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Merge pull request #11415 from frenzibyte/fix-ready-button-crash

Fix multiplayer ready button crashing when deleting selected beatmap set
This commit is contained in:
Dean Herbert 2021-01-05 15:58:09 +09:00 committed by GitHub
commit 60fc60fa00
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2 changed files with 32 additions and 32 deletions

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@ -7,8 +7,10 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
@ -23,6 +25,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public class TestSceneMultiplayerReadyButton : MultiplayerTestScene
{
private MultiplayerReadyButton button;
private BeatmapSetInfo importedSet;
private BeatmapManager beatmaps;
private RulesetStore rulesets;
@ -38,9 +41,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
[SetUp]
public new void Setup() => Schedule(() =>
{
var beatmap = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First().Beatmaps.First();
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap);
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
Child = button = new MultiplayerReadyButton
{
@ -51,13 +53,30 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
Value = new PlaylistItem
{
Beatmap = { Value = beatmap },
Ruleset = { Value = beatmap.Ruleset }
Beatmap = { Value = Beatmap.Value.BeatmapInfo },
Ruleset = { Value = Beatmap.Value.BeatmapInfo.Ruleset }
}
}
};
});
[Test]
public void TestDeletedBeatmapDisableReady()
{
OsuButton readyButton = null;
AddAssert("ensure ready button enabled", () =>
{
readyButton = button.ChildrenOfType<OsuButton>().Single();
return readyButton.Enabled.Value;
});
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
AddAssert("ready button disabled", () => !readyButton.Enabled.Value);
AddStep("undelete beatmap", () => beatmaps.Undelete(importedSet));
AddAssert("ready button enabled back", () => readyButton.Enabled.Value);
}
[Test]
public void TestToggleStateWhenNotHost()
{

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@ -2,8 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using System.Linq.Expressions;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
@ -41,38 +39,21 @@ namespace osu.Game.Screens.OnlinePlay.Components
SelectedItem.BindValueChanged(item => updateSelectedItem(item.NewValue), true);
}
private void updateSelectedItem(PlaylistItem item)
{
hasBeatmap = findBeatmap(expr => beatmaps.QueryBeatmap(expr));
}
private void updateSelectedItem(PlaylistItem _) => Scheduler.AddOnce(updateBeatmapState);
private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> _) => Scheduler.AddOnce(updateBeatmapState);
private void beatmapRemoved(ValueChangedEvent<WeakReference<BeatmapSetInfo>> _) => Scheduler.AddOnce(updateBeatmapState);
private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet)
{
if (weakSet.NewValue.TryGetTarget(out var set))
{
if (findBeatmap(expr => set.Beatmaps.AsQueryable().FirstOrDefault(expr)))
Schedule(() => hasBeatmap = true);
}
}
private void beatmapRemoved(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet)
{
if (weakSet.NewValue.TryGetTarget(out var set))
{
if (findBeatmap(expr => set.Beatmaps.AsQueryable().FirstOrDefault(expr)))
Schedule(() => hasBeatmap = false);
}
}
private bool findBeatmap(Func<Expression<Func<BeatmapInfo, bool>>, BeatmapInfo> expression)
private void updateBeatmapState()
{
int? beatmapId = SelectedItem.Value?.Beatmap.Value?.OnlineBeatmapID;
string checksum = SelectedItem.Value?.Beatmap.Value?.MD5Hash;
if (beatmapId == null || checksum == null)
return false;
return;
return expression(b => b.OnlineBeatmapID == beatmapId && b.MD5Hash == checksum) != null;
var databasedBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmapId && b.MD5Hash == checksum);
hasBeatmap = databasedBeatmap?.BeatmapSet?.DeletePending == false;
}
protected override void Update()