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Merge branch 'master' into ongoing-tracker-disposal
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commit
2db0da6e94
@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Taiko.Mods
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@ -8,5 +9,16 @@ namespace osu.Game.Rulesets.Taiko.Mods
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public class TaikoModEasy : ModEasy
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{
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public override string Description => @"Beats move slower, and less accuracy required!";
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/// <summary>
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/// Multiplier factor added to the scrolling speed.
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/// </summary>
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private const double slider_multiplier = 0.8;
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public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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base.ApplyToDifficulty(difficulty);
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difficulty.SliderMultiplier *= slider_multiplier;
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Taiko.Mods
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@ -9,5 +10,21 @@ namespace osu.Game.Rulesets.Taiko.Mods
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{
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public override double ScoreMultiplier => 1.06;
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public override bool Ranked => true;
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/// <summary>
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/// Multiplier factor added to the scrolling speed.
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/// </summary>
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/// <remarks>
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/// This factor is made up of two parts: the base part (1.4) and the aspect ratio adjustment (4/3).
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/// Stable applies the latter by dividing the width of the user's display by the width of a display with the same height, but 4:3 aspect ratio.
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/// TODO: Revisit if taiko playfield ever changes away from a hard-coded 16:9 (see https://github.com/ppy/osu/issues/5685).
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/// </remarks>
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private const double slider_multiplier = 1.4 * 4 / 3;
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public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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base.ApplyToDifficulty(difficulty);
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difficulty.SliderMultiplier *= slider_multiplier;
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}
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}
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}
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Tournament.Components;
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@ -16,5 +18,23 @@ namespace osu.Game.Tournament.Tests.Screens
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Add(new TourneyVideo("main") { RelativeSizeAxes = Axes.Both });
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Add(new ScheduleScreen());
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}
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[Test]
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public void TestCurrentMatchTime()
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{
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setMatchDate(TimeSpan.FromDays(-1));
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setMatchDate(TimeSpan.FromSeconds(5));
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setMatchDate(TimeSpan.FromMinutes(4));
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setMatchDate(TimeSpan.FromHours(3));
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}
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private void setMatchDate(TimeSpan relativeTime)
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// Humanizer cannot handle negative timespans.
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=> AddStep($"start time is {relativeTime}", () =>
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{
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var match = CreateSampleMatch();
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match.Date.Value = DateTimeOffset.Now + relativeTime;
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Ladder.CurrentMatch.Value = match;
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});
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}
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}
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@ -192,12 +192,7 @@ namespace osu.Game.Tournament.Screens.Schedule
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Origin = Anchor.CentreLeft,
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Children = new Drawable[]
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{
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new TournamentSpriteText
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{
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Text = "Starting ",
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Font = OsuFont.Torus.With(size: 24, weight: FontWeight.Regular)
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},
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new DrawableDate(match.NewValue.Date.Value)
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new ScheduleMatchDate(match.NewValue.Date.Value)
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{
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Font = OsuFont.Torus.With(size: 24, weight: FontWeight.Regular)
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}
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@ -251,6 +246,18 @@ namespace osu.Game.Tournament.Screens.Schedule
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}
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}
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public class ScheduleMatchDate : DrawableDate
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{
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public ScheduleMatchDate(DateTimeOffset date, float textSize = OsuFont.DEFAULT_FONT_SIZE, bool italic = true)
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: base(date, textSize, italic)
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{
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}
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protected override string Format() => Date < DateTimeOffset.Now
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? $"Started {base.Format()}"
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: $"Starting {base.Format()}";
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}
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public class ScheduleContainer : Container
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{
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protected override Container<Drawable> Content => content;
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mods
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{
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}
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public void ApplyToDifficulty(BeatmapDifficulty difficulty)
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public virtual void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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const float ratio = 1.4f;
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difficulty.CircleSize = Math.Min(difficulty.CircleSize * 1.3f, 10.0f); // CS uses a custom 1.3 ratio.
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