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Use direct access for query pattern
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parent
46a1d99c74
commit
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@ -6,13 +6,11 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Platform;
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using osu.Game.Database;
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using osu.Game.Input;
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using osu.Game.Input.Bindings;
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using osuTK.Input;
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namespace osu.Game.Tests.Database
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{
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Input.Bindings;
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using osu.Game.Database;
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@ -24,6 +25,9 @@ namespace osu.Game.Input.Bindings
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[Resolved]
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private RealmKeyBindingStore store { get; set; }
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[Resolved]
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private RealmContextFactory realmFactory { get; set; }
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public override IEnumerable<IKeyBinding> DefaultKeyBindings => ruleset.CreateInstance().GetDefaultKeyBindings(variant ?? 0);
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/// <summary>
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@ -64,7 +68,16 @@ namespace osu.Game.Input.Bindings
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// fallback to defaults instead.
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KeyBindings = DefaultKeyBindings;
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else
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KeyBindings = store.Query(ruleset?.ID, variant).Detach();
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{
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var rulesetId = ruleset?.ID;
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// #1
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KeyBindings = store.Query(rulesetId, variant).Detach();
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// #2 (Clearly shows lifetime of realm context access)
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using (var realm = realmFactory.Get())
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KeyBindings = realm.All<RealmKeyBinding>().Where(b => b.RulesetID == rulesetId && b.Variant == variant).Detach();
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}
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}
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}
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}
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