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Ensure mods are always in a valid state at a game level
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@@ -468,6 +468,12 @@ namespace osu.Game
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private void modsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
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{
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updateModDefaults();
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if (!ModUtils.CheckValidForGameplay(mods.NewValue, out var invalid))
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{
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// ensure we always have a valid set of mods.
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SelectedMods.Value = mods.NewValue.Except(invalid).ToArray();
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}
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}
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private void updateModDefaults()
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