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Merge branch 'multiplayer-beatmap-tracker' into ready-button-clean-up
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commit
38588ab96b
@ -47,6 +47,8 @@ namespace osu.Game.Tests.Online
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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beatmaps.AllowImport = new TaskCompletionSource<bool>();
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testBeatmapFile = getTestBeatmapOsz();
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testBeatmapInfo = new TestBeatmap(Ruleset.Value).BeatmapInfo;
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@ -75,15 +77,15 @@ namespace osu.Game.Tests.Online
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addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded);
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AddStep("start downloading", () => beatmaps.Download(testBeatmapSet));
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addAvailabilityCheckStep("state downloading 0%", () => BeatmapAvailability.Downloading(0.0));
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addAvailabilityCheckStep("state downloading 0%", () => BeatmapAvailability.Downloading(0.0f));
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AddStep("set progress 40%", () => ((TestDownloadRequest)beatmaps.GetExistingDownload(testBeatmapSet)).SetProgress(0.4));
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addAvailabilityCheckStep("state downloading 40%", () => BeatmapAvailability.Downloading(0.4));
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AddStep("set progress 40%", () => ((TestDownloadRequest)beatmaps.GetExistingDownload(testBeatmapSet)).SetProgress(0.4f));
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addAvailabilityCheckStep("state downloading 40%", () => BeatmapAvailability.Downloading(0.4f));
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AddStep("finish download", () => ((TestDownloadRequest)beatmaps.GetExistingDownload(testBeatmapSet)).TriggerSuccess(testBeatmapFile));
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addAvailabilityCheckStep("state importing", BeatmapAvailability.Importing);
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AddStep("allow importing", () => beatmaps.AllowImport.Set());
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AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
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AddUntilStep("wait for import", () => beatmaps.IsAvailableLocally(testBeatmapSet));
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addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable);
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}
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@ -91,7 +93,7 @@ namespace osu.Game.Tests.Online
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[Test]
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public void TestTrackerRespectsSoftDeleting()
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{
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AddStep("allow importing", () => beatmaps.AllowImport.Set());
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AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
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AddStep("import beatmap", () => beatmaps.Import(testBeatmapSet).Wait());
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addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable);
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@ -105,7 +107,7 @@ namespace osu.Game.Tests.Online
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[Test]
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public void TestTrackerRespectsChecksum()
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{
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AddStep("allow importing", () => beatmaps.AllowImport.Set());
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AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
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BeatmapInfo wrongBeatmap = null;
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@ -144,7 +146,7 @@ namespace osu.Game.Tests.Online
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private class TestBeatmapManager : BeatmapManager
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{
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public readonly ManualResetEventSlim AllowImport = new ManualResetEventSlim();
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public TaskCompletionSource<bool> AllowImport = new TaskCompletionSource<bool>();
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protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize)
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=> new TestDownloadRequest(set);
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@ -156,16 +158,15 @@ namespace osu.Game.Tests.Online
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public override async Task<BeatmapSetInfo> Import(BeatmapSetInfo item, ArchiveReader archive = null, CancellationToken cancellationToken = default)
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{
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while (!AllowImport.IsSet)
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await Task.Delay(10, cancellationToken);
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await AllowImport.Task;
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return await base.Import(item, archive, cancellationToken);
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}
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}
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private class TestDownloadRequest : ArchiveDownloadRequest<BeatmapSetInfo>
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{
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public new void SetProgress(double progress) => base.SetProgress(progress);
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public new void SetProgress(float progress) => base.SetProgress(progress);
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public new void TriggerSuccess(string filename) => base.TriggerSuccess(filename);
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public TestDownloadRequest(BeatmapSetInfo model)
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: base(model)
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@ -29,7 +29,7 @@ namespace osu.Game.Online.API
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private void request_Progress(long current, long total) => API.Schedule(() => Progressed?.Invoke(current, total));
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internal void TriggerSuccess(string filename)
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protected void TriggerSuccess(string filename)
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{
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if (this.filename != null)
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throw new InvalidOperationException("Attempted to trigger success more than once");
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@ -12,16 +12,16 @@ namespace osu.Game.Online.API
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public double Progress { get; private set; }
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public event Action<double> DownloadProgressed;
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public event Action<float> DownloadProgressed;
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protected ArchiveDownloadRequest(TModel model)
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{
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Model = model;
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Progressed += (current, total) => SetProgress((double)current / total);
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Progressed += (current, total) => SetProgress((float)current / total);
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}
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protected void SetProgress(double progress)
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protected void SetProgress(float progress)
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{
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Progress = progress;
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DownloadProgressed?.Invoke(progress);
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@ -80,7 +80,7 @@ namespace osu.Game.Online
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/// By default, this calls <see cref="IModelDownloader{TModel}.IsAvailableLocally"/>,
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/// but can be overriden to add additional checks for verifying the model in database.
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/// </summary>
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protected virtual bool IsModelAvailableLocally() => Manager.IsAvailableLocally(Model.Value);
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protected virtual bool IsModelAvailableLocally() => Manager?.IsAvailableLocally(Model.Value) == true;
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private void downloadBegan(ValueChangedEvent<WeakReference<ArchiveDownloadRequest<TModel>>> weakRequest)
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{
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@ -144,7 +144,7 @@ namespace osu.Game.Online
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private void onRequestSuccess(string _) => Schedule(() => State.Value = DownloadState.Importing);
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private void onRequestProgress(double progress) => Schedule(() => Progress.Value = progress);
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private void onRequestProgress(float progress) => Schedule(() => Progress.Value = progress);
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private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null));
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@ -19,17 +19,17 @@ namespace osu.Game.Online.Rooms
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/// <summary>
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/// The beatmap's downloading progress, null when not in <see cref="DownloadState.Downloading"/> state.
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/// </summary>
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public readonly double? DownloadProgress;
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public readonly float? DownloadProgress;
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[JsonConstructor]
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private BeatmapAvailability(DownloadState state, double? downloadProgress = null)
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private BeatmapAvailability(DownloadState state, float? downloadProgress = null)
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{
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State = state;
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DownloadProgress = downloadProgress;
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}
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public static BeatmapAvailability NotDownloaded() => new BeatmapAvailability(DownloadState.NotDownloaded);
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public static BeatmapAvailability Downloading(double progress) => new BeatmapAvailability(DownloadState.Downloading, progress);
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public static BeatmapAvailability Downloading(float progress) => new BeatmapAvailability(DownloadState.Downloading, progress);
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public static BeatmapAvailability Importing() => new BeatmapAvailability(DownloadState.Importing);
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public static BeatmapAvailability LocallyAvailable() => new BeatmapAvailability(DownloadState.LocallyAvailable);
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@ -4,6 +4,7 @@
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using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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namespace osu.Game.Online.Rooms
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@ -34,6 +35,15 @@ namespace osu.Game.Online.Rooms
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}
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protected override bool VerifyDatabasedModel(BeatmapSetInfo databasedSet)
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{
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var verified = verifyDatabasedModel(databasedSet);
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if (!verified)
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Logger.Log("The imported beatmapset does not match the online version.", LoggingTarget.Runtime, LogLevel.Important);
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return verified;
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}
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private bool verifyDatabasedModel(BeatmapSetInfo databasedSet)
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{
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int? beatmapId = SelectedItem.Value.Beatmap.Value.OnlineBeatmapID;
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string checksum = SelectedItem.Value.Beatmap.Value.MD5Hash;
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@ -70,7 +80,7 @@ namespace osu.Game.Online.Rooms
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break;
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case DownloadState.Downloading:
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availability.Value = BeatmapAvailability.Downloading(Progress.Value);
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availability.Value = BeatmapAvailability.Downloading((float)Progress.Value);
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break;
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case DownloadState.Importing:
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@ -23,9 +23,9 @@ namespace osu.Game.Overlays.Notifications
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public string CompletionText { get; set; } = "Task has completed!";
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private double progress;
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private float progress;
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public double Progress
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public float Progress
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{
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get => progress;
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set
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@ -185,9 +185,9 @@ namespace osu.Game.Overlays.Notifications
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private Color4 colourActive;
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private Color4 colourInactive;
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private double progress;
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private float progress;
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public double Progress
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public float Progress
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{
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get => progress;
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set
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@ -195,7 +195,7 @@ namespace osu.Game.Overlays.Notifications
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if (progress == value) return;
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progress = value;
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box.ResizeTo(new Vector2((float)progress, 1), 100, Easing.OutQuad);
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box.ResizeTo(new Vector2(progress, 1), 100, Easing.OutQuad);
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}
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}
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