From 261c250b46dae0db37151601a2d789c0e789b5f7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 24 Dec 2020 11:33:49 +0100 Subject: [PATCH] Update outdated comment --- osu.Game/Screens/Multi/RealtimeMultiplayer/RealtimePlayer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Multi/RealtimeMultiplayer/RealtimePlayer.cs b/osu.Game/Screens/Multi/RealtimeMultiplayer/RealtimePlayer.cs index 20b184bed3..b1179ea7cd 100644 --- a/osu.Game/Screens/Multi/RealtimeMultiplayer/RealtimePlayer.cs +++ b/osu.Game/Screens/Multi/RealtimeMultiplayer/RealtimePlayer.cs @@ -133,7 +133,7 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer await client.ChangeState(MultiplayerUserState.FinishedPlay); - // Await up to 30 seconds for results to become available (3 api request timeouts). + // Await up to 60 seconds for results to become available (6 api request timeouts). // This is arbitrary just to not leave the player in an essentially deadlocked state if any connection issues occur. await Task.WhenAny(resultsReady.Task, Task.Delay(TimeSpan.FromSeconds(60))); }