From 013b9b62a1ff7dfd22db139d0571259bcd89de43 Mon Sep 17 00:00:00 2001 From: Firmatorenio Date: Tue, 29 Dec 2020 20:22:56 +0600 Subject: [PATCH] add SV multipliers to taiko difficulty mods --- osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs | 9 +++++++++ osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs | 9 +++++++++ osu.Game/Rulesets/Mods/ModHardRock.cs | 2 +- 3 files changed, 19 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs index d1ad4c9d8d..5ff91eec9f 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Taiko.Mods @@ -8,5 +9,13 @@ namespace osu.Game.Rulesets.Taiko.Mods public class TaikoModEasy : ModEasy { public override string Description => @"Beats move slower, and less accuracy required!"; + + private const double slider_multiplier = 0.8; + + public override void ApplyToDifficulty(BeatmapDifficulty difficulty) + { + base.ApplyToDifficulty(difficulty); + difficulty.SliderMultiplier *= slider_multiplier; + } } } diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs index 49d225cdb5..37c8dab2de 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Taiko.Mods @@ -9,5 +10,13 @@ namespace osu.Game.Rulesets.Taiko.Mods { public override double ScoreMultiplier => 1.06; public override bool Ranked => true; + + private const double slider_multiplier = 1.87; + + public override void ApplyToDifficulty(BeatmapDifficulty difficulty) + { + base.ApplyToDifficulty(difficulty); + difficulty.SliderMultiplier *= slider_multiplier; + } } } diff --git a/osu.Game/Rulesets/Mods/ModHardRock.cs b/osu.Game/Rulesets/Mods/ModHardRock.cs index 0e589735c1..4edcb0b074 100644 --- a/osu.Game/Rulesets/Mods/ModHardRock.cs +++ b/osu.Game/Rulesets/Mods/ModHardRock.cs @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mods { } - public void ApplyToDifficulty(BeatmapDifficulty difficulty) + public virtual void ApplyToDifficulty(BeatmapDifficulty difficulty) { const float ratio = 1.4f; difficulty.CircleSize = Math.Min(difficulty.CircleSize * 1.3f, 10.0f); // CS uses a custom 1.3 ratio.