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Add momentary shortcuts to toggle grid/distance snap
Matching osu!stable. I use these quite a lot while mapping and I'm sure others do as well. Hold `Shift` = invert grid snap Hold `Alt` = invert distance snap
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commit
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@ -26,6 +26,7 @@ using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Components.TernaryButtons;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Catch.Edit
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{
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@ -88,6 +89,36 @@ namespace osu.Game.Rulesets.Catch.Edit
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updateDistanceSnapGrid();
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (e.Repeat)
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return false;
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if (handleToggleViaKey(e.Key))
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return true;
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return base.OnKeyDown(e);
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}
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protected override void OnKeyUp(KeyUpEvent e)
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{
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handleToggleViaKey(e.Key);
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base.OnKeyUp(e);
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}
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private bool handleToggleViaKey(Key key)
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{
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switch (key)
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{
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case Key.AltLeft:
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case Key.AltRight:
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distanceSnapToggle.Value = distanceSnapToggle.Value == TernaryState.False ? TernaryState.True : TernaryState.False;
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return true;
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}
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return false;
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}
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public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (e.Action)
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@ -13,6 +13,7 @@ using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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@ -24,6 +25,7 @@ using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Components.TernaryButtons;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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@ -229,6 +231,41 @@ namespace osu.Game.Rulesets.Osu.Edit
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}
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (e.Repeat)
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return false;
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if (handleToggleViaKey(e.Key))
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return true;
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return base.OnKeyDown(e);
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}
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protected override void OnKeyUp(KeyUpEvent e)
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{
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handleToggleViaKey(e.Key);
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base.OnKeyUp(e);
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}
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private bool handleToggleViaKey(Key key)
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{
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switch (key)
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{
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case Key.ShiftLeft:
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case Key.ShiftRight:
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rectangularGridSnapToggle.Value = rectangularGridSnapToggle.Value == TernaryState.False ? TernaryState.True : TernaryState.False;
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return true;
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case Key.AltLeft:
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case Key.AltRight:
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distanceSnapToggle.Value = distanceSnapToggle.Value == TernaryState.False ? TernaryState.True : TernaryState.False;
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return true;
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}
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return false;
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}
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private DistanceSnapGrid createDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
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{
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if (BlueprintContainer.CurrentTool is SpinnerCompositionTool)
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