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prioritize closest snap position
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@ -189,11 +189,14 @@ namespace osu.Game.Rulesets.Osu.Edit
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var snapPositions = b.ScreenSpaceSnapPoints;
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var filteredSnapPositions = snapPositions.Cast<Vector2?>().FirstOrDefault(p => Vector2.Distance(p.Value, screenSpacePosition) < snapRadius);
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if (!snapPositions.Any())
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continue;
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var closestSnapPosition = snapPositions.MinBy(p => Vector2.Distance(p, screenSpacePosition));
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if (filteredSnapPositions.HasValue)
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if (Vector2.Distance(closestSnapPosition, screenSpacePosition) < snapRadius)
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{
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var snap = filteredSnapPositions.Value;
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var snap = closestSnapPosition;
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// only return distance portion, since time is not really valid
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snapResult = new SnapResult(snap, null, playfield);
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