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Merge branch 'master' into net5.0
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commit
c80e9c08fd
@ -1,9 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mods;
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@ -34,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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[TestCase(true)]
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public void TestLongSpinner(bool autoplay)
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{
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AddStep("Very short spinner", () => SetContents(() => testSingle(5, autoplay, 2000)));
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AddStep("Very long spinner", () => SetContents(() => testSingle(5, autoplay, 4000)));
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AddUntilStep("Wait for completion", () => drawableSpinner.Result.HasResult);
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AddUntilStep("Check correct progress", () => drawableSpinner.Progress == (autoplay ? 1 : 0));
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}
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@ -55,7 +57,11 @@ namespace osu.Game.Rulesets.Osu.Tests
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var spinner = new Spinner
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{
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StartTime = Time.Current + delay,
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EndTime = Time.Current + delay + length
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EndTime = Time.Current + delay + length,
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Samples = new List<HitSampleInfo>
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{
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new HitSampleInfo("hitnormal")
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}
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};
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spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
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@ -138,6 +138,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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scrollToTrackTime();
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}
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protected override bool OnScroll(ScrollEvent e)
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{
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// if this is not a precision scroll event, let the editor handle the seek itself (for snapping support)
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if (!e.AltPressed && !e.IsPrecise)
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return false;
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return base.OnScroll(e);
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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@ -378,8 +378,10 @@ namespace osu.Game.Skinning
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// kind of wasteful that we throw this away, but should do for now.
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if (createDrawable() != null)
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{
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if (Configuration.LegacyVersion > 1)
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return new LegacyJudgementPieceNew(resultComponent.Component, createDrawable, getParticleTexture(resultComponent.Component));
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var particle = getParticleTexture(resultComponent.Component);
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if (particle != null)
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return new LegacyJudgementPieceNew(resultComponent.Component, createDrawable, particle);
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else
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return new LegacyJudgementPieceOld(resultComponent.Component, createDrawable);
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}
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