mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 11:20:04 +08:00
Add momentary shortcuts to toggle grid/distance snap
Matching osu!stable. I use these quite a lot while mapping and I'm sure others do as well. Hold `Shift` = invert grid snap Hold `Alt` = invert distance snap
This commit is contained in:
parent
31f499a950
commit
830b92d3ae
@ -26,6 +26,7 @@ using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Components.TernaryButtons;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
@ -88,6 +89,36 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
updateDistanceSnapGrid();
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.Repeat)
|
||||
return false;
|
||||
|
||||
if (handleToggleViaKey(e.Key))
|
||||
return true;
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
protected override void OnKeyUp(KeyUpEvent e)
|
||||
{
|
||||
handleToggleViaKey(e.Key);
|
||||
base.OnKeyUp(e);
|
||||
}
|
||||
|
||||
private bool handleToggleViaKey(Key key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case Key.AltLeft:
|
||||
case Key.AltRight:
|
||||
distanceSnapToggle.Value = distanceSnapToggle.Value == TernaryState.False ? TernaryState.True : TernaryState.False;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
switch (e.Action)
|
||||
|
@ -13,6 +13,7 @@ using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
@ -24,6 +25,7 @@ using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Components.TernaryButtons;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
@ -229,6 +231,41 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.Repeat)
|
||||
return false;
|
||||
|
||||
if (handleToggleViaKey(e.Key))
|
||||
return true;
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
protected override void OnKeyUp(KeyUpEvent e)
|
||||
{
|
||||
handleToggleViaKey(e.Key);
|
||||
base.OnKeyUp(e);
|
||||
}
|
||||
|
||||
private bool handleToggleViaKey(Key key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case Key.ShiftLeft:
|
||||
case Key.ShiftRight:
|
||||
rectangularGridSnapToggle.Value = rectangularGridSnapToggle.Value == TernaryState.False ? TernaryState.True : TernaryState.False;
|
||||
return true;
|
||||
|
||||
case Key.AltLeft:
|
||||
case Key.AltRight:
|
||||
distanceSnapToggle.Value = distanceSnapToggle.Value == TernaryState.False ? TernaryState.True : TernaryState.False;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private DistanceSnapGrid createDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
|
||||
{
|
||||
if (BlueprintContainer.CurrentTool is SpinnerCompositionTool)
|
||||
|
Loading…
Reference in New Issue
Block a user