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Created base class for testing beatmap colours.
This commit is contained in:
parent
0c01a3a685
commit
112967c1e8
@ -2,13 +2,10 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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@ -17,179 +14,114 @@ using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Skinning;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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public class TestSceneLegacyBeatmapSkin : ScreenTestScene
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public class TestSceneLegacyBeatmapSkin : LegacyBeatmapSkinColourTest
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{
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[Resolved]
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private AudioManager audio { get; set; }
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private readonly Bindable<bool> beatmapSkins = new Bindable<bool>();
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private readonly Bindable<bool> beatmapColours = new Bindable<bool>();
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.BeatmapSkins, beatmapSkins);
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config.BindWith(OsuSetting.BeatmapColours, beatmapColours);
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config.BindWith(OsuSetting.BeatmapSkins, BeatmapSkins);
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config.BindWith(OsuSetting.BeatmapColours, BeatmapColours);
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}
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[TestCase(true, true)]
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[TestCase(true, false)]
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[TestCase(false, true)]
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[TestCase(false, false)]
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public void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
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public override void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
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{
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ExposedPlayer player = null;
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configureSettings(useBeatmapSkin, true);
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AddStep("load coloured beatmap", () => player = loadBeatmap(userHasCustomColours, true));
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AddUntilStep("wait for player", () => player.IsLoaded);
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AddAssert("is beatmap skin colours", () => player.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
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TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
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base.TestBeatmapComboColours(userHasCustomColours, useBeatmapSkin);
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AddAssert("is beatmap skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
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public override void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
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{
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ExposedPlayer player = null;
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configureSettings(useBeatmapSkin, false);
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AddStep("load coloured beatmap", () => player = loadBeatmap(true, true));
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AddUntilStep("wait for player", () => player.IsLoaded);
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AddAssert("is user custom skin colours", () => player.UsableComboColours.SequenceEqual(TestSkin.Colours));
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TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
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base.TestBeatmapComboColoursOverride(useBeatmapSkin);
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AddAssert("is user custom skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
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public override void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
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{
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ExposedPlayer player = null;
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configureSettings(useBeatmapSkin, false);
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AddStep("load coloured beatmap", () => player = loadBeatmap(false, true));
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AddUntilStep("wait for player", () => player.IsLoaded);
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AddAssert("is default user skin colours", () => player.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
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TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
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base.TestBeatmapComboColoursOverrideWithDefaultColours(useBeatmapSkin);
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AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
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}
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[TestCase(true, true)]
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[TestCase(false, true)]
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[TestCase(true, false)]
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[TestCase(false, false)]
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public void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
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public override void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
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{
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ExposedPlayer player = null;
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configureSettings(useBeatmapSkin, useBeatmapColour);
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AddStep("load no-colour beatmap", () => player = loadBeatmap(false, false));
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AddUntilStep("wait for player", () => player.IsLoaded);
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AddAssert("is default user skin colours", () => player.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
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TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, false);
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base.TestBeatmapNoComboColours(useBeatmapSkin, useBeatmapColour);
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AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
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}
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[TestCase(true, true)]
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[TestCase(false, true)]
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[TestCase(true, false)]
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[TestCase(false, false)]
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public void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
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public override void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
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{
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ExposedPlayer player = null;
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configureSettings(useBeatmapSkin, useBeatmapColour);
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AddStep("load custom-skin colour", () => player = loadBeatmap(true, false));
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AddUntilStep("wait for player", () => player.IsLoaded);
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AddAssert("is custom user skin colours", () => player.UsableComboColours.SequenceEqual(TestSkin.Colours));
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TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, false);
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base.TestBeatmapNoComboColoursSkinOverride(useBeatmapSkin, useBeatmapColour);
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AddAssert("is custom user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestBeatmapHyperDashColours(bool useBeatmapSkin)
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{
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ExposedPlayer player = null;
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configureSettings(useBeatmapSkin, true);
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AddStep("load custom-skin colour", () => player = loadBeatmap(true, true));
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AddUntilStep("wait for player", () => player.IsLoaded);
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AddAssert("is custom hyper dash colours", () => player.UsableHyperDashColour == TestBeatmapSkin.HYPER_DASH_COLOUR);
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AddAssert("is custom hyper dash after image colours", () => player.UsableHyperDashAfterImageColour == TestBeatmapSkin.HYPER_DASH_AFTER_IMAGE_COLOUR);
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AddAssert("is custom hyper dash fruit colours", () => player.UsableHyperDashFruitColour == TestBeatmapSkin.HYPER_DASH_FRUIT_COLOUR);
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TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
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ConfigureTest(useBeatmapSkin, true, true);
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AddAssert("is custom hyper dash colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashColour == CatchTestBeatmapSkin.HYPER_DASH_COLOUR);
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AddAssert("is custom hyper dash after image colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashAfterImageColour == CatchTestBeatmapSkin.HYPER_DASH_AFTER_IMAGE_COLOUR);
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AddAssert("is custom hyper dash fruit colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashFruitColour == CatchTestBeatmapSkin.HYPER_DASH_FRUIT_COLOUR);
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestBeatmapHyperDashColoursOverride(bool useBeatmapSkin)
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{
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ExposedPlayer player = null;
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configureSettings(useBeatmapSkin, false);
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AddStep("load custom-skin colour", () => player = loadBeatmap(true, true));
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AddUntilStep("wait for player", () => player.IsLoaded);
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AddAssert("is custom hyper dash colours", () => player.UsableHyperDashColour == TestSkin.HYPER_DASH_COLOUR);
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AddAssert("is custom hyper dash after image colours", () => player.UsableHyperDashAfterImageColour == TestSkin.HYPER_DASH_AFTER_IMAGE_COLOUR);
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AddAssert("is custom hyper dash fruit colours", () => player.UsableHyperDashFruitColour == TestSkin.HYPER_DASH_FRUIT_COLOUR);
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TestBeatmap = new CatchCustomSkinWorkingBeatmap(audio, true);
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ConfigureTest(useBeatmapSkin, false, true);
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AddAssert("is custom hyper dash colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashColour == CatchTestSkin.HYPER_DASH_COLOUR);
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AddAssert("is custom hyper dash after image colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashAfterImageColour == CatchTestSkin.HYPER_DASH_AFTER_IMAGE_COLOUR);
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AddAssert("is custom hyper dash fruit colours", () => ((CatchExposedPlayer)TestPlayer).UsableHyperDashFruitColour == CatchTestSkin.HYPER_DASH_FRUIT_COLOUR);
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}
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private ExposedPlayer loadBeatmap(bool userHasCustomColours, bool beatmapHasColours)
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protected override ExposedPlayer CreateTestPlayer(bool userHasCustomColours) => new CatchExposedPlayer(userHasCustomColours);
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private class CatchExposedPlayer : ExposedPlayer
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{
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ExposedPlayer player;
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Beatmap.Value = new CustomSkinWorkingBeatmap(audio, beatmapHasColours);
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LoadScreen(player = new ExposedPlayer(userHasCustomColours));
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return player;
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}
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private void configureSettings(bool beatmapSkins, bool beatmapColours)
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{
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AddStep($"{(beatmapSkins ? "enable" : "disable")} beatmap skins", () =>
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public CatchExposedPlayer(bool userHasCustomColours)
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: base(userHasCustomColours)
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{
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this.beatmapSkins.Value = beatmapSkins;
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});
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AddStep($"{(beatmapColours ? "enable" : "disable")} beatmap colours", () =>
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{
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this.beatmapColours.Value = beatmapColours;
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});
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}
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private class ExposedPlayer : Player
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{
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private readonly bool userHasCustomColours;
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public ExposedPlayer(bool userHasCustomColours)
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: base(new PlayerConfiguration
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{
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AllowPause = false,
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ShowResults = false,
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})
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{
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this.userHasCustomColours = userHasCustomColours;
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.CacheAs<ISkinSource>(new TestSkin(userHasCustomColours));
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dependencies.CacheAs<ISkinSource>(new CatchTestSkin(UserHasCustomColours));
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return dependencies;
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}
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public IReadOnlyList<Color4> UsableComboColours =>
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GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
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.First()
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.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
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public Color4 UsableHyperDashColour =>
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GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
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.First()
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@ -223,17 +155,14 @@ namespace osu.Game.Rulesets.Catch.Tests
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}
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}
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private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
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private class CatchCustomSkinWorkingBeatmap : CustomSkinWorkingBeatmap
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{
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private readonly bool hasColours;
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public CustomSkinWorkingBeatmap(AudioManager audio, bool hasColours)
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: base(createBeatmap(new CatchRuleset().RulesetInfo), null, null, audio)
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public CatchCustomSkinWorkingBeatmap(AudioManager audio, bool hasColours)
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: base(createBeatmap(new CatchRuleset().RulesetInfo), audio, hasColours)
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{
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this.hasColours = hasColours;
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}
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protected override ISkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, hasColours);
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protected override ISkin GetSkin() => new CatchTestBeatmapSkin(BeatmapInfo, HasColours);
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private static IBeatmap createBeatmap(RulesetInfo ruleset)
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{
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@ -297,26 +226,19 @@ namespace osu.Game.Rulesets.Catch.Tests
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}
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}
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private class TestBeatmapSkin : LegacyBeatmapSkin
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private class CatchTestBeatmapSkin : TestBeatmapSkin
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{
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public static Color4[] Colours { get; } =
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{
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new Color4(50, 100, 150, 255),
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new Color4(40, 80, 120, 255),
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};
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public static readonly Color4 HYPER_DASH_COLOUR = Color4.DarkBlue;
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public static readonly Color4 HYPER_DASH_AFTER_IMAGE_COLOUR = Color4.DarkCyan;
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public static readonly Color4 HYPER_DASH_FRUIT_COLOUR = Color4.DarkGoldenrod;
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public TestBeatmapSkin(BeatmapInfo beatmap, bool hasColours)
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: base(beatmap, new ResourceStore<byte[]>(), null)
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public CatchTestBeatmapSkin(BeatmapInfo beatmap, bool hasColours)
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: base(beatmap, hasColours)
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{
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if (hasColours)
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{
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Configuration.AddComboColours(Colours);
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Configuration.CustomColours.Add(CatchSkinColour.HyperDash.ToString(), HYPER_DASH_COLOUR);
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Configuration.CustomColours.Add(CatchSkinColour.HyperDashAfterImage.ToString(), HYPER_DASH_AFTER_IMAGE_COLOUR);
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Configuration.CustomColours.Add(CatchSkinColour.HyperDashFruit.ToString(), HYPER_DASH_FRUIT_COLOUR);
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@ -324,37 +246,24 @@ namespace osu.Game.Rulesets.Catch.Tests
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}
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}
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private class TestSkin : LegacySkin, ISkinSource
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private class CatchTestSkin : TestSkin
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{
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public static Color4[] Colours { get; } =
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{
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new Color4(150, 100, 50, 255),
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new Color4(20, 20, 20, 255),
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};
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public static readonly Color4 HYPER_DASH_COLOUR = Color4.LightBlue;
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public static readonly Color4 HYPER_DASH_AFTER_IMAGE_COLOUR = Color4.LightCoral;
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public static readonly Color4 HYPER_DASH_FRUIT_COLOUR = Color4.LightCyan;
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public TestSkin(bool hasCustomColours)
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: base(new SkinInfo(), new ResourceStore<byte[]>(), null, string.Empty)
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public CatchTestSkin(bool hasCustomColours)
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: base(hasCustomColours)
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{
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if (hasCustomColours)
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{
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Configuration.AddComboColours(Colours);
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Configuration.CustomColours.Add(CatchSkinColour.HyperDash.ToString(), HYPER_DASH_COLOUR);
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Configuration.CustomColours.Add(CatchSkinColour.HyperDashAfterImage.ToString(), HYPER_DASH_AFTER_IMAGE_COLOUR);
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Configuration.CustomColours.Add(CatchSkinColour.HyperDashFruit.ToString(), HYPER_DASH_FRUIT_COLOUR);
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}
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}
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public event Action SourceChanged
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{
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add { }
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remove { }
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}
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}
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}
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}
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@ -1,168 +1,113 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneLegacyBeatmapSkin : ScreenTestScene
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public class TestSceneLegacyBeatmapSkin : LegacyBeatmapSkinColourTest
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{
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[Resolved]
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private AudioManager audio { get; set; }
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private readonly Bindable<bool> beatmapSkins = new Bindable<bool>();
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private readonly Bindable<bool> beatmapColours = new Bindable<bool>();
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.BeatmapSkins, beatmapSkins);
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config.BindWith(OsuSetting.BeatmapColours, beatmapColours);
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config.BindWith(OsuSetting.BeatmapSkins, BeatmapSkins);
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config.BindWith(OsuSetting.BeatmapColours, BeatmapColours);
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}
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[TestCase(true, true)]
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[TestCase(true, false)]
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[TestCase(false, true)]
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[TestCase(false, false)]
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public void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
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public override void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
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{
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ExposedPlayer player = null;
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configureSettings(useBeatmapSkin, true);
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AddStep("load coloured beatmap", () => player = loadBeatmap(userHasCustomColours, true));
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AddUntilStep("wait for player", () => player.IsLoaded);
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AddAssert("is beatmap skin colours", () => player.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
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TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, true);
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base.TestBeatmapComboColours(userHasCustomColours, useBeatmapSkin);
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AddAssert("is beatmap skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
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public override void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
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{
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ExposedPlayer player = null;
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configureSettings(useBeatmapSkin, false);
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AddStep("load coloured beatmap", () => player = loadBeatmap(true, true));
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AddUntilStep("wait for player", () => player.IsLoaded);
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AddAssert("is user custom skin colours", () => player.UsableComboColours.SequenceEqual(TestSkin.Colours));
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TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, true);
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base.TestBeatmapComboColoursOverride(useBeatmapSkin);
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AddAssert("is user custom skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
|
||||
public override void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
|
||||
{
|
||||
ExposedPlayer player = null;
|
||||
|
||||
configureSettings(useBeatmapSkin, false);
|
||||
AddStep("load coloured beatmap", () => player = loadBeatmap(false, true));
|
||||
AddUntilStep("wait for player", () => player.IsLoaded);
|
||||
|
||||
AddAssert("is default user skin colours", () => player.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
|
||||
TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, true);
|
||||
base.TestBeatmapComboColoursOverrideWithDefaultColours(useBeatmapSkin);
|
||||
AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
|
||||
}
|
||||
|
||||
[TestCase(true, true)]
|
||||
[TestCase(false, true)]
|
||||
[TestCase(true, false)]
|
||||
[TestCase(false, false)]
|
||||
public void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
|
||||
public override void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
|
||||
{
|
||||
ExposedPlayer player = null;
|
||||
|
||||
configureSettings(useBeatmapSkin, useBeatmapColour);
|
||||
AddStep("load no-colour beatmap", () => player = loadBeatmap(false, false));
|
||||
AddUntilStep("wait for player", () => player.IsLoaded);
|
||||
|
||||
AddAssert("is default user skin colours", () => player.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
|
||||
TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, false);
|
||||
base.TestBeatmapNoComboColours(useBeatmapSkin, useBeatmapColour);
|
||||
AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
|
||||
}
|
||||
|
||||
[TestCase(true, true)]
|
||||
[TestCase(false, true)]
|
||||
[TestCase(true, false)]
|
||||
[TestCase(false, false)]
|
||||
public void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
|
||||
public override void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
|
||||
{
|
||||
ExposedPlayer player = null;
|
||||
|
||||
configureSettings(useBeatmapSkin, useBeatmapColour);
|
||||
AddStep("load custom-skin colour", () => player = loadBeatmap(true, false));
|
||||
AddUntilStep("wait for player", () => player.IsLoaded);
|
||||
|
||||
AddAssert("is custom user skin colours", () => player.UsableComboColours.SequenceEqual(TestSkin.Colours));
|
||||
TestBeatmap = new OsuCustomSkinWorkingBeatmap(audio, false);
|
||||
base.TestBeatmapNoComboColoursSkinOverride(useBeatmapSkin, useBeatmapColour);
|
||||
AddAssert("is custom user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
|
||||
}
|
||||
|
||||
private ExposedPlayer loadBeatmap(bool userHasCustomColours, bool beatmapHasColours)
|
||||
protected override ExposedPlayer CreateTestPlayer(bool userHasCustomColours) => new OsuExposedPlayer(userHasCustomColours);
|
||||
|
||||
private class OsuExposedPlayer : ExposedPlayer
|
||||
{
|
||||
ExposedPlayer player;
|
||||
|
||||
Beatmap.Value = new CustomSkinWorkingBeatmap(audio, beatmapHasColours);
|
||||
|
||||
LoadScreen(player = new ExposedPlayer(userHasCustomColours));
|
||||
|
||||
return player;
|
||||
}
|
||||
|
||||
private void configureSettings(bool beatmapSkins, bool beatmapColours)
|
||||
{
|
||||
AddStep($"{(beatmapSkins ? "enable" : "disable")} beatmap skins", () =>
|
||||
public OsuExposedPlayer(bool userHasCustomColours)
|
||||
: base(userHasCustomColours)
|
||||
{
|
||||
this.beatmapSkins.Value = beatmapSkins;
|
||||
});
|
||||
AddStep($"{(beatmapColours ? "enable" : "disable")} beatmap colours", () =>
|
||||
{
|
||||
this.beatmapColours.Value = beatmapColours;
|
||||
});
|
||||
}
|
||||
|
||||
private class ExposedPlayer : Player
|
||||
{
|
||||
private readonly bool userHasCustomColours;
|
||||
|
||||
public ExposedPlayer(bool userHasCustomColours)
|
||||
: base(new PlayerConfiguration
|
||||
{
|
||||
AllowPause = false,
|
||||
ShowResults = false,
|
||||
})
|
||||
{
|
||||
this.userHasCustomColours = userHasCustomColours;
|
||||
}
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
dependencies.CacheAs<ISkinSource>(new TestSkin(userHasCustomColours));
|
||||
dependencies.CacheAs<ISkinSource>(new OsuTestSkin(UserHasCustomColours));
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
public IReadOnlyList<Color4> UsableComboColours =>
|
||||
GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
|
||||
.First()
|
||||
.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
|
||||
}
|
||||
|
||||
private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
|
||||
private class OsuCustomSkinWorkingBeatmap : CustomSkinWorkingBeatmap
|
||||
{
|
||||
private readonly bool hasColours;
|
||||
|
||||
public CustomSkinWorkingBeatmap(AudioManager audio, bool hasColours)
|
||||
: base(new Beatmap
|
||||
public OsuCustomSkinWorkingBeatmap(AudioManager audio, bool hasColours)
|
||||
: base(createBeatmap(), audio, hasColours)
|
||||
{
|
||||
this.hasColours = hasColours;
|
||||
}
|
||||
|
||||
protected override ISkin GetSkin() => new OsuTestBeatmapSkin(BeatmapInfo, hasColours);
|
||||
|
||||
private static IBeatmap createBeatmap() =>
|
||||
new Beatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
@ -170,49 +115,22 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
},
|
||||
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
|
||||
}, null, null, audio)
|
||||
{
|
||||
this.hasColours = hasColours;
|
||||
}
|
||||
|
||||
protected override ISkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, hasColours);
|
||||
};
|
||||
}
|
||||
|
||||
private class TestBeatmapSkin : LegacyBeatmapSkin
|
||||
private class OsuTestBeatmapSkin : TestBeatmapSkin
|
||||
{
|
||||
public static Color4[] Colours { get; } =
|
||||
public OsuTestBeatmapSkin(BeatmapInfo beatmap, bool hasColours)
|
||||
: base(beatmap, hasColours)
|
||||
{
|
||||
new Color4(50, 100, 150, 255),
|
||||
new Color4(40, 80, 120, 255),
|
||||
};
|
||||
|
||||
public TestBeatmapSkin(BeatmapInfo beatmap, bool hasColours)
|
||||
: base(beatmap, new ResourceStore<byte[]>(), null)
|
||||
{
|
||||
if (hasColours)
|
||||
Configuration.AddComboColours(Colours);
|
||||
}
|
||||
}
|
||||
|
||||
private class TestSkin : LegacySkin, ISkinSource
|
||||
private class OsuTestSkin : TestSkin
|
||||
{
|
||||
public static Color4[] Colours { get; } =
|
||||
public OsuTestSkin(bool hasCustomColours)
|
||||
: base(hasCustomColours)
|
||||
{
|
||||
new Color4(150, 100, 50, 255),
|
||||
new Color4(20, 20, 20, 255),
|
||||
};
|
||||
|
||||
public TestSkin(bool hasCustomColours)
|
||||
: base(new SkinInfo(), null, null, string.Empty)
|
||||
{
|
||||
if (hasCustomColours)
|
||||
Configuration.AddComboColours(Colours);
|
||||
}
|
||||
|
||||
public event Action SourceChanged
|
||||
{
|
||||
add { }
|
||||
remove { }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
147
osu.Game/Tests/Beatmaps/LegacyBeatmapSkinColourTest.cs
Normal file
147
osu.Game/Tests/Beatmaps/LegacyBeatmapSkinColourTest.cs
Normal file
@ -0,0 +1,147 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps
|
||||
{
|
||||
public class LegacyBeatmapSkinColourTest : ScreenTestScene
|
||||
{
|
||||
protected readonly Bindable<bool> BeatmapSkins = new Bindable<bool>();
|
||||
protected readonly Bindable<bool> BeatmapColours = new Bindable<bool>();
|
||||
protected ExposedPlayer TestPlayer;
|
||||
protected WorkingBeatmap TestBeatmap;
|
||||
|
||||
public virtual void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin) => ConfigureTest(useBeatmapSkin, true, userHasCustomColours);
|
||||
|
||||
public virtual void TestBeatmapComboColoursOverride(bool useBeatmapSkin) => ConfigureTest(useBeatmapSkin, false, true);
|
||||
|
||||
public virtual void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin) => ConfigureTest(useBeatmapSkin, false, false);
|
||||
|
||||
public virtual void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour) => ConfigureTest(useBeatmapSkin, useBeatmapColour, false);
|
||||
|
||||
public virtual void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour) => ConfigureTest(useBeatmapSkin, useBeatmapColour, true);
|
||||
|
||||
protected virtual void ConfigureTest(bool useBeatmapSkin, bool useBeatmapColours, bool userHasCustomColours)
|
||||
{
|
||||
configureSettings(useBeatmapSkin, useBeatmapColours);
|
||||
AddStep($"load {(((CustomSkinWorkingBeatmap)TestBeatmap).HasColours ? "coloured " : "")} beatmap", () => TestPlayer = LoadBeatmap(userHasCustomColours));
|
||||
AddUntilStep("wait for player load", () => TestPlayer.IsLoaded);
|
||||
}
|
||||
|
||||
private void configureSettings(bool beatmapSkins, bool beatmapColours)
|
||||
{
|
||||
AddStep($"{(beatmapSkins ? "enable" : "disable")} beatmap skins", () =>
|
||||
{
|
||||
BeatmapSkins.Value = beatmapSkins;
|
||||
});
|
||||
AddStep($"{(beatmapColours ? "enable" : "disable")} beatmap colours", () =>
|
||||
{
|
||||
BeatmapColours.Value = beatmapColours;
|
||||
});
|
||||
}
|
||||
|
||||
protected virtual ExposedPlayer LoadBeatmap(bool userHasCustomColours)
|
||||
{
|
||||
ExposedPlayer player;
|
||||
|
||||
Beatmap.Value = TestBeatmap;
|
||||
|
||||
LoadScreen(player = CreateTestPlayer(userHasCustomColours));
|
||||
|
||||
return player;
|
||||
}
|
||||
|
||||
protected virtual ExposedPlayer CreateTestPlayer(bool userHasCustomColours) => new ExposedPlayer(userHasCustomColours);
|
||||
|
||||
protected class ExposedPlayer : Player
|
||||
{
|
||||
protected readonly bool UserHasCustomColours;
|
||||
|
||||
public ExposedPlayer(bool userHasCustomColours)
|
||||
: base(new PlayerConfiguration
|
||||
{
|
||||
AllowPause = false,
|
||||
ShowResults = false,
|
||||
})
|
||||
{
|
||||
UserHasCustomColours = userHasCustomColours;
|
||||
}
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
dependencies.CacheAs<ISkinSource>(new TestSkin(UserHasCustomColours));
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
public IReadOnlyList<Color4> UsableComboColours =>
|
||||
GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
|
||||
.First()
|
||||
.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
|
||||
}
|
||||
|
||||
protected class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
|
||||
{
|
||||
public readonly bool HasColours;
|
||||
|
||||
public CustomSkinWorkingBeatmap(IBeatmap beatmap, AudioManager audio, bool hasColours)
|
||||
: base(beatmap, null, null, audio)
|
||||
{
|
||||
HasColours = hasColours;
|
||||
}
|
||||
|
||||
protected override ISkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, HasColours);
|
||||
}
|
||||
|
||||
protected class TestBeatmapSkin : LegacyBeatmapSkin
|
||||
{
|
||||
public static Color4[] Colours { get; } =
|
||||
{
|
||||
new Color4(50, 100, 150, 255),
|
||||
new Color4(40, 80, 120, 255),
|
||||
};
|
||||
|
||||
public TestBeatmapSkin(BeatmapInfo beatmap, bool hasColours)
|
||||
: base(beatmap, new ResourceStore<byte[]>(), null)
|
||||
{
|
||||
if (hasColours)
|
||||
Configuration.AddComboColours(Colours);
|
||||
}
|
||||
}
|
||||
|
||||
protected class TestSkin : LegacySkin, ISkinSource
|
||||
{
|
||||
public static Color4[] Colours { get; } =
|
||||
{
|
||||
new Color4(150, 100, 50, 255),
|
||||
new Color4(20, 20, 20, 255),
|
||||
};
|
||||
|
||||
public TestSkin(bool hasCustomColours)
|
||||
: base(new SkinInfo(), new ResourceStore<byte[]>(), null, string.Empty)
|
||||
{
|
||||
if (hasCustomColours)
|
||||
Configuration.AddComboColours(Colours);
|
||||
}
|
||||
|
||||
public event Action SourceChanged
|
||||
{
|
||||
add { }
|
||||
remove { }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user