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Commit Graph

23705 Commits

Author SHA1 Message Date
Dean Herbert
398ab9c2c2 Use UserTrackingScrollContainer instead 2021-02-02 15:29:38 +09:00
Dean Herbert
ed63b571d2 Add "new" override for ScrollToEnd To UserTrackingScrollContainer 2021-02-02 15:16:28 +09:00
Dean Herbert
1c645601d4 Fix typo in xmldoc 2021-02-02 14:14:31 +09:00
smoogipoo
0bce9d6833 Clear freemods when ruleset is changed 2021-02-02 13:54:58 +09:00
smoogipoo
4194c9308e Add xmldoc 2021-02-02 13:50:05 +09:00
smoogipoo
173e20938c Revert changes to ModDisplay 2021-02-02 13:49:58 +09:00
smoogipoo
53cfc3bc6e Make ModIcon a bit more safe 2021-02-02 13:42:45 +09:00
smoogipoo
1d3dff8c75 Refactor ModDisplay flag usage 2021-02-02 13:41:01 +09:00
smoogipoo
87f9e46b16 Add option to select all 2021-02-02 13:37:25 +09:00
smoogipoo
9c3c0895cf Hide customise button + multiplier label 2021-02-02 13:36:58 +09:00
Dean Herbert
0d5353008c Update sentry sdk usage 2021-02-02 13:34:37 +09:00
smoogipoo
7a14e14e67 Refactor condition
This won't make any noticeable difference, but is the more correct way
to handle MultiMod because flattening works through infinite recursion levels.
2021-02-02 12:54:26 +09:00
smoogipoo
b54f65c282 Exclude more mods from multiplayer 2021-02-02 12:48:15 +09:00
smoogipoo
4cf52077b6 Make checkbox also respond to all mods selected 2021-02-02 11:11:28 +09:00
dependabot-preview[bot]
216b0d89a7
Bump Sentry from 2.1.8 to 3.0.1
Bumps [Sentry](https://github.com/getsentry/sentry-dotnet) from 2.1.8 to 3.0.1.
- [Release notes](https://github.com/getsentry/sentry-dotnet/releases)
- [Changelog](https://github.com/getsentry/sentry-dotnet/blob/main/CHANGELOG.md)
- [Commits](https://github.com/getsentry/sentry-dotnet/compare/2.1.8...3.0.1)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2021-02-01 19:16:51 +00:00
Salman Ahmed
5c28c030c8 Unconditionally set "autoscroll" state 2021-02-01 22:08:57 +03:00
Salman Ahmed
15fcabb128
Add documentation to auto-scroll leniency
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-02-01 22:04:44 +03:00
dependabot-preview[bot]
286726feb0
Bump SharpCompress from 0.26.0 to 0.27.1
Bumps [SharpCompress](https://github.com/adamhathcock/sharpcompress) from 0.26.0 to 0.27.1.
- [Release notes](https://github.com/adamhathcock/sharpcompress/releases)
- [Commits](https://github.com/adamhathcock/sharpcompress/compare/0.26...0.27.1)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2021-02-01 17:44:30 +00:00
Dan Balasescu
c70dd2edfc
Merge pull request #11569 from peppy/fix-editor-new-beatmap-crash
Fix a potential crash when exiting the editor before a new beatmap is added to the database
2021-02-01 21:01:51 +09:00
Dean Herbert
425dc8a210 Ensure mods are always in a valid state at a game level 2021-02-01 20:20:19 +09:00
Dean Herbert
ead8262257 Add function to check for (and return) invalid mods 2021-02-01 20:20:10 +09:00
smoogipoo
97e3023df9 Renamespace/rename MatchSongSelect -> PlaylistsSongSelect 2021-02-01 20:16:58 +09:00
smoogipoo
97247b7a67 Fix unset key 2021-02-01 19:59:18 +09:00
smoogipoo
b9832c1b2d Add ModUtils class for validating mod usages 2021-02-01 19:37:24 +09:00
smoogipoo
e5ca9b1e50 Remove usage of removed method 2021-02-01 19:28:33 +09:00
smoogipoo
9c4c47599f Merge branch 'master' into freemods 2021-02-01 19:28:10 +09:00
smoogipoo
76ebb3811a Fix mod icons potentially having incorrect colours 2021-02-01 19:08:52 +09:00
smoogipoo
ee92ec0a5c Disallow local user mod customisation 2021-02-01 18:54:47 +09:00
smoogipoo
89a42d60fb General cleanup 2021-02-01 18:50:32 +09:00
smoogipoo
3a906a89fc Pin mod position in participant panels 2021-02-01 18:27:15 +09:00
smoogipoo
51cb288717 Reduce mod selection height 2021-02-01 18:18:59 +09:00
smoogipoo
e134af82f5 Stack freemods for the local user 2021-02-01 18:16:38 +09:00
smoogipoo
3e74f8fd9e Disable customisation of freemods, move stacking to property 2021-02-01 18:11:20 +09:00
smoogipoo
3cd30d284e Renamespace 2021-02-01 18:08:49 +09:00
smoogipoo
f538963607 Extra mods -> user mods 2021-02-01 17:57:32 +09:00
smoogipoo
ac2a995041 Add user and panel states 2021-02-01 17:54:56 +09:00
Dean Herbert
328bd191d4
Merge pull request #11561 from Mysfit/fix-storyboard-samples
Fix storyboard samples continuing to play when the beatmap is paused or intro is skipped
2021-02-01 17:48:08 +09:00
Dean Herbert
1d8de2f718 Rename class to better match purpose 2021-02-01 17:32:54 +09:00
Dean Herbert
fabb0eeb29 Add signalr messagepack key attribute 2021-02-01 17:27:14 +09:00
Dean Herbert
c73a05d0b5
Merge branch 'master' into multiplayer-beatmap-tracker 2021-02-01 17:24:24 +09:00
Salman Ahmed
49e62c3a4b
Apply documentation changes
Co-authored-by: Dean Herbert <pe@ppy.sh>
2021-02-01 11:02:08 +03:00
Dean Herbert
05982f42ab Add more comprehensive commenting and simplify base call logic
We can call the base method regardless for better safety. Worst case
it's just going to run `Stop()` twice anyway.
2021-02-01 16:43:54 +09:00
Dean Herbert
25614c7923
Merge pull request #11636 from bdach/fix-time-ramp-calculation
Fix incorrect speed change calculation in time ramp mods
2021-02-01 16:32:44 +09:00
smoogipoo
0909c73ead Once again disallow DT/etc as allowable mods 2021-02-01 15:07:56 +09:00
smoogipoo
b43e529964 Fix allowed mods being copied into required mods 2021-02-01 15:07:43 +09:00
smoogipoo
426569c2a9 Move common song select implementation for online play 2021-02-01 14:57:39 +09:00
smoogipoo
b846146f16 Update mods when resuming room subscreen 2021-02-01 13:58:44 +09:00
smoogipoo
4ae10b1e1c Add initial UI for selecting extra mods 2021-02-01 13:40:59 +09:00
smoogipoo
e02e3cf19a Disallow selecting DT/HT/WU/WD as allowable freemods 2021-02-01 13:35:48 +09:00
smoogipoo
797a810287 Allow unstacking mods 2021-02-01 13:24:56 +09:00
smoogipoo
230b347c1e Move ModSelectOverlay.IsValidMod to a property 2021-02-01 12:18:11 +09:00
Salman Ahmed
e806e5bcd1 Improve robustness of chat auto-scrolling logic
Fix auto-scrolling state changing by old messages removal logic
2021-01-31 23:45:49 +03:00
Bartłomiej Dach
a0de1cbfd0 Handle no-duration single-object edge case 2021-01-31 21:09:41 +01:00
Bartłomiej Dach
547b3d8bed Fix speed change calculation in time ramp mods 2021-01-31 20:34:56 +01:00
Bartłomiej Dach
81b052b866 Add failing test cases 2021-01-31 20:34:22 +01:00
Bartłomiej Dach
b9a49d5589 Coerce undefined animation loop types to Forever 2021-01-31 15:43:58 +01:00
Bartłomiej Dach
90ba8ae234 Don't part room if join task was cancelled 2021-01-30 23:39:01 +01:00
Bartłomiej Dach
5f320cd426 Move lease check inside schedule
Theoretically safer due to avoiding a potential data race (change in
`leasedInProgress` between the time of the check and start of schedule
execution).
2021-01-30 21:03:09 +01:00
Bartłomiej Dach
96f56d1c94 Return tracker lease via UnbindAll()
Improves reliability by being fail-safe in case of multiple returns,
which can happen if the operation tracker is part of a screen being
exited (as is the case with its current primary usage in multiplayer).
2021-01-30 21:00:13 +01:00
Bartłomiej Dach
c3ba92f057 Set canceled result in scheduleAsync
Was holding up the task completion source, and in consequence,
potentially the entire task chain.
2021-01-30 16:13:50 +01:00
Bartłomiej Dach
9ab1ad25eb Merge branch 'master' into fix-leave-room-race-2 2021-01-30 13:41:04 +01:00
Bartłomiej Dach
6a1387191a
Merge branch 'master' into fix-skin-dropdown-update-crash 2021-01-30 13:01:52 +01:00
Dean Herbert
16f3d1815f Fix SQLite exception thrown is a beatmap lookup is attempted without an OnlineBeatmapID present
It turns out the SQLite API isn't smart enough to handle nullables
directly, so we need to help it out a bit.

Stops the following from being thrown:

```
System.InvalidOperationException: Value must be set.
   at Microsoft.Data.Sqlite.SqliteParameter.Bind(sqlite3_stmt stmt) = 3
at
   at Microsoft.Data.Sqlite.SqliteParameterCollection.Bind(sqlite3_stmt
stmt) = 3 at
   at Microsoft.Data.Sqlite.SqliteCommand.ExecuteReader(CommandBehavior
behavior)
   at Microsoft.Data.Sqlite.SqliteCommand.ExecuteReader()
   at
osu.Game.Beatmaps.BeatmapManager.BeatmapOnlineLookupQueue.checkLocalCache(BeatmapSetInfo
set, BeatmapInfo beatmap) in
/Users/dean/Projects/osu/osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs:line
166 = 166
```
2021-01-29 19:53:57 +09:00
Dean Herbert
18e6afbec0 Ensure the item is present before trying to select it 2021-01-29 19:17:12 +09:00
Dean Herbert
1ce383fc20 Merge branch 'master' into fix-skin-dropdown-update-crash 2021-01-29 19:16:20 +09:00
smoogipoo
ab9a3e6dd0 Pass allowed mods and consume on server callback 2021-01-29 18:21:22 +09:00
Dean Herbert
a61444690e Remove all usage of CatchUnobservedExceptions
This should no longer be required with the recent framework side change
that stops a game from crashing on unobserved exceptions
(https://github.com/ppy/osu-framework/pull/4171).
2021-01-29 16:32:29 +09:00
Dean Herbert
1ec305e10d Update TaskChain to use ContinueWithSequential internally
It turns out we may still want to use TaskChain for its locking
behaviour, so I've made it internally use the refactored version I
implemented, while keeping the general structure.
2021-01-29 16:19:46 +09:00
Bartłomiej Dach
0f1d72e073 Merge branch 'master' into ios-signalr-use-json 2021-01-28 23:28:49 +01:00
Bartłomiej Dach
386f9f7842 Fix typos in comments 2021-01-28 22:36:07 +01:00
Bartłomiej Dach
8afd1bce21
Merge branch 'master' into fix-ios-beatmap-cache-lookups 2021-01-28 22:33:58 +01:00
Dean Herbert
34f8e4b672
Merge pull request #11613 from bdach/order-attribute-move
Remove game-local enum `[Order]` attribute
2021-01-29 00:41:43 +09:00
Dean Herbert
a616688a47 Update framework 2021-01-28 23:55:03 +09:00
Dean Herbert
c3d4044017 Avoid using Dapper to fix iOS compatibility of beatmap lookup cache 2021-01-28 16:53:56 +09:00
Dean Herbert
90a82f986b Fallback to using json for signalr communication if JIT is unavailable 2021-01-28 16:20:19 +09:00
Bartłomiej Dach
2c08ce05fa Remove game-local enum [Order] attribute
In favour of the newly-added framework one.
2021-01-27 22:29:52 +01:00
Salman Ahmed
63f057a525 Fix dotnet run/publish with runtime specified not working again 2021-01-27 20:45:52 +03:00
Dean Herbert
45395cb5e8 Update framework 2021-01-27 23:00:14 +09:00
smoogipoo
b79d1c7b81 Add mods to footer 2021-01-27 22:33:03 +09:00
smoogipoo
ff8ee379fb Fix possible nullref 2021-01-27 22:27:31 +09:00
smoogipoo
c408b46a21 Add AllowedMods to MultiplayerRoomSettings model 2021-01-27 22:25:14 +09:00
smoogipoo
4c256f1fb3 Actually populate the playlist item 2021-01-27 22:23:38 +09:00
smoogipoo
45e41aaeac Initial implementation of freemod selection overlay 2021-01-27 22:15:53 +09:00
smoogipoo
4019cc38e5 Allow footer buttons to be customised 2021-01-27 22:03:51 +09:00
smoogipoo
91d34d86f7 Abstractify ModSelectOverlay 2021-01-27 22:02:23 +09:00
smoogipoo
0ff300628e Fix type not being set 2021-01-27 20:07:22 +09:00
Dean Herbert
a30aecbafe Comment and add xmldoc 2021-01-27 20:01:21 +09:00
smoogipoo
f2fa51bf5e Make ModSections overrideable 2021-01-27 19:59:28 +09:00
Dean Herbert
fcfb0d52c2 Proposal to use extension method instead of TaskChain class 2021-01-27 19:50:16 +09:00
smoogipoo
a800955bb1 Add mod validation utilities 2021-01-27 19:46:25 +09:00
Mysfit
ee89aa159c Removed blank line 2021-01-26 23:12:26 -05:00
Mysfit
690feb1c1e Allow looping storyboard samples to follow the base samplePlaybackDisabled event logic. 2021-01-26 23:08:51 -05:00
Dan Balasescu
7d06af916c
Merge branch 'master' into add-messagepack 2021-01-27 13:00:46 +09:00
Bartłomiej Dach
4d4d97661e Fix connection loop always getting a cancelled token 2021-01-26 21:26:50 +01:00
Lucas A
383c40b992 Address remaining reviews suggestions. 2021-01-26 20:35:42 +01:00
Lucas A
2a2b6f347e Use a lazy for delegating Songs directory locating until it is actually used. 2021-01-26 19:07:05 +01:00
Lucas A
043385f919 Rename const and fix unintended tabbing. 2021-01-26 18:45:04 +01:00
Lucas A
9f9206726a Fix typos. 2021-01-26 18:11:54 +01:00
smoogipoo
248989b3eb wip 2021-01-27 01:20:50 +09:00
smoogipoo
085115cba5 Make threading even more thread safe 2021-01-26 22:49:01 +09:00
smoogipoo
8c3b0a3167 Fix TaskChain performing the action in-line, add test 2021-01-26 22:47:37 +09:00
Dean Herbert
67014018fc
Merge pull request #11589 from MiraiSubject/osu-mod-icon-fallbacks
Allow tournament client to use default mod icons if custom icons are not present
2021-01-26 19:57:21 +09:00
Dean Herbert
a5f3418e56 Avoid tooltip display 2021-01-26 19:11:19 +09:00
Dean Herbert
b573c96c07 Move disconnect logic inside connection loop to ensure previous connection is disposed 2021-01-26 18:59:42 +09:00
Dean Herbert
fedcbf79fa
Merge pull request #11572 from EVAST9919/comment-pill
Make VotePill background transparent for own comments
2021-01-26 18:57:00 +09:00
Dean Herbert
15885c17af Remove unused usings 2021-01-26 18:07:43 +09:00
Dean Herbert
468dfbecbe
Merge branch 'master' into fix-beatmap-listing-2 2021-01-26 17:56:37 +09:00
Dean Herbert
fcf4d4ee18
Merge pull request #11604 from frenzibyte/fix-beatmap-listing
Fix beatmap listing placeholder potentially getting disposed
2021-01-26 17:56:19 +09:00
Dean Herbert
20cfa991bf Switch clients to MessagePack mode 2021-01-26 17:41:21 +09:00
Dean Herbert
9537090d28 Setup all spectator model classes for MessagePack 2021-01-26 16:39:35 +09:00
Dean Herbert
e4fc604163 Setup all multiplayer model classes for MessagePack support 2021-01-26 16:26:03 +09:00
Dean Herbert
60ae87ec38 Add MessagePack package 2021-01-26 16:25:49 +09:00
Salman Ahmed
93bb2611d6 Merge branch 'fix-beatmap-listing' into fix-beatmap-listing-2 2021-01-26 09:43:49 +03:00
Dean Herbert
ca0242debe Tidy up logic to correctly expire in cases where expiry is expected 2021-01-26 15:42:48 +09:00
Mysfit
3307e8357f DrawableStoryboardSample event method override for SamplePlaybackDisabledChanged 2021-01-26 00:36:32 -05:00
Salman Ahmed
0d8d0d6852 Apply alternative way of fixing 2021-01-26 01:03:29 +03:00
Salman Ahmed
c317d60169 Add offline test scene for beatmap listing overlay 2021-01-26 00:03:20 +03:00
Salman Ahmed
75d6dbdbb7 Fix beatmap listing placeholder potentially getting disposed 2021-01-26 00:03:20 +03:00
Salman Ahmed
9efce5717f Fix beatmap listing placeholder disappearing on second time display 2021-01-26 00:03:20 +03:00
Lucas A
a4a7f0c578 Address CI inspections. 2021-01-25 19:05:16 +01:00
Dan Balasescu
30f7e4c794
Merge branch 'master' into fix-timeline-parts-working-beatmap 2021-01-25 21:22:45 +09:00
smoogipoo
c17774e23c Add xmldoc 2021-01-25 21:01:39 +09:00
smoogipoo
bb44fcfe31 Prevent some data races 2021-01-25 21:01:39 +09:00
smoogipoo
964976f604 Use a task chain and fix potential misordering of events 2021-01-25 21:01:39 +09:00
Dean Herbert
b489e92c9e Fix TimelineParts not using correct beatmap 2021-01-25 18:44:36 +09:00
Dean Herbert
4ac362ee1a Move cloning local to editor 2021-01-25 18:29:00 +09:00
Dean Herbert
f054b38105 Merge branch 'master' into revert-beatmap-controlpointinfo-cloning 2021-01-25 18:25:53 +09:00
Dan Balasescu
803ada42ea
Merge pull request #11595 from peppy/leaderboard-bind-handlers-later
Bind MultiplayerGameplayLeaderboard to player updates later in load process
2021-01-25 18:18:54 +09:00
Dan Balasescu
c0ea610e2e
Merge pull request #11594 from peppy/fix-mod-select-appear-animation
Fix mod select footer not animating correctly on first reveal
2021-01-25 18:16:37 +09:00
Dean Herbert
91ce3df3a9 Bind MultiplayerGameplayLeaderboard to player updates later in load process 2021-01-25 17:44:01 +09:00
Dean Herbert
0f09a7feb9 Avoid semaphore potentially getting held forever 2021-01-25 17:17:04 +09:00
Dean Herbert
994fb2667d Call DisposeAsync instead of StopAsync 2021-01-25 17:11:04 +09:00
Dean Herbert
c05ae3497a Make connect/disconnect private 2021-01-25 17:02:24 +09:00
Dean Herbert
13e0423ed8 Merge branch 'master' into fix-multiplayer-client-connection-reliability 2021-01-25 17:00:35 +09:00
Dean Herbert
10e8b7082e Rework logic to avoid custom disposal early return handling 2021-01-25 16:53:58 +09:00
Dean Herbert
2db0da6e94
Merge branch 'master' into ongoing-tracker-disposal 2021-01-25 16:22:36 +09:00
Dean Herbert
bb8113fb51 Fix mod select footer not animating correctly on first reveal 2021-01-25 14:47:47 +09:00
Dean Herbert
dee0d3c33a
Merge branch 'master' into apply-sv-to-taiko-hr-ez 2021-01-25 14:28:06 +09:00
Lucas A
51d4da565c Fix ArchiveModelManagers lookup paths. 2021-01-24 22:25:49 +01:00
Lucas A
f0fdad2f83 Construct a DesktopStorage pointing to the absolute path of the song directory. 2021-01-24 22:04:46 +01:00
Lucas A
d71ac83428 Use StableStorage in ArchiveModelManager. 2021-01-24 19:46:10 +01:00
Lucas A
9a5790cd31 Implement StableStorage class. 2021-01-24 19:18:16 +01:00
Bartłomiej Dach
d22f557a3b Remove possibility of double-disposal interference 2021-01-23 16:14:58 +01:00
Bartłomiej Dach
7f89d9117d Make disposal of tracker idempotent for operations 2021-01-23 16:04:12 +01:00
Bartłomiej Dach
18b309a195 Make disposal of tracker operation idempotent 2021-01-23 16:02:51 +01:00
Andrei Zavatski
e9d10bb6e7 Revert "Minor refactoring"
This reverts commit 3d42cc1f91.
2021-01-22 22:49:49 +03:00
Bartłomiej Dach
b692abd3c2 Simplify condition from two to one operand 2021-01-22 20:35:34 +01:00
Andrei Zavatski
3d42cc1f91 Minor refactoring 2021-01-22 22:27:26 +03:00
Bartłomiej Dach
360f26c13d Merge branch 'master' into scroll-to-20 2021-01-22 19:58:36 +01:00
Bartłomiej Dach
f3192877fe Update outdated comment 2021-01-22 19:48:33 +01:00
Andrei Zavatski
20161aea6a Show LoginOverlay if not logged-in when clicking on a pill 2021-01-22 21:47:53 +03:00
Bartłomiej Dach
61fcb486a8 Trim unnecessary parentheses 2021-01-22 19:47:38 +01:00
Andrei Zavatski
6379381f95 Make VotePill background transparent for own comments 2021-01-22 20:46:20 +03:00
Mysfit
e0f8f6a23f introduce overrideable bool instead of copying event logic entirely 2021-01-22 12:09:40 -05:00
Dan Balasescu
26779a9403
Merge pull request #11567 from peppy/fix-chat-local-echo-effect
Fix local echo messages remaining permanently dimmed when chatting via multiplayer
2021-01-22 21:58:55 +09:00
Dean Herbert
b44bd8c4ee Remove unused using statement 2021-01-22 18:03:33 +09:00
Dean Herbert
a9c8f9bd4a Fix a potential crash when exiting the editor before a new beatmap is added to the database 2021-01-22 17:47:38 +09:00
Dean Herbert
d69a4914e0 Add method to block all realm access during migration operation 2021-01-22 17:28:47 +09:00
Dean Herbert
a5f7ca485b Fix unintended xmldoc tag edit 2021-01-22 16:53:31 +09:00
Dean Herbert
bfabb1fdea Change offset value to 10% 2021-01-22 16:50:22 +09:00
Dean Herbert
fca6b15d2f Fix local echo messages remaining permanently dimmed when chatting via multiplayer 2021-01-22 16:05:45 +09:00
Dean Herbert
65b7075984 Limit the effect of parallax when outside the bounds of the ParallaxContainer
This fixes the visual issues that still remain when mouse confining
fails. I think it also feels more correct in general.
2021-01-22 15:43:19 +09:00
Dean Herbert
d24d236468 Make OperationCanceledException throwing behaviour consistent 2021-01-22 14:34:58 +09:00
Dean Herbert
9f89b4e6d7 Rewrite connection logic to better handle failure cases
The main goal here is to ensure the connection is built each connection
attempt. Previously, the access token would never be updated, leading to
outdated tokens failing repeatedly (in the connection retry loop) and
never being able to establish a new connection as a result.

Due to threading considerations, this isn't as simple as I would hope it
to be. I'm open to proposals as to a better way of handling this.

Also, keep in mind that this logic will need to be abstracted and
(re)used in `SpectatorClient` as well. I've intentionally not done that
yet until we agree that this is a good direction forward.
2021-01-22 14:25:23 +09:00
Mysfit
5b1bdfbdc5 Use callback method override 2021-01-21 20:06:24 -05:00
Mysfit
b53ad50cd4 Remove redundant variable 2021-01-21 18:00:37 -05:00
Mysfit
07ec0c0e0b Updated DrawableStoryboardSample to use GetBoundCopy() 2021-01-21 17:46:47 -05:00
Mysfit
b220939650 Fix storyboard samples continuing to play when the beatmap is paused or the intro is skipped. 2021-01-21 17:10:11 -05:00
Andrei Zavatski
2eba2a9abf Rename FriendsButton to FollowersButton 2021-01-21 23:40:23 +03:00
Andrei Zavatski
c631354b57 Rename property 2021-01-21 23:39:19 +03:00
Andrei Zavatski
4555b9ff70 Make ProfileHeaderButton height defined 2021-01-21 22:56:12 +03:00
Andrei Zavatski
e87197c7fc Adjust text size 2021-01-21 22:48:31 +03:00
Andrei Zavatski
343166f158 Make CreateIcon a property 2021-01-21 22:47:44 +03:00
Andrei Zavatski
a7c22ebe88 Implement MappingSubscribersButton component 2021-01-21 22:02:54 +03:00
Andrei Zavatski
966440f109 Add MappingFollowerCount field to User 2021-01-21 22:02:19 +03:00
Andrei Zavatski
2aa1df9ea4 Implement ProfileHeaderStatisticsButton component 2021-01-21 21:38:52 +03:00
Andrei Zavatski
05d3914fee Rename friends tooltip to followers 2021-01-21 21:26:33 +03:00
Dean Herbert
47a9d2b1c2 Add missing licence header 2021-01-21 20:53:16 +09:00
Dan Balasescu
0fa0e70bff
Merge branch 'master' into leave-channel-on-exiting-multiplayer 2021-01-21 19:04:33 +09:00
Dean Herbert
34a7ce912e Correctly close context before attempting migration 2021-01-21 19:02:09 +09:00
Dean Herbert
d2bf3a5805 Add ignore files to avoid copying realm management/pipes 2021-01-21 19:01:58 +09:00
Dan Balasescu
04095cd5b9
Merge branch 'master' into fix-editor-scroll-interruption 2021-01-21 17:46:18 +09:00
Dan Balasescu
9eb74e86ed
Apply comment suggestion
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-21 17:40:15 +09:00
Dean Herbert
259f6504fb Merge branch 'master' into realm-key-binding-store 2021-01-21 15:45:59 +09:00
Dean Herbert
e6980688f6 Leave the multiplayer channel when leaving multiplayer 2021-01-21 15:42:23 +09:00
Dean Herbert
8853ac04d9 Rename some variable and add xmldoc for scroll centre position 2021-01-21 15:08:36 +09:00
Dean Herbert
c650cbd2a7 Rename variable to something slightly better 2021-01-21 15:01:23 +09:00
Dean Herbert
9daf29fedc Extract out commonly used variables 2021-01-21 15:01:23 +09:00
Dean Herbert
a85f952a38 Inline single use function 2021-01-21 15:01:23 +09:00
Dean Herbert
e5eec27e95 Simplify selected section resolution 2021-01-21 15:01:23 +09:00
Dean Herbert
6d167b7865 Remove the need to store the smallest section 2021-01-21 14:40:55 +09:00
Dean Herbert
555abcdc36 Replace nan usage with nullable float 2021-01-21 14:31:31 +09:00
Dean Herbert
8f9089d1ae Move constant to a better place 2021-01-21 14:30:22 +09:00
Dean Herbert
0fcf61d352 Replace null check with assert 2021-01-21 14:29:49 +09:00
Dean Herbert
a6516e3be5 Merge branch 'master' into scroll-to-20 2021-01-21 14:28:17 +09:00
Andrei Zavatski
65ece1aa72 Mark OverlayHeader as NotNull in FullscreenOverlay 2021-01-21 07:50:41 +03:00
Dean Herbert
7c4a072568 Merge branch 'master' into scroll-to-20 2021-01-21 13:48:26 +09:00
Andrei Zavatski
da0066e7b0 Merge master with conflicts resolved 2021-01-21 07:30:47 +03:00
Dan Balasescu
76e1f6e57b
Fix locking on incorrect object
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-21 12:45:44 +09:00
Dan Balasescu
c3675293fa
Merge branch 'master' into beatmapset-refactor 2021-01-21 12:38:34 +09:00
Bartłomiej Dach
1d9aaac2c2 Fix HOC not propagating DHO results applied on kill
`DrawableHitObject.OnKilled()` calls `UpdateResult()` to clean up a
hitobject's state definitively with regards to the judgement result
before returning the DHO back to the pool.

As it turns out, if a consumer was relying on this code path (as taiko
was in the case of nested strong hit objects), it would not work
properly with pooling, due to `HitObjectContainer` unsubscribing from
`On{New,Revert}Result` *before* calling the DHO's `OnKilled()`.

This in turn would lead to users potentially getting stuck in gameplay,
due to `ScoreProcessor` not receiving all results via that event path.

To resolve, change the call ordering to allow hit result changes applied
in `OnKilled()` to propagate normally.
2021-01-21 00:05:37 +01:00
vmaggioli
5ee3a5f230
Use AlmostEquals 2021-01-20 13:00:25 -05:00
vmaggioli
ce3c2f07dc
Fix zero length spinners and sliders 2021-01-20 12:19:52 -05:00
Dan Balasescu
7da7079ef2
Merge pull request #11537 from Mysfit/mp-initial-creation-screen-fix
Fix match/playlist room screen showing briefly behind initial room settings window on creation.
2021-01-20 22:05:14 +09:00
Dan Balasescu
95f52ae054
Merge pull request #11536 from rednir/sort-skins-alphabetically
Sort SkinSection in alphabetical order
2021-01-20 21:49:31 +09:00
Dan Balasescu
455383c3c0
Merge pull request #11528 from peppy/fix-autoplay-in-multiplayer
Fix multiplayer mod select showing autoplay as a choice
2021-01-20 21:49:16 +09:00
Dan Balasescu
12f2067357
Merge branch 'master' into sort-skins-alphabetically 2021-01-20 21:15:16 +09:00
smoogipoo
eb85efcea2 Add check to playlists too 2021-01-20 20:59:28 +09:00
Dan Balasescu
250727cbd1
Merge branch 'master' into mp-initial-creation-screen-fix 2021-01-20 20:53:33 +09:00
smoogipoo
6b139d4cf3 Reset task post-execution 2021-01-20 20:27:58 +09:00
smoogipoo
e005a1cc9f Remove unnecessary condition blocking the part 2021-01-20 20:16:34 +09:00
smoogipoo
5261c01849 Tie JoinRoom() and PartRoom() together 2021-01-20 19:43:42 +09:00
smoogipoo
8ffbcc9860 Fix test failures and general discrepancies 2021-01-20 14:05:35 +09:00
smoogipoo
bdb9d4f7d0 Restart sound on play 2021-01-20 13:59:30 +09:00
smoogipoo
58269f9314 Update with framework changes 2021-01-20 13:35:43 +09:00
Andrei Zavatski
2ca3ccad06 Move all the content to BeatmapSetHeaderContent drawable 2021-01-20 04:56:46 +03:00
Andrei Zavatski
94fee3800d Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmapset-refactor 2021-01-20 04:32:56 +03:00
Dean Herbert
2fabfe54a0
Merge pull request #11546 from bdach/mark-test-as-abstract
Mark legacy beatmap skin colour test as abstract
2021-01-20 10:03:40 +09:00
Bartłomiej Dach
82e5a5bf6f Mark legacy beatmap skin colour test as abstract 2021-01-19 23:10:15 +01:00
Bartłomiej Dach
3b49b7461e Schedule entire operation for safety
Also removes a redundant list copy.
2021-01-19 19:35:53 +01:00
Bartłomiej Dach
78e590d25d Refactor skin sorting method
* Rename to `sortUserSkins` to convey meaning better.
* Sort in-place instead of slicing the list.
* Change to `void` to avoid misleading users that the method returns
  a new list instance.
* Fix typo in comment.
2021-01-19 18:36:42 +01:00
Bartłomiej Dach
b00c6a1d60 Make first non-default skin index a property
The previous code was very brittle - it was not always updating
properly, and seems to have worked either by a carefully crafted set of
circumstances, or just plain coincidence.

Having this be a get-only property avoids potential error in the future
caused by not updating the index properly, at the expense of an added
linear lookup.
2021-01-19 18:31:37 +01:00
Salman Ahmed
34612ae233 Forward internal management to a container alongside tracker 2021-01-19 20:01:22 +03:00
rednir
206a0b8bac Fix firstNonDefault staying as -1 2021-01-19 16:55:50 +00:00
rednir
a880b8d21d Satisfy AppVeyor 2021-01-19 16:11:16 +00:00
Mysfit
052e9eef02 Added inline comments 2021-01-19 09:16:39 -05:00
rednir
b265d2dab4 Remove another whitespace 2021-01-19 14:16:22 +00:00
rednir
1d4c813ff6 Merge branch 'sort-skins-alphabetically' of https://github.com/rednir/osu into sort-skins-alphabetically 2021-01-19 14:03:31 +00:00
rednir
31e61326e1 Only user skins are sorted 2021-01-19 14:00:17 +00:00
Mysfit
33677f5770 Use BindValueChanged to show main content for new multiplayer and playlist rooms when the settings overlay is hidden. 2021-01-19 08:52:43 -05:00
Mysfit
6d1d488831 Revert "Use the client.RoomUpdated action instead of binding the value of the settings overlay visibility and creating an event from it based on its ValueChanged action."
This reverts commit cbfb999c28.
2021-01-19 08:24:14 -05:00
Mysfit
9b7187e3c8 Revert "Use fades instead of event listening. Fixed same issue in the playlist room creation."
This reverts commit 3a7608275d.
2021-01-19 08:23:31 -05:00
rednir
f1894a8bac fixed itemUpdated() 2021-01-19 12:17:56 +00:00
Dean Herbert
f6c2009509 Remove unused using 2021-01-19 20:10:10 +09:00
Dean Herbert
68f2e7f61a Use realm support for Guid 2021-01-19 18:22:36 +09:00
Dean Herbert
15db0e97d7 Update realm version 2021-01-19 18:22:36 +09:00
Dean Herbert
f1a785f407 Merge branch 'master' into realm-key-binding-store 2021-01-19 18:22:34 +09:00
Salman Ahmed
63b4c529a6 Add xmldoc explaining what the multiplayer beatmap tracker is for 2021-01-19 11:59:07 +03:00
Salman Ahmed
5a64abee64 Inline with above method 2021-01-19 11:59:07 +03:00
smoogipoo
de9d075f94 Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
Mysfit
3a7608275d Use fades instead of event listening. Fixed same issue in the playlist room creation. 2021-01-19 00:35:56 -05:00
Andrei Zavatski
f0add0a7cf Make BeatmapSetOverlay use OverlayHeader 2021-01-19 01:34:37 +03:00
Mysfit
cbfb999c28 Use the client.RoomUpdated action instead of binding the value of the settings overlay visibility and creating an event from it based on its ValueChanged action. 2021-01-18 17:13:24 -05:00
Bartłomiej Dach
b35d224efb
Merge branch 'master' into less-black-confirm-to-exit 2021-01-18 23:03:24 +01:00
Mysfit
5233a0449a Hide main room subscreen on initial mp room creation. Toggle mp room subscreen visibility based on settings overlay visibility before room is created. 2021-01-18 16:08:06 -05:00
rednir
0b65c0cd25 Remove whitespace 2021-01-18 20:17:42 +00:00
rednir
da89426a3b Merge branch 'master' of https://github.com/ppy/osu into sort-skins-alphabetically 2021-01-18 20:09:15 +00:00
Salman Ahmed
63ca9de7e4
Rewerite beatmap term properly
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-18 23:00:07 +03:00
rednir
7476cb3047 Sort SkinSection in alphabetical order 2021-01-18 19:51:42 +00:00
Salman Ahmed
5e476fa189 Enforce one missed property back to single-floating type 2021-01-18 22:07:25 +03:00
Salman Ahmed
25f511fd5b Remove unnecessary full querying 2021-01-18 21:34:24 +03:00
Andrei Zavatski
c6b0f3c247 Implement TabbableOnlineOverlay component 2021-01-18 21:22:50 +03:00
Andrei Zavatski
70420b56d3 Merge remote-tracking branch 'refs/remotes/ppy/master' into overlay-header-refactor 2021-01-18 20:09:51 +03:00
Salman Ahmed
4a1acdece2 Merge branch 'multiplayer-beatmap-tracker' into ready-button-clean-up 2021-01-18 20:06:47 +03:00
Salman Ahmed
dc91cebce9 Merge branch 'master' into multiplayer-beatmap-tracker 2021-01-18 19:15:45 +03:00
Dean Herbert
fda271d9d9
Merge pull request #11520 from frenzibyte/fix-item-download-button
Fix playlist item download button never shown back after hiding
2021-01-18 23:37:33 +09:00
Salman Ahmed
e6ceaad732 Revert user state back to idle upon availability change 2021-01-18 17:23:51 +03:00
Dean Herbert
ced7a36788 Update namespaces 2021-01-18 21:24:10 +09:00
Dean Herbert
12443e39ae Update framework 2021-01-18 19:16:32 +09:00
Dean Herbert
707d5346c9 Merge branch 'master' into fix-spinner-spinning-weirdness 2021-01-18 18:26:44 +09:00
Dean Herbert
0560eb4120 Reduce final fill alpha of main menu confirm-to-exit 2021-01-18 18:22:21 +09:00
Dean Herbert
0b165dce4b Fix multiplayer mod select showing autoplay as a choice 2021-01-18 17:50:32 +09:00
Andrei Zavatski
6e34ab5d15 Rename WebOverlay to OnlineOverlay 2021-01-18 11:13:38 +03:00
Andrei Zavatski
b27b18f70f Merge remote-tracking branch 'refs/remotes/ppy/master' into overlay-header-refactor 2021-01-18 11:10:55 +03:00
Salman Ahmed
6deb10e075 Add UI state display for each client's beatmap availability 2021-01-18 11:10:02 +03:00
Salman Ahmed
bd44bf8c0b Extract disabling progress bar user-interactivity 2021-01-18 10:51:39 +03:00
Salman Ahmed
4e6c1a3906 Update client beatmap availability in-line with tracker 2021-01-18 10:51:39 +03:00
Salman Ahmed
88abee705b Add missing event mapping for user beatmap availability change 2021-01-18 10:49:02 +03:00
Andrei Zavatski
27ffc98445 Implement WebOverlay component 2021-01-18 10:48:12 +03:00
Dean Herbert
94fee8c31d Avoid doing a config lookup if initial conditional fails 2021-01-18 16:13:58 +09:00
Dean Herbert
1364de1166
Merge branch 'master' into beatmap-colour-setting 2021-01-18 16:07:46 +09:00
Salman Ahmed
38588ab96b Merge branch 'multiplayer-beatmap-tracker' into ready-button-clean-up 2021-01-18 10:00:31 +03:00
Salman Ahmed
b6a37c1c15 Make TriggerSuccess(filename) protected and expose in test instead 2021-01-17 22:10:30 +03:00
Salman Ahmed
ccef50e2a2 Log important message if user imported bad-checksum beatmap 2021-01-17 22:10:30 +03:00
Salman Ahmed
0425a659a8 Add null-permissive operator to manager back 2021-01-17 21:19:55 +03:00
Salman Ahmed
d93a853dfd Enforce float type in the download progress path instead 2021-01-17 21:16:48 +03:00
Salman Ahmed
585aa87c53 Fix playlist item download button never shown back after hiding 2021-01-17 19:17:14 +03:00
Dean Herbert
5e0fcc4a6c
Merge pull request #11473 from frenzibyte/explicit-search-control
Add "explicit maps" search filter control to beatmap listing
2021-01-17 23:27:15 +09:00
Dean Herbert
5278cad393 Reword setting to make more sense 2021-01-17 22:42:48 +09:00
Dean Herbert
5fd644fc57 Unify variable names 2021-01-17 22:42:48 +09:00
Bartłomiej Dach
eb53e32792 Use task completion source for room join flow
On Android, users were unable to join or create multiplayer rooms. The
root cause of that was that the both the wait and set of the
`ManualResetEvent` in `getRoomUsers` occurred on the same thread, which
created a chicken-and-egg situation - the set could not proceed until
the wait had actually completed.

Resolve by substituting the `ManualResetEvent` for a
`TaskCompletionSource` to achieve a promise-style task, which the
previous code was a crude approximation of anyway.

Closes #11385.
2021-01-17 14:40:22 +01:00
Dean Herbert
addd463d26
Merge branch 'master' into explicit-search-control 2021-01-17 21:44:25 +09:00
Dean Herbert
edb6d3907b
Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
Bartłomiej Dach
816cc7a59b Adjust explicit label spacing on beatmap set overlay 2021-01-17 00:35:23 +01:00
Bartłomiej Dach
dee46d7ba2 Use GroupBy() instead 2021-01-16 23:42:28 +01:00
Bartłomiej Dach
bb0d289993 Split variable for readability 2021-01-16 23:24:28 +01:00
Bartłomiej Dach
1d7be6a604 Merge branch 'master' into android-multiple-import-support-suppot 2021-01-16 23:13:11 +01:00
Salman Ahmed
59ae50b0e5 Clean up ready button logic into using MultiplayerBeatmapTracker 2021-01-17 01:11:03 +03:00
Salman Ahmed
adb2605d5d Enforce double type in the download progress path
Wasn't sure where to exactly put this, or whether to split it, but it's very small change to worry about, so I guess it's fine being here
2021-01-17 00:12:14 +03:00
Salman Ahmed
23c7afa573 Expose method for setting progress of archive download request 2021-01-17 00:05:51 +03:00
Salman Ahmed
4778686dc4 Expose method for triggering filename-backed success in APIDownloadRequest
Exactly like in `APIRequest<T>`
2021-01-17 00:01:11 +03:00
Salman Ahmed
96feaa027d Make ArchiveModelManager import method overridable (for testing purposes) 2021-01-17 00:01:11 +03:00
Salman Ahmed
cf23781036 Cache beatmap tracker and bind to selected item in RoomSubScreen 2021-01-17 00:01:11 +03:00
Salman Ahmed
da9c23f347 Add beatmap availability tracker component for multiplayer 2021-01-17 00:01:11 +03:00
Salman Ahmed
7ad8b167cc Add overridable method for checking local availability of current model 2021-01-17 00:01:11 +03:00
Salman Ahmed
04d17aadfa Add overridable method for verifying models in database 2021-01-17 00:01:11 +03:00
Salman Ahmed
d9034eab26 Make model manager in DownloadTrackingComposite protected 2021-01-16 22:54:54 +03:00
Bartłomiej Dach
0f8f0434f9 Remove EF store again after mis-merge
Was originally deleted in 536e7229d0.
2021-01-16 17:03:58 +01:00
Bartłomiej Dach
7296a6dd84 Merge branch 'master' into realm-key-binding-store 2021-01-16 16:48:54 +01:00
Bartłomiej Dach
ddc63662ba Dispose realm in RealmWriteUsage cleanup 2021-01-16 16:39:04 +01:00
Bartłomiej Dach
c80e9c08fd
Merge branch 'master' into net5.0 2021-01-16 16:07:44 +01:00
Mysfit
a3535f4b79 Further simplified beatmap colouring tests. 2021-01-16 02:09:35 -05:00
Mysfit
112967c1e8 Created base class for testing beatmap colours. 2021-01-15 23:46:46 -05:00
Bartłomiej Dach
d9b671667b Merge branch 'master' into fix-judgement-animation-conditional 2021-01-15 22:10:17 +01:00
Bartłomiej Dach
3c1a86d11d Trim braces for consistency 2021-01-15 22:04:45 +01:00
Dean Herbert
d6e6b4bbee Revert forced cloning of ControlPointInfo
This reverts commit 3c3e860dbc.

Closes https://github.com/ppy/osu/issues/11491.
2021-01-15 17:34:59 +09:00
Dean Herbert
8a6857f151 Add support for playing a SkinnableSample without restarting it 2021-01-15 17:16:12 +09:00
Dean Herbert
b5e784ed42 Fix possibility of crash when selecting a random skin during skin import 2021-01-15 16:34:28 +09:00
Dean Herbert
831c06a3c7 Expose and consume boolean covering whether an ongoing smooth seek is running 2021-01-15 16:14:38 +09:00
Dean Herbert
04fa32bc34 Rename and add xmldoc for smooth seeking method 2021-01-15 16:14:21 +09:00
Dean Herbert
ed78be825f Fix editor timeline not snapping on non-precise wheel scroll
For wheel input with precision, we still prefer exact tracking for now.
May change this in the future based on feedback from mappers, but it
makes little sense to do non-snapped scrolling when input is coming from
a non-precise source.
2021-01-15 15:47:42 +09:00
Dean Herbert
c3049f431a
Merge branch 'master' into net5.0 2021-01-15 15:23:41 +09:00
Dean Herbert
2b578e97e5 Fix deadlock scenario when calculating fallback difficulty
The previous code would run a calcaulation for the beatmap's own ruleset
if the current one failed. While this does make sense, with the current
way we use this component (and the implementation flow) it is quite unsafe.

The to the call on `.Result` in the `catch` block, this would 100%
deadlock due to the thread concurrency of the `ThreadedTaskScheduler`
being 1. Even if the nested run could be run inline (it should be), the
task scheduler won't even get to the point of checking whether this is
feasible due to it being saturated by the already running task.

I'm not sure if we still need this fallback lookup logic. After removing
it, it's feasible that 0 stars will be returned during the scenario that
previously caused a deadlock, but I don't necessarily think this is
incorrect. There may be another reason for this needing to exist which
I'm not aware of (diffcalc?) but if that's the case we may want to move
the try-catch handling to the point of usage.

To reproduce the deadlock scenario with 100% success (the repro
instructions in the linked issue aren't that simple and require some
patience and good timing), the main portion of the lookup can be changed
to randomly trigger a nested lookup:

```
if (RNG.NextSingle() > 0.5f)
    return GetAsync(new
DifficultyCacheLookup(key.Beatmap, key.Beatmap.Ruleset,
key.OrderedMods)).Result;
else
    return new StarDifficulty(attributes);
```

After switching beatmap once or twice, pausing debug and viewing the
state of threads should show exactly what is going on.
2021-01-15 15:19:12 +09:00
Dean Herbert
ede5abdba4 Fix unstable multiplayer room ordering when selection is made 2021-01-15 15:19:12 +09:00
Dean Herbert
b8c85ef017 Revert polling changes to fix participant list display
It turns out this polling was necessary to get extra data that isn't
included in the main listing request. It was removed deemed useless, and
in order to fix the order of rooms changing when selecting a room.
Weirdly, I can't reproduce this happening any more, and on close
inspection of the code can't see how it could happen in the first place.

For now, let's revert this change and iterate from there, if/when the
same issue arises again.

I've discussed avoiding this second poll by potentially including more
data (just `user_id`s?) in the main listing request, but not 100% sure
on this - even if the returned data is minimal it's an extra join
server-side, which could cause performance issues for large numbers of
rooms.
2021-01-15 15:19:12 +09:00
Dean Herbert
e0a4a666c8 Remove unnecessary workaround (mentioned package is pinned by SignalR to a working version) 2021-01-15 15:01:16 +09:00
Dean Herbert
f42a6270bb Update framework (again) for native libs fix 2021-01-15 14:57:01 +09:00
Dean Herbert
86f66727de Update KeyBinding usages in line with interface changes 2021-01-15 14:57:01 +09:00
Dean Herbert
ebbc32adfa Change conditional used to decide legacy judgement animation to match stable
In stable, the type of legacy judgement to show is based on the presence
of particle textures in the skin. We were using the skin version
instead, which turns out to be incorrect and not what some user skins
expect.

Closes #11078.
2021-01-15 14:51:27 +09:00
Dan Balasescu
40f020c683
Merge pull request #11494 from peppy/fix-beatmap-carousel-incorrect-sample
Fix the beatmap carousel playing the difficulty change sample on beatmap change
2021-01-15 14:47:00 +09:00
smoogipoo
24e991a5ef Actually return beat length and not BPM 2021-01-15 14:35:09 +09:00
smoogipoo
c6e9a6cd5a Make most common BPM more accurate 2021-01-15 14:28:49 +09:00
Dean Herbert
3e366b1f15 Ensure the main realm context is closed when the factory is disposed 2021-01-15 14:26:06 +09:00
Dean Herbert
0a65ae8f1e Fix the beatmap carousel playing the difficulty change sample on beatmap change 2021-01-15 14:07:24 +09:00
Mysfit
0c01a3a685 Found a better solution than TValue type checking for additional beatmap colour settings. Added unit tests for Catch Beatmap Skin settings. 2021-01-14 23:30:24 -05:00
Dean Herbert
4cccde9007 Update framework 2021-01-15 13:20:46 +09:00
Salman Ahmed
dc8e38cf4d Remove pointless inline comment 2021-01-15 07:20:13 +03:00
Dan Balasescu
67b5ebadf5
Merge branch 'master' into fix-is-connected-thread-safety 2021-01-15 12:56:21 +09:00
Mysfit
99e43c77c2 Simplified colour config checks in SkinProvidingContainer.cs 2021-01-14 16:53:55 -05:00
Dan Balasescu
3e8732a59f
Merge branch 'master' into fix-participants-list 2021-01-14 21:30:53 +09:00
Dan Balasescu
063acefd5c
Merge branch 'master' into fix-difficulty-calculation-deadlock 2021-01-14 20:32:43 +09:00
Roman Kapustin
0ea4e221b2 Merge branch 'master' into net5.0 2021-01-14 14:02:51 +03:00
Dean Herbert
862cb1412c
Merge pull request #11410 from frenzibyte/user-beatmap-downloading-states
Add change state methods for multiplayer user beatmap availability
2021-01-14 18:42:26 +09:00
Dean Herbert
8a0b975d71 Fix deadlock scenario when calculating fallback difficulty
The previous code would run a calcaulation for the beatmap's own ruleset
if the current one failed. While this does make sense, with the current
way we use this component (and the implementation flow) it is quite unsafe.

The to the call on `.Result` in the `catch` block, this would 100%
deadlock due to the thread concurrency of the `ThreadedTaskScheduler`
being 1. Even if the nested run could be run inline (it should be), the
task scheduler won't even get to the point of checking whether this is
feasible due to it being saturated by the already running task.

I'm not sure if we still need this fallback lookup logic. After removing
it, it's feasible that 0 stars will be returned during the scenario that
previously caused a deadlock, but I don't necessarily think this is
incorrect. There may be another reason for this needing to exist which
I'm not aware of (diffcalc?) but if that's the case we may want to move
the try-catch handling to the point of usage.

To reproduce the deadlock scenario with 100% success (the repro
instructions in the linked issue aren't that simple and require some
patience and good timing), the main portion of the lookup can be changed
to randomly trigger a nested lookup:

```
if (RNG.NextSingle() > 0.5f)
    return GetAsync(new
DifficultyCacheLookup(key.Beatmap, key.Beatmap.Ruleset,
key.OrderedMods)).Result;
else
    return new StarDifficulty(attributes);
```

After switching beatmap once or twice, pausing debug and viewing the
state of threads should show exactly what is going on.
2021-01-14 18:25:34 +09:00
Dean Herbert
2988700bea
Merge branch 'master' into realm-key-binding-store 2021-01-14 16:37:09 +09:00
Dean Herbert
f26c6210f3 Remove unnecessary Take() call and refactor default group logic naming 2021-01-14 16:36:24 +09:00
Dean Herbert
fd582f521c Reduce lifetime of realm context usage in detach scenario 2021-01-14 16:33:55 +09:00
Dean Herbert
8d071f97fb Early return 2021-01-14 16:33:03 +09:00
Dean Herbert
df08d964a5 Mark the types which have been migrated in OsuDbContext 2021-01-14 16:31:18 +09:00
Dean Herbert
e3c5a909e4 Fix known non-null variable 2021-01-14 16:30:57 +09:00
Dean Herbert
8a08d3f4ef Fix transactions not actually being committed 2021-01-14 16:13:10 +09:00
Dean Herbert
af1509d892 Remove unused variable (but add back pending writes counter) 2021-01-14 15:51:19 +09:00
Dean Herbert
4759797d15 Update framework 2021-01-14 15:51:07 +09:00
Dean Herbert
6eca8eac65
Merge pull request #11479 from smoogipoo/fix-judgement-1-frame-issue
Fix default judgement text mispositioned for one frame
2021-01-14 13:14:50 +09:00
smoogipoo
d5878db615 Fix default judgement text mispositioned for one frame 2021-01-14 12:33:33 +09:00
Salman Ahmed
6281c1086a Space out explicit marker in beatmap overlay 2021-01-14 05:41:09 +03:00
Salman Ahmed
abf718242b Make explicit marker font semi-bold 2021-01-14 05:40:43 +03:00
Jesse Myers
562634dfd2
Improve naming around the config lookup with fallback private method.
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-13 16:49:14 -05:00
Mysfit
8b95817f7a Moved SkinProvidingContainer bindable fetching to common method. Replaced redundant test boolean declarations with inline values. 2021-01-13 16:05:46 -05:00
Salman Ahmed
95acc457aa Fix stupid mistake
fuck.
2021-01-13 22:35:21 +03:00
Salman Ahmed
560b1e970c
Merge branch 'master' into user-beatmap-downloading-states 2021-01-13 22:31:31 +03:00
Mysfit
1248d39d7e Reverted change to AllowConfigurationLookup and added a separate AllowColourLookup bool with config case based on lookup type in SkinProvidingContainer GetConfig call. 2021-01-13 13:07:07 -05:00
Salman Ahmed
1f12b2bd09 Rename download state Downloaded to Importing 2021-01-13 18:04:53 +03:00
Salman Ahmed
43daa7c7c0 Use Colour2 of orange theme for explicit pill 2021-01-13 17:07:42 +03:00
Salman Ahmed
e275dd02e0 Create static colour properties for now 2021-01-13 17:07:11 +03:00
Salman Ahmed
9d59d784f8 Add Colour{1-4} properties to OverlayColourProvider 2021-01-13 17:06:44 +03:00
Salman Ahmed
a5f99ed8e6 Merge branch 'explicit-beatmap-markers' into explicit-search-control 2021-01-13 12:53:57 +03:00
Dean Herbert
674e78fd93 Fix broken xmldoc 2021-01-13 18:38:30 +09:00
Dean Herbert
9bf9a8c351 Remove Live<> wrapper until it is needed 2021-01-13 18:36:37 +09:00
Dean Herbert
8442b34e84 Tidy up write usage class 2021-01-13 18:36:37 +09:00
Dean Herbert
5fa3a22f28 Remove unused RealmBackedStore base class 2021-01-13 18:36:37 +09:00
Dean Herbert
fcb4a53f37 Rename realm persisted properties to avoid casting necessity 2021-01-13 18:36:37 +09:00
Dean Herbert
9086d75542 Update write usages 2021-01-13 18:36:37 +09:00
Dean Herbert
9d744d629f Update existing usages to use the main realm context where applicable 2021-01-13 18:36:37 +09:00
Dean Herbert
542f535247 Pull out thread local contexts and have main realm refresh in update loop 2021-01-13 18:36:37 +09:00
Dean Herbert
78707c3b06 Remove unused event 2021-01-13 18:36:37 +09:00
Dean Herbert
192e58e0c6 Update all read queries to use direct realm subscriptions/queries 2021-01-13 18:36:37 +09:00
Salman Ahmed
f827c62081 Add empty online info to test beatmap
This is for `BeatmapSetOverlay` to not eat a null reference trying to access `Beatmap.OnlineInfo`.
2021-01-13 12:27:15 +03:00
Salman Ahmed
1502b07ea8 Add explicit pill to playlist items 2021-01-13 12:27:15 +03:00
Salman Ahmed
78631323ba Add explicit pill to beatmap overlay 2021-01-13 12:13:14 +03:00
Salman Ahmed
f6637eec36 Add explicit pill to beatmap panels 2021-01-13 12:13:14 +03:00
Salman Ahmed
ee6baeb57e Add "explicit" marker pill 2021-01-13 12:13:14 +03:00
Salman Ahmed
e8daea91d2 Add online beatmap "explicit content" property 2021-01-13 12:13:14 +03:00
Mysfit
7bfb5954a8 Fix whitespace formatting. 2021-01-13 00:25:54 -05:00
Mysfit
5f10bcce02 Added beatmap colour settings checkbox and associated tests. 2021-01-13 00:09:22 -05:00
Bartłomiej Dach
2d3cacca11 Fix non-hosts crashing on load requested
`onLoadRequested()` always released the `readyClickOperation` ongoing
operation, without checking whether it actually needs to/should (it
should only do so if the action initiating the operation was starting
the game by the host). This would crash all other consumers, who already
released the operation when their ready-up operation completed server
side.

To resolve, relax the constraint such that the operation can be ended
multiple times in any order. At the end of the day the thing that
matters is that the operation is done and the ready button is unblocked.
2021-01-13 00:58:53 +01:00
Dean Herbert
7298adc9d9 Fix non-threadsafe usage of MultiplayerClient.IsConnected 2021-01-12 19:04:16 +09:00
Dean Herbert
b51b07c3a9 Fix unstable multiplayer room ordering when selection is made 2021-01-12 18:05:29 +09:00
smoogipoo
9a22df2b88 Fix BPM multiplier not working in all cases 2021-01-12 17:50:22 +09:00
Dean Herbert
422260797b Revert polling changes to fix participant list display
It turns out this polling was necessary to get extra data that isn't
included in the main listing request. It was removed deemed useless, and
in order to fix the order of rooms changing when selecting a room.
Weirdly, I can't reproduce this happening any more, and on close
inspection of the code can't see how it could happen in the first place.

For now, let's revert this change and iterate from there, if/when the
same issue arises again.

I've discussed avoiding this second poll by potentially including more
data (just `user_id`s?) in the main listing request, but not 100% sure
on this - even if the returned data is minimal it's an extra join
server-side, which could cause performance issues for large numbers of
rooms.
2021-01-12 17:26:00 +09:00
Salman Ahmed
24c1839739 Add global web setting for allowing explicit content 2021-01-12 11:10:25 +03:00
Salman Ahmed
249be461d5 Add "explicit maps" search filter control 2021-01-12 11:09:55 +03:00
Dean Herbert
765d9cfae1 Use direct access for query pattern 2021-01-12 17:01:40 +09:00
Dean Herbert
46a1d99c74 Allow detach to be run against an IQueryable directly 2021-01-12 17:01:16 +09:00
Dean Herbert
f0a9688baa Remove unnecessary mapped type 2021-01-12 15:50:09 +09:00
Dean Herbert
7769d95e7b Add xmldoc for extension methods 2021-01-12 15:48:26 +09:00
Dean Herbert
a6997a6fc6 Move ruleset key binding registration to an explicit method rather than the constructor 2021-01-12 15:21:02 +09:00
Dean Herbert
ff16d2f490 Mark classes nullable 2021-01-12 15:21:02 +09:00
Dean Herbert
2e4c3c8e39 Avoid closing initial context after migrations (unnecessary) 2021-01-12 14:45:36 +09:00
Dean Herbert
0dca9c8c46 Tidy up RealmContextFactory; remove delete/dispose method which wouldn't work due to threading 2021-01-12 14:45:36 +09:00
Dean Herbert
8cbad1dc1c Add logging of opened and created contexts 2021-01-12 14:45:36 +09:00
Dean Herbert
ffb42c37df Move schema version to const 2021-01-12 14:45:36 +09:00
Dean Herbert
0789621b85 Elaborate on comment mentioning migrations 2021-01-12 14:45:36 +09:00
Dean Herbert
8f9b19a76e Detach at point of usage, rather than point of retrieval 2021-01-12 14:45:36 +09:00
Dean Herbert
536e7229d0 Remove unused EF class and unnecessary interface 2021-01-12 14:45:36 +09:00
Dean Herbert
fc55d67c66 Add helper method for detaching lists from realm 2021-01-12 14:45:36 +09:00
Dean Herbert
d810af82ec Expose Live.Detach() method for ease of use 2021-01-12 14:45:36 +09:00
Dean Herbert
dd50b5870e Move extensions methods into own class 2021-01-12 14:45:36 +09:00
Dean Herbert
6736db327a Remove scheduler being passed in for now 2021-01-12 14:45:36 +09:00
Dean Herbert
a13b6abcff Remove incorrect default specification from IRealmFactory interface 2021-01-12 14:45:36 +09:00
Dean Herbert
70689eee2b Perform initial lookup if original is not managed 2021-01-12 14:45:36 +09:00
Dean Herbert
406e640fa9 Make key binding update method support all kinds of realm object states 2021-01-12 14:45:36 +09:00
Dean Herbert
05ca016deb Make Live implement IHasGuidPrimaryKey 2021-01-12 14:45:36 +09:00
Bartłomiej Dach
0d5fbb15ac Fix up code comments
Default value restated in xmldoc was snipped because it's made redundant
by the initialiser and possibly bound to be outdated at some point.
2021-01-11 20:31:52 +01:00
Salman Ahmed
90fb67b377 Update code in-line with decided direction 2021-01-11 20:52:24 +03:00
Dean Herbert
20584c9e16 Add full xmldoc for Live class 2021-01-11 19:28:19 +09:00
Dean Herbert
dd809df076
Merge pull request #11118 from MiraiSubject/tourney-switching-ui
Add the ability to switch tournaments to the SetupScreen
2021-01-11 16:36:45 +09:00
Dean Herbert
9f64f6059f Rename RealmWrapper to Live 2021-01-11 16:31:36 +09:00
Dean Herbert
5bb4d35982 Make RealmWrapper nullable enabled 2021-01-11 16:31:36 +09:00
Dean Herbert
cdb3d20fc6 Remove unnecessary warning suppression 2021-01-11 16:31:36 +09:00
Dean Herbert
6c90f9ceed Move RealmWrapper to own file 2021-01-11 16:31:36 +09:00
Dean Herbert
6fd098ca7c Add full xmldoc to RealmKeyBindingStore 2021-01-11 16:31:36 +09:00
Dean Herbert
f9717e8b69 Don't migrate existing key bindings across if realm is already populated 2021-01-11 16:31:36 +09:00
Dean Herbert
56d34432f9 Move public members up 2021-01-11 16:31:36 +09:00
Dean Herbert
1abed11fb7 Add basic migration logic of key bindings to realm 2021-01-11 16:31:36 +09:00
Dean Herbert
a1cb6d8c54 Remove unnecesssary local conversion method 2021-01-11 16:31:36 +09:00
Dean Herbert
86daf65630 Fix primary key not being populated for KeyBinding 2021-01-11 16:31:35 +09:00
Dean Herbert
8765aaf9e6 Use IKeyBinding for all key binding usages (and add update flow via primary key) 2021-01-11 16:31:35 +09:00
Dean Herbert
a77519c6bd Store KeyBinding action to its own field in realm
Also improve the Query method for action types by using generic field
2021-01-11 15:52:49 +09:00
Dean Herbert
43f417b53a Add and consume IKeyBindingStore interface 2021-01-11 15:52:49 +09:00
Dean Herbert
a9a3a95991 Replace KeybindingStore with realm version 2021-01-11 15:52:49 +09:00
Dean Herbert
382a40b243 Tidy up some missed inspections in RealmContextFactory 2021-01-11 15:52:49 +09:00
Dean Herbert
391259c713 Add missing implementation details to realm keybinding store 2021-01-11 15:52:49 +09:00
Dean Herbert
ee6a26bd6e Initialise new key bindings with a primary key 2021-01-11 15:52:49 +09:00
Dean Herbert
845d5cdea2 Switch guid to store as string until fody issues are resolved
See
https://github.com/realm/realm-dotnet/issues/740#issuecomment-755898968
2021-01-11 15:52:49 +09:00
Dean Herbert
ae76eca564 Add basic realm migration support 2021-01-11 15:52:49 +09:00
Dean Herbert
5d7ab4a7f1 Rename global statistics to be specific to realm 2021-01-11 15:52:49 +09:00
Dean Herbert
d5ac97ece8 Add realm store / key binding implementations 2021-01-11 15:52:49 +09:00
Dean Herbert
5372d95d16 Initialise FodyWeavers 2021-01-11 15:52:49 +09:00
Dean Herbert
9cfede2e7e Setup context, write usage, wrapper classes 2021-01-11 15:52:49 +09:00
Dean Herbert
dce9937e9b Add automapper for detaching support 2021-01-11 15:52:49 +09:00
Dean Herbert
ee103c9a1e Add prerelease realm package 2021-01-11 15:52:49 +09:00
Salman Ahmed
2286e3679f Downloaded -> Importing 2021-01-11 08:21:07 +03:00
Salman Ahmed
a8dfa5e2a9 Rename typo'd method 2021-01-11 08:04:00 +03:00
Salman Ahmed
e99310b59c Add JsonConstructor attribute 2021-01-11 08:02:57 +03:00
Dean Herbert
d2ca6da0fd Remove unused constant 2021-01-11 01:56:09 +09:00
Dean Herbert
bd37723788 Expose as IBindable for added safety 2021-01-11 01:55:54 +09:00
Dean Herbert
e4eb44df6e Merge branch 'master' into fix-play-button-crashes 2021-01-11 01:46:41 +09:00
Shivam
959696c296 Merge branch 'master' into tourney-switching-ui 2021-01-10 17:34:03 +01:00
Shivam
e5c670f843 Merge branch 'master' into tourney-switching-ui 2021-01-10 17:33:52 +01:00
Bartłomiej Dach
d110ed9e95 Merge branch 'master' into fix-mod-buttons-not-copying-settings 2021-01-10 15:42:33 +01:00
Bartłomiej Dach
4b4adc927c Rename param to match method body 2021-01-10 15:35:53 +01:00
Dean Herbert
4e32b0d6de
Merge branch 'master' into ongoing-operation-tracker-safety 2021-01-10 23:05:03 +09:00
Dean Herbert
95ad324a39
Merge branch 'master' into fix-mod-buttons-not-copying-settings 2021-01-10 23:01:54 +09:00
Dean Herbert
e81f9e358e
Merge pull request #11448 from bdach/fix-editor-enter-crash
Fix editor crashing on enter if login overlay was previously opened
2021-01-10 12:59:47 +09:00
Bartłomiej Dach
8c3955d341 Improve safety of ongoing operation tracker
Finishing an operation started via
`OngoingOperationTracker.BeginOperation()` was risky in cases where the
operation ended at a callback on another thread (which, in the case of
multiplayer, is *most* cases). In particular, if any consumer registered
a callback that mutates transforms when the operation ends, it would
result in crashes after the framework-side safety checks.

Rework `OngoingOperationTracker` into an always-present component
residing in the drawable hierarchy, and ensure that the
`operationInProgress` bindable is always updated on the update thread.
This way consumers don't have to add local schedules in multiple places.
2021-01-09 22:45:24 +01:00
Dean Herbert
b69fe8a274
Merge branch 'master' into disable-repeat-multi-actions 2021-01-09 10:15:20 +09:00
Salman Ahmed
0aad0c7c6c Target logic at this and adjust variables 2021-01-09 00:31:18 +03:00
Bartłomiej Dach
ff60d652ed Move out test ongoing operation tracker to higher level 2021-01-08 22:28:21 +01:00
Salman Ahmed
375ecf92ed Merge remote-tracking branch 'upstream/master' into fix-mod-buttons-not-copying-settings 2021-01-09 00:26:18 +03:00
Bartłomiej Dach
c2eeb822b8 Rename {joiningRoom -> operationInProgress} 2021-01-08 22:23:38 +01:00
Bartłomiej Dach
dad5dd3667 Remove unnecessary permissiveness wrt null 2021-01-08 22:21:54 +01:00
Bartłomiej Dach
284d30d336 Move screen activity update to LoadComplete()
Fixes a potential crash when moving from main menu to editor after
having previously opened the login settings overlay. Setting the
activity in BDL as done before is unsafe, as that set can trigger value
change callbacks, which in turn can trigger adding transforms, which
should always be done on the update thread.

Semantically it also makes sense, as the user activity should change
once the screen they're moving to has actually loaded and displayed to
the user.
2021-01-08 21:18:15 +01:00
Bartłomiej Dach
274a045d8d Remove Dispose() override
Culls another non-thread-safe mutation of the `Playing` bindable.
It seems to be a weird vestige from an earlier revision of the old
"direct" panel, which relied on `DisposeOnDeathRemoval` to finish track
playback (and then was removed in
6c150c9ed7). The play button is no longer
responsible for managing preview track lifetime anyway;
`PreviewTrackManager`'s method are intended for that.
2021-01-08 20:08:19 +01:00
Bartłomiej Dach
52789118a3 Schedule play button state update
Revealed by the framework-side transform thread safety checks. `Stopped`
is even annotated as not being thread-safe (but was annotated as such
long after the class's nascence).
2021-01-08 20:08:19 +01:00
Dean Herbert
8a7a1fc40a
Merge pull request #11439 from peppy/improve-hover-sounds-debounce
Improve hover sounds playback (to reduce volume saturation and delay)
2021-01-09 02:31:02 +09:00
Bartłomiej Dach
49c6abcb5c Remove mention of default value in xmldoc
Just bound to get outdated with every change anyway. Look at the actual
default value declaration to see what the default is.
2021-01-08 18:26:41 +01:00
Bartłomiej Dach
d507a08951 Start with null last hover playback time 2021-01-08 18:16:03 +01:00
Dean Herbert
3bb71e4b77
Merge branch 'master' into fix-transform-mutation-mod-selection 2021-01-09 01:44:52 +09:00
Dean Herbert
8feaf3fb6a Update framework 2021-01-09 01:24:18 +09:00
Dean Herbert
05ba5d4c31
Merge pull request #11438 from bdach/difficulty-adjust-defaults
Fix difficulty adjust mod treating default values as user overrides
2021-01-09 01:18:34 +09:00
Bartłomiej Dach
0cf5be3ef4 Fix selection change event being invoked with wrong mod 2021-01-08 17:02:57 +01:00
Dean Herbert
edd328c8fe Move bindable closer to source class 2021-01-08 17:24:55 +09:00
Dean Herbert
c208800150 Fix auto selection scenario regressing due to scheduling too much 2021-01-08 14:17:14 +09:00
Dean Herbert
e156bcdcae Remove unnecessary (and broken) requiresDebounce check 2021-01-08 14:05:34 +09:00
Dean Herbert
11801d61c1 Use nullable doubule to better represent initial playback case 2021-01-08 14:05:22 +09:00
Dean Herbert
22981a667c Merge branch 'master' into fix-transform-mutation-mod-selection 2021-01-08 11:16:22 +09:00
Dean Herbert
4973e23003 Merge branch 'master' into fix-transform-mutation-mod-selection 2021-01-08 11:16:15 +09:00
Dean Herbert
2cfd1e8b47
Merge branch 'master' into fix-control-point-pollution 2021-01-08 00:02:45 +09:00
Dean Herbert
3c3e860dbc Move ControlPointInfo copying to base Beatmap.Clone method (and remove setter) 2021-01-07 23:52:04 +09:00
Dean Herbert
77b55212a3 Change access of beatmap to use working for consistency in file 2021-01-07 19:11:51 +09:00
Dean Herbert
42643fbaf6 Use already resolved EditorBeatmap rather than resolving a second time locally 2021-01-07 19:10:19 +09:00
Dean Herbert
00dc98e3ab Make legacy control point's BpmMultiplier setter private again 2021-01-07 19:06:52 +09:00
Dean Herbert
69ac22dd7f Fix incorrectly copy pasted xmldoc 2021-01-07 19:06:10 +09:00
Dean Herbert
8f52a83b29 Share hover sound debounce across all instances via SessionStatics 2021-01-07 18:47:20 +09:00
Dean Herbert
6620eadec3 Reduce default hover sound debounce interval 2021-01-07 18:47:03 +09:00
Bartłomiej Dach
303cc62ee7 Transfer flags indicating if settings were changed 2021-01-06 22:46:46 +01:00
Bartłomiej Dach
4998aaaa98 Remove outdated warning disable
Does not trigger any more on Rider 2020.3.2.
2021-01-06 18:38:25 +01:00
Bartłomiej Dach
68352782db Change .StartsWith() to .Equals()
In line with planned-but-delayed breaking change.
2021-01-06 18:38:24 +01:00
Bartłomiej Dach
9cc63e8dce Remove obsoleted IHasEndTime 2021-01-06 18:38:24 +01:00
Bartłomiej Dach
539785e422 Remove obsoleted IHasCurve 2021-01-06 18:38:24 +01:00
Bartłomiej Dach
09742998cd Fix mistaken obsoletion notice
It was added in c9f38f7bb6, which
specified 2021 in another place (and was committed in October of 2020
anyway). Update the year so that it doesn't get culled prematurely.
2021-01-06 18:38:24 +01:00
Bartłomiej Dach
a761ec952a
Merge branch 'master' into remove-osu-direct 2021-01-06 17:32:12 +01:00
Dean Herbert
866fb28d6c
Merge pull request #11411 from LavaDesu/feature/discord-presence-toggle
Add ability to toggle discord rich presence
2021-01-07 00:52:38 +09:00
Bartłomiej Dach
4c2caec72e
Merge branch 'master' into remove-osu-direct 2021-01-06 16:49:38 +01:00
Dean Herbert
35be7ec0e1 Add back button but rename to "browse" 2021-01-06 23:28:14 +09:00
Dean Herbert
cfbfb8d58b Revert "Remove related events"
This reverts commit 59025e9d50.
2021-01-06 23:21:46 +09:00
Dean Herbert
283c69a68f Update enum name in line with changes 2021-01-06 23:12:56 +09:00
Dean Herbert
59025e9d50 Remove related events 2021-01-06 23:09:58 +09:00
Dean Herbert
32accc8eab Remove "osu!direct" button 2021-01-06 22:56:10 +09:00
Bartłomiej Dach
7651d4554a
Merge branch 'master' into fix-transform-carousel 2021-01-06 13:49:05 +01:00
Bartłomiej Dach
43b9fde457 Add some nullability annotations for good measure 2021-01-06 13:15:15 +01:00
Dean Herbert
99701a6d9b Add null check on beatmapContainer for safety 2021-01-06 21:06:33 +09:00
Dean Herbert
ffafdf2209 Merge branch 'master' into fix-transform-carousel 2021-01-06 21:03:22 +09:00
Bartłomiej Dach
25b4628672
Merge branch 'master' into fix-transform-mutation-from-background 2021-01-06 11:04:51 +01:00
Dean Herbert
07cff70387 Add specific messaging for when there's no background stack available 2021-01-06 18:19:03 +09:00
Bartłomiej Dach
6572bb18de
Merge branch 'master' into fix-transform-mutation-display-settings 2021-01-06 10:09:14 +01:00
Dean Herbert
550ef3f133 Aggressively dispose ownedBackground if it was not used, because we can 2021-01-06 15:28:01 +09:00
Dean Herbert
e9d4e4d1d5 Add xmldoc and throw a local exception on null background 2021-01-06 15:26:44 +09:00
Dean Herbert
11a0c637bc Mark background properties as nullable 2021-01-06 15:26:00 +09:00
Dean Herbert
15dd7a87a6 Move gameplay preview event binding to LoadComplete 2021-01-06 15:19:12 +09:00
Bartłomiej Dach
52687fc37c Merge branch 'master' into fix-transform-mutation-loading-layer 2021-01-05 23:10:51 +01:00
Bartłomiej Dach
0880e76da8 Mark background dim layer as possibly-null 2021-01-05 22:56:53 +01:00
Bartłomiej Dach
ac1d6d4444 Make auto-property get-only 2021-01-05 22:56:53 +01:00
Bartłomiej Dach
2b253f6d01 Remove now-unused fields & locals 2021-01-05 22:56:53 +01:00
Bartłomiej Dach
fbbc26d7d8
Merge branch 'master' into fix-carousel-centering-on-window-resize 2021-01-05 21:30:39 +01:00
Bartłomiej Dach
847d2d8deb
Merge branch 'master' into fix-transform-mutation-from-disposal-thread 2021-01-05 19:52:10 +01:00
Dean Herbert
4b539b01c1 Match code between updateSelectedBeatmap/Ruleset 2021-01-05 20:38:58 +09:00
Dean Herbert
83dbba3cbf Fix carousel beatmap set panels applying transforms to difficulties while they are loading 2021-01-05 18:41:45 +09:00
Dean Herbert
d0d2e41b28 Fix display settings binding to configuration bindables in async load 2021-01-05 18:19:28 +09:00
Dean Herbert
0639429a23 Fix test (and remove no longer valid test) 2021-01-05 18:10:39 +09:00
Dean Herbert
3b98782964
Merge pull request #11420 from kyekiller/master
Fix to toolbar tooltips
2021-01-05 17:43:32 +09:00
Dean Herbert
0b1ee2e267 Remove unused dispose logic 2021-01-05 17:42:19 +09:00
Dean Herbert
54982dcdd7 Refactor LoadingLayer to avoid applying effects to external drawables
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.

This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.

The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).

I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
Dean Herbert
5d8c153c1e Move schedule logic to buttons rather than section
It turns out there's some quite convoluted scheduling / order of
execution requirements of ModSelectOverlay and ModSection. Applying
scheduling causes a runaway condition ending in zero frames after many
mod button changes.

I wanted to avoid rewriting the whole component, so have just moved the
schedule to guard against the part where drawables are actually changed.
2021-01-05 16:41:05 +09:00
Dean Herbert
4d6c13f169 Privatise ModSelectOverlay methods that may be unsafe to be called externally 2021-01-05 16:18:13 +09:00
Dean Herbert
9bac791a57 Fix deselection of autoplay mod failing 2021-01-05 16:17:58 +09:00
Dean Herbert
57a8cd7461 Schedule deselection operations for safety 2021-01-05 16:17:58 +09:00
Dean Herbert
60fc60fa00
Merge pull request #11415 from frenzibyte/fix-ready-button-crash
Fix multiplayer ready button crashing when deleting selected beatmap set
2021-01-05 15:58:09 +09:00
Dean Herbert
b3f08b29ca Ensure that all changes to screen backgrounds are on the correct thread 2021-01-05 15:22:50 +09:00
Dean Herbert
a3e4e2f6c3 Switch ResultsScreen and SongSelect inheritance and remove local implementation 2021-01-05 15:22:50 +09:00
Dean Herbert
962c95dc01 Fix ModSelection making unsafe advances of ModSection 2021-01-05 15:19:37 +09:00
Dean Herbert
ed6ffe2ef1 Remove hacky code 2021-01-05 14:54:59 +09:00
Dean Herbert
31a6e9b860 Remove unused using 2021-01-05 14:24:49 +09:00
Dean Herbert
afab35a31a Fix missing copy implementation in LegacySampleControlPiont 2021-01-05 13:41:31 +09:00
Dean Herbert
6b8e1913ee Fix dependency not always available due to nested LoadComponentAsync call 2021-01-05 13:27:45 +09:00
Dean Herbert
caa88c6100 Use CreateCopy instead of Clone interface
I was going for conformity by using the IClonable interface, but it
doesn't look like we use it anywhere else in the project.
2021-01-05 13:13:52 +09:00
KyeKiller
77e660e426 Should pass all checks again now. 2021-01-04 22:11:52 +00:00
KyeKiller
1234d0fa04 Applied all tooltips to the right 2021-01-04 22:01:12 +00:00
kyekiller
254698d9a2
Merge branch 'master' into master 2021-01-04 21:07:12 +00:00
KyeKiller
0e42d415c1 Hit another oopie 2021-01-04 21:05:28 +00:00
KyeKiller
3468df840b Moved tooltip to the left to stop the overflow 2021-01-04 21:04:30 +00:00
KyeKiller
73f5e5aaf9 Moved "ToolbarSocialButton" back 2021-01-04 21:03:51 +00:00
KyeKiller
2e2b3ab5d4 Should remove codeFactor error 2021-01-04 17:26:42 +00:00
KyeKiller
2d1b52be0d Moved "ToolbarSocialButton"
This will remove it from coming off the screen.
2021-01-04 17:21:31 +00:00
Dean Herbert
deb1ad7bca
Merge branch 'master' into disable-repeat-multi-actions 2021-01-04 23:38:29 +09:00
Dean Herbert
3b08faa0ea Fix RemoveBlockingOverlay causing transform mutation from disposal threads 2021-01-04 17:49:11 +09:00
Dean Herbert
b7dd54847f Move resolved usage of WorkingBeatmap in editor components as local as possible to avoid misuse 2021-01-04 16:56:37 +09:00
Dean Herbert
7fdf876b4c Fix editor timing screen mutating the WorkingBeatmap instead of EditorBeatmap 2021-01-04 16:38:15 +09:00
Dean Herbert
b4a779108e Ensure working beatmap is reloaded on exiting the editor 2021-01-04 16:37:49 +09:00
Dean Herbert
ba4e411422 Clone and copy ControlPointInfo when retrieving a playable beatmap 2021-01-04 16:37:07 +09:00
Salman Ahmed
485a57776b Fix hasBeatmap potentially checking on outdated DeletePending value 2021-01-04 10:28:41 +03:00
Salman Ahmed
ea38b00b29 Schedule all calls to updateBeatmapState() 2021-01-04 10:27:08 +03:00
Dean Herbert
9e0c490141 Remove unused using 2021-01-04 15:40:22 +09:00
Dean Herbert
20d04d6933 Fix Storyboard's FirstEventTime not finding the true earliest event 2021-01-04 15:16:01 +09:00
Salman Ahmed
445a4bd01c Re-query beatmap info on database changes 2021-01-04 09:00:16 +03:00
Salman Ahmed
ca5f2bcd4c Revert database-side changes 2021-01-04 08:50:30 +03:00
Salman Ahmed
1463ff2886 Remove unnecessary using directive 2021-01-04 08:12:31 +03:00
Salman Ahmed
738c94d193 Update soft-deletion logic to use model store's consumable items instead 2021-01-04 07:47:08 +03:00
Salman Ahmed
839f5a7570 Ensure clients don't blow up when given user isn't in room 2021-01-03 18:36:37 +03:00
Salman Ahmed
c8423d1c46 Make constructors design more pleasent to eyes 2021-01-03 18:36:05 +03:00
Salman Ahmed
152e9ecccf Make BeatmapAvailability class in-line with other online data structures 2021-01-03 18:36:05 +03:00
Dean Herbert
53e6a349bb Fix incorrect initial conditional
Turns out this wasn't actually required.
2021-01-03 22:44:32 +09:00
Dean Herbert
efb71713ef Fix null condition inhibiting deselection events 2021-01-03 22:43:02 +09:00
Bartłomiej Dach
9e4a925ab1 Clarify & cleanup comments some 2021-01-03 13:44:29 +01:00
Bartłomiej Dach
a3e29b9154 Rename parameters for readability 2021-01-03 13:25:44 +01:00
Dean Herbert
2501707d7d Copy values using Bind to also copy defaults 2021-01-03 20:45:03 +09:00
LavaDesu
7c9f345cd2
Use better naming for DiscordRichPresenceMode 2021-01-03 16:46:25 +07:00
Dean Herbert
6ad1b7767e
Update osu.Game/Online/API/APIMod.cs
Co-authored-by: Salman Ahmed <slmanarendo1950@gmail.com>
2021-01-03 17:04:16 +09:00
Dean Herbert
99fa0e25dc Switch back to FirstOrDefault to allow for weird testing logic to pass 2021-01-03 16:46:24 +09:00
Dean Herbert
29dbb1cc0d Add internal pathway for ensuring correct application of bindable mods 2021-01-03 15:48:28 +09:00
Dean Herbert
23e216fa0b Simplify some default value checks (we are sure the return is an IBindable) 2021-01-03 15:47:15 +09:00
Dean Herbert
1a44338124 Use SingleOrDefault for added safety when looking up mod acronyms 2021-01-03 15:38:30 +09:00
Dean Herbert
a6d4992997 Ensure SelectionChanged events are only sent once when selection is null 2021-01-03 12:53:25 +09:00
LavaDesu
2e5c67be3f
Add ability to toggle discord rich presence
There are 3 modes: enabled, limited, and disabled.

The limited mode hides identifiable information such as username, rank, and
(if participating in one) multiplayer lobby name.
2021-01-03 10:37:28 +07:00
Dean Herbert
caa5109e3a Add precautionary null checks to update methods in SongSelect 2021-01-03 12:18:35 +09:00
Salman Ahmed
dfa8be9173 Add beatmap availability change state & event methods 2021-01-03 05:48:49 +03:00
Salman Ahmed
09e5e2629a Add user beatmap availability property 2021-01-03 05:48:49 +03:00
Salman Ahmed
8bb84570df Introduce beatmap availability structure 2021-01-03 05:48:49 +03:00
Lucas A
324f80d994 Fix merge conflicts. 2021-01-02 19:14:10 +01:00
Dean Herbert
8511112e28
Merge pull request #11380 from bdach/unobserved-exceptions-pt-2
Catch multiplayer client-related unobserved exceptions better
2021-01-02 23:36:49 +09:00
Dean Herbert
e2de5bb8f9 Fix the beatmap carousel not returning to centre correctly after resizing window 2021-01-02 22:05:41 +09:00
Bartłomiej Dach
9ab1091281
Merge branch 'master' into fix-signalr-reconnect 2021-01-02 13:18:02 +01:00
Dean Herbert
72a6ca7755 Allow signalr to retry connecting when connection is closed without an exception 2021-01-02 16:47:00 +09:00
Bartłomiej Dach
30cebe7579 Merge branch 'dependabot/nuget/Microsoft.AspNetCore.SignalR.Client-3.1.10' into dependency-updates 2021-01-01 21:25:10 +01:00
dependabot-preview[bot]
652b0ccd8f
Bump Microsoft.AspNetCore.SignalR.Client from 3.1.9 to 3.1.10
Bumps [Microsoft.AspNetCore.SignalR.Client](https://github.com/aspnet/AspNetCore) from 3.1.9 to 3.1.10.
- [Release notes](https://github.com/aspnet/AspNetCore/releases)
- [Commits](https://github.com/aspnet/AspNetCore/compare/v3.1.9...v3.1.10)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2021-01-01 17:54:11 +00:00
dependabot-preview[bot]
7441cfd94e
Bump Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson
Bumps [Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson](https://github.com/aspnet/AspNetCore) from 3.1.9 to 3.1.10.
- [Release notes](https://github.com/aspnet/AspNetCore/releases)
- [Commits](https://github.com/aspnet/AspNetCore/compare/v3.1.9...v3.1.10)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2021-01-01 17:53:29 +00:00
Salman Ahmed
988f9b98a1 Split button mods updating to private method 2021-01-01 16:16:00 +03:00
Salman Ahmed
c1a1e3acc5 Revert drive-by changes 2021-01-01 15:40:40 +03:00
Salman Ahmed
a031c8e0b6
Apply documentation suggestions
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-01 15:34:09 +03:00
Salman Ahmed
2ce9599957 Copy selected mods properties into overlay's buttons 2021-01-01 03:47:13 +03:00
Salman Ahmed
b4df2d6d43 Add method for copying properties from another mod 2021-01-01 03:46:09 +03:00
Bartłomiej Dach
1e02f450a6
Merge branch 'master' into move-health-meter 2020-12-31 13:59:37 +01:00
mcendu
17abe90c27 move SkinnableHealthDisplay
Similar components are in osu.Game.Screens.Play.HUD while this is not
2020-12-31 20:23:13 +08:00
Bartłomiej Dach
7d9a61fbc1 Handle unobserved exceptions from ready button properly 2020-12-31 11:57:13 +01:00
Bartłomiej Dach
2d279350ad Catch multiplayer client-related unobserved exceptions better
Silencing an exception from a task continuation requires accessing
`task.Exception` in any way, which was not done previously if
`logOnError` was false.

To resolve without having to worry whether the compiler will optimise
away a useless access or now, just always log, but switch the logging
level. The unimportant errors will be logged as debug and therefore
essentially silenced on release builds (but could still be potentially
useful in debugging).
2020-12-31 11:39:42 +01:00
Bartłomiej Dach
1b1447eb35 Merge branch 'master' into fix-perform-from-menu-nullref 2020-12-31 10:33:05 +01:00
Bartłomiej Dach
00c6703c51 Inline complete method as well
For better guarantees that `finalAction` is actually called on the same
screen that `checkCanComplete()` was (uses result of one
`getCurrentScreen()` call throughout instead of calling multiple times).
2020-12-31 10:27:42 +01:00
Dean Herbert
f9196ae976 Fix PerformFromMenuRunner failing if CurrentScreen is null 2020-12-31 16:36:20 +09:00
Dean Herbert
6ebb267c66
Merge pull request #11346 from bdach/fix-changelog-regression
Fix changelog header staying dimmed after build show
2020-12-31 16:15:25 +09:00
Bartłomiej Dach
f800448c87 Move game start logic to a higher level 2020-12-30 18:15:48 +01:00
Bartłomiej Dach
d34609b98e Rename On{ToggleReady -> ReadyClick} 2020-12-30 16:29:36 +01:00
Bartłomiej Dach
dd87478690 Add helper IsHost property to Client 2020-12-30 16:29:19 +01:00
Bartłomiej Dach
59f2017a13 Move BindValueChanged subscriptions to LoadComplete 2020-12-30 16:22:11 +01:00
Dean Herbert
497d644a19 Move thread safety / locking logic from MultiplayerRoom 2020-12-30 20:24:50 +09:00
Dean Herbert
6596e3c5e8
Merge branch 'master' into fix-changelog-regression 2020-12-30 01:34:18 +09:00
Dean Herbert
3920dac8af Merge branch 'master' into fix-error-spam-on-disconnection 2020-12-30 00:55:37 +09:00
Dean Herbert
3552034ffe Update framework 2020-12-30 00:55:27 +09:00
Firmatorenio
013b9b62a1 add SV multipliers to taiko difficulty mods 2020-12-29 20:22:56 +06:00
Bartłomiej Dach
05f212eb3c Merge branch 'master' into remove-multiplayer-selection-poller 2020-12-29 12:51:33 +01:00
Bartłomiej Dach
4a85ee1374 Merge branch 'master' into improve-failing-api-ux 2020-12-29 11:01:36 +01:00
Bartłomiej Dach
361d215ab4 Reword notification messages to match new logic 2020-12-29 10:56:59 +01:00
Bartłomiej Dach
5d23199233 Trim redundant IsLoggedIn checks 2020-12-29 10:56:29 +01:00
Bartłomiej Dach
cafa241ef3 Fix ready-up button getting stuck if server operation fails 2020-12-29 09:44:30 +01:00
Dean Herbert
6bbd0ecfac Remove unused lock object 2020-12-29 17:39:00 +09:00
Bartłomiej Dach
e9b0652359 Move ready-up operation logic again to client
To salvage ready up button tests.
2020-12-29 09:16:02 +01:00
Dean Herbert
906a9b79b5 Show an error when forcefully exiting online play due to API failure 2020-12-29 16:47:36 +09:00
Dean Herbert
4d04e0dee7 Disallow entering the playlists/multiplayer screens if API is failing 2020-12-29 16:25:51 +09:00
Dean Herbert
03b78d1c4b Handle SocketExceptions and HttpRequestExceptions more silently
These can occur when a network connection is completely unavailable (ie.
host resolution failures are occurring). Currently these would appear as
important errors which spammed the notification overlay every retry
forever, while no network connection is available.

I also took this opportunity to remove a lot of `bool` passing which was
no longer in use (previously the fail count / retry process was
different to what we have today).
2020-12-29 16:22:11 +09:00
Bartłomiej Dach
db52255bbe Adjust tracker usages to match new API 2020-12-29 08:20:43 +01:00
Bartłomiej Dach
f59ba799d3 Adjust operation tracker implementation 2020-12-29 07:54:27 +01:00
Bartłomiej Dach
9ff2140232 Move ready-up logic to match sub-screen 2020-12-29 07:52:15 +01:00
Bartłomiej Dach
903dca875e Make localUser a client property 2020-12-29 07:46:22 +01:00
Bartłomiej Dach
f68e4fc88f Merge branch 'master' into disable-repeat-multi-actions 2020-12-29 07:42:20 +01:00
Dean Herbert
2cb84c5111 Fix error message being shown to user on multiplayer disconnection when not in room 2020-12-29 15:19:52 +09:00
Dean Herbert
45c578b857 Remove selection polling from multiplayer
Looks like this was just copy-paste without any thought into whether it
should exist. It really shouldn't exist.

This is a thing for the playlists system because the *whole system*
there relies on polling the web API to get updated information. In the
case of mutliplayer, we hand off all communications to the realtime
server at the point of joining the rooms.

The argument that this was there to do faster polling on the selection
isn't valid since the polling times were the same for both cases.

Closes #11348.
2020-12-29 15:10:09 +09:00
Dean Herbert
f31a0e455a Minor xmldoc rewording 2020-12-29 14:29:40 +09:00
Dean Herbert
e3a41f6118 Rename variable to make more sense
It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00
Dean Herbert
6aeb7ece66 Tidy up update state code, naming, xmldoc 2020-12-29 14:25:08 +09:00
Bartłomiej Dach
540dec2e7c Allow null tracker in lounge screen for tests 2020-12-28 22:54:52 +01:00
Bartłomiej Dach
6dc0f6af50 Disable setting apply button for duration of operation 2020-12-28 22:48:03 +01:00
Bartłomiej Dach
af66e45311 Disable create room button after triggering join 2020-12-28 22:48:03 +01:00
Bartłomiej Dach
47ab7c9fd6 Disable ready button after host click 2020-12-28 22:48:03 +01:00
Bartłomiej Dach
9e6994166c Add helper to track ongoing operations in UI 2020-12-28 22:48:03 +01:00
Bartłomiej Dach
a014d0ec18 Use PlayingUsers when constructing player directly 2020-12-28 19:27:56 +01:00
Bartłomiej Dach
1d311a6680 Change PlayingUsers population logic to match expectations 2020-12-28 19:27:56 +01:00
Bartłomiej Dach
d2301068b6 Fix changelog header staying dimmed after build show 2020-12-28 16:35:33 +01:00
Dean Herbert
9155671557
Merge pull request #11341 from peppy/fix-leaderboard-user-handling
Fix incorrect null handling in GameplayLeaderboard
2020-12-28 22:44:55 +09:00
Dean Herbert
2e88036f39
Merge pull request #11342 from bdach/fix-beatmap-not-reverting
Fix user changes in multi song select not reverting on exit without confirmation
2020-12-28 21:56:07 +09:00
Bartłomiej Dach
a376a23ed7
Merge branch 'master' into fix-leaderboard-user-handling 2020-12-28 13:43:53 +01:00
Bartłomiej Dach
a9822800fc Add more null hinting in GameplayLeaderboard 2020-12-28 13:00:05 +01:00
Bartłomiej Dach
f16b516e58 Revert user changes if no selection was made 2020-12-28 12:35:17 +01:00
Dean Herbert
447a55ce11 Fix incorrect null handling in GameplayLeaderboard 2020-12-28 20:16:53 +09:00
Bartłomiej Dach
20ae84a466
Merge branch 'master' into fix-user-lookup-failure-crashes 2020-12-28 12:15:06 +01:00
Dean Herbert
545dcac4ec Add null hinting on UserLookupCache query method 2020-12-28 20:13:24 +09:00
Dean Herbert
5ca9a6a980 Add xmldoc on UserLookupCache's lookup method 2020-12-28 20:05:48 +09:00
Dean Herbert
2e3537e966 Update framework 2020-12-28 16:52:54 +09:00
Dean Herbert
046a76cb1d Allow null users to still be displayed in the participant list
The fix here is correcting the access of `user.Country`. The deicision
to have null users display is because this is the best we can do (if
osu-web could not resolve the user). We still want the users in the
lobby to be aware of this user's presence, rather than hiding them from
view.

osu-stable does a similar thing, showing these users as `[Loading]`. I
decided to go with blank names instead because having *any* text there
causes confusion. We can iterate on this in future design updates.
2020-12-28 15:03:44 +09:00
Dean Herbert
4d61c143db Fix lookup cache throwing a null reference if no matches were successful 2020-12-28 15:03:44 +09:00
Dean Herbert
69fab7de77
Merge pull request #11307 from bdach/fix-account-creation-overlay-after-logout
Fix account creation overlay not showing up the first time after a log-out
2020-12-28 11:52:48 +09:00
Dean Herbert
1b7c72f03b
Merge branch 'master' into changelog-refactor 2020-12-28 11:00:14 +09:00
Lucas A
7ae4979882 Fix merge conflicts. 2020-12-27 13:52:45 +01:00
Bartłomiej Dach
2ff49f4758 Merge branch 'master' into fix-quit-user-showing-in-leaderboard 2020-12-27 13:02:40 +01:00
Bartłomiej Dach
f75dccc9e4 Explicitly use discard in value changed callback 2020-12-27 13:00:27 +01:00
Bartłomiej Dach
6b6b1514e2 Rename method to be less misleading
As it doesn't only change colour, but also width.
2020-12-27 12:58:37 +01:00
Dean Herbert
3b5260fd67
Merge branch 'master' into fix-gameplay-leaderboard-clickable-avatars 2020-12-27 19:00:38 +09:00
Dean Herbert
1b34f2115f Remove dignostics using 2020-12-27 16:57:23 +09:00
Dean Herbert
d14a8d24b5 Remove assert for now 2020-12-27 16:42:20 +09:00
Dean Herbert
fa0576f47f Move quit colour change implementation to updateColour for better coverage 2020-12-27 13:40:02 +09:00
Shivam
a933483848 Merge branch 'master' into tourney-switching-ui 2020-12-26 15:45:29 +01:00
Shivam
9e15dccc56 Move graceful exit to OsuGameBase 2020-12-26 15:36:21 +01:00
Bartłomiej Dach
15948de2f0 Fix gameplay leaderboard avatars being clickable 2020-12-26 14:35:14 +01:00
Bartłomiej Dach
8ec7970b6a Move load-complete fade specification inside 2020-12-26 14:35:14 +01:00
Bartłomiej Dach
e8f96b2401 Bring back DrawableAvatar as a simple sprite 2020-12-26 14:35:14 +01:00
Bartłomiej Dach
0b42b4b955 Rename {Drawable -> Clickable}Avatar 2020-12-26 14:35:11 +01:00
Bartłomiej Dach
a1af749b4b
Merge branch 'master' into patch/11310 2020-12-26 13:19:13 +01:00
Bartłomiej Dach
b059b5d616 Merge branch 'master' into fix-ready-button-crash 2020-12-26 12:41:47 +01:00
Dean Herbert
b9d725ab49 Don't copy spotlight category 2020-12-26 20:13:28 +09:00
Bartłomiej Dach
04d54c40db Allow all StatefulMultiplayerClient schedules to run inline
Fixes test failures due to not allowing to do so, therefore inverting
execution order in some cases - for example, calling

        JoinRoom(room);
        LeaveRoom();

on the update thread would invert execution order due to the first being
unscheduled but the second being scheduled.
2020-12-26 12:04:10 +01:00
Bartłomiej Dach
dae27fefe4 Run user list copy inline if possible
`getRoomUsers()` was not safe to call from the update thread, as
evidenced by the test failures. This was due to the fact that the added
reset event could never actually be set from within the method, as the
wait was blocking the scheduled set from ever proceeding.

Resolve by allowing the scheduled copy & set to run inline if on the
update thread already.
2020-12-26 12:03:03 +01:00
Dean Herbert
71dcbeaf7c Mark user as quit visually on the leaderboard 2020-12-26 12:11:09 +09:00
Dean Herbert
116acc2b5e Add flow for marking user as quit for further handling 2020-12-26 11:35:51 +09:00
Dean Herbert
ff57562956 Fix multiplayer leaderboard not unsubscribing from quit users 2020-12-26 11:35:31 +09:00
Neuheit
e7339d6959 fix(osu.Game): Ensure Category property is copied in Room. 2020-12-25 21:07:33 -05:00
Dean Herbert
fe1bbb1cac Don't fail if the local user is not present in room users when updating ready button state 2020-12-26 10:49:22 +09:00
Dean Herbert
f9900720d5 Rename OnRoomChanged to OnRoomUpdated to avoid confusion 2020-12-26 10:49:02 +09:00
Dean Herbert
5ce5b6cec0 Fix non-safe thread access to room users on room join 2020-12-26 10:25:16 +09:00
Dean Herbert
e0198c36ae Fix user population happening in single file 2020-12-26 09:48:13 +09:00
Bartłomiej Dach
0aedc720f2 Extract changelog entry component 2020-12-25 21:06:03 +01:00
Bartłomiej Dach
3ac618778f Handle all changelog entry types correctly 2020-12-25 21:06:03 +01:00
Bartłomiej Dach
5f43299d37 Fix tests failing due to base logic firing
It turns out that the changelog code was semi-intentionally relying on
the request to get release streams to be slow to initially show the
listing of all streams.

Locally suppress the base tab control logic to fix this.
2020-12-25 21:06:03 +01:00
Bartłomiej Dach
0bd9f68cbd Refactor update stream colour mapping code 2020-12-25 21:06:03 +01:00
Bartłomiej Dach
2e4b1b95c2 Rename {Multiplayer -> OnlinePlay}BackgroundSprite 2020-12-25 18:07:34 +01:00
Bartłomiej Dach
ed4b8482b6 Rename {Multiplayer -> OnlinePlay}Composite 2020-12-25 18:07:34 +01:00
Bartłomiej Dach
4c43a67b68 Rename I{Multiplayer -> OnlinePlay}SubScreen 2020-12-25 18:07:34 +01:00
Bartłomiej Dach
e5064ee930 Rename {Multiplayer -> OnlinePlay}SubScreen 2020-12-25 17:02:35 +01:00
Bartłomiej Dach
eb0f125fef Rename {Multiplayer -> OnlinePlay}SubScreenStack 2020-12-25 17:00:31 +01:00
Bartłomiej Dach
4caf75850b Rename {Multiplayer -> OnlinePlay}Screen 2020-12-25 17:00:00 +01:00
Bartłomiej Dach
83fb7c7a1a Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
Bartłomiej Dach
e797e5ce7a Rename Multi directory to OnlinePlay 2020-12-25 16:50:02 +01:00
Dean Herbert
9de1a67e03 Move PlaylistsResultsScreen to correct namespace 2020-12-25 23:47:32 +09:00
Dean Herbert
836d1491d0 PlaylistsMultiplayer -> Playlists 2020-12-25 23:47:18 +09:00
Dean Herbert
8a36eab060 Move missed file from Play namespace 2020-12-25 23:42:02 +09:00
Bartłomiej Dach
0d8fb83d0a Ensure account creation overlay is shown after logout
Scheduling the entire API state change callback caused the scheduled
hide to fire the first time the user attempted to display the account
creation overlay after a logout, because the drawable wasn't present
before that (so its scheduler wasn't running).

It is not theoretically safe to run `Hide()` unscheduled at its present
call site (as the value change callbacks are fired on the background
API thread). This could also be fixed by setting `AlwaysPresent = true`,
but that's a pretty ugly and unperformant change to make in general.
2020-12-25 15:40:39 +01:00
Dean Herbert
e421b6d34e Update some missed variables 2020-12-25 23:36:09 +09:00
Dean Herbert
2d7f9bf290 Revert RoomCategory naming change to avoid json deserialization failures 2020-12-25 23:34:29 +09:00
Dean Herbert
e49dce2c86 Fix some missed renames 2020-12-25 15:34:13 +09:00
Dean Herbert
5d4b73baa5 RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
Dean Herbert
a1384942b1 Timeshift -> Playlists at a code level 2020-12-25 13:11:21 +09:00
Dean Herbert
4e21bd0108
Merge pull request #11286 from peppy/rename-timeshift
Rename "timeshift" to "playlists"
2020-12-25 00:45:06 +09:00
Dean Herbert
60c7c8b63b
Pluralise playlists in tip 2020-12-25 00:44:42 +09:00
Bartłomiej Dach
6ec045f235 Distinguish primary multi screen titles in header 2020-12-24 16:18:35 +01:00
Bartłomiej Dach
db1c11073f Rename back to "room" for "realtime" multiplayer 2020-12-24 16:10:29 +01:00
Bartłomiej Dach
7f0f6d86b0 Rename {room -> playlist} on playlist room screen 2020-12-24 16:08:45 +01:00
Dean Herbert
fa14438671
Merge pull request #11285 from peppy/resort-leaderboard-less
Re-sort the leaderboard order a maximum of once a second
2020-12-25 00:05:13 +09:00
Dean Herbert
61be6197e7
Merge pull request #11290 from bdach/looping-mp-at-end-of-game
Fix multiplayer gameplay potentially looping audio after reaching end
2020-12-25 00:04:56 +09:00
Dean Herbert
1a3ef9da6d
Merge pull request #11288 from bdach/token-failure-crash-pt2
Always create realtime-specific player elements regardless of token
2020-12-24 23:09:35 +09:00
Bartłomiej Dach
a97681a5da Proxy screen transition events to subscreens in multiplayer 2020-12-24 15:07:03 +01:00
Dean Herbert
3d28a0ccef
Merge pull request #11271 from peppy/dev-server
Prefer connecting to dev server when running in DEBUG
2020-12-24 23:01:19 +09:00
Bartłomiej Dach
76a7aabfe8 Always create realtime-specific player elements regardless of token 2020-12-24 14:32:30 +01:00
Dean Herbert
3a46e210d4 Change low-hanging references of "room" to "playlist" 2020-12-24 21:59:10 +09:00
Dean Herbert
aec25e2d73 Rename "timeshift" to "playlists"
This only covers the user-facing instances. Code and class name changes
will happen once things have calmed down.
2020-12-24 21:53:20 +09:00
Dean Herbert
f991448a3e Re-sort the leaderboard order a maximum of once a second 2020-12-24 21:49:38 +09:00
Bartłomiej Dach
d5c348b568 Remove explicit public access modifier from interface 2020-12-24 13:44:46 +01:00
Bartłomiej Dach
4270c29f60 Trim stray newline 2020-12-24 13:42:08 +01:00
Dean Herbert
21a4e6a3f9
Merge pull request #11282 from peppy/disallow-skipping
Disallow skipping in multiplayer
2020-12-24 21:31:02 +09:00
Dean Herbert
647cb8310a
Merge pull request #11281 from peppy/fix-ruleset-pollution
Schedule UpdateFilter calls to avoid operations occuring while at a sub screen
2020-12-24 21:30:47 +09:00
Dean Herbert
9b654c741b
Merge pull request #11283 from peppy/add-match-start-sound
Play a sound when starting a timeshift or multiplayer room
2020-12-24 21:30:24 +09:00
Dean Herbert
25ff32cdf8
Merge pull request #11284 from peppy/add-ready-changed-sound
Add sound when players change ready state
2020-12-24 21:30:06 +09:00
Dean Herbert
66a23c22e5 Fix various tests failing due to dependence on specific online data 2020-12-24 21:28:24 +09:00
Bartłomiej Dach
49103a4421
Merge branch 'master' into add-match-start-sound 2020-12-24 13:22:06 +01:00
Bartłomiej Dach
40b9d1bc5e Invert if & early-return to reduce nesting 2020-12-24 12:45:01 +01:00
Bartłomiej Dach
d5fc517fab
Merge branch 'master' into disallow-skipping 2020-12-24 12:35:22 +01:00
Bartłomiej Dach
ee5a6ff9fa Merge branch 'master' into improved-loading-experience 2020-12-24 11:59:46 +01:00
Bartłomiej Dach
261c250b46 Update outdated comment 2020-12-24 11:33:49 +01:00
Bartłomiej Dach
4fb2610c82
Merge branch 'master' into frame-bundle-accuracy 2020-12-24 11:20:06 +01:00
Dean Herbert
323da82477 Add website root URL and update most links to use it
For what it's worth, I intentionally didn't include news / changelog /
supporter, because these should never change.
2020-12-24 18:11:42 +09:00
Dean Herbert
eb795a2127 Move all endpoint information to a configuration class 2020-12-24 17:58:38 +09:00
Bartłomiej Dach
6750f1574f
Merge branch 'master' into disallow-multiplayer-restart-retry 2020-12-24 09:45:50 +01:00
Dean Herbert
c35454081c Add sound when players change ready state 2020-12-24 17:17:45 +09:00
Dean Herbert
3148c04fb8 Play a sound when starting a timeshift or multiplayer room 2020-12-24 16:53:25 +09:00
Dean Herbert
6bd6888a93 Disallow skipping in multiplayer for now 2020-12-24 16:29:51 +09:00
Dean Herbert
5457e4598b Schedule UpdateFilter calls to avoid operations occuring while at a sub screen 2020-12-24 16:20:38 +09:00
Dean Herbert
e86e9bfae6 Don't begin gameplay until all users are in a completely prepared state 2020-12-24 15:32:55 +09:00
Dean Herbert
d66e218318 Source display accuracy from header and remove from ScoreProcessor function 2020-12-24 14:57:23 +09:00
Dean Herbert
1f80f01b53 Add accuracy to frame bundle header 2020-12-24 14:46:52 +09:00
Dean Herbert
43370d7021
Merge pull request #11273 from bdach/duplicate-user-in-mp-room
Improve reliability of handling user joined messages
2020-12-24 14:31:44 +09:00
Dean Herbert
61a5d3ef4a Remove double handling of restart allowance on results screen (already handled locally) 2020-12-24 13:32:35 +09:00
Dean Herbert
76935b93b6 Merge branch 'master' into disallow-multiplayer-restart-retry 2020-12-24 13:31:54 +09:00
Dean Herbert
b29a5e2073
Merge pull request #11270 from bdach/better-error-handling
Improve error handling at realtime room settings screen
2020-12-24 13:23:49 +09:00
Dean Herbert
15cef44351
Merge pull request #11275 from peppy/safer-user-ids
Send multiplayer user IDs via ctor for better thread safety
2020-12-24 12:20:48 +09:00
Dean Herbert
1ac93d4eeb
Merge pull request #11268 from bdach/fix-room-song-select-stuck
Fix realtime multiplayer song select getting stuck after selecting invalid beatmap
2020-12-24 11:26:07 +09:00
Dean Herbert
d6dadd12fa Send multiplayer user IDs via ctor for better thread safety 2020-12-24 10:39:15 +09:00
Bartłomiej Dach
414f886b02 Split timeshift & multiplayer "create" buttons
Multiplayer button gets new, different "Create match" text, and disable
logic in case of a dropped connection to the multiplayer server.
2020-12-23 22:03:57 +01:00
Bartłomiej Dach
c13acb609a Move out sizing logic to multiplayer screen 2020-12-23 22:03:30 +01:00
Bartłomiej Dach
05d9f23762 Move out create room button to separate class 2020-12-23 22:03:30 +01:00
Bartłomiej Dach
a71496bc4e Sanity check received user joined messages
While test failures fixed in 9843da5 were a shortcoming of the test,
they exposed a potential vulnerable point of the multiplayer client
logic. In case of unreliable message delivery it is not unreasonable
that duplicate messages might arrive, in which case the same scenario
that failed in the tests could crash the game.

To ensure that is not the case, explicitly screen each new joined user
against the room user list, to ensure that duplicates do not show up.
`UserLeft` is already tolerant in that respect (if a user is requested
to be removed twice by the server, the second removal just won't do
anything).
2020-12-23 21:00:49 +01:00
Bartłomiej Dach
47020c8887 Add failing test cases 2020-12-23 21:00:47 +01:00
Bartłomiej Dach
152df2ad84
Merge branch 'master' into better-error-handling 2020-12-23 18:13:50 +01:00
Bartłomiej Dach
e7a91b3dca
Merge branch 'master' into fix-room-song-select-stuck 2020-12-23 18:13:27 +01:00
Bartłomiej Dach
b1fb906773 Merge branch 'master' into fix-hard-crash-on-signal-r-exceptions 2020-12-23 17:37:49 +01:00
Dean Herbert
e89583d732 Prefer connecting to dev server when running in DEBUG 2020-12-24 01:33:19 +09:00
Bartłomiej Dach
e4959489b7 Improve user-facing error messages in room settings 2020-12-23 17:10:53 +01:00
Bartłomiej Dach
3b0bf11366 Fix JoinRoom failing to return canceled token
As it turns out, `Task.FromCanceled` expects to receive an already
cancelled `CancellationToken`, which `CancellationToken.None` is not.
2020-12-23 17:01:01 +01:00
Bartłomiej Dach
6c421b873d
Merge branch 'master' into fix-multiplayer-server-disconnection-flow 2020-12-23 16:55:22 +01:00
Bartłomiej Dach
980e85ce25 Refactor player exit logic to convey intention better 2020-12-23 16:16:24 +01:00
Dean Herbert
4296f61d6c Tidy up event flow of change settings call 2020-12-23 22:39:14 +09:00
Dean Herbert
60be1bedc9
Merge pull request #11254 from frenzibyte/fix-multi-songselect-looping
Fix beatmap track not looping on multiplayer song selects
2020-12-23 22:35:11 +09:00
Bartłomiej Dach
c5692a5d6a Re-enable carousel selection after error 2020-12-23 14:19:30 +01:00
Bartłomiej Dach
582b0d2a74 Revert logic to be closer to original
Note the reversal of the order of operations in `endHandlingTrack()`
(done for extra safety, to ensure no more value changed events can be
fired at the point of cancelling looping).
2020-12-23 13:47:28 +01:00
Bartłomiej Dach
74f0c50d82 Merge branch 'fix-multiplayer-server-disconnection-flow' into fix-hard-crash-on-signal-r-exceptions 2020-12-23 13:31:36 +01:00
Lucas A
6a80e1303d LINQ-ify Import() logic and ignore case of file extensions. 2020-12-23 12:56:04 +01:00
Bartłomiej Dach
c839892a4c Merge branch 'master' into fix-multiplayer-server-disconnection-flow 2020-12-23 11:57:43 +01:00
Bartłomiej Dach
94e4928c4b Bring back accidentally-removed license header 2020-12-23 11:27:15 +01:00
Dean Herbert
f9fd909187 Fix missed inspections 2020-12-23 18:07:38 +09:00
Bartłomiej Dach
64095307de
Merge branch 'master' into realtime-leaderboard 2020-12-23 09:56:47 +01:00
Dean Herbert
3c8f871b28 Move player constructor configuration to dedicated class; add AllowRestart parameter 2020-12-23 17:47:46 +09:00
Dean Herbert
0ddcab574f Rename method to avoid weird code analysis rule 2020-12-23 17:14:58 +09:00
Dean Herbert
7cc38f03d1 Use extension method in all call sites of fire-and-forget async usage 2020-12-23 17:10:34 +09:00
Dean Herbert
1864da00e6 Add extension method to handle cases of fire-and-forget async usage 2020-12-23 17:10:02 +09:00
Dean Herbert
c3c3364d39 Simplify error handling of JoinRoom call 2020-12-23 16:56:57 +09:00
Dean Herbert
d27b83d678 More correctly handle fire-and-forget async call 2020-12-23 16:51:11 +09:00
Dean Herbert
91021eb8c4 Remove unused using 2020-12-23 16:49:17 +09:00
Dean Herbert
d7279dab40
Merge pull request #11226 from peppy/fix-legacy-skin-texture-loader-store
Fix incorrectly provided texture loader store to skins
2020-12-23 16:41:01 +09:00
Dean Herbert
f5d27b40a8 Standardise flow for aborting realtime player exit to avoid double-exit call 2020-12-23 16:35:39 +09:00
Dean Herbert
569c4092ef Move notification to stateful client so it is only shown to the user from one location 2020-12-23 16:35:39 +09:00
Dean Herbert
a1d42dc4a0 Don't allow creating or joining a room when not connected to server 2020-12-23 16:35:39 +09:00
Dean Herbert
12df3056e6 Ensure appropriate screens handle exiting when the server gets disconnected
I would have liked for this to be handled via the `OnRoomChanged` event
flow, but this isn't present in RealtimeMatchSubScreen due to
inheritence woes.
2020-12-23 16:35:39 +09:00
Dean Herbert
00d50150de Ensure the current room is left at a mutliplayer client level on client disconnection 2020-12-23 16:35:39 +09:00
Salman Ahmed
286884421d Apply track looping and play on track change 2020-12-23 08:47:34 +03:00
Dean Herbert
b632e44bac
Merge pull request #11256 from frenzibyte/disallow-joining-ended-realtime-room
Disallow joining ended rooms in realtime multiplayer
2020-12-23 14:30:00 +09:00
Dean Herbert
be427a4ec0 Fix realtime leaderboard showing accuracy based on final base score, not rolling 2020-12-23 14:20:35 +09:00
Dean Herbert
45dcd3242d Add comment explaining why things are done where they are 2020-12-23 13:57:48 +09:00
Salman Ahmed
3aa2b22838 Add early check for room status before joining 2020-12-23 05:52:10 +03:00
Salman Ahmed
7751ef4f3e Revert previous logic of join guarding 2020-12-23 05:50:15 +03:00
Bartłomiej Dach
08d87ccb1e
Merge branch 'master' into present-recommended 2020-12-22 23:36:13 +01:00
Bartłomiej Dach
3272804704 Fix potential crash when no submission token
Can happen because `TimeshiftPlayer` will schedule a screen exit on
token retrieval failure, and `RealtimePlayer`'s BDL won't even attempt
to create a leaderboard in that case.
2020-12-22 22:34:26 +01:00
Bartłomiej Dach
3ae9dd8491 Merge branch 'master' into show-all-participant-states 2020-12-22 21:50:36 +01:00
Bartłomiej Dach
5efc3b9496 Start state display as hidden
Would otherwise flicker for a few frames when a new user was added to
the list of participants.
2020-12-22 21:49:42 +01:00
Endrik Tombak
2cf76ebc75 Scroll to 20% and select section intersecting below there 2020-12-22 18:29:27 +02:00
Endrik Tombak
78c14fd696 Refactor code into UserTrackingScrollContainer 2020-12-22 17:36:44 +02:00
Salman Ahmed
a64ffcd294 Refrain from joining room if not allowed 2020-12-22 16:38:10 +03:00
Salman Ahmed
91d5c53643 Add method for checking room joinability 2020-12-22 16:36:17 +03:00
Salman Ahmed
e3483147e2 Move track looping logic into subscreens 2020-12-22 13:55:46 +03:00
Dean Herbert
6517acc510 Add leaderboard display to realtime player 2020-12-22 19:10:08 +09:00
Dean Herbert
5c3df55cdf
Merge pull request #11247 from frenzibyte/fix-resolution-dropdown
Fix resolution dropdown not respecting current display changes
2020-12-22 18:28:01 +09:00
Dean Herbert
ce806dd880 Replace the ready mark display with a state display, showing all participant states 2020-12-22 18:25:45 +09:00
Dean Herbert
3c33ea7f1c
Merge pull request #11239 from smoogipoo/realtime-multiplayer-2
Implement realtime multiplayer
2020-12-22 18:23:03 +09:00
Dean Herbert
4f02928601 Change sorting to better handle portrait screens 2020-12-22 17:36:56 +09:00
Dean Herbert
3d5783a0ea Improve variable names 2020-12-22 17:34:51 +09:00
Dean Herbert
a1d67f0cf6
Merge branch 'master' into fix-resolution-dropdown 2020-12-22 17:26:53 +09:00
Dean Herbert
59734229ff Remove unused using 2020-12-22 17:21:53 +09:00
Dean Herbert
7d6b2df586
Merge branch 'master' into fix-legacy-skin-texture-loader-store 2020-12-22 17:09:44 +09:00
Dean Herbert
7da3420e07
Merge pull request #11216 from Joehuu/fix-selected-highlight-on-some-dropdowns
Fix selected item not being highlighted on some setting dropdowns
2020-12-22 17:09:22 +09:00
Dean Herbert
30357a9447 Add loading layer to multi song select to show during settings confirmation 2020-12-22 17:08:04 +09:00
Dean Herbert
12876d7fb6 Add very basic error handling on ChangeSettings calls 2020-12-22 16:50:30 +09:00
smoogipoo
2d7174d99c Add padding to song select 2020-12-22 16:23:06 +09:00
Dean Herbert
3cf889b7c5 Fix some errors being completely ignored 2020-12-22 16:19:19 +09:00
Dean Herbert
34421c9232 Update framework 2020-12-22 15:58:57 +09:00
Dean Herbert
17d924c755 Move timeshift settings overlay to correct namespace 2020-12-22 15:52:47 +09:00