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Update outdated comment

This commit is contained in:
Bartłomiej Dach 2020-12-24 11:33:49 +01:00
parent e86e9bfae6
commit 261c250b46

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@ -133,7 +133,7 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer
await client.ChangeState(MultiplayerUserState.FinishedPlay);
// Await up to 30 seconds for results to become available (3 api request timeouts).
// Await up to 60 seconds for results to become available (6 api request timeouts).
// This is arbitrary just to not leave the player in an essentially deadlocked state if any connection issues occur.
await Task.WhenAny(resultsReady.Task, Task.Delay(TimeSpan.FromSeconds(60)));
}