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add SV multipliers to taiko difficulty mods
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Taiko.Mods
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@ -8,5 +9,13 @@ namespace osu.Game.Rulesets.Taiko.Mods
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public class TaikoModEasy : ModEasy
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{
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public override string Description => @"Beats move slower, and less accuracy required!";
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private const double slider_multiplier = 0.8;
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public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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base.ApplyToDifficulty(difficulty);
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difficulty.SliderMultiplier *= slider_multiplier;
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Taiko.Mods
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@ -9,5 +10,13 @@ namespace osu.Game.Rulesets.Taiko.Mods
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{
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public override double ScoreMultiplier => 1.06;
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public override bool Ranked => true;
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private const double slider_multiplier = 1.87;
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public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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base.ApplyToDifficulty(difficulty);
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difficulty.SliderMultiplier *= slider_multiplier;
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}
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}
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}
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mods
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{
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}
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public void ApplyToDifficulty(BeatmapDifficulty difficulty)
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public virtual void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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const float ratio = 1.4f;
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difficulty.CircleSize = Math.Min(difficulty.CircleSize * 1.3f, 10.0f); // CS uses a custom 1.3 ratio.
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