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Handle unobserved exceptions from ready button properly
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@ -222,6 +222,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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// accessing Exception here silences any potential errors from the antecedent task
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if (t.Exception != null)
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{
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t.CatchUnobservedExceptions(true); // will run immediately.
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// gameplay was not started due to an exception; unblock button.
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endOperation();
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}
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@ -232,8 +233,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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}
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client.ToggleReady()
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.ContinueWith(_ => endOperation())
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.CatchUnobservedExceptions();
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.ContinueWith(t =>
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{
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t.CatchUnobservedExceptions(true); // will run immediately.
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endOperation();
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});
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void endOperation()
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{
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