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Fix one more null edge case
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361153f598
commit
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@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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private readonly BindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
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private readonly IBindable<int> pathVersion = new Bindable<int>();
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private BindableList<HitObject> selectedObjects;
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private readonly BindableList<HitObject> selectedObjects = new BindableList<HitObject>();
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public SliderSelectionBlueprint(Slider slider)
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: base(slider)
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@ -88,7 +88,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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BodyPiece.UpdateFrom(HitObject);
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selectedObjects = editorBeatmap.SelectedHitObjects.GetBoundCopy();
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if (editorBeatmap != null)
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selectedObjects.BindTo(editorBeatmap.SelectedHitObjects);
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selectedObjects.BindCollectionChanged((_, _) => updateVisualDefinition());
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}
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@ -104,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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return true;
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}
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private bool hasSingleObjectSelected => editorBeatmap == null || editorBeatmap.SelectedHitObjects.Count == 1;
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private bool hasSingleObjectSelected => editorBeatmap == null || selectedObjects.Count == 1;
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protected override void Update()
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{
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