ namespace osu.Game.Rulesets.Edit
Alpha = DistanceSpacingMultiplier.Disabled ? 0 : 1,
Child = new EditorToolboxGroup("snapping")
{
Child = distanceSpacingSlider = new ExpandableSlider<double, SizeSlider<double>>
Children = new Drawable[]
{
Current = { BindTarget = DistanceSpacingMultiplier },
KeyboardStep = adjust_step,
distanceSpacingSlider = new ExpandableSlider<double, SizeSlider<double>>
{
Current = { BindTarget = DistanceSpacingMultiplier },
KeyboardStep = adjust_step,
},
currentDistanceSpacingDisplay = new OsuSpriteText
{
},
readCurrentButton = new ExpandableButton
{
Text = "Use current",
Action = () =>
{
(HitObject before, HitObject after)? objects = getObjectsOnEitherSideOfCurrentTime();
Debug.Assert(objects != null);
DistanceSpacingMultiplier.Value = ReadCurrentDistanceSnap(objects.Value.before, objects.Value.after);
},
RelativeSizeAxes = Axes.X,
}
}
}
}
@ -85,6 +111,46 @@ namespace osu.Game.Rulesets.Edit
});
}
private (HitObject before, HitObject after)? getObjectsOnEitherSideOfCurrentTime()
{
HitObject lastBefore = Playfield.HitObjectContainer.AliveObjects.LastOrDefault(h => h.HitObject.GetEndTime() <= EditorClock.CurrentTime)?.HitObject;
if (lastBefore == null)
return null;
HitObject firstAfter = Playfield.HitObjectContainer.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime >= EditorClock.CurrentTime)?.HitObject;
if (firstAfter == null)
return null;
if (lastBefore == firstAfter)
return null;
return (lastBefore, firstAfter);
}
protected abstract double ReadCurrentDistanceSnap(HitObject before, HitObject after);
protected override void Update()
{
base.Update();
(HitObject before, HitObject after)? objects = getObjectsOnEitherSideOfCurrentTime();
if (objects != null)
{
double currentSnap = ReadCurrentDistanceSnap(objects.Value.before, objects.Value.after);
readCurrentButton.Enabled.Value = Precision.AlmostEquals(currentSnap, DistanceSpacingMultiplier.Value, DistanceSpacingMultiplier.Precision);
currentDistanceSpacingDisplay.Text = $"Current {currentSnap:N1}x";
}
else
{
readCurrentButton.Enabled.Value = false;
currentDistanceSpacingDisplay.Text = "Current: -";
}
}
protected override void LoadComplete()
{
base.LoadComplete();

View File

@ -0,0 +1,36 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Rulesets.Edit
{
internal class ExpandableButton : RoundedButton, IExpandable
{
public BindableBool Expanded { get; } = new BindableBool();
[Resolved(canBeNull: true)]
private IExpandingContainer? expandingContainer { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
expandingContainer?.Expanded.BindValueChanged(containerExpanded =>
{
Expanded.Value = containerExpanded.NewValue;
}, true);
Expanded.BindValueChanged(expanded =>
{
if (expanded.NewValue)
Show();
else
Hide();
}, true);
}
}
}