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Fix typo in comment
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@ -124,7 +124,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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// In the case of snapping to nearby objects, a time value is not provided.
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// This matches the stable editor (which also uses current time), but with the introduction of time-snapping distance snap
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// this could result in unexpected behaviour when distance snapping is turned on an a user attempts to place an object that is
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// this could result in unexpected behaviour when distance snapping is turned on and a user attempts to place an object that is
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// BOTH on a valid distance snap ring, and also at the same position as a previous object.
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//
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// We want to ensure that in this particular case, the time-snapping component of distance snap is still applied.
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