mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:52:53 +08:00
Merge branch 'master' into realtime-leaderboard
This commit is contained in:
commit
64095307de
@ -157,10 +157,16 @@ namespace osu.Game.Rulesets.Osu.Edit
|
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foreach (var h in hitObjects)
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{
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h.Position = new Vector2(
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quad.TopLeft.X + (h.X - quad.TopLeft.X) / quad.Width * (quad.Width + scale.X),
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quad.TopLeft.Y + (h.Y - quad.TopLeft.Y) / quad.Height * (quad.Height + scale.Y)
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);
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var newPosition = h.Position;
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// guard against no-ops and NaN.
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if (scale.X != 0 && quad.Width > 0)
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newPosition.X = quad.TopLeft.X + (h.X - quad.TopLeft.X) / quad.Width * (quad.Width + scale.X);
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if (scale.Y != 0 && quad.Height > 0)
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newPosition.Y = quad.TopLeft.Y + (h.Y - quad.TopLeft.Y) / quad.Height * (quad.Height + scale.Y);
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h.Position = newPosition;
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}
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}
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|
@ -10,9 +10,11 @@ using NUnit.Framework;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Game.Audio;
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using osu.Game.IO;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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@ -27,7 +29,7 @@ using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Gameplay
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{
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[HeadlessTest]
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public class TestSceneStoryboardSamples : OsuTestScene
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public class TestSceneStoryboardSamples : OsuTestScene, IStorageResourceProvider
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{
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[Test]
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public void TestRetrieveTopLevelSample()
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@ -35,7 +37,7 @@ namespace osu.Game.Tests.Gameplay
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ISkin skin = null;
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SampleChannel channel = null;
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AddStep("create skin", () => skin = new TestSkin("test-sample", Audio));
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AddStep("create skin", () => skin = new TestSkin("test-sample", this));
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AddStep("retrieve sample", () => channel = skin.GetSample(new SampleInfo("test-sample")));
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AddAssert("sample is non-null", () => channel != null);
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@ -47,7 +49,7 @@ namespace osu.Game.Tests.Gameplay
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ISkin skin = null;
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SampleChannel channel = null;
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AddStep("create skin", () => skin = new TestSkin("folder/test-sample", Audio));
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AddStep("create skin", () => skin = new TestSkin("folder/test-sample", this));
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AddStep("retrieve sample", () => channel = skin.GetSample(new SampleInfo("folder/test-sample")));
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AddAssert("sample is non-null", () => channel != null);
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@ -105,7 +107,7 @@ namespace osu.Game.Tests.Gameplay
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AddStep("setup storyboard sample", () =>
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{
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Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, Audio);
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Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, this);
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SelectedMods.Value = new[] { testedMod };
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var beatmapSkinSourceContainer = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
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@ -128,8 +130,8 @@ namespace osu.Game.Tests.Gameplay
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private class TestSkin : LegacySkin
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{
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public TestSkin(string resourceName, AudioManager audioManager)
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: base(DefaultLegacySkin.Info, new TestResourceStore(resourceName), audioManager, "skin.ini")
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public TestSkin(string resourceName, IStorageResourceProvider resources)
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: base(DefaultLegacySkin.Info, new TestResourceStore(resourceName), resources, "skin.ini")
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{
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}
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}
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@ -158,15 +160,15 @@ namespace osu.Game.Tests.Gameplay
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private class TestCustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
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{
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private readonly AudioManager audio;
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private readonly IStorageResourceProvider resources;
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public TestCustomSkinWorkingBeatmap(RulesetInfo ruleset, AudioManager audio)
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: base(ruleset, null, audio)
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public TestCustomSkinWorkingBeatmap(RulesetInfo ruleset, IStorageResourceProvider resources)
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: base(ruleset, null, resources.AudioManager)
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{
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this.audio = audio;
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this.resources = resources;
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}
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protected override ISkin GetSkin() => new TestSkin("test-sample", audio);
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protected override ISkin GetSkin() => new TestSkin("test-sample", resources);
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}
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private class TestDrawableStoryboardSample : DrawableStoryboardSample
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@ -176,5 +178,13 @@ namespace osu.Game.Tests.Gameplay
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{
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}
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}
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#region IResourceStorageProvider
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public AudioManager AudioManager => Audio;
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public IResourceStore<byte[]> Files => null;
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public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => null;
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#endregion
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}
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}
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|
@ -8,7 +8,7 @@ using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneParticipantsList : MultiplayerTestScene
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public class TestSceneTimeshiftParticipantsList : MultiplayerTestScene
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{
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[SetUp]
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public new void Setup() => Schedule(() =>
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@ -20,6 +20,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Room.RecentParticipants.Add(new User
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{
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Username = "peppy",
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CurrentModeRank = 1234,
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Id = 2
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});
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}
|
@ -55,8 +55,14 @@ namespace osu.Game.Tests.Visual.Navigation
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var secondimport = importBeatmap(3);
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presentAndConfirm(secondimport);
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// Test presenting same beatmap more than once
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presentAndConfirm(secondimport);
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presentSecondDifficultyAndConfirm(firstImport, 1);
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presentSecondDifficultyAndConfirm(secondimport, 3);
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// Test presenting same beatmap more than once
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presentSecondDifficultyAndConfirm(secondimport, 3);
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}
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[Test]
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|
@ -6,6 +6,7 @@ using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Online.RealtimeMultiplayer;
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using osu.Game.Screens.Multi.RealtimeMultiplayer.Participants;
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using osu.Game.Users;
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@ -13,7 +14,7 @@ using osuTK;
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namespace osu.Game.Tests.Visual.RealtimeMultiplayer
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{
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public class TestSceneParticipantsList : RealtimeMultiplayerTestScene
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public class TestSceneRealtimeMultiplayerParticipantsList : RealtimeMultiplayerTestScene
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{
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[SetUp]
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public new void Setup() => Schedule(() =>
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@ -65,13 +66,13 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
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[Test]
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public void TestToggleReadyState()
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{
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AddAssert("ready mark invisible", () => !this.ChildrenOfType<ReadyMark>().Single().IsPresent);
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AddAssert("ready mark invisible", () => !this.ChildrenOfType<StateDisplay>().Single().IsPresent);
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AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Ready));
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AddUntilStep("ready mark visible", () => this.ChildrenOfType<ReadyMark>().Single().IsPresent);
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AddUntilStep("ready mark visible", () => this.ChildrenOfType<StateDisplay>().Single().IsPresent);
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AddStep("make user idle", () => Client.ChangeState(MultiplayerUserState.Idle));
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AddUntilStep("ready mark invisible", () => !this.ChildrenOfType<ReadyMark>().Single().IsPresent);
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AddUntilStep("ready mark invisible", () => !this.ChildrenOfType<StateDisplay>().Single().IsPresent);
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}
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[Test]
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@ -104,11 +105,11 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
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{
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Id = i,
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Username = $"User {i}",
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CurrentModeRank = RNG.Next(1, 100000),
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CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
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});
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if (i % 2 == 0)
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Client.ChangeUserState(i, MultiplayerUserState.Ready);
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Client.ChangeUserState(i, (MultiplayerUserState)RNG.Next(0, (int)MultiplayerUserState.Results + 1));
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}
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});
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}
|
@ -0,0 +1,211 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Tests.Visual.Navigation;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.SongSelect
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{
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public class TestSceneBeatmapRecommendations : OsuGameTestScene
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{
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[SetUpSteps]
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public override void SetUpSteps()
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{
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AddStep("register request handling", () =>
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{
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((DummyAPIAccess)API).HandleRequest = req =>
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{
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switch (req)
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{
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case GetUserRequest userRequest:
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userRequest.TriggerSuccess(getUser(userRequest.Ruleset.ID));
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break;
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}
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};
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});
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base.SetUpSteps();
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User getUser(int? rulesetID)
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{
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return new User
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{
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Username = @"Dummy",
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Id = 1001,
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Statistics = new UserStatistics
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{
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PP = getNecessaryPP(rulesetID)
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}
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};
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}
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decimal getNecessaryPP(int? rulesetID)
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{
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switch (rulesetID)
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{
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case 0:
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return 336; // recommended star rating of 2
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case 1:
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return 928; // SR 3
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case 2:
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return 1905; // SR 4
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case 3:
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return 3329; // SR 5
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default:
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return 0;
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}
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}
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}
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[Test]
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public void TestPresentedBeatmapIsRecommended()
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{
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List<BeatmapSetInfo> beatmapSets = null;
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const int import_count = 5;
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AddStep("import 5 maps", () =>
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{
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beatmapSets = new List<BeatmapSetInfo>();
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for (int i = 0; i < import_count; ++i)
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{
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beatmapSets.Add(importBeatmapSet(i, Enumerable.Repeat(new OsuRuleset().RulesetInfo, 5)));
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}
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});
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AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(beatmapSets));
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presentAndConfirm(() => beatmapSets[3], 2);
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}
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[Test]
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public void TestCurrentRulesetIsRecommended()
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{
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BeatmapSetInfo catchSet = null, mixedSet = null;
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AddStep("create catch beatmapset", () => catchSet = importBeatmapSet(0, new[] { new CatchRuleset().RulesetInfo }));
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AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(1,
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new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new ManiaRuleset().RulesetInfo }));
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||||
AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { catchSet, mixedSet }));
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// Switch to catch
|
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presentAndConfirm(() => catchSet, 1);
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||||
// Present mixed difficulty set, expect current ruleset to be selected
|
||||
presentAndConfirm(() => mixedSet, 2);
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}
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||||
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[Test]
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public void TestBestRulesetIsRecommended()
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||||
{
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BeatmapSetInfo osuSet = null, mixedSet = null;
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||||
AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(0, new[] { new OsuRuleset().RulesetInfo }));
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AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(1,
|
||||
new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new ManiaRuleset().RulesetInfo }));
|
||||
|
||||
AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, mixedSet }));
|
||||
|
||||
// Make sure we are on standard ruleset
|
||||
presentAndConfirm(() => osuSet, 1);
|
||||
|
||||
// Present mixed difficulty set, expect ruleset with highest star difficulty
|
||||
presentAndConfirm(() => mixedSet, 3);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSecondBestRulesetIsRecommended()
|
||||
{
|
||||
BeatmapSetInfo osuSet = null, mixedSet = null;
|
||||
|
||||
AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(0, new[] { new OsuRuleset().RulesetInfo }));
|
||||
AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(1,
|
||||
new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new TaikoRuleset().RulesetInfo }));
|
||||
|
||||
AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, mixedSet }));
|
||||
|
||||
// Make sure we are on standard ruleset
|
||||
presentAndConfirm(() => osuSet, 1);
|
||||
|
||||
// Present mixed difficulty set, expect ruleset with second highest star difficulty
|
||||
presentAndConfirm(() => mixedSet, 2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCorrectStarRatingIsUsed()
|
||||
{
|
||||
BeatmapSetInfo osuSet = null, maniaSet = null;
|
||||
|
||||
AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(0, new[] { new OsuRuleset().RulesetInfo }));
|
||||
AddStep("create mania beatmapset", () => maniaSet = importBeatmapSet(1, Enumerable.Repeat(new ManiaRuleset().RulesetInfo, 10)));
|
||||
|
||||
AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, maniaSet }));
|
||||
|
||||
// Make sure we are on standard ruleset
|
||||
presentAndConfirm(() => osuSet, 1);
|
||||
|
||||
// Present mania set, expect the difficulty that matches recommended mania star rating
|
||||
presentAndConfirm(() => maniaSet, 5);
|
||||
}
|
||||
|
||||
private BeatmapSetInfo importBeatmapSet(int importID, IEnumerable<RulesetInfo> difficultyRulesets)
|
||||
{
|
||||
var metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = "SomeArtist",
|
||||
AuthorString = "SomeAuthor",
|
||||
Title = $"import {importID}"
|
||||
};
|
||||
|
||||
var beatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Hash = Guid.NewGuid().ToString(),
|
||||
OnlineBeatmapSetID = importID,
|
||||
Metadata = metadata,
|
||||
Beatmaps = difficultyRulesets.Select((ruleset, difficultyIndex) => new BeatmapInfo
|
||||
{
|
||||
OnlineBeatmapID = importID * 1024 + difficultyIndex,
|
||||
Metadata = metadata,
|
||||
BaseDifficulty = new BeatmapDifficulty(),
|
||||
Ruleset = ruleset,
|
||||
StarDifficulty = difficultyIndex + 1,
|
||||
Version = $"SR{difficultyIndex + 1}"
|
||||
}).ToList()
|
||||
};
|
||||
|
||||
return Game.BeatmapManager.Import(beatmapSet).Result;
|
||||
}
|
||||
|
||||
private bool ensureAllBeatmapSetsImported(IEnumerable<BeatmapSetInfo> beatmapSets) => beatmapSets.All(set => set != null);
|
||||
|
||||
private void presentAndConfirm(Func<BeatmapSetInfo> getImport, int expectedDiff)
|
||||
{
|
||||
AddStep("present beatmap", () => Game.PresentBeatmap(getImport()));
|
||||
|
||||
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
|
||||
AddUntilStep("recommended beatmap displayed", () =>
|
||||
{
|
||||
int? expectedID = getImport().Beatmaps[expectedDiff - 1].OnlineBeatmapID;
|
||||
return Game.Beatmap.Value.BeatmapInfo.OnlineBeatmapID == expectedID;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -16,6 +16,7 @@ using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
@ -28,8 +29,8 @@ using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Users;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Users;
|
||||
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
@ -38,7 +39,7 @@ namespace osu.Game.Beatmaps
|
||||
/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
|
||||
/// </summary>
|
||||
[ExcludeFromDynamicCompile]
|
||||
public partial class BeatmapManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>, IDisposable
|
||||
public partial class BeatmapManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>, IDisposable, IBeatmapResourceProvider
|
||||
{
|
||||
/// <summary>
|
||||
/// Fired when a single difficulty has been hidden.
|
||||
@ -68,9 +69,12 @@ namespace osu.Game.Beatmaps
|
||||
private readonly RulesetStore rulesets;
|
||||
private readonly BeatmapStore beatmaps;
|
||||
private readonly AudioManager audioManager;
|
||||
private readonly TextureStore textureStore;
|
||||
private readonly LargeTextureStore largeTextureStore;
|
||||
private readonly ITrackStore trackStore;
|
||||
|
||||
[CanBeNull]
|
||||
private readonly GameHost host;
|
||||
|
||||
[CanBeNull]
|
||||
private readonly BeatmapOnlineLookupQueue onlineLookupQueue;
|
||||
|
||||
@ -80,6 +84,7 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
this.rulesets = rulesets;
|
||||
this.audioManager = audioManager;
|
||||
this.host = host;
|
||||
|
||||
DefaultBeatmap = defaultBeatmap;
|
||||
|
||||
@ -92,7 +97,7 @@ namespace osu.Game.Beatmaps
|
||||
if (performOnlineLookups)
|
||||
onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
|
||||
|
||||
textureStore = new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store));
|
||||
largeTextureStore = new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store));
|
||||
trackStore = audioManager.GetTrackStore(Files.Store);
|
||||
}
|
||||
|
||||
@ -302,7 +307,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
beatmapInfo.Metadata ??= beatmapInfo.BeatmapSet.Metadata;
|
||||
|
||||
workingCache.Add(working = new BeatmapManagerWorkingBeatmap(Files.Store, textureStore, trackStore, beatmapInfo, audioManager));
|
||||
workingCache.Add(working = new BeatmapManagerWorkingBeatmap(beatmapInfo, this));
|
||||
|
||||
return working;
|
||||
}
|
||||
@ -492,6 +497,16 @@ namespace osu.Game.Beatmaps
|
||||
onlineLookupQueue?.Dispose();
|
||||
}
|
||||
|
||||
#region IResourceStorageProvider
|
||||
|
||||
TextureStore IBeatmapResourceProvider.LargeTextureStore => largeTextureStore;
|
||||
ITrackStore IBeatmapResourceProvider.Tracks => trackStore;
|
||||
AudioManager IStorageResourceProvider.AudioManager => audioManager;
|
||||
IResourceStore<byte[]> IStorageResourceProvider.Files => Files.Store;
|
||||
IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host?.CreateTextureLoaderStore(underlyingStore);
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation.
|
||||
/// </summary>
|
||||
|
@ -2,11 +2,10 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
@ -21,16 +20,13 @@ namespace osu.Game.Beatmaps
|
||||
[ExcludeFromDynamicCompile]
|
||||
private class BeatmapManagerWorkingBeatmap : WorkingBeatmap
|
||||
{
|
||||
private readonly IResourceStore<byte[]> store;
|
||||
private readonly TextureStore textureStore;
|
||||
private readonly ITrackStore trackStore;
|
||||
[NotNull]
|
||||
private readonly IBeatmapResourceProvider resources;
|
||||
|
||||
public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, TextureStore textureStore, ITrackStore trackStore, BeatmapInfo beatmapInfo, AudioManager audioManager)
|
||||
: base(beatmapInfo, audioManager)
|
||||
public BeatmapManagerWorkingBeatmap(BeatmapInfo beatmapInfo, [NotNull] IBeatmapResourceProvider resources)
|
||||
: base(beatmapInfo, resources.AudioManager)
|
||||
{
|
||||
this.store = store;
|
||||
this.textureStore = textureStore;
|
||||
this.trackStore = trackStore;
|
||||
this.resources = resources;
|
||||
}
|
||||
|
||||
protected override IBeatmap GetBeatmap()
|
||||
@ -40,7 +36,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
try
|
||||
{
|
||||
using (var stream = new LineBufferedReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
|
||||
using (var stream = new LineBufferedReader(resources.Files.GetStream(getPathForFile(BeatmapInfo.Path))))
|
||||
return Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
|
||||
}
|
||||
catch (Exception e)
|
||||
@ -61,7 +57,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
try
|
||||
{
|
||||
return textureStore.Get(getPathForFile(Metadata.BackgroundFile));
|
||||
return resources.LargeTextureStore.Get(getPathForFile(Metadata.BackgroundFile));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@ -77,7 +73,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
try
|
||||
{
|
||||
return trackStore.Get(getPathForFile(Metadata.AudioFile));
|
||||
return resources.Tracks.Get(getPathForFile(Metadata.AudioFile));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@ -93,7 +89,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
try
|
||||
{
|
||||
var trackData = store.GetStream(getPathForFile(Metadata.AudioFile));
|
||||
var trackData = resources.Files.GetStream(getPathForFile(Metadata.AudioFile));
|
||||
return trackData == null ? null : new Waveform(trackData);
|
||||
}
|
||||
catch (Exception e)
|
||||
@ -109,7 +105,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
try
|
||||
{
|
||||
using (var stream = new LineBufferedReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
|
||||
using (var stream = new LineBufferedReader(resources.Files.GetStream(getPathForFile(BeatmapInfo.Path))))
|
||||
{
|
||||
var decoder = Decoder.GetDecoder<Storyboard>(stream);
|
||||
|
||||
@ -118,7 +114,7 @@ namespace osu.Game.Beatmaps
|
||||
storyboard = decoder.Decode(stream);
|
||||
else
|
||||
{
|
||||
using (var secondaryStream = new LineBufferedReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
|
||||
using (var secondaryStream = new LineBufferedReader(resources.Files.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
|
||||
storyboard = decoder.Decode(stream, secondaryStream);
|
||||
}
|
||||
}
|
||||
@ -138,7 +134,7 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
try
|
||||
{
|
||||
return new LegacyBeatmapSkin(BeatmapInfo, store, AudioManager);
|
||||
return new LegacyBeatmapSkin(BeatmapInfo, resources.Files, resources);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -4,17 +4,21 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// A class which will recommend the most suitable difficulty for the local user from a beatmap set.
|
||||
/// This requires the user to be logged in, as it sources from the user's online profile.
|
||||
/// </summary>
|
||||
public class DifficultyRecommender : Component
|
||||
{
|
||||
[Resolved]
|
||||
@ -26,7 +30,12 @@ namespace osu.Game.Screens.Select
|
||||
[Resolved]
|
||||
private Bindable<RulesetInfo> ruleset { get; set; }
|
||||
|
||||
private readonly Dictionary<RulesetInfo, double> recommendedStarDifficulty = new Dictionary<RulesetInfo, double>();
|
||||
/// <summary>
|
||||
/// The user for which the last requests were run.
|
||||
/// </summary>
|
||||
private int? requestedUserId;
|
||||
|
||||
private readonly Dictionary<RulesetInfo, double> recommendedDifficultyMapping = new Dictionary<RulesetInfo, double>();
|
||||
|
||||
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||
|
||||
@ -45,42 +54,64 @@ namespace osu.Game.Screens.Select
|
||||
/// </remarks>
|
||||
/// <param name="beatmaps">A collection of beatmaps to select a difficulty from.</param>
|
||||
/// <returns>The recommended difficulty, or null if a recommendation could not be provided.</returns>
|
||||
[CanBeNull]
|
||||
public BeatmapInfo GetRecommendedBeatmap(IEnumerable<BeatmapInfo> beatmaps)
|
||||
{
|
||||
if (recommendedStarDifficulty.TryGetValue(ruleset.Value, out var stars))
|
||||
foreach (var r in orderedRulesets)
|
||||
{
|
||||
return beatmaps.OrderBy(b =>
|
||||
if (!recommendedDifficultyMapping.TryGetValue(r, out var recommendation))
|
||||
continue;
|
||||
|
||||
BeatmapInfo beatmap = beatmaps.Where(b => b.Ruleset.Equals(r)).OrderBy(b =>
|
||||
{
|
||||
var difference = b.StarDifficulty - stars;
|
||||
var difference = b.StarDifficulty - recommendation;
|
||||
return difference >= 0 ? difference * 2 : difference * -1; // prefer easier over harder
|
||||
}).FirstOrDefault();
|
||||
|
||||
if (beatmap != null)
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private void calculateRecommendedDifficulties()
|
||||
private void fetchRecommendedValues()
|
||||
{
|
||||
rulesets.AvailableRulesets.ForEach(rulesetInfo =>
|
||||
if (recommendedDifficultyMapping.Count > 0 && api.LocalUser.Value.Id == requestedUserId)
|
||||
return;
|
||||
|
||||
requestedUserId = api.LocalUser.Value.Id;
|
||||
|
||||
// only query API for built-in rulesets
|
||||
rulesets.AvailableRulesets.Where(ruleset => ruleset.ID <= ILegacyRuleset.MAX_LEGACY_RULESET_ID).ForEach(rulesetInfo =>
|
||||
{
|
||||
var req = new GetUserRequest(api.LocalUser.Value.Id, rulesetInfo);
|
||||
|
||||
req.Success += result =>
|
||||
{
|
||||
// algorithm taken from https://github.com/ppy/osu-web/blob/e6e2825516449e3d0f3f5e1852c6bdd3428c3437/app/Models/User.php#L1505
|
||||
recommendedStarDifficulty[rulesetInfo] = Math.Pow((double)(result.Statistics.PP ?? 0), 0.4) * 0.195;
|
||||
recommendedDifficultyMapping[rulesetInfo] = Math.Pow((double)(result.Statistics.PP ?? 0), 0.4) * 0.195;
|
||||
};
|
||||
|
||||
api.Queue(req);
|
||||
});
|
||||
}
|
||||
|
||||
/// <returns>
|
||||
/// Rulesets ordered descending by their respective recommended difficulties.
|
||||
/// The currently selected ruleset will always be first.
|
||||
/// </returns>
|
||||
private IEnumerable<RulesetInfo> orderedRulesets =>
|
||||
recommendedDifficultyMapping
|
||||
.OrderByDescending(pair => pair.Value).Select(pair => pair.Key).Where(r => !r.Equals(ruleset.Value))
|
||||
.Prepend(ruleset.Value);
|
||||
|
||||
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||
{
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case APIState.Online:
|
||||
calculateRecommendedDifficulties();
|
||||
fetchRecommendedValues();
|
||||
break;
|
||||
}
|
||||
});
|
22
osu.Game/Beatmaps/IBeatmapResourceProvider.cs
Normal file
22
osu.Game/Beatmaps/IBeatmapResourceProvider.cs
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.IO;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public interface IBeatmapResourceProvider : IStorageResourceProvider
|
||||
{
|
||||
/// <summary>
|
||||
/// Retrieve a global large texture store, used for loading beatmap backgrounds.
|
||||
/// </summary>
|
||||
TextureStore LargeTextureStore { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Access a global track store for retrieving beatmap tracks from.
|
||||
/// </summary>
|
||||
ITrackStore Tracks { get; }
|
||||
}
|
||||
}
|
29
osu.Game/IO/IStorageResourceProvider.cs
Normal file
29
osu.Game/IO/IStorageResourceProvider.cs
Normal file
@ -0,0 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
|
||||
namespace osu.Game.IO
|
||||
{
|
||||
public interface IStorageResourceProvider
|
||||
{
|
||||
/// <summary>
|
||||
/// Retrieve the game-wide audio manager.
|
||||
/// </summary>
|
||||
AudioManager AudioManager { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Access game-wide user files.
|
||||
/// </summary>
|
||||
IResourceStore<byte[]> Files { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Create a texture loader store based on an underlying data store.
|
||||
/// </summary>
|
||||
/// <param name="underlyingStore">The underlying provider of texture data (in arbitrary image formats).</param>
|
||||
/// <returns>A texture loader store.</returns>
|
||||
IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore);
|
||||
}
|
||||
}
|
@ -9,14 +9,14 @@ namespace osu.Game.Online.API.Requests
|
||||
public class GetUserRequest : APIRequest<User>
|
||||
{
|
||||
private readonly long? userId;
|
||||
private readonly RulesetInfo ruleset;
|
||||
public readonly RulesetInfo Ruleset;
|
||||
|
||||
public GetUserRequest(long? userId = null, RulesetInfo ruleset = null)
|
||||
{
|
||||
this.userId = userId;
|
||||
this.ruleset = ruleset;
|
||||
Ruleset = ruleset;
|
||||
}
|
||||
|
||||
protected override string Target => userId.HasValue ? $@"users/{userId}/{ruleset?.ShortName}" : $@"me/{ruleset?.ShortName}";
|
||||
protected override string Target => userId.HasValue ? $@"users/{userId}/{Ruleset?.ShortName}" : $@"me/{Ruleset?.ShortName}";
|
||||
}
|
||||
}
|
||||
|
@ -80,6 +80,9 @@ namespace osu.Game
|
||||
|
||||
private BeatmapSetOverlay beatmapSetOverlay;
|
||||
|
||||
[Cached]
|
||||
private readonly DifficultyRecommender difficultyRecommender = new DifficultyRecommender();
|
||||
|
||||
[Cached]
|
||||
private readonly ScreenshotManager screenshotManager = new ScreenshotManager();
|
||||
|
||||
@ -335,15 +338,17 @@ namespace osu.Game
|
||||
/// The user should have already requested this interactively.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to select.</param>
|
||||
/// <param name="difficultyCriteria">
|
||||
/// Optional predicate used to try and find a difficulty to select.
|
||||
/// If omitted, this will try to present the first beatmap from the current ruleset.
|
||||
/// In case of failure the first difficulty of the set will be presented, ignoring the predicate.
|
||||
/// </param>
|
||||
/// <param name="difficultyCriteria">Optional predicate used to narrow the set of difficulties to select from when presenting.</param>
|
||||
/// <remarks>
|
||||
/// Among items satisfying the predicate, the order of preference is:
|
||||
/// <list type="bullet">
|
||||
/// <item>beatmap with recommended difficulty, as provided by <see cref="DifficultyRecommender"/>,</item>
|
||||
/// <item>first beatmap from the current ruleset,</item>
|
||||
/// <item>first beatmap from any ruleset.</item>
|
||||
/// </list>
|
||||
/// </remarks>
|
||||
public void PresentBeatmap(BeatmapSetInfo beatmap, Predicate<BeatmapInfo> difficultyCriteria = null)
|
||||
{
|
||||
difficultyCriteria ??= b => b.Ruleset.Equals(Ruleset.Value);
|
||||
|
||||
var databasedSet = beatmap.OnlineBeatmapSetID != null
|
||||
? BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID)
|
||||
: BeatmapManager.QueryBeatmapSet(s => s.Hash == beatmap.Hash);
|
||||
@ -361,16 +366,23 @@ namespace osu.Game
|
||||
menuScreen.LoadToSolo();
|
||||
|
||||
// we might even already be at the song
|
||||
if (Beatmap.Value.BeatmapSetInfo.Hash == databasedSet.Hash && difficultyCriteria(Beatmap.Value.BeatmapInfo))
|
||||
{
|
||||
if (Beatmap.Value.BeatmapSetInfo.Hash == databasedSet.Hash && (difficultyCriteria?.Invoke(Beatmap.Value.BeatmapInfo) ?? true))
|
||||
return;
|
||||
}
|
||||
|
||||
// Find first beatmap that matches our predicate.
|
||||
var first = databasedSet.Beatmaps.Find(difficultyCriteria) ?? databasedSet.Beatmaps.First();
|
||||
// Find beatmaps that match our predicate.
|
||||
var beatmaps = databasedSet.Beatmaps.Where(b => difficultyCriteria?.Invoke(b) ?? true).ToList();
|
||||
|
||||
Ruleset.Value = first.Ruleset;
|
||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
|
||||
// Use all beatmaps if predicate matched nothing
|
||||
if (beatmaps.Count == 0)
|
||||
beatmaps = databasedSet.Beatmaps;
|
||||
|
||||
// Prefer recommended beatmap if recommendations are available, else fallback to a sane selection.
|
||||
var selection = difficultyRecommender.GetRecommendedBeatmap(beatmaps)
|
||||
?? beatmaps.FirstOrDefault(b => b.Ruleset.Equals(Ruleset.Value))
|
||||
?? beatmaps.First();
|
||||
|
||||
Ruleset.Value = selection.Ruleset;
|
||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(selection);
|
||||
}, validScreens: new[] { typeof(PlaySongSelect) });
|
||||
}
|
||||
|
||||
@ -630,6 +642,8 @@ namespace osu.Game
|
||||
GetStableStorage = GetStorageForStableInstall
|
||||
}, Add, true);
|
||||
|
||||
loadComponentSingleFile(difficultyRecommender, Add);
|
||||
|
||||
loadComponentSingleFile(screenshotManager, Add);
|
||||
|
||||
// dependency on notification overlay, dependent by settings overlay
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
@ -25,9 +25,13 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
|
||||
private FillFlowContainer<SettingsSlider<float>> scalingSettings;
|
||||
|
||||
private readonly IBindable<Display> currentDisplay = new Bindable<Display>();
|
||||
private readonly IBindableList<WindowMode> windowModes = new BindableList<WindowMode>();
|
||||
|
||||
private Bindable<ScalingMode> scalingMode;
|
||||
private Bindable<Size> sizeFullscreen;
|
||||
private readonly IBindableList<WindowMode> windowModes = new BindableList<WindowMode>();
|
||||
|
||||
private readonly BindableList<Size> resolutions = new BindableList<Size>(new[] { new Size(9999, 9999) });
|
||||
|
||||
[Resolved]
|
||||
private OsuGameBase game { get; set; }
|
||||
@ -53,9 +57,10 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
scalingPositionY = osuConfig.GetBindable<float>(OsuSetting.ScalingPositionY);
|
||||
|
||||
if (host.Window != null)
|
||||
{
|
||||
currentDisplay.BindTo(host.Window.CurrentDisplayBindable);
|
||||
windowModes.BindTo(host.Window.SupportedWindowModes);
|
||||
|
||||
Container resolutionSettingsContainer;
|
||||
}
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -65,10 +70,12 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
ItemSource = windowModes,
|
||||
Current = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode),
|
||||
},
|
||||
resolutionSettingsContainer = new Container
|
||||
resolutionDropdown = new ResolutionSettingsDropdown
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y
|
||||
LabelText = "Resolution",
|
||||
ShowsDefaultIndicator = false,
|
||||
ItemSource = resolutions,
|
||||
Current = sizeFullscreen
|
||||
},
|
||||
new SettingsSlider<float, UIScaleSlider>
|
||||
{
|
||||
@ -126,31 +133,33 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
},
|
||||
};
|
||||
|
||||
scalingSettings.ForEach(s => bindPreviewEvent(s.Current));
|
||||
|
||||
var resolutions = getResolutions();
|
||||
|
||||
if (resolutions.Count > 1)
|
||||
windowModes.BindCollectionChanged((sender, args) =>
|
||||
{
|
||||
resolutionSettingsContainer.Child = resolutionDropdown = new ResolutionSettingsDropdown
|
||||
{
|
||||
LabelText = "Resolution",
|
||||
ShowsDefaultIndicator = false,
|
||||
Items = resolutions,
|
||||
Current = sizeFullscreen
|
||||
};
|
||||
if (windowModes.Count > 1)
|
||||
windowModeDropdown.Show();
|
||||
else
|
||||
windowModeDropdown.Hide();
|
||||
}, true);
|
||||
|
||||
windowModeDropdown.Current.BindValueChanged(mode =>
|
||||
windowModeDropdown.Current.ValueChanged += _ => updateResolutionDropdown();
|
||||
|
||||
currentDisplay.BindValueChanged(display => Schedule(() =>
|
||||
{
|
||||
resolutions.RemoveRange(1, resolutions.Count - 1);
|
||||
|
||||
if (display.NewValue != null)
|
||||
{
|
||||
if (mode.NewValue == WindowMode.Fullscreen)
|
||||
{
|
||||
resolutionDropdown.Show();
|
||||
sizeFullscreen.TriggerChange();
|
||||
}
|
||||
else
|
||||
resolutionDropdown.Hide();
|
||||
}, true);
|
||||
}
|
||||
resolutions.AddRange(display.NewValue.DisplayModes
|
||||
.Where(m => m.Size.Width >= 800 && m.Size.Height >= 600)
|
||||
.OrderByDescending(m => Math.Max(m.Size.Height, m.Size.Width))
|
||||
.Select(m => m.Size)
|
||||
.Distinct());
|
||||
}
|
||||
|
||||
updateResolutionDropdown();
|
||||
}), true);
|
||||
|
||||
scalingSettings.ForEach(s => bindPreviewEvent(s.Current));
|
||||
|
||||
scalingMode.BindValueChanged(mode =>
|
||||
{
|
||||
@ -163,17 +172,13 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
scalingSettings.ForEach(s => s.TransferValueOnCommit = mode.NewValue == ScalingMode.Everything);
|
||||
}, true);
|
||||
|
||||
windowModes.CollectionChanged += (sender, args) => windowModesChanged();
|
||||
|
||||
windowModesChanged();
|
||||
}
|
||||
|
||||
private void windowModesChanged()
|
||||
{
|
||||
if (windowModes.Count > 1)
|
||||
windowModeDropdown.Show();
|
||||
else
|
||||
windowModeDropdown.Hide();
|
||||
void updateResolutionDropdown()
|
||||
{
|
||||
if (resolutions.Count > 1 && windowModeDropdown.Current.Value == WindowMode.Fullscreen)
|
||||
resolutionDropdown.Show();
|
||||
else
|
||||
resolutionDropdown.Hide();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -205,24 +210,6 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
preview.Expire();
|
||||
}
|
||||
|
||||
private IReadOnlyList<Size> getResolutions()
|
||||
{
|
||||
var resolutions = new List<Size> { new Size(9999, 9999) };
|
||||
var currentDisplay = game.Window?.CurrentDisplayBindable.Value;
|
||||
|
||||
if (currentDisplay != null)
|
||||
{
|
||||
resolutions.AddRange(currentDisplay.DisplayModes
|
||||
.Where(m => m.Size.Width >= 800 && m.Size.Height >= 600)
|
||||
.OrderByDescending(m => m.Size.Width)
|
||||
.ThenByDescending(m => m.Size.Height)
|
||||
.Select(m => m.Size)
|
||||
.Distinct());
|
||||
}
|
||||
|
||||
return resolutions;
|
||||
}
|
||||
|
||||
private class ScalingPreview : ScalingContainer
|
||||
{
|
||||
public ScalingPreview()
|
||||
|
@ -5,6 +5,8 @@ namespace osu.Game.Rulesets
|
||||
{
|
||||
public interface ILegacyRuleset
|
||||
{
|
||||
const int MAX_LEGACY_RULESET_ID = 3;
|
||||
|
||||
/// <summary>
|
||||
/// Identifies the server-side ID of a legacy ruleset.
|
||||
/// </summary>
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer.Participants
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
private ReadyMark readyMark;
|
||||
private StateDisplay userStateDisplay;
|
||||
private SpriteIcon crown;
|
||||
|
||||
public ParticipantPanel(MultiplayerRoomUser user)
|
||||
@ -122,12 +122,11 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer.Participants
|
||||
}
|
||||
}
|
||||
},
|
||||
readyMark = new ReadyMark
|
||||
userStateDisplay = new StateDisplay
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Margin = new MarginPadding { Right = 10 },
|
||||
Alpha = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -144,10 +143,7 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer.Participants
|
||||
|
||||
const double fade_time = 50;
|
||||
|
||||
if (User.State == MultiplayerUserState.Ready)
|
||||
readyMark.FadeIn(fade_time);
|
||||
else
|
||||
readyMark.FadeOut(fade_time);
|
||||
userStateDisplay.Status = User.State;
|
||||
|
||||
if (Room.Host?.Equals(User) == true)
|
||||
crown.FadeIn(fade_time);
|
||||
|
@ -1,51 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Multi.RealtimeMultiplayer.Participants
|
||||
{
|
||||
public class ReadyMark : CompositeDrawable
|
||||
{
|
||||
public ReadyMark()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(5),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Regular, size: 12),
|
||||
Text = "ready",
|
||||
Colour = Color4Extensions.FromHex("#DDFFFF")
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Icon = FontAwesome.Solid.CheckCircle,
|
||||
Size = new Vector2(12),
|
||||
Colour = Color4Extensions.FromHex("#AADD00")
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,129 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.RealtimeMultiplayer;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Multi.RealtimeMultiplayer.Participants
|
||||
{
|
||||
public class StateDisplay : CompositeDrawable
|
||||
{
|
||||
public StateDisplay()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
private MultiplayerUserState status;
|
||||
|
||||
private OsuSpriteText text;
|
||||
private SpriteIcon icon;
|
||||
|
||||
private const double fade_time = 50;
|
||||
|
||||
public MultiplayerUserState Status
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == status)
|
||||
return;
|
||||
|
||||
status = value;
|
||||
|
||||
if (IsLoaded)
|
||||
updateStatus();
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(5),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Regular, size: 12),
|
||||
Colour = Color4Extensions.FromHex("#DDFFFF")
|
||||
},
|
||||
icon = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Icon = FontAwesome.Solid.CheckCircle,
|
||||
Size = new Vector2(12),
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateStatus();
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
private void updateStatus()
|
||||
{
|
||||
switch (status)
|
||||
{
|
||||
default:
|
||||
this.FadeOut(fade_time);
|
||||
return;
|
||||
|
||||
case MultiplayerUserState.Ready:
|
||||
text.Text = "ready";
|
||||
icon.Icon = FontAwesome.Solid.CheckCircle;
|
||||
icon.Colour = Color4Extensions.FromHex("#AADD00");
|
||||
break;
|
||||
|
||||
case MultiplayerUserState.WaitingForLoad:
|
||||
text.Text = "loading";
|
||||
icon.Icon = FontAwesome.Solid.PauseCircle;
|
||||
icon.Colour = colours.Yellow;
|
||||
break;
|
||||
|
||||
case MultiplayerUserState.Loaded:
|
||||
text.Text = "loaded";
|
||||
icon.Icon = FontAwesome.Solid.DotCircle;
|
||||
icon.Colour = colours.YellowLight;
|
||||
break;
|
||||
|
||||
case MultiplayerUserState.Playing:
|
||||
text.Text = "playing";
|
||||
icon.Icon = FontAwesome.Solid.PlayCircle;
|
||||
icon.Colour = colours.BlueLight;
|
||||
break;
|
||||
|
||||
case MultiplayerUserState.FinishedPlay:
|
||||
text.Text = "results pending";
|
||||
icon.Icon = FontAwesome.Solid.ArrowAltCircleUp;
|
||||
icon.Colour = colours.BlueLighter;
|
||||
break;
|
||||
|
||||
case MultiplayerUserState.Results:
|
||||
text.Text = "results";
|
||||
icon.Icon = FontAwesome.Solid.ArrowAltCircleUp;
|
||||
icon.Colour = colours.BlueLighter;
|
||||
break;
|
||||
}
|
||||
|
||||
this.FadeIn(fade_time);
|
||||
}
|
||||
}
|
||||
}
|
@ -9,6 +9,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Multiplayer.RoomStatuses;
|
||||
using osu.Game.Online.RealtimeMultiplayer;
|
||||
using osu.Game.Screens.Multi.Components;
|
||||
|
||||
@ -41,7 +42,17 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer
|
||||
=> base.CreateRoom(room, r => joinMultiplayerRoom(r, onSuccess, onError), onError);
|
||||
|
||||
public override void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
|
||||
=> base.JoinRoom(room, r => joinMultiplayerRoom(r, onSuccess, onError), onError);
|
||||
{
|
||||
// this is done here as a pre-check to avoid clicking on already closed rooms in the lounge from triggering a server join.
|
||||
// should probably be done at a higher level, but due to the current structure of things this is the easiest place for now.
|
||||
if (room.Status.Value is RoomStatusEnded)
|
||||
{
|
||||
onError?.Invoke("Cannot join an ended room.");
|
||||
return;
|
||||
}
|
||||
|
||||
base.JoinRoom(room, r => joinMultiplayerRoom(r, onSuccess, onError), onError);
|
||||
}
|
||||
|
||||
public override void PartRoom()
|
||||
{
|
||||
|
@ -80,8 +80,6 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
protected BeatmapCarousel Carousel { get; private set; }
|
||||
|
||||
private readonly DifficultyRecommender recommender = new DifficultyRecommender();
|
||||
|
||||
private BeatmapInfoWedge beatmapInfoWedge;
|
||||
private DialogOverlay dialogOverlay;
|
||||
|
||||
@ -105,7 +103,7 @@ namespace osu.Game.Screens.Select
|
||||
private MusicController music { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores, CollectionManager collections, ManageCollectionsDialog manageCollectionsDialog)
|
||||
private void load(AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores, CollectionManager collections, ManageCollectionsDialog manageCollectionsDialog, DifficultyRecommender recommender)
|
||||
{
|
||||
// initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter).
|
||||
transferRulesetValue();
|
||||
@ -120,12 +118,11 @@ namespace osu.Game.Screens.Select
|
||||
BleedBottom = Footer.HEIGHT,
|
||||
SelectionChanged = updateSelectedBeatmap,
|
||||
BeatmapSetsChanged = carouselBeatmapsLoaded,
|
||||
GetRecommendedBeatmap = recommender.GetRecommendedBeatmap,
|
||||
GetRecommendedBeatmap = s => recommender?.GetRecommendedBeatmap(s),
|
||||
}, c => carouselContainer.Child = c);
|
||||
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
recommender,
|
||||
new ResetScrollContainer(() => Carousel.ScrollToSelected())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
|
@ -1,16 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.IO;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class DefaultLegacySkin : LegacySkin
|
||||
{
|
||||
public DefaultLegacySkin(IResourceStore<byte[]> storage, AudioManager audioManager)
|
||||
: base(Info, storage, audioManager, string.Empty)
|
||||
public DefaultLegacySkin(IResourceStore<byte[]> storage, IStorageResourceProvider resources)
|
||||
: base(Info, storage, resources, string.Empty)
|
||||
{
|
||||
Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);
|
||||
Configuration.AddComboColours(
|
||||
|
@ -1,12 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
@ -16,8 +16,8 @@ namespace osu.Game.Skinning
|
||||
protected override bool AllowManiaSkin => false;
|
||||
protected override bool UseCustomSampleBanks => true;
|
||||
|
||||
public LegacyBeatmapSkin(BeatmapInfo beatmap, IResourceStore<byte[]> storage, AudioManager audioManager)
|
||||
: base(createSkinInfo(beatmap), new LegacySkinResourceStore<BeatmapSetFileInfo>(beatmap.BeatmapSet, storage), audioManager, beatmap.Path)
|
||||
public LegacyBeatmapSkin(BeatmapInfo beatmap, IResourceStore<byte[]> storage, IStorageResourceProvider resources)
|
||||
: base(createSkinInfo(beatmap), new LegacySkinResourceStore<BeatmapSetFileInfo>(beatmap.BeatmapSet, storage), resources, beatmap.Path)
|
||||
{
|
||||
// Disallow default colours fallback on beatmap skins to allow using parent skin combo colours. (via SkinProvidingContainer)
|
||||
Configuration.AllowDefaultComboColoursFallback = false;
|
||||
|
@ -7,7 +7,6 @@ using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -54,12 +53,12 @@ namespace osu.Game.Skinning
|
||||
|
||||
private readonly Dictionary<int, LegacyManiaSkinConfiguration> maniaConfigurations = new Dictionary<int, LegacyManiaSkinConfiguration>();
|
||||
|
||||
public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
|
||||
: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, storage), audioManager, "skin.ini")
|
||||
public LegacySkin(SkinInfo skin, IStorageResourceProvider resources)
|
||||
: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, resources.Files), resources, "skin.ini")
|
||||
{
|
||||
}
|
||||
|
||||
protected LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, string filename)
|
||||
protected LegacySkin(SkinInfo skin, [CanBeNull] IResourceStore<byte[]> storage, [CanBeNull] IStorageResourceProvider resources, string filename)
|
||||
: base(skin)
|
||||
{
|
||||
using (var stream = storage?.GetStream(filename))
|
||||
@ -85,12 +84,12 @@ namespace osu.Game.Skinning
|
||||
|
||||
if (storage != null)
|
||||
{
|
||||
var samples = audioManager?.GetSampleStore(storage);
|
||||
var samples = resources?.AudioManager?.GetSampleStore(storage);
|
||||
if (samples != null)
|
||||
samples.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
|
||||
|
||||
Samples = samples;
|
||||
Textures = new TextureStore(new TextureLoaderStore(storage));
|
||||
Textures = new TextureStore(resources?.CreateTextureLoaderStore(storage));
|
||||
|
||||
(storage as ResourceStore<byte[]>)?.AddExtension("ogg");
|
||||
}
|
||||
|
@ -22,15 +22,18 @@ using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.IO.Archives;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
[ExcludeFromDynamicCompile]
|
||||
public class SkinManager : ArchiveModelManager<SkinInfo, SkinFileInfo>, ISkinSource
|
||||
public class SkinManager : ArchiveModelManager<SkinInfo, SkinFileInfo>, ISkinSource, IStorageResourceProvider
|
||||
{
|
||||
private readonly AudioManager audio;
|
||||
|
||||
private readonly GameHost host;
|
||||
|
||||
private readonly IResourceStore<byte[]> legacyDefaultResources;
|
||||
|
||||
public readonly Bindable<Skin> CurrentSkin = new Bindable<Skin>(new DefaultSkin());
|
||||
@ -42,10 +45,12 @@ namespace osu.Game.Skinning
|
||||
|
||||
protected override string ImportFromStablePath => "Skins";
|
||||
|
||||
public SkinManager(Storage storage, DatabaseContextFactory contextFactory, IIpcHost importHost, AudioManager audio, IResourceStore<byte[]> legacyDefaultResources)
|
||||
: base(storage, contextFactory, new SkinStore(contextFactory, storage), importHost)
|
||||
public SkinManager(Storage storage, DatabaseContextFactory contextFactory, GameHost host, AudioManager audio, IResourceStore<byte[]> legacyDefaultResources)
|
||||
: base(storage, contextFactory, new SkinStore(contextFactory, storage), host)
|
||||
{
|
||||
this.audio = audio;
|
||||
this.host = host;
|
||||
|
||||
this.legacyDefaultResources = legacyDefaultResources;
|
||||
|
||||
CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = GetSkin(skin.NewValue);
|
||||
@ -148,9 +153,9 @@ namespace osu.Game.Skinning
|
||||
return new DefaultSkin();
|
||||
|
||||
if (skinInfo == DefaultLegacySkin.Info)
|
||||
return new DefaultLegacySkin(legacyDefaultResources, audio);
|
||||
return new DefaultLegacySkin(legacyDefaultResources, this);
|
||||
|
||||
return new LegacySkin(skinInfo, Files.Store, audio);
|
||||
return new LegacySkin(skinInfo, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -169,5 +174,13 @@ namespace osu.Game.Skinning
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => CurrentSkin.Value.GetSample(sampleInfo);
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => CurrentSkin.Value.GetConfig<TLookup, TValue>(lookup);
|
||||
|
||||
#region IResourceStorageProvider
|
||||
|
||||
AudioManager IStorageResourceProvider.AudioManager => audio;
|
||||
IResourceStore<byte[]> IStorageResourceProvider.Files => Files.Store;
|
||||
IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
@ -25,7 +26,7 @@ using osu.Game.Users;
|
||||
namespace osu.Game.Tests.Beatmaps
|
||||
{
|
||||
[HeadlessTest]
|
||||
public abstract class HitObjectSampleTest : PlayerTestScene
|
||||
public abstract class HitObjectSampleTest : PlayerTestScene, IStorageResourceProvider
|
||||
{
|
||||
protected abstract IResourceStore<byte[]> Resources { get; }
|
||||
protected LegacySkin Skin { get; private set; }
|
||||
@ -58,7 +59,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
protected sealed override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTestBeatmap;
|
||||
|
||||
protected sealed override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
||||
=> new TestWorkingBeatmap(beatmapInfo, beatmapSkinResourceStore, beatmap, storyboard, Clock, Audio);
|
||||
=> new TestWorkingBeatmap(beatmapInfo, beatmapSkinResourceStore, beatmap, storyboard, Clock, this);
|
||||
|
||||
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false);
|
||||
|
||||
@ -109,7 +110,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
};
|
||||
|
||||
// Need to refresh the cached skin source to refresh the skin resource store.
|
||||
dependencies.SkinSource = new SkinProvidingContainer(Skin = new LegacySkin(userSkinInfo, userSkinResourceStore, Audio));
|
||||
dependencies.SkinSource = new SkinProvidingContainer(Skin = new LegacySkin(userSkinInfo, this));
|
||||
});
|
||||
}
|
||||
|
||||
@ -122,6 +123,14 @@ namespace osu.Game.Tests.Beatmaps
|
||||
protected void AssertNoLookup(string name) => AddAssert($"\"{name}\" not looked up",
|
||||
() => !beatmapSkinResourceStore.PerformedLookups.Contains(name) && !userSkinResourceStore.PerformedLookups.Contains(name));
|
||||
|
||||
#region IResourceStorageProvider
|
||||
|
||||
public AudioManager AudioManager => Audio;
|
||||
public IResourceStore<byte[]> Files => userSkinResourceStore;
|
||||
public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => null;
|
||||
|
||||
#endregion
|
||||
|
||||
private class SkinSourceDependencyContainer : IReadOnlyDependencyContainer
|
||||
{
|
||||
public ISkinSource SkinSource;
|
||||
@ -191,14 +200,17 @@ namespace osu.Game.Tests.Beatmaps
|
||||
private readonly BeatmapInfo skinBeatmapInfo;
|
||||
private readonly IResourceStore<byte[]> resourceStore;
|
||||
|
||||
public TestWorkingBeatmap(BeatmapInfo skinBeatmapInfo, IResourceStore<byte[]> resourceStore, IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio)
|
||||
: base(beatmap, storyboard, referenceClock, audio)
|
||||
private readonly IStorageResourceProvider resources;
|
||||
|
||||
public TestWorkingBeatmap(BeatmapInfo skinBeatmapInfo, IResourceStore<byte[]> resourceStore, IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, IStorageResourceProvider resources)
|
||||
: base(beatmap, storyboard, referenceClock, resources.AudioManager)
|
||||
{
|
||||
this.skinBeatmapInfo = skinBeatmapInfo;
|
||||
this.resourceStore = resourceStore;
|
||||
this.resources = resources;
|
||||
}
|
||||
|
||||
protected override ISkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, resourceStore, AudioManager);
|
||||
protected override ISkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, resourceStore, resources);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Skinning;
|
||||
@ -18,9 +17,9 @@ namespace osu.Game.Tests.Visual
|
||||
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(legacySkinSource);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuGameBase game)
|
||||
private void load(OsuGameBase game, SkinManager skins)
|
||||
{
|
||||
var legacySkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), audio);
|
||||
var legacySkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), skins);
|
||||
legacySkinSource = new SkinProvidingContainer(legacySkin);
|
||||
}
|
||||
|
||||
|
@ -13,8 +13,10 @@ using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
@ -22,13 +24,16 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public abstract class SkinnableTestScene : OsuGridTestScene
|
||||
public abstract class SkinnableTestScene : OsuGridTestScene, IStorageResourceProvider
|
||||
{
|
||||
private Skin metricsSkin;
|
||||
private Skin defaultSkin;
|
||||
private Skin specialSkin;
|
||||
private Skin oldSkin;
|
||||
|
||||
[Resolved]
|
||||
private GameHost host { get; set; }
|
||||
|
||||
protected SkinnableTestScene()
|
||||
: base(2, 3)
|
||||
{
|
||||
@ -39,10 +44,10 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
var dllStore = new DllResourceStore(DynamicCompilationOriginal.GetType().Assembly);
|
||||
|
||||
metricsSkin = new TestLegacySkin(new SkinInfo { Name = "metrics-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), audio, true);
|
||||
defaultSkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), audio);
|
||||
specialSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), audio, true);
|
||||
oldSkin = new TestLegacySkin(new SkinInfo { Name = "old-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/old_skin"), audio, true);
|
||||
metricsSkin = new TestLegacySkin(new SkinInfo { Name = "metrics-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), this, true);
|
||||
defaultSkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), this);
|
||||
specialSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), this, true);
|
||||
oldSkin = new TestLegacySkin(new SkinInfo { Name = "old-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/old_skin"), this, true);
|
||||
}
|
||||
|
||||
private readonly List<Drawable> createdDrawables = new List<Drawable>();
|
||||
@ -147,6 +152,14 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
protected virtual IBeatmap CreateBeatmapForSkinProvider() => CreateWorkingBeatmap(Ruleset.Value).GetPlayableBeatmap(Ruleset.Value);
|
||||
|
||||
#region IResourceStorageProvider
|
||||
|
||||
public AudioManager AudioManager => Audio;
|
||||
public IResourceStore<byte[]> Files => null;
|
||||
public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
|
||||
|
||||
#endregion
|
||||
|
||||
private class OutlineBox : CompositeDrawable
|
||||
{
|
||||
public OutlineBox()
|
||||
@ -170,8 +183,8 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
private readonly bool extrapolateAnimations;
|
||||
|
||||
public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, bool extrapolateAnimations)
|
||||
: base(skin, storage, audioManager, "skin.ini")
|
||||
public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, IStorageResourceProvider resources, bool extrapolateAnimations)
|
||||
: base(skin, storage, resources, "skin.ini")
|
||||
{
|
||||
this.extrapolateAnimations = extrapolateAnimations;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user