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Fix incorrect alive criteria causing clicking future objects to be too greedy

This commit is contained in:
Dean Herbert 2022-05-12 23:37:29 +09:00
parent 51744e428f
commit 0318944b80

View File

@ -21,7 +21,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
protected override bool AlwaysShowWhenSelected => true;
protected override bool ShouldBeAlive => base.ShouldBeAlive || editorClock.CurrentTime - Item.GetEndTime() < HitCircleOverlapMarker.FADE_OUT_EXTENSION;
protected override bool ShouldBeAlive => base.ShouldBeAlive
|| (editorClock.CurrentTime >= Item.StartTime && editorClock.CurrentTime - Item.GetEndTime() < HitCircleOverlapMarker.FADE_OUT_EXTENSION);
protected OsuSelectionBlueprint(T hitObject)
: base(hitObject)