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update comment

This commit is contained in:
OliBomby 2023-12-03 21:10:01 +01:00
parent 8873824107
commit ba2cc0243c

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@ -318,8 +318,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
HitObject.Path.ControlPoints.Clear();
// Iterate through generated points, finding each segment and adding non-inheriting path types where appropriate.
// Importantly, the B-Spline builder returns three Vector2s at the same location when a new segment is to be started.
// Iterate through generated segments and adding non-inheriting path types where appropriate.
for (int i = 0; i < builderPoints.Count; i++)
{
bool isLastSegment = i == builderPoints.Count - 1;